/* EJEMPLO DE TEXTURAS */
#include <GL/glut.h>
#include "ROSTRO.c"
void Inicializa()
{
glClearColor(0.0,0.0,0.0,0.0); glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION); glLoadIdentity();
gluPerspective(60.0,1.0,1.0,100.0);
glMatrixMode(GL_MODELVIEW);
}
void display(void)
{
int texture;
glGenTextures(1,&texture);
glBindTexture(GL_TEXTURE_2D,texture);
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
gluBuild2DMipmaps( GL_TEXTURE_2D, gimp_image.bytes_per_pixel,
gimp_image.width, gimp_image.height,GL_RGB, GL_UNSIGNED_BYTE,
gimp_image.pixel_data );
glEnable(GL_TEXTURE_2D);
glTranslatef(0.0,0.0,-2.0);
glBegin(GL_TRIANGLES);
/*
glTexCoord2d(0.0,1.0); glVertex3f(-0.5,-0.5,0.5);
glTexCoord2d(1.0,1.0); glVertex3f(0.5,-0.5,0.5);
glTexCoord2d(0.5,0.0); glVertex3f(0.0,0.5,0.5);
*/
glTexCoord2d(0.0,1.0); glVertex3f(-0.5,-0.5,0.5);
glTexCoord2d(1.0,1.0); glVertex3f(0.5,-0.5,0.5);
glTexCoord2d(0.5,0.0); glVertex3f(0.0,0.5,0.5);
glEnd();
glFlush();
glDisable(GL_TEXTURE_2D);
sleep(20);
exit(0);
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
glutInitWindowPosition(20,20);
glutInitWindowSize(300,300);
glutCreateWindow(argv[0]);
glutDisplayFunc(display);
Inicializa();
glutMainLoop();
return 0;
}