// DIBUJO DE LA ESCALERA ...
#include <GL/glut.h>
#include <unistd.h>
void Lado( );
void PintaEjes()
{
glBegin(GL_LINES);
glColor3f(1,0,0); glVertex3f(-5, 0, 0); glVertex3f(5, 0, 0); // X
glColor3f(0,1,0); glVertex3f(0, -5, 0); glVertex3f(0, 5, 0); // Y
glColor3f(0,0,1); glVertex3f(0, 0, -5); glVertex3f(0, 0, 5); // Z
glEnd();
glPushMatrix();
glColor3f(1,0,0); glTranslatef(5.0f, 0.0f, 0.0f); glutWireSphere(0.20, 20, 20);
glPopMatrix(); glPushMatrix();
glColor3f(0,1,0); glTranslatef(0.0f, 5.0f, 0.0f); glutWireSphere(0.20, 20, 20);
glPopMatrix(); glPushMatrix();
glColor3f(0,0,1); glTranslatef(0.0f, 0.0f, 5.0f); glutWireSphere(0.20, 20, 20);
glPopMatrix();
}
void Gradua ( )
{
int k=0, x1,y1,x2,y2;
glColor3f(1,0,0); glPushMatrix();
for(k=1; k<10; k++)
{
glTranslatef(0.5, 0, 0);
glBegin(GL_LINES); glVertex3f(0, 0.2, 0); glVertex3f(0, -0.2, 0); glEnd();
}
glPopMatrix();
glPushMatrix();
glColor3f(0,1,0);
for(k=1; k<10; k++)
{
glTranslatef(0, 0.5, 0);
glBegin(GL_LINES); glVertex3f(0.2, 0, 0); glVertex3f(-0.2, 0, 0); glEnd();
}
glPopMatrix();
glPushMatrix();
glColor3f(0,1, 0);
for(k=1; k<10; k++)
{
glTranslatef(0, 0, 0.5);
glBegin(GL_LINES); glVertex3f(0.2, 0, 0); glVertex3f(-0.2, 0, 0); glEnd();
}
glPopMatrix();
}
void Escalera( )
{
int k=0, Escalones = 5;
glPushMatrix( );
for (k=0; k<Escalones; k++)
{
Lado( );
glTranslatef( 0, 0, 1); glPushMatrix( ); glRotatef(90, 0, 1, 0 ); Lado( ); glPopMatrix( );
glTranslatef( 1, 0, 0); Lado( );
}
glPopMatrix( );
}
void Lado ( )
{
glColor3f(0,1,1);
glBegin(GL_QUADS);
glVertex3f(0, 1, 0); glVertex3f(0, -1, 0); glVertex3f(0, -1, 1); glVertex3f(0, 1, 1);
glEnd();
}
Inicializa()
{
glClearColor(0.0,0.0,0.0,0.0); glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-8.0,8.0, -8.0,8.0, -7.0,7.0);
glMatrixMode(GL_MODELVIEW);
gluLookAt(-1,-1,1, 2,2,-1, 0,0,1); // (yo_x, yo_y, yo_z, obj_x, obj_y, obj_z, cab_x, cab_y, cabz)
//gluLookAt(1,1,-1, 0,0,-1, 0,1,0);
}
void Dibuja(void)
{
glClear(GL_COLOR_BUFFER_BIT);
PintaEjes( ); Gradua( );
Escalera( );
glFlush();
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
glutInitWindowPosition(700,100);
glutInitWindowSize(650,650);
glutCreateWindow("USO DE LA CAMARA ... ");
Inicializa();
glutDisplayFunc(Dibuja);
glutMainLoop();
}