/* TEXTURAS USANDO ARCHIVOS JPG (archivos en c) */
#include <GL/glut.h>
#include "HULK.c"
void display(void) {
glClearColor (1.0, 0.0, 0.0, 0.0);
glClear( GL_COLOR_BUFFER_BIT );
gluBuild2DMipmaps( GL_TEXTURE_2D, HULK.bytes_per_pixel, HULK.width,
HULK.height,GL_RGB, GL_UNSIGNED_BYTE, HULK.pixel_data );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glColor3f(1.0, 1.0, 1.0);
//se activa el mapeado de texturas
glEnable(GL_TEXTURE_2D);
glBegin(GL_TRIANGLES);
glTexCoord2f(0.0, 1.0); glVertex2f(-1.0, -1.0);
glTexCoord2f(1.0, 1.0); glVertex2f(1.0, -1.0);
glTexCoord2f(0.5, 0.0); glVertex2f(0.0, 1.0);
glEnd();
glDisable(GL_TEXTURE_2D);
glutSwapBuffers() ;
}
void reshape(int width, int height) {
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat)height / (GLfloat)width, 1.0, 128.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0, 1.0, 3.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_RGB );
glutInitWindowSize(400, 400);
glutInitWindowPosition(100, 100);
glutCreateWindow("HULK");
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}