#include <stdio.h>
#include <GL/glut.h>
#include <unistd.h>
float Ang_rot, Px, Py, Pz, IncX, IncY, IncZ, Time; // (Px, Py, Pz)PosiciOn (IncX, IncY, IncZ)Incremento (Time)Retardo
int X, Y, Z, Rotar, Inicio; // Eje en turno (1)Activo (0)Inactivo
void PintaEjes()
{
glBegin(GL_LINES);
glColor3f(1,0,0); glVertex3f(-5, 0, 0); glVertex3f(5, 0, 0); // X
glColor3f(0,1,0); glVertex3f(0, -5, 0); glVertex3f(0, 5, 0); // Y
glColor3f(0,0,1); glVertex3f(0, 0, -5); glVertex3f(0, 0, 5); // Z
glEnd();
glPushMatrix();
glColor3f(1,0,0); glTranslatef(5.0f, 0.0f, 0.0f); glutWireSphere(0.20, 20, 20);
glPopMatrix(); glPushMatrix();
glColor3f(0,1,0); glTranslatef(0.0f, 5.0f, 0.0f); glutWireSphere(0.20, 20, 20);
glPopMatrix(); glPushMatrix();
glColor3f(0,0,1); glTranslatef(0.0f, 0.0f, 5.0f); glutWireSphere(0.20, 20, 20);
glPopMatrix();
}
void Gradua ( )
{
int k=0, x1,y1,x2,y2;
glBegin(GL_LINES);
glColor3f(1,0,0); for(k=1; k<10; k++) { glVertex3f(-5+k, 0.2, 0); glVertex3f(-5+k, -0.2, 0); }
glColor3f(0,1,0); for(k=1; k<10; k++) { glVertex3f(0.2, -5+k, 0); glVertex3f(-0.2, -5+k, 0); }
glColor3f(0,1,0); for(k=1; k<10; k++) { glVertex3f(0.2, 0, -5+k); glVertex3f(-0.2, 0, -5+k); }
glEnd();
}
int Inicializa()
{
glClearColor(0.0,0.0,0.0,0.0); glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-8.0,8.0, -8.0,8.0, -7.0,7.0);
Inicio = 1; Px = Py = Pz = 0; IncX = IncY = IncZ = 0; Time = (float)800000;
Rotar = Ang_rot = X = Y = Z = 0;
glMatrixMode(GL_MODELVIEW);
gluLookAt(-1,-1,1, 2,2,-1, 0,0,1);
return 1;
}
void Reset( )
{
Px = Py = Pz = 0;
IncX = IncY = IncZ = 0;
X = Y = Z = 0;
}
void Dibuja(void)
{
glClear(GL_COLOR_BUFFER_BIT);
PintaEjes( ); Gradua( );
//glRotatef(45, 0.0f, 1.0f, 0.0f);
if ( Rotar )
{
glPushMatrix();
glRotatef(Ang_rot, 0.0f, 0.0f, 1.0f);
printf("ROTAR= %d\tANGULO= %f\n", Rotar, Ang_rot);
}
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 1.0f, 0.0f); glVertex3f(Px, 0.0f, 0.0f);
glVertex3f(Px+0.3f, Py, Pz+0.5f); glVertex3f(Px-0.3f, Py, Pz+0.5f);
glEnd();
glFlush();
if ( Rotar && !Inicio )
{
Ang_rot += 15; glPopMatrix();
if (Ang_rot > 360) { Rotar=0; Ang_rot=0; }
}
else
{
Px += IncX; Py += IncY; Pz += IncZ;
if ( X && Px == 5 ) IncX = -1; if ( X && Px == -5 ) IncX = 1; if ( X && Px == 0 ) Reset();
if ( Y && Py == 5 ) IncY = -1; if ( Y && Py == -5 ) IncY = 1; if ( Y && Py == 0 ) Reset();
if ( Z && Pz == 5 ) IncZ = -1; if ( Z && Pz == -5 ) IncZ = 1; if ( Z && Pz == 0 ) Reset();
if ( !Px && !Py && !Pz && !Inicio) Rotar = 1;
printf("ROTAR= %d\t Px=%f\t Py=%f\n", Rotar, Px, Py);
}
}
void Tiempo(void)
{
// sleep( Time ); // SEGUNDOS
usleep( Time ); // MICRO SEGUNDOS
glutPostRedisplay();
}
void TeclasFuncion(int Tecla, int x, int y)
{
switch (Tecla)
{
case GLUT_KEY_UP: { Reset(); Y = 1; IncY = 1; break; }
case GLUT_KEY_DOWN: { Reset(); Y = 1; IncY = -1; break; }
case GLUT_KEY_RIGHT: { Reset(); X = 1; IncX = 1; break; }
case GLUT_KEY_LEFT: { Reset(); X = 1; IncX = -1; break; }
}
glutPostRedisplay();
}
static void Tecla(unsigned char key, int x, int y)
{
switch (key)
{
case 27: exit(0); break;
}
glutPostRedisplay();
}
static void Raton(int Boton, int Estado, int x, int y)
{
switch ( Boton )
{
case GLUT_RIGHT_BUTTON: { Reset(); X = 1; IncX = 1; break; }
case GLUT_LEFT_BUTTON: { Reset(); Z = 1; IncZ = 1; break; }
}
if (Inicio) Inicio = 0;
glutPostRedisplay();
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
glutInitWindowPosition(700,100);
glutInitWindowSize(650,650);
glutCreateWindow("USO DE LA CAMARA ... ");
Inicializa();
glutDisplayFunc(Dibuja);
glutIdleFunc(Tiempo); // MIENTRAS HAGAS NADA
glutSpecialFunc(TeclasFuncion); // DETECTA LAS TECLAS DE FUNCION
glutKeyboardFunc(Tecla); // DETECTA EL TECLADO
glutMouseFunc(Raton); // DETECTA AL RATON
glutMainLoop();
}