import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
public class Trazos extends JFrame implements GLEventListener
{
public static void main(String[] args)
{
Trazos frame = new Trazos();
frame.addWindowListener( new WindowAdapter() {
public void windowClosed(WindowEvent e) { System.exit(0); }
public void windowClosing(WindowEvent e) { windowClosed(e); }
} );
}
public Trazos()
{
super("Trazos");
GLCapabilities caps = new GLCapabilities();
GLCanvas canvas = new GLCanvas(caps);
canvas.addGLEventListener(this);
add("Center", canvas);
setSize(500, 500);
setVisible(true);
}
void run()
{
setSize(600, 600);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
//canvas.requestFocusInWindow();
}
public void init (GLAutoDrawable DRAW)
{
GL gl = DRAW.getGL();
gl.glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(-2.0, 7.0, -2.0, 7.0, 0.0, 1.0);
}
public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h)
{
GL gl = drawable.getGL();
gl.glViewport(0, 0, w, h);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(-2.0, 7.0, -2.0, 7.0, 0.0, 1.0);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
}
public void display(GLAutoDrawable drawable)
{
GL gl = drawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
Trazo1(gl);
Triangulo(gl);
gl.glFlush();
}
void Trazo1(GL gl)
{
gl.glBegin(gl.GL_POLYGON);
gl.glVertex2f(0.0f, 0.0f);
gl.glVertex2f(0.0f, 3.0f);
gl.glVertex2f(4.0f, 3.0f);
gl.glVertex2f(6.0f, 1.5f);
gl.glVertex2f(4.0f, 0.0f);
gl.glEnd();
}
void Triangulo(GL gl)
{
gl.glBegin(gl.GL_TRIANGLES); // Drawing Triangles
gl.glColor3f(1.0f,0.0f,0.0f); // Color Red
gl.glVertex3f( 0.0f, 1.0f, 0.0f); // Top
gl.glColor3f(0.0f,0.0f,1.0f); // Color Blue
gl.glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
gl.glColor3f(0.0f,1.0f,0.0f); // Color Green
gl.glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
gl.glEnd();
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged){ }
}