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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
The basic interface to OpenGL, providing access to core functionality up through the OpenGL 2.0 specification as well as all vendor extensions.
While the APIs for vendor extensions are unconditionally
exposed, the underlying functions may not be present. The method
isFunctionAvailable(java.lang.String)
should be used to query the
availability of any non-core function before it is used for the
first time; for example,
gl.isFunctionAvailable("glProgramStringARB")
. On
certain platforms (Windows in particular), the most "core"
functionality is only OpenGL 1.1, so in theory any routines first
exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
extensions should all be queried. Calling an unavailable function
will cause a GLException
to be raised.
isExtensionAvailable(java.lang.String)
may also be used to determine whether
a specific extension is available before calling the routines or
using the functionality it exposes: for example,
gl.isExtensionAvailable("GL_ARB_vertex_program");
.
However, in this case it is up to the end user to know which
routines or functionality are associated with which OpenGL
extensions. It may also be used to test for the availability of a
particular version of OpenGL: for example,
gl.isExtensionAvailable("GL_VERSION_1_5");
.
Exceptions to the window system extension naming rules:
wglAllocateMemoryNV
/
glXAllocateMemoryNV
and associated routines. glAllocateMemoryNV(int, float, float, float)
has been provided for window system-independent
access to VAR. isFunctionAvailable(java.lang.String)
will translate an argument
of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
window system-specific name.
isExtensionAvailable(java.lang.String)
with an argument of
"GL_ARB_pbuffer" or "GL_ARB_pixel_format".
Method Summary | |
Object |
getExtension(String extensionName)
Returns an object providing access to the specified OpenGL extension. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (WGL, GLX, etc.) may be accessed. |
void |
glAccum(int op,
float value)
Interface to C language function: void glAccum(GLenum op, GLfloat value); |
void |
glActiveStencilFaceEXT(int mode)
Entry point (through function pointer) to C language function: void glActiveStencilFaceEXT(GLenum mode); |
void |
glActiveTexture(int mode)
Entry point (through function pointer) to C language function: void glActiveTexture(GLenum mode); |
void |
glActiveVaryingNV(int program,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glActiveVaryingNV(GLuint program, const GLchar * name); |
void |
glActiveVaryingNV(int program,
ByteBuffer name)
Entry point (through function pointer) to C language function: void glActiveVaryingNV(GLuint program, const GLchar * name); |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV /
glXAllocateMemoryNV extension. |
void |
glAlphaFragmentOp1ATI(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage); |
void |
glAlphaFragmentOp2ATI(int op,
int dst,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
glAlphaFragmentOp3ATI(int op,
int dst,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
int arg3,
int arg3Rep,
int arg3Mod)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
glAlphaFunc(int func,
float ref)
Interface to C language function: void glAlphaFunc(GLenum func, GLclampf ref); |
void |
glApplyTextureEXT(int mode)
Entry point (through function pointer) to C language function: void glApplyTextureEXT(GLenum mode); |
boolean |
glAreProgramsResidentNV(int n,
int[] textures,
int textures_offset,
byte[] residences,
int residences_offset)
Entry point (through function pointer) to C language function: GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreProgramsResidentNV(int n,
IntBuffer textures,
ByteBuffer residences)
Entry point (through function pointer) to C language function: GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int n,
int[] textures,
int textures_offset,
byte[] residences,
int residences_offset)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int n,
IntBuffer textures,
ByteBuffer residences)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
void |
glArrayElement(int i)
Interface to C language function: void glArrayElement(GLint i); |
void |
glArrayObjectATI(int array,
int size,
int type,
int stride,
int buffer,
int offset)
Entry point (through function pointer) to C language function: void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glAsyncMarkerSGIX(int mode)
Entry point (through function pointer) to C language function: void glAsyncMarkerSGIX(GLuint mode); |
void |
glAttachObjectARB(int target,
int id)
Entry point (through function pointer) to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
glAttachShader(int target,
int id)
Entry point (through function pointer) to C language function: void glAttachShader(GLuint target, GLuint id); |
void |
glBegin(int mode)
Interface to C language function: void glBegin(GLenum mode); |
void |
glBeginFragmentShaderATI()
Entry point (through function pointer) to C language function: void glBeginFragmentShaderATI(void); |
void |
glBeginOcclusionQueryNV(int mode)
Entry point (through function pointer) to C language function: void glBeginOcclusionQueryNV(GLuint mode); |
void |
glBeginQuery(int target,
int id)
Entry point (through function pointer) to C language function: void glBeginQuery(GLenum target, GLuint id); |
void |
glBeginQueryARB(int target,
int id)
Entry point (through function pointer) to C language function: void glBeginQueryARB(GLenum target, GLuint id); |
void |
glBeginTransformFeedbackNV(int primitiveMode)
Entry point (through function pointer) to C language function: void glBeginTransformFeedbackNV(GLenum primitiveMode); |
void |
glBeginVertexShaderEXT()
Entry point (through function pointer) to C language function: void glBeginVertexShaderEXT(void); |
void |
glBindAttribLocation(int program,
int index,
String name)
Entry point (through function pointer) to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); |
void |
glBindAttribLocationARB(int program,
int index,
String name)
Entry point (through function pointer) to C language function: void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name); |
void |
glBindBuffer(int target,
int id)
Entry point (through function pointer) to C language function: void glBindBuffer(GLenum target, GLuint id); |
void |
glBindBufferARB(int target,
int id)
Entry point (through function pointer) to C language function: void glBindBufferARB(GLenum target, GLuint id); |
void |
glBindBufferBaseNV(int target,
int index,
int buffer)
Entry point (through function pointer) to C language function: void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer); |
void |
glBindBufferOffsetNV(int target,
int index,
int buffer,
int offset)
Entry point (through function pointer) to C language function: void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset); |
void |
glBindBufferRangeNV(int target,
int index,
int buffer,
int offset,
int size)
Entry point (through function pointer) to C language function: void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size); |
void |
glBindFragDataLocationEXT(int program,
int color,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name); |
void |
glBindFragDataLocationEXT(int program,
int color,
ByteBuffer name)
Entry point (through function pointer) to C language function: void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name); |
void |
glBindFragmentShaderATI(int mode)
Entry point (through function pointer) to C language function: void glBindFragmentShaderATI(GLuint mode); |
void |
glBindFramebufferEXT(int target,
int id)
Entry point (through function pointer) to C language function: void glBindFramebufferEXT(GLenum target, GLuint id); |
int |
glBindLightParameterEXT(int light,
int value)
Entry point (through function pointer) to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); |
int |
glBindMaterialParameterEXT(int light,
int value)
Entry point (through function pointer) to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); |
int |
glBindParameterEXT(int type)
Entry point (through function pointer) to C language function: GLuint glBindParameterEXT(GLenum type); |
void |
glBindProgramARB(int target,
int id)
Entry point (through function pointer) to C language function: void glBindProgramARB(GLenum target, GLuint id); |
void |
glBindProgramNV(int target,
int id)
Entry point (through function pointer) to C language function: void glBindProgramNV(GLenum target, GLuint id); |
void |
glBindRenderbufferEXT(int target,
int id)
Entry point (through function pointer) to C language function: void glBindRenderbufferEXT(GLenum target, GLuint id); |
int |
glBindTexGenParameterEXT(int unit,
int coord,
int value)
Entry point (through function pointer) to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); |
void |
glBindTexture(int target,
int texture)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
int |
glBindTextureUnitParameterEXT(int light,
int value)
Entry point (through function pointer) to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); |
void |
glBindVertexArrayAPPLE(int mode)
Entry point (through function pointer) to C language function: void glBindVertexArrayAPPLE(GLuint mode); |
void |
glBindVertexShaderEXT(int mode)
Entry point (through function pointer) to C language function: void glBindVertexShaderEXT(GLuint mode); |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap,
int bitmap_offset)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
ByteBuffer bitmap)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
long bitmap_buffer_offset)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
Entry point (through function pointer) to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glBlendEquation(int mode)
Entry point (through function pointer) to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int target,
int id)
Entry point (through function pointer) to C language function: void glBlendEquationSeparate(GLenum target, GLenum id); |
void |
glBlendEquationSeparateEXT(int target,
int id)
Entry point (through function pointer) to C language function: void glBlendEquationSeparateEXT(GLenum target, GLenum id); |
void |
glBlendFunc(int sfactor,
int dfactor)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlendFuncSeparateEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlendFuncSeparateINGR(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlitFramebufferEXT(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point (through function pointer) to C language function: void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
void |
glBufferData(int target,
int size,
Buffer data,
int usage)
Entry point (through function pointer) to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int target,
int size,
Buffer data,
int usage)
Entry point (through function pointer) to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferParameteriAPPLE(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params); |
int |
glBufferRegionEnabled()
Entry point (through function pointer) to C language function: GLuint glBufferRegionEnabled(GLvoid); |
void |
glBufferSubData(int target,
int offset,
int size,
Buffer data)
Entry point (through function pointer) to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int target,
int offset,
int size,
Buffer data)
Entry point (through function pointer) to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glCallList(int list)
Interface to C language function: void glCallList(GLuint list); |
void |
glCallLists(int n,
int type,
Buffer lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
int |
glCheckFramebufferStatusEXT(int type)
Entry point (through function pointer) to C language function: GLenum glCheckFramebufferStatusEXT(GLenum type); |
void |
glClampColorARB(int target,
int id)
Entry point (through function pointer) to C language function: void glClampColorARB(GLenum target, GLenum id); |
void |
glClear(int mask)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearColorIiEXT(int red,
int green,
int blue,
int alpha)
Entry point (through function pointer) to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); |
void |
glClearColorIuiEXT(int red,
int green,
int blue,
int alpha)
Entry point (through function pointer) to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
glClearDepth(double depth)
Interface to C language function: void glClearDepth(GLclampd depth); |
void |
glClearDepthdNV(double depth)
Entry point (through function pointer) to C language function: void glClearDepthdNV(GLdouble depth); |
void |
glClearIndex(float c)
Interface to C language function: void glClearIndex(GLfloat c); |
void |
glClearStencil(int s)
Interface to C language function: void glClearStencil(GLint s); |
void |
glClientActiveTexture(int mode)
Entry point (through function pointer) to C language function: void glClientActiveTexture(GLenum mode); |
void |
glClientActiveVertexStreamATI(int mode)
Entry point (through function pointer) to C language function: void glClientActiveVertexStreamATI(GLenum mode); |
void |
glClipPlane(int plane,
double[] equation,
int equation_offset)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glClipPlane(int plane,
DoubleBuffer equation)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glColor3b(byte red,
byte green,
byte blue)
Interface to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glColor3bv(byte[] v,
int v_offset)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3bv(ByteBuffer v)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3d(double red,
double green,
double blue)
Interface to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glColor3dv(double[] v,
int v_offset)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3dv(DoubleBuffer v)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3f(float red,
float green,
float blue)
Interface to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glColor3fv(float[] v,
int v_offset)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fv(FloatBuffer v)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fVertex3fSUN(float r,
float g,
float b,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor3fVertex3fvSUN(float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glColor3fVertex3fvSUN(FloatBuffer c,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glColor3hNV(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glColor3hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor3hvNV(const GLhalfNV * v); |
void |
glColor3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glColor3hvNV(const GLhalfNV * v); |
void |
glColor3i(int red,
int green,
int blue)
Interface to C language function: void glColor3i(GLint red, GLint green, GLint blue); |
void |
glColor3iv(int[] v,
int v_offset)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3iv(IntBuffer v)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3s(short red,
short green,
short blue)
Interface to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glColor3sv(short[] v,
int v_offset)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3sv(ShortBuffer v)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3ub(byte red,
byte green,
byte blue)
Interface to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glColor3ubv(byte[] v,
int v_offset)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ubv(ByteBuffer v)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ui(int red,
int green,
int blue)
Interface to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glColor3uiv(int[] v,
int v_offset)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3uiv(IntBuffer v)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3us(short red,
short green,
short blue)
Interface to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glColor3usv(short[] v,
int v_offset)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor3usv(ShortBuffer v)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
Interface to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
void |
glColor4bv(byte[] v,
int v_offset)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4bv(ByteBuffer v)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4d(double red,
double green,
double blue,
double alpha)
Interface to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
void |
glColor4dv(double[] v,
int v_offset)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4dv(DoubleBuffer v)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glColor4fNormal3fVertex3fSUN(float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor4fNormal3fVertex3fvSUN(float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glColor4fNormal3fVertex3fvSUN(FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glColor4fv(float[] v,
int v_offset)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4fv(FloatBuffer v)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4hNV(short x,
short y,
short z,
short w)
Entry point (through function pointer) to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glColor4hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor4hvNV(const GLhalfNV * v); |
void |
glColor4hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glColor4hvNV(const GLhalfNV * v); |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
Interface to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
void |
glColor4iv(int[] v,
int v_offset)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4iv(IntBuffer v)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4s(short red,
short green,
short blue,
short alpha)
Interface to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
void |
glColor4sv(short[] v,
int v_offset)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4sv(ShortBuffer v)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
Interface to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
void |
glColor4ubv(byte[] v,
int v_offset)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubv(ByteBuffer v)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubVertex2fSUN(byte r,
byte g,
byte b,
byte a,
float x,
float y)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); |
void |
glColor4ubVertex2fvSUN(byte[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex2fvSUN(ByteBuffer c,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex3fSUN(byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor4ubVertex3fvSUN(byte[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex3fvSUN(ByteBuffer c,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
Interface to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
glColor4uiv(int[] v,
int v_offset)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4uiv(IntBuffer v)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4us(short red,
short green,
short blue,
short alpha)
Interface to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
void |
glColor4usv(short[] v,
int v_offset)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColor4usv(ShortBuffer v)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColorFragmentOp1ATI(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod)
Entry point (through function pointer) to C language function: void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); |
void |
glColorFragmentOp2ATI(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod)
Entry point (through function pointer) to C language function: void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
glColorFragmentOp3ATI(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
int arg3,
int arg3Rep,
int arg3Mod)
Entry point (through function pointer) to C language function: void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glColorMaskIndexedEXT(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point (through function pointer) to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
void |
glColorMaterial(int face,
int mode)
Interface to C language function: void glColorMaterial(GLenum face, GLenum mode); |
void |
glColorPointer(int size,
int type,
int stride,
Buffer ptr)
Interface to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glColorPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Interface to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
Buffer data)
Entry point (through function pointer) to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Entry point (through function pointer) to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point (through function pointer) to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Entry point (through function pointer) to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glCombinerInputNV(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point (through function pointer) to C language function: void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
void |
glCombinerOutputNV(int stage,
int portion,
int abOutput,
int cdOutput,
int sumOutput,
int scale,
int bias,
boolean abDotProduct,
boolean cdDotProduct,
boolean muxSum)
Entry point (through function pointer) to C language function: void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); |
void |
glCombinerParameterfNV(int target,
float s)
Entry point (through function pointer) to C language function: void glCombinerParameterfNV(GLenum target, GLfloat s); |
void |
glCombinerParameterfvNV(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glCombinerParameterfvNV(GLenum target, const GLfloat * v); |
void |
glCombinerParameterfvNV(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glCombinerParameterfvNV(GLenum target, const GLfloat * v); |
void |
glCombinerParameteriNV(int target,
int s)
Entry point (through function pointer) to C language function: void glCombinerParameteriNV(GLenum target, GLint s); |
void |
glCombinerParameterivNV(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glCombinerParameterivNV(GLenum target, const GLint * v); |
void |
glCombinerParameterivNV(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glCombinerParameterivNV(GLenum target, const GLint * v); |
void |
glCombinerStageParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glCombinerStageParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glCompileShader(int mode)
Entry point (through function pointer) to C language function: void glCompileShader(GLuint mode); |
void |
glCompileShaderARB(int mode)
Entry point (through function pointer) to C language function: void glCompileShaderARB(GLhandleARB mode); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
Buffer table)
Entry point (through function pointer) to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point (through function pointer) to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer image)
Entry point (through function pointer) to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long image_buffer_offset)
Entry point (through function pointer) to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionParameterf(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
void |
glConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameteri(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
void |
glConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
Entry point (through function pointer) to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
Interface to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Interface to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Interface to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point (through function pointer) to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
int |
glCreateProgram()
Entry point (through function pointer) to C language function: GLuint glCreateProgram(void); |
int |
glCreateProgramObjectARB()
Entry point (through function pointer) to C language function: GLhandleARB glCreateProgramObjectARB(void); |
int |
glCreateShader(int type)
Entry point (through function pointer) to C language function: GLuint glCreateShader(GLenum type); |
int |
glCreateShaderObjectARB(int type)
Entry point (through function pointer) to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type); |
void |
glCullFace(int mode)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glCullParameterdvEXT(int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); |
void |
glCullParameterdvEXT(int pname,
DoubleBuffer params)
Entry point (through function pointer) to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); |
void |
glCullParameterfvEXT(int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); |
void |
glCullParameterfvEXT(int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); |
void |
glCurrentPaletteMatrixARB(int count)
Entry point (through function pointer) to C language function: void glCurrentPaletteMatrixARB(GLint count); |
void |
glDeformationMap3dSGIX(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double w1,
double w2,
int wstride,
int worder,
double[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); |
void |
glDeformationMap3dSGIX(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double w1,
double w2,
int wstride,
int worder,
DoubleBuffer points)
Entry point (through function pointer) to C language function: void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); |
void |
glDeformationMap3fSGIX(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float w1,
float w2,
int wstride,
int worder,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); |
void |
glDeformationMap3fSGIX(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float w1,
float w2,
int wstride,
int worder,
FloatBuffer points)
Entry point (through function pointer) to C language function: void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); |
void |
glDeformSGIX(int mode)
Entry point (through function pointer) to C language function: void glDeformSGIX(GLbitfield mode); |
void |
glDeleteAsyncMarkersSGIX(int target,
int s)
Entry point (through function pointer) to C language function: void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s); |
void |
glDeleteBufferRegion(int mode)
Entry point (through function pointer) to C language function: void glDeleteBufferRegion(GLuint mode); |
void |
glDeleteBuffers(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffers(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffersARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteBuffersARB(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffersARB(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteBuffersARB(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesAPPLE(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesAPPLE(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesNV(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteFragmentShaderATI(int mode)
Entry point (through function pointer) to C language function: void glDeleteFragmentShaderATI(GLuint mode); |
void |
glDeleteFramebuffersEXT(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteFramebuffersEXT(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteLists(int list,
int range)
Interface to C language function: void glDeleteLists(GLuint list, GLsizei range); |
void |
glDeleteObjectARB(int mode)
Entry point (through function pointer) to C language function: void glDeleteObjectARB(GLhandleARB mode); |
void |
glDeleteOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteProgram(int mode)
Entry point (through function pointer) to C language function: void glDeleteProgram(GLuint mode); |
void |
glDeleteProgramsARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsARB(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteProgramsNV(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsNV(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteProgramsNV(GLsizei n, const GLuint * ids); |
void |
glDeleteQueries(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); |
void |
glDeleteQueries(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); |
void |
glDeleteQueriesARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteQueriesARB(GLsizei n, const GLuint * ids); |
void |
glDeleteQueriesARB(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteQueriesARB(GLsizei n, const GLuint * ids); |
void |
glDeleteRenderbuffersEXT(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteRenderbuffersEXT(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteShader(int mode)
Entry point (through function pointer) to C language function: void glDeleteShader(GLuint mode); |
void |
glDeleteTextures(int n,
int[] textures,
int textures_offset)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int n,
IntBuffer textures)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteVertexArraysAPPLE(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteVertexArraysAPPLE(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteVertexShaderEXT(int mode)
Entry point (through function pointer) to C language function: void glDeleteVertexShaderEXT(GLuint mode); |
void |
glDepthBoundsdNV(double zmin,
double zmax)
Entry point (through function pointer) to C language function: void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax); |
void |
glDepthBoundsEXT(double x,
double y)
Entry point (through function pointer) to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y); |
void |
glDepthFunc(int func)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean flag)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double near_val,
double far_val)
Interface to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val); |
void |
glDepthRangedNV(double zNear,
double zFar)
Entry point (through function pointer) to C language function: void glDepthRangedNV(GLdouble zNear, GLdouble zFar); |
void |
glDetachObjectARB(int target,
int id)
Entry point (through function pointer) to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
glDetachShader(int target,
int id)
Entry point (through function pointer) to C language function: void glDetachShader(GLuint target, GLuint id); |
void |
glDetailTexFuncSGIS(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glDetailTexFuncSGIS(int target,
int n,
FloatBuffer points)
Entry point (through function pointer) to C language function: void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glDisable(int cap)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableClientState(int cap)
Interface to C language function: void glDisableClientState(GLenum cap); |
void |
glDisableIndexedEXT(int target,
int index)
Entry point (through function pointer) to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); |
void |
glDisableVariantClientStateEXT(int mode)
Entry point (through function pointer) to C language function: void glDisableVariantClientStateEXT(GLuint mode); |
void |
glDisableVertexAttribAPPLE(int index,
int pname)
Entry point (through function pointer) to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); |
void |
glDisableVertexAttribArray(int mode)
Entry point (through function pointer) to C language function: void glDisableVertexAttribArray(GLuint mode); |
void |
glDisableVertexAttribArrayARB(int mode)
Entry point (through function pointer) to C language function: void glDisableVertexAttribArrayARB(GLuint mode); |
void |
glDrawArrays(int mode,
int first,
int count)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawArraysInstancedEXT(int mode,
int start,
int count,
int primcount)
Entry point (through function pointer) to C language function: void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount); |
void |
glDrawBuffer(int mode)
Interface to C language function: void glDrawBuffer(GLenum mode); |
void |
glDrawBufferRegion(int region,
int x,
int y,
int width,
int height,
int xDest,
int yDest)
Entry point (through function pointer) to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); |
void |
glDrawBuffers(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); |
void |
glDrawBuffers(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDrawBuffersARB(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersARB(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDrawBuffersARB(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersATI(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersATI(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); |
void |
glDrawElementArrayAPPLE(int target,
int s,
int t)
Entry point (through function pointer) to C language function: void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t); |
void |
glDrawElementArrayATI(int target,
int s)
Entry point (through function pointer) to C language function: void glDrawElementArrayATI(GLenum target, GLsizei s); |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int mode,
int count,
int type,
long indices_buffer_offset)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElementsInstancedEXT(int mode,
int count,
int type,
Buffer indices,
int primcount)
Entry point (through function pointer) to C language function: void glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); |
void |
glDrawMeshArraysSUN(int target,
int s,
int t,
int r)
Entry point (through function pointer) to C language function: void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
Buffer pixels)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
int first,
int count)
Entry point (through function pointer) to C language function: void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); |
void |
glDrawRangeElementArrayATI(int mode,
int start,
int end,
int count)
Entry point (through function pointer) to C language function: void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices)
Entry point (through function pointer) to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long indices_buffer_offset)
Entry point (through function pointer) to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glEdgeFlag(boolean flag)
Interface to C language function: void glEdgeFlag(GLboolean flag); |
void |
glEdgeFlagPointer(int stride,
Buffer ptr)
Interface to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); |
void |
glEdgeFlagPointer(int stride,
long ptr_buffer_offset)
Interface to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); |
void |
glEdgeFlagv(byte[] flag,
int flag_offset)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glEdgeFlagv(ByteBuffer flag)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glElementPointerAPPLE(int pname,
Buffer params)
Entry point (through function pointer) to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerATI(int pname,
Buffer params)
Entry point (through function pointer) to C language function: void glElementPointerATI(GLenum pname, const GLvoid * params); |
void |
glElementPointerATI(int pname,
long params_buffer_offset)
Entry point (through function pointer) to C language function: void glElementPointerATI(GLenum pname, const GLvoid * params); |
void |
glEnable(int cap)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableClientState(int cap)
Interface to C language function: void glEnableClientState(GLenum cap); |
void |
glEnableIndexedEXT(int target,
int index)
Entry point (through function pointer) to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); |
void |
glEnableVariantClientStateEXT(int mode)
Entry point (through function pointer) to C language function: void glEnableVariantClientStateEXT(GLuint mode); |
void |
glEnableVertexAttribAPPLE(int index,
int pname)
Entry point (through function pointer) to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); |
void |
glEnableVertexAttribArray(int mode)
Entry point (through function pointer) to C language function: void glEnableVertexAttribArray(GLuint mode); |
void |
glEnableVertexAttribArrayARB(int mode)
Entry point (through function pointer) to C language function: void glEnableVertexAttribArrayARB(GLuint mode); |
void |
glEnd()
Interface to C language function: void glEnd(void); |
void |
glEndFragmentShaderATI()
Entry point (through function pointer) to C language function: void glEndFragmentShaderATI(void); |
void |
glEndList()
Interface to C language function: void glEndList(void); |
void |
glEndOcclusionQueryNV()
Entry point (through function pointer) to C language function: void glEndOcclusionQueryNV(void); |
void |
glEndQuery(int mode)
Entry point (through function pointer) to C language function: void glEndQuery(GLenum mode); |
void |
glEndQueryARB(int mode)
Entry point (through function pointer) to C language function: void glEndQueryARB(GLenum mode); |
void |
glEndTransformFeedbackNV()
Entry point (through function pointer) to C language function: void glEndTransformFeedbackNV(void); |
void |
glEndVertexShaderEXT()
Entry point (through function pointer) to C language function: void glEndVertexShaderEXT(void); |
void |
glEvalCoord1d(double u)
Interface to C language function: void glEvalCoord1d(GLdouble u); |
void |
glEvalCoord1dv(double[] u,
int u_offset)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1dv(DoubleBuffer u)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1f(float u)
Interface to C language function: void glEvalCoord1f(GLfloat u); |
void |
glEvalCoord1fv(float[] u,
int u_offset)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord1fv(FloatBuffer u)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord2d(double u,
double v)
Interface to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); |
void |
glEvalCoord2dv(double[] u,
int u_offset)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2dv(DoubleBuffer u)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2f(float u,
float v)
Interface to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); |
void |
glEvalCoord2fv(float[] u,
int u_offset)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalCoord2fv(FloatBuffer u)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalMapsNV(int target,
int id)
Entry point (through function pointer) to C language function: void glEvalMapsNV(GLenum target, GLenum id); |
void |
glEvalMesh1(int mode,
int i1,
int i2)
Interface to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
Interface to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
void |
glEvalPoint1(int i)
Interface to C language function: void glEvalPoint1(GLint i); |
void |
glEvalPoint2(int i,
int j)
Interface to C language function: void glEvalPoint2(GLint i, GLint j); |
void |
glExecuteProgramNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glExecuteProgramNV(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glExtractComponentEXT(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); |
void |
glFeedbackBuffer(int size,
int type,
FloatBuffer buffer)
Interface to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); |
void |
glFinalCombinerInputNV(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glFinish()
Interface to C language function: void glFinish(void); |
int |
glFinishAsyncSGIX(int[] markerp,
int markerp_offset)
Entry point (through function pointer) to C language function: GLint glFinishAsyncSGIX(GLuint * markerp); |
int |
glFinishAsyncSGIX(IntBuffer markerp)
Entry point (through function pointer) to C language function: GLint glFinishAsyncSGIX(GLuint * markerp); |
void |
glFinishFenceAPPLE(int mode)
Entry point (through function pointer) to C language function: void glFinishFenceAPPLE(GLuint mode); |
void |
glFinishFenceNV(int mode)
Entry point (through function pointer) to C language function: void glFinishFenceNV(GLuint mode); |
void |
glFinishObjectAPPLE(int target,
int s)
Entry point (through function pointer) to C language function: void glFinishObjectAPPLE(GLenum target, GLint s); |
void |
glFinishRenderAPPLE()
Entry point (through function pointer) to C language function: void glFinishRenderAPPLE(void); |
void |
glFinishTextureSUNX()
Entry point (through function pointer) to C language function: void glFinishTextureSUNX(void); |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFlushMappedBufferRangeAPPLE(int target,
int s,
int t)
Entry point (through function pointer) to C language function: void glFlushMappedBufferRangeAPPLE(GLenum target, ptrdiff_t s, ptrdiff_t t); |
void |
glFlushPixelDataRangeNV(int mode)
Entry point (through function pointer) to C language function: void glFlushPixelDataRangeNV(GLenum mode); |
void |
glFlushRasterSGIX()
Entry point (through function pointer) to C language function: void glFlushRasterSGIX(void); |
void |
glFlushRenderAPPLE()
Entry point (through function pointer) to C language function: void glFlushRenderAPPLE(void); |
void |
glFlushVertexArrayRangeAPPLE(int length,
Buffer pointer)
Entry point (through function pointer) to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeNV()
Entry point (through function pointer) to C language function: void glFlushVertexArrayRangeNV(void); |
void |
glFogCoordd(double coord)
Entry point (through function pointer) to C language function: void glFogCoordd(GLdouble coord); |
void |
glFogCoorddEXT(double coord)
Entry point (through function pointer) to C language function: void glFogCoorddEXT(GLdouble coord); |
void |
glFogCoorddv(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glFogCoorddv(const GLdouble * m); |
void |
glFogCoorddv(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glFogCoorddv(const GLdouble * m); |
void |
glFogCoorddvEXT(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glFogCoorddvEXT(const GLdouble * m); |
void |
glFogCoorddvEXT(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glFogCoorddvEXT(const GLdouble * m); |
void |
glFogCoordf(float coord)
Entry point (through function pointer) to C language function: void glFogCoordf(GLfloat coord); |
void |
glFogCoordfEXT(float coord)
Entry point (through function pointer) to C language function: void glFogCoordfEXT(GLfloat coord); |
void |
glFogCoordfv(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glFogCoordfv(const GLfloat * m); |
void |
glFogCoordfv(FloatBuffer m)
Entry point (through function pointer) to C language function: void glFogCoordfv(const GLfloat * m); |
void |
glFogCoordfvEXT(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glFogCoordfvEXT(const GLfloat * m); |
void |
glFogCoordfvEXT(FloatBuffer m)
Entry point (through function pointer) to C language function: void glFogCoordfvEXT(const GLfloat * m); |
void |
glFogCoordhNV(short factor)
Entry point (through function pointer) to C language function: void glFogCoordhNV(GLhalfNV factor); |
void |
glFogCoordhvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glFogCoordhvNV(const GLhalfNV * v); |
void |
glFogCoordhvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glFogCoordhvNV(const GLhalfNV * v); |
void |
glFogCoordPointer(int type,
int stride,
Buffer pointer)
Entry point (through function pointer) to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointer(int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointerEXT(int type,
int stride,
Buffer pointer)
Entry point (through function pointer) to C language function: void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointerEXT(int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogf(int pname,
float param)
Interface to C language function: void glFogf(GLenum pname, GLfloat param); |
void |
glFogFuncSGIS(int size,
float[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glFogFuncSGIS(GLsizei size, const GLfloat * weights); |
void |
glFogFuncSGIS(int size,
FloatBuffer weights)
Entry point (through function pointer) to C language function: void glFogFuncSGIS(GLsizei size, const GLfloat * weights); |
void |
glFogfv(int pname,
float[] params,
int params_offset)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogfv(int pname,
FloatBuffer params)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogi(int pname,
int param)
Interface to C language function: void glFogi(GLenum pname, GLint param); |
void |
glFogiv(int pname,
int[] params,
int params_offset)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFogiv(int pname,
IntBuffer params)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFragmentColorMaterialSGIX(int target,
int id)
Entry point (through function pointer) to C language function: void glFragmentColorMaterialSGIX(GLenum target, GLenum id); |
void |
glFragmentLightfSGIX(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
glFragmentLightfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentLightfvSGIX(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentLightiSGIX(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params); |
void |
glFragmentLightivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentLightivSGIX(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentLightModelfSGIX(int target,
float s)
Entry point (through function pointer) to C language function: void glFragmentLightModelfSGIX(GLenum target, GLfloat s); |
void |
glFragmentLightModelfvSGIX(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v); |
void |
glFragmentLightModelfvSGIX(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v); |
void |
glFragmentLightModeliSGIX(int target,
int s)
Entry point (through function pointer) to C language function: void glFragmentLightModeliSGIX(GLenum target, GLint s); |
void |
glFragmentLightModelivSGIX(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glFragmentLightModelivSGIX(GLenum target, const GLint * v); |
void |
glFragmentLightModelivSGIX(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glFragmentLightModelivSGIX(GLenum target, const GLint * v); |
void |
glFragmentMaterialfSGIX(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
glFragmentMaterialfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentMaterialfvSGIX(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentMaterialiSGIX(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params); |
void |
glFragmentMaterialivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentMaterialivSGIX(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFramebufferRenderbufferEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); |
void |
glFramebufferTexture1DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point (through function pointer) to C language function: void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture2DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point (through function pointer) to C language function: void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture3DEXT(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset)
Entry point (through function pointer) to C language function: void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
void |
glFramebufferTextureEXT(int target,
int attachment,
int texture,
int level)
Entry point (through function pointer) to C language function: void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); |
void |
glFramebufferTextureFaceEXT(int target,
int attachment,
int texture,
int level,
int face)
Entry point (through function pointer) to C language function: void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); |
void |
glFramebufferTextureLayerEXT(int target,
int attachment,
int texture,
int level,
int layer)
Entry point (through function pointer) to C language function: void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
void |
glFrameZoomSGIX(int count)
Entry point (through function pointer) to C language function: void glFrameZoomSGIX(GLint count); |
void |
glFreeObjectBufferATI(int mode)
Entry point (through function pointer) to C language function: void glFreeObjectBufferATI(GLuint mode); |
void |
glFrontFace(int mode)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Interface to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); |
int |
glGenAsyncMarkersSGIX(int range)
Entry point (through function pointer) to C language function: GLuint glGenAsyncMarkersSGIX(GLsizei range); |
void |
glGenBuffers(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenBuffers(GLsizei n, GLuint * ids); |
void |
glGenBuffers(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenBuffers(GLsizei n, GLuint * ids); |
void |
glGenBuffersARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenBuffersARB(GLsizei n, GLuint * ids); |
void |
glGenBuffersARB(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenBuffersARB(GLsizei n, GLuint * ids); |
void |
glGenerateMipmapEXT(int mode)
Entry point (through function pointer) to C language function: void glGenerateMipmapEXT(GLenum mode); |
void |
glGenFencesAPPLE(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); |
void |
glGenFencesAPPLE(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); |
void |
glGenFencesNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); |
void |
glGenFencesNV(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); |
int |
glGenFragmentShadersATI(int type)
Entry point (through function pointer) to C language function: GLuint glGenFragmentShadersATI(GLuint type); |
void |
glGenFramebuffersEXT(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenFramebuffersEXT(GLsizei n, GLuint * ids); |
void |
glGenFramebuffersEXT(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenFramebuffersEXT(GLsizei n, GLuint * ids); |
int |
glGenLists(int range)
Interface to C language function: GLuint glGenLists(GLsizei range); |
void |
glGenOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); |
void |
glGenOcclusionQueriesNV(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); |
void |
glGenProgramsARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); |
void |
glGenProgramsARB(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); |
void |
glGenProgramsNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenProgramsNV(GLsizei n, GLuint * ids); |
void |
glGenProgramsNV(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenProgramsNV(GLsizei n, GLuint * ids); |
void |
glGenQueries(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenQueries(GLsizei n, GLuint * ids); |
void |
glGenQueries(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenQueries(GLsizei n, GLuint * ids); |
void |
glGenQueriesARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenQueriesARB(GLsizei n, GLuint * ids); |
void |
glGenQueriesARB(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenQueriesARB(GLsizei n, GLuint * ids); |
void |
glGenRenderbuffersEXT(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenRenderbuffersEXT(GLsizei n, GLuint * ids); |
void |
glGenRenderbuffersEXT(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenRenderbuffersEXT(GLsizei n, GLuint * ids); |
int |
glGenSymbolsEXT(int datatype,
int storagetype,
int range,
int components)
Entry point (through function pointer) to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); |
void |
glGenTextures(int n,
int[] textures,
int textures_offset)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int n,
IntBuffer textures)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenVertexArraysAPPLE(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids); |
void |
glGenVertexArraysAPPLE(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids); |
int |
glGenVertexShadersEXT(int type)
Entry point (through function pointer) to C language function: GLuint glGenVertexShadersEXT(GLuint type); |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point (through function pointer) to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveAttribARB(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveAttribARB(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point (through function pointer) to C language function: void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point (through function pointer) to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniformARB(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveUniformARB(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point (through function pointer) to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveVaryingNV(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); |
void |
glGetActiveVaryingNV(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point (through function pointer) to C language function: void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); |
void |
glGetArrayObjectfvATI(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetArrayObjectfvATI(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetArrayObjectivATI(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params); |
void |
glGetArrayObjectivATI(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params); |
void |
glGetAttachedObjectsARB(int program,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point (through function pointer) to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); |
void |
glGetAttachedObjectsARB(int program,
int maxCount,
IntBuffer count,
IntBuffer obj)
Entry point (through function pointer) to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); |
void |
glGetAttachedShaders(int program,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point (through function pointer) to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); |
void |
glGetAttachedShaders(int program,
int maxCount,
IntBuffer count,
IntBuffer obj)
Entry point (through function pointer) to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); |
int |
glGetAttribLocation(int program,
String name)
Entry point (through function pointer) to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); |
int |
glGetAttribLocationARB(int program,
String name)
Entry point (through function pointer) to C language function: GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name); |
void |
glGetBooleanIndexedvEXT(int target,
int index,
byte[] data,
int data_offset)
Entry point (through function pointer) to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); |
void |
glGetBooleanIndexedvEXT(int target,
int index,
ByteBuffer data)
Entry point (through function pointer) to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); |
void |
glGetBooleanv(int pname,
byte[] params,
int params_offset)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int pname,
ByteBuffer params)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameterivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameterivARB(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferSubData(int target,
int offset,
int size,
Buffer data)
Entry point (through function pointer) to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubDataARB(int target,
int offset,
int size,
Buffer data)
Entry point (through function pointer) to C language function: void glGetBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetClipPlane(int plane,
double[] equation,
int equation_offset)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetClipPlane(int plane,
DoubleBuffer equation)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetColorTable(int target,
int format,
int type,
Buffer table)
Entry point (through function pointer) to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTable(int target,
int format,
int type,
long table_buffer_offset)
Entry point (through function pointer) to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int target,
int format,
int type,
Buffer table)
Entry point (through function pointer) to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfv(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfvEXT(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameteriv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetCombinerInputParameterfvNV(int stage,
int portion,
int variable,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); |
void |
glGetCombinerInputParameterfvNV(int stage,
int portion,
int variable,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); |
void |
glGetCombinerInputParameterivNV(int stage,
int portion,
int variable,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); |
void |
glGetCombinerInputParameterivNV(int stage,
int portion,
int variable,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); |
void |
glGetCombinerOutputParameterfvNV(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); |
void |
glGetCombinerOutputParameterfvNV(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); |
void |
glGetCombinerOutputParameterivNV(int stage,
int portion,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
void |
glGetCombinerOutputParameterivNV(int stage,
int portion,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
void |
glGetCombinerStageParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetCombinerStageParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetCompressedTexImage(int target,
int level,
Buffer img)
Entry point (through function pointer) to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImage(int target,
int level,
long img_buffer_offset)
Entry point (through function pointer) to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
Buffer table)
Entry point (through function pointer) to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
long table_buffer_offset)
Entry point (through function pointer) to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetConvolutionParameterfv(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetConvolutionParameteriv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetDetailTexFuncSGIS(int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetDetailTexFuncSGIS(int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetDoublev(int pname,
double[] params,
int params_offset)
Interface to C language function: void glGetDoublev(GLenum pname, GLdouble * params); |
void |
glGetDoublev(int pname,
DoubleBuffer params)
Interface to C language function: void glGetDoublev(GLenum pname, GLdouble * params); |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFenceivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetFenceivNV(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetFinalCombinerInputParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFinalCombinerInputParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFinalCombinerInputParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetFinalCombinerInputParameterivNV(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetFloatv(int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int pname,
FloatBuffer params)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFogFuncSGIS(float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glGetFogFuncSGIS(GLfloat * points); |
void |
glGetFogFuncSGIS(FloatBuffer points)
Entry point (through function pointer) to C language function: void glGetFogFuncSGIS(GLfloat * points); |
int |
glGetFragDataLocationEXT(int program,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name); |
int |
glGetFragDataLocationEXT(int program,
ByteBuffer name)
Entry point (through function pointer) to C language function: GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name); |
void |
glGetFragmentLightfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentLightfvSGIX(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentLightivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentLightivSGIX(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentMaterialfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentMaterialfvSGIX(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentMaterialivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentMaterialivSGIX(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameterivEXT(int stage,
int portion,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameterivEXT(int stage,
int portion,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
int |
glGetHandleARB(int type)
Entry point (through function pointer) to C language function: GLhandleARB glGetHandleARB(GLenum type); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point (through function pointer) to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point (through function pointer) to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetHistogramParameterfv(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetHistogramParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetHistogramParameteriv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetImageTransformParameterfvHP(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetImageTransformParameterfvHP(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetImageTransformParameterivHP(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params); |
void |
glGetImageTransformParameterivHP(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params); |
void |
glGetInfoLogARB(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point (through function pointer) to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
void |
glGetInfoLogARB(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point (through function pointer) to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
int |
glGetInstrumentsSGIX()
Entry point (through function pointer) to C language function: GLint glGetInstrumentsSGIX(void); |
void |
glGetIntegerIndexedvEXT(int target,
int index,
int[] data,
int data_offset)
Entry point (through function pointer) to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); |
void |
glGetIntegerIndexedvEXT(int target,
int index,
IntBuffer data)
Entry point (through function pointer) to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); |
void |
glGetIntegerv(int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int pname,
IntBuffer params)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetInvariantBooleanvEXT(int id,
int pname,
byte[] program,
int program_offset)
Entry point (through function pointer) to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetInvariantBooleanvEXT(int id,
int pname,
ByteBuffer program)
Entry point (through function pointer) to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetInvariantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetInvariantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetInvariantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetInvariantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetLightfv(int light,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightfv(int light,
int pname,
FloatBuffer params)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightiv(int light,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetLightiv(int light,
int pname,
IntBuffer params)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetListParameterfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetListParameterfvSGIX(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetListParameterivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params); |
void |
glGetListParameterivSGIX(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params); |
void |
glGetLocalConstantBooleanvEXT(int id,
int pname,
byte[] program,
int program_offset)
Entry point (through function pointer) to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetLocalConstantBooleanvEXT(int id,
int pname,
ByteBuffer program)
Entry point (through function pointer) to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetMapAttribParameterivNV(int stage,
int portion,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetMapAttribParameterivNV(int stage,
int portion,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
Buffer points)
Entry point (through function pointer) to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapdv(int target,
int query,
double[] v,
int v_offset)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapdv(int target,
int query,
DoubleBuffer v)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapfv(int target,
int query,
float[] v,
int v_offset)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapfv(int target,
int query,
FloatBuffer v)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapiv(int target,
int query,
int[] v,
int v_offset)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapiv(int target,
int query,
IntBuffer v)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialfv(int face,
int pname,
FloatBuffer params)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMaterialiv(int face,
int pname,
IntBuffer params)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
Buffer values)
Entry point (through function pointer) to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point (through function pointer) to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMinmaxParameterfv(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetMinmaxParameteriv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetObjectBufferfvATI(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetObjectBufferfvATI(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetObjectBufferivATI(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetObjectBufferivATI(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetObjectParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); |
void |
glGetObjectParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); |
void |
glGetObjectParameterivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); |
void |
glGetObjectParameterivARB(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryivNV(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); |
void |
glGetPixelMapfv(int map,
float[] values,
int values_offset)
Interface to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); |
void |
glGetPixelMapfv(int map,
FloatBuffer values)
Interface to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); |
void |
glGetPixelMapfv(int map,
long values_buffer_offset)
Interface to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); |
void |
glGetPixelMapuiv(int map,
int[] values,
int values_offset)
Interface to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); |
void |
glGetPixelMapuiv(int map,
IntBuffer values)
Interface to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); |
void |
glGetPixelMapuiv(int map,
long values_buffer_offset)
Interface to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); |
void |
glGetPixelMapusv(int map,
long values_buffer_offset)
Interface to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); |
void |
glGetPixelMapusv(int map,
short[] values,
int values_offset)
Interface to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); |
void |
glGetPixelMapusv(int map,
ShortBuffer values)
Interface to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); |
void |
glGetPixelTexGenParameterfvSGIS(int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params); |
void |
glGetPixelTexGenParameterfvSGIS(int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params); |
void |
glGetPixelTexGenParameterivSGIS(int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params); |
void |
glGetPixelTexGenParameterivSGIS(int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params); |
void |
glGetPolygonStipple(byte[] mask,
int mask_offset)
Interface to C language function: void glGetPolygonStipple(GLubyte * mask); |
void |
glGetPolygonStipple(ByteBuffer mask)
Interface to C language function: void glGetPolygonStipple(GLubyte * mask); |
void |
glGetPolygonStipple(long mask_buffer_offset)
Interface to C language function: void glGetPolygonStipple(GLubyte * mask); |
void |
glGetProgramEnvParameterdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramEnvParameterdvARB(int index,
int pname,
DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramInfoLog(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point (through function pointer) to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetProgramInfoLog(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point (through function pointer) to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetProgramiv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramiv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetProgramivARB(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetProgramivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramivNV(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramLocalParameterdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramLocalParameterdvARB(int index,
int pname,
DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramNamedParameterdvNV(int id,
int len,
String name,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); |
void |
glGetProgramNamedParameterdvNV(int id,
int len,
String name,
DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); |
void |
glGetProgramNamedParameterfvNV(int id,
int len,
String name,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); |
void |
glGetProgramNamedParameterfvNV(int id,
int len,
String name,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); |
void |
glGetProgramParameterdvNV(int target,
int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); |
void |
glGetProgramParameterdvNV(int target,
int index,
int pname,
DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); |
void |
glGetProgramParameterfvNV(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetProgramParameterfvNV(int stage,
int portion,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetProgramStringARB(int target,
int pname,
Buffer string)
Entry point (through function pointer) to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); |
void |
glGetProgramStringNV(int id,
int pname,
byte[] program,
int program_offset)
Entry point (through function pointer) to C language function: void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); |
void |
glGetProgramStringNV(int id,
int pname,
ByteBuffer program)
Entry point (through function pointer) to C language function: void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); |
void |
glGetQueryiv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryiv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryivARB(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
LongBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); |
void |
glGetQueryObjectiv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectiv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectivARB(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
LongBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); |
void |
glGetQueryObjectuiv(int id,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuivARB(int id,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuivARB(int id,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); |
void |
glGetRenderbufferParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetSeparableFilter(int target,
int format,
int type,
Buffer row,
Buffer column,
Buffer span)
Entry point (through function pointer) to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset,
long span_buffer_offset)
Entry point (through function pointer) to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetShaderInfoLog(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point (through function pointer) to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderInfoLog(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point (through function pointer) to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderiv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetShaderiv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetShaderSource(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point (through function pointer) to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderSource(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point (through function pointer) to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderSourceARB(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point (through function pointer) to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
void |
glGetShaderSourceARB(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog)
Entry point (through function pointer) to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
void |
glGetSharpenTexFuncSGIS(int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetSharpenTexFuncSGIS(int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params); |
String |
glGetString(int name)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
void |
glGetTexBumpParameterfvATI(int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params); |
void |
glGetTexBumpParameterfvATI(int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params); |
void |
glGetTexBumpParameterivATI(int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterivATI(GLenum pname, GLint * params); |
void |
glGetTexBumpParameterivATI(int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterivATI(GLenum pname, GLint * params); |
void |
glGetTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexEnvfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexEnviv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexFilterFuncSGIS(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexFilterFuncSGIS(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGendv(int coord,
int pname,
DoubleBuffer params)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); |
void |
glGetTexGenfv(int coord,
int pname,
FloatBuffer params)
Interface to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); |
void |
glGetTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); |
void |
glGetTexGeniv(int coord,
int pname,
IntBuffer params)
Interface to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
Buffer pixels)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params)
Interface to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params)
Interface to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); |
void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterIivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameterIivEXT(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameterIuivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params); |
void |
glGetTexParameterIuivEXT(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params); |
void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTrackMatrixivNV(int stage,
int portion,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetTrackMatrixivNV(int stage,
int portion,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetTransformFeedbackVaryingNV(int program,
int index,
int[] location,
int location_offset)
Entry point (through function pointer) to C language function: void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location); |
void |
glGetTransformFeedbackVaryingNV(int program,
int index,
IntBuffer location)
Entry point (through function pointer) to C language function: void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location); |
int |
glGetUniformBufferSizeEXT(int program,
int location)
Entry point (through function pointer) to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); |
void |
glGetUniformfv(int program,
int location,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfv(int program,
int location,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfvARB(int program,
int location,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); |
void |
glGetUniformfvARB(int program,
int location,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); |
void |
glGetUniformiv(int program,
int location,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformiv(int program,
int location,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformivARB(int program,
int location,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); |
void |
glGetUniformivARB(int program,
int location,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); |
int |
glGetUniformLocation(int program,
String name)
Entry point (through function pointer) to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name); |
int |
glGetUniformLocationARB(int program,
String name)
Entry point (through function pointer) to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name); |
int |
glGetUniformOffsetEXT(int program,
int location)
Entry point (through function pointer) to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location); |
void |
glGetUniformuivEXT(int program,
int location,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params); |
void |
glGetUniformuivEXT(int program,
int location,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params); |
void |
glGetVariantArrayObjectfvATI(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantArrayObjectfvATI(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantArrayObjectivATI(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantArrayObjectivATI(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantBooleanvEXT(int id,
int pname,
byte[] program,
int program_offset)
Entry point (through function pointer) to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetVariantBooleanvEXT(int id,
int pname,
ByteBuffer program)
Entry point (through function pointer) to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetVariantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantFloatvEXT(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantIntegervEXT(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
int |
glGetVaryingLocationNV(int program,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: GLint glGetVaryingLocationNV(GLuint program, const GLchar * name); |
int |
glGetVaryingLocationNV(int program,
ByteBuffer name)
Entry point (through function pointer) to C language function: GLint glGetVaryingLocationNV(GLuint program, const GLchar * name); |
void |
glGetVertexAttribArrayObjectfvATI(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribArrayObjectfvATI(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribArrayObjectivATI(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribArrayObjectivATI(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribdv(int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdv(int index,
int pname,
DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvARB(int index,
int pname,
DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvNV(int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvNV(int index,
int pname,
DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfv(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvARB(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvNV(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribIivEXT(int index,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribIivEXT(int index,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribIuivEXT(int index,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); |
void |
glGetVertexAttribIuivEXT(int index,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); |
void |
glGetVertexAttribiv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribiv(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivARB(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivNV(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGlobalAlphaFactorbSUN(byte factor)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorbSUN(GLbyte factor); |
void |
glGlobalAlphaFactordSUN(double coord)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactordSUN(GLdouble coord); |
void |
glGlobalAlphaFactorfSUN(float coord)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorfSUN(GLfloat coord); |
void |
glGlobalAlphaFactoriSUN(int count)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactoriSUN(GLint count); |
void |
glGlobalAlphaFactorsSUN(short factor)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorsSUN(GLshort factor); |
void |
glGlobalAlphaFactorubSUN(byte factor)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorubSUN(GLubyte factor); |
void |
glGlobalAlphaFactoruiSUN(int mode)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactoruiSUN(GLuint mode); |
void |
glGlobalAlphaFactorusSUN(short factor)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorusSUN(GLushort factor); |
void |
glHint(int target,
int mode)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
void |
glHintPGI(int target,
int s)
Entry point (through function pointer) to C language function: void glHintPGI(GLenum target, GLint s); |
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
Entry point (through function pointer) to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
void |
glIglooInterfaceSGIX(int pname,
Buffer params)
Entry point (through function pointer) to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glImageTransformParameterfHP(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params); |
void |
glImageTransformParameterfvHP(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params); |
void |
glImageTransformParameterfvHP(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params); |
void |
glImageTransformParameteriHP(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params); |
void |
glImageTransformParameterivHP(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params); |
void |
glImageTransformParameterivHP(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params); |
void |
glIndexd(double c)
Interface to C language function: void glIndexd(GLdouble c); |
void |
glIndexdv(double[] c,
int c_offset)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexdv(DoubleBuffer c)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexf(float c)
Interface to C language function: void glIndexf(GLfloat c); |
void |
glIndexFuncEXT(int target,
float s)
Entry point (through function pointer) to C language function: void glIndexFuncEXT(GLenum target, GLclampf s); |
void |
glIndexfv(float[] c,
int c_offset)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexfv(FloatBuffer c)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexi(int c)
Interface to C language function: void glIndexi(GLint c); |
void |
glIndexiv(int[] c,
int c_offset)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexiv(IntBuffer c)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexMask(int mask)
Interface to C language function: void glIndexMask(GLuint mask); |
void |
glIndexMaterialEXT(int target,
int id)
Entry point (through function pointer) to C language function: void glIndexMaterialEXT(GLenum target, GLenum id); |
void |
glIndexPointer(int type,
int stride,
Buffer ptr)
Interface to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glIndexs(short c)
Interface to C language function: void glIndexs(GLshort c); |
void |
glIndexsv(short[] c,
int c_offset)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexsv(ShortBuffer c)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexub(byte c)
Interface to C language function: void glIndexub(GLubyte c); |
void |
glIndexubv(byte[] c,
int c_offset)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glIndexubv(ByteBuffer c)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glInitNames()
Interface to C language function: void glInitNames(void); |
void |
glInsertComponentEXT(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue); |
void |
glInstrumentsBufferSGIX(int size,
int[] buffer,
int buffer_offset)
Entry point (through function pointer) to C language function: void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer); |
void |
glInstrumentsBufferSGIX(int size,
IntBuffer buffer)
Entry point (through function pointer) to C language function: void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer); |
void |
glInterleavedArrays(int format,
int stride,
Buffer pointer)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
void |
glInterleavedArrays(int format,
int stride,
long pointer_buffer_offset)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
boolean |
glIsAsyncMarkerSGIX(int id)
Entry point (through function pointer) to C language function: GLboolean glIsAsyncMarkerSGIX(GLuint id); |
boolean |
glIsBuffer(int id)
Entry point (through function pointer) to C language function: GLboolean glIsBuffer(GLuint id); |
boolean |
glIsBufferARB(int id)
Entry point (through function pointer) to C language function: GLboolean glIsBufferARB(GLuint id); |
boolean |
glIsEnabled(int cap)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsEnabledIndexedEXT(int target,
int index)
Entry point (through function pointer) to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); |
boolean |
glIsFenceAPPLE(int id)
Entry point (through function pointer) to C language function: GLboolean glIsFenceAPPLE(GLuint id); |
boolean |
glIsFenceNV(int id)
Entry point (through function pointer) to C language function: GLboolean glIsFenceNV(GLuint id); |
boolean |
glIsFramebufferEXT(int id)
Entry point (through function pointer) to C language function: GLboolean glIsFramebufferEXT(GLuint id); |
boolean |
glIsList(int list)
Interface to C language function: GLboolean glIsList(GLuint list); |
boolean |
glIsObjectBufferATI(int id)
Entry point (through function pointer) to C language function: GLboolean glIsObjectBufferATI(GLuint id); |
boolean |
glIsOcclusionQueryNV(int id)
Entry point (through function pointer) to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); |
boolean |
glIsProgram(int id)
Entry point (through function pointer) to C language function: GLboolean glIsProgram(GLuint id); |
boolean |
glIsProgramARB(int id)
Entry point (through function pointer) to C language function: GLboolean glIsProgramARB(GLuint id); |
boolean |
glIsProgramNV(int id)
Entry point (through function pointer) to C language function: GLboolean glIsProgramNV(GLuint id); |
boolean |
glIsQuery(int id)
Entry point (through function pointer) to C language function: GLboolean glIsQuery(GLuint id); |
boolean |
glIsQueryARB(int id)
Entry point (through function pointer) to C language function: GLboolean glIsQueryARB(GLuint id); |
boolean |
glIsRenderbufferEXT(int id)
Entry point (through function pointer) to C language function: GLboolean glIsRenderbufferEXT(GLuint id); |
boolean |
glIsShader(int id)
Entry point (through function pointer) to C language function: GLboolean glIsShader(GLuint id); |
boolean |
glIsTexture(int texture)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsVariantEnabledEXT(int id,
int cap)
Entry point (through function pointer) to C language function: GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); |
boolean |
glIsVertexArrayAPPLE(int id)
Entry point (through function pointer) to C language function: GLboolean glIsVertexArrayAPPLE(GLuint id); |
boolean |
glIsVertexAttribEnabledAPPLE(int index,
int pname)
Entry point (through function pointer) to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); |
void |
glLightEnviSGIX(int target,
int s)
Entry point (through function pointer) to C language function: void glLightEnviSGIX(GLenum target, GLint s); |
void |
glLightf(int light,
int pname,
float param)
Interface to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); |
void |
glLightfv(int light,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); |
void |
glLightfv(int light,
int pname,
FloatBuffer params)
Interface to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); |
void |
glLighti(int light,
int pname,
int param)
Interface to C language function: void glLighti(GLenum light, GLenum pname, GLint param); |
void |
glLightiv(int light,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightiv(int light,
int pname,
IntBuffer params)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightModelf(int pname,
float param)
Interface to C language function: void glLightModelf(GLenum pname, GLfloat param); |
void |
glLightModelfv(int pname,
float[] params,
int params_offset)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModelfv(int pname,
FloatBuffer params)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModeli(int pname,
int param)
Interface to C language function: void glLightModeli(GLenum pname, GLint param); |
void |
glLightModeliv(int pname,
int[] params,
int params_offset)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLightModeliv(int pname,
IntBuffer params)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLineStipple(int factor,
short pattern)
Interface to C language function: void glLineStipple(GLint factor, GLushort pattern); |
void |
glLineWidth(float width)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLinkProgram(int mode)
Entry point (through function pointer) to C language function: void glLinkProgram(GLuint mode); |
void |
glLinkProgramARB(int mode)
Entry point (through function pointer) to C language function: void glLinkProgramARB(GLhandleARB mode); |
void |
glListBase(int base)
Interface to C language function: void glListBase(GLuint base); |
void |
glListParameterfSGIX(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params); |
void |
glListParameterfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params); |
void |
glListParameterfvSGIX(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params); |
void |
glListParameteriSGIX(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glListParameteriSGIX(GLuint target, GLenum pname, GLint params); |
void |
glListParameterivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params); |
void |
glListParameterivSGIX(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params); |
void |
glLoadIdentity()
Interface to C language function: void glLoadIdentity(void); |
void |
glLoadIdentityDeformationMapSGIX(int mode)
Entry point (through function pointer) to C language function: void glLoadIdentityDeformationMapSGIX(GLbitfield mode); |
void |
glLoadMatrixd(double[] m,
int m_offset)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixd(DoubleBuffer m)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixf(float[] m,
int m_offset)
Interface to C language function: void glLoadMatrixf(const GLfloat * m); |
void |
glLoadMatrixf(FloatBuffer m)
Interface to C language function: void glLoadMatrixf(const GLfloat * m); |
void |
glLoadName(int name)
Interface to C language function: void glLoadName(GLuint name); |
void |
glLoadProgramNV(int target,
int id,
int len,
String program)
Entry point (through function pointer) to C language function: void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program); |
void |
glLoadTransposeMatrixd(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixd(const GLdouble * m); |
void |
glLoadTransposeMatrixd(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixd(const GLdouble * m); |
void |
glLoadTransposeMatrixf(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixf(const GLfloat * m); |
void |
glLoadTransposeMatrixf(FloatBuffer m)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixf(const GLfloat * m); |
void |
glLockArraysEXT(int x,
int y)
Entry point (through function pointer) to C language function: void glLockArraysEXT(GLint x, GLsizei y); |
void |
glLogicOp(int opcode)
Interface to C language function: void glLogicOp(GLenum opcode); |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
ByteBuffer |
glMapBuffer(int target,
int access)
Interface to C language function: GLvoid * glMapBuffer(GLenum target, GLenum access); |
ByteBuffer |
glMapBufferARB(int target,
int access)
Interface to C language function: GLvoid * glMapBufferARB(GLenum target, GLenum access); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
Buffer points)
Entry point (through function pointer) to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapGrid1d(int un,
double u1,
double u2)
Interface to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
void |
glMapGrid1f(int un,
float u1,
float u2)
Interface to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
Interface to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
Interface to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
void |
glMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glMapParameterfvNV(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); |
void |
glMapParameterivNV(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
FloatBuffer points)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMaterialf(int face,
int pname,
float param)
Interface to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
void |
glMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); |
void |
glMaterialfv(int face,
int pname,
FloatBuffer params)
Interface to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); |
void |
glMateriali(int face,
int pname,
int param)
Interface to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); |
void |
glMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMaterialiv(int face,
int pname,
IntBuffer params)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMatrixIndexPointerARB(int size,
int type,
int stride,
Buffer pointer)
Entry point (through function pointer) to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glMatrixIndexPointerARB(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glMatrixIndexubvARB(int size,
byte[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); |
void |
glMatrixIndexubvARB(int size,
ByteBuffer weights)
Entry point (through function pointer) to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); |
void |
glMatrixIndexuivARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); |
void |
glMatrixIndexuivARB(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); |
void |
glMatrixIndexusvARB(int size,
short[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); |
void |
glMatrixIndexusvARB(int size,
ShortBuffer weights)
Entry point (through function pointer) to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); |
void |
glMatrixMode(int mode)
Interface to C language function: void glMatrixMode(GLenum mode); |
void |
glMinmax(int target,
int internalformat,
boolean sink)
Entry point (through function pointer) to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
void |
glMultiDrawArrays(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArrays(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArraysEXT(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArraysEXT(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElementArrayAPPLE(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElementArrayAPPLE(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElements(int mode,
int[] count,
int count_offset,
int type,
Buffer[] indices,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawElements(int mode,
IntBuffer count,
int type,
Buffer[] indices,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawElementsEXT(int mode,
int[] count,
int count_offset,
int type,
Buffer[] indices,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawElementsEXT(int mode,
IntBuffer count,
int type,
Buffer[] indices,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
IntBuffer first,
IntBuffer count,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiModeDrawArraysIBM(int[] mode,
int mode_offset,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount,
int modestride)
Entry point (through function pointer) to C language function: void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); |
void |
glMultiModeDrawArraysIBM(IntBuffer mode,
IntBuffer first,
IntBuffer count,
int primcount,
int modestride)
Entry point (through function pointer) to C language function: void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); |
void |
glMultiModeDrawElementsIBM(int[] mode,
int mode_offset,
int[] count,
int count_offset,
int type,
Buffer[] indices,
int primcount,
int modestride)
Entry point (through function pointer) to C language function: void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); |
void |
glMultiModeDrawElementsIBM(IntBuffer mode,
IntBuffer count,
int type,
Buffer[] indices,
int primcount,
int modestride)
Entry point (through function pointer) to C language function: void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); |
void |
glMultiTexCoord1d(int target,
double s)
Entry point (through function pointer) to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); |
void |
glMultiTexCoord1dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord1dv(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord1f(int target,
float s)
Entry point (through function pointer) to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); |
void |
glMultiTexCoord1fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord1fv(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord1hNV(int target,
short s)
Entry point (through function pointer) to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); |
void |
glMultiTexCoord1hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord1hvNV(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord1i(int target,
int s)
Entry point (through function pointer) to C language function: void glMultiTexCoord1i(GLenum target, GLint s); |
void |
glMultiTexCoord1iv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord1iv(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord1s(int target,
short s)
Entry point (through function pointer) to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); |
void |
glMultiTexCoord1sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord1sv(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord2d(int target,
double s,
double t)
Entry point (through function pointer) to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
void |
glMultiTexCoord2dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord2dv(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord2f(int target,
float s,
float t)
Entry point (through function pointer) to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
void |
glMultiTexCoord2fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord2fv(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord2hNV(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); |
void |
glMultiTexCoord2hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord2hvNV(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord2i(int target,
int s,
int t)
Entry point (through function pointer) to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
void |
glMultiTexCoord2iv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord2iv(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord2s(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
void |
glMultiTexCoord2sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord2sv(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glMultiTexCoord3dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord3dv(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glMultiTexCoord3fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord3fv(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord3hNV(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); |
void |
glMultiTexCoord3hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord3hvNV(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
Entry point (through function pointer) to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
void |
glMultiTexCoord3iv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord3iv(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glMultiTexCoord3sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord3sv(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
Entry point (through function pointer) to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glMultiTexCoord4dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord4dv(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
Entry point (through function pointer) to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glMultiTexCoord4fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord4fv(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord4hNV(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); |
void |
glMultiTexCoord4hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord4hvNV(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord4i(int target,
int start,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width); |
void |
glMultiTexCoord4iv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord4iv(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glMultiTexCoord4sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord4sv(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); |
void |
glMultMatrixd(double[] m,
int m_offset)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixd(DoubleBuffer m)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixf(float[] m,
int m_offset)
Interface to C language function: void glMultMatrixf(const GLfloat * m); |
void |
glMultMatrixf(FloatBuffer m)
Interface to C language function: void glMultMatrixf(const GLfloat * m); |
void |
glMultTransposeMatrixd(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixd(const GLdouble * m); |
void |
glMultTransposeMatrixd(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixd(const GLdouble * m); |
void |
glMultTransposeMatrixf(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixf(const GLfloat * m); |
void |
glMultTransposeMatrixf(FloatBuffer m)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixf(const GLfloat * m); |
int |
glNewBufferRegion(int type)
Entry point (through function pointer) to C language function: GLuint glNewBufferRegion(GLenum type); |
void |
glNewList(int list,
int mode)
Interface to C language function: void glNewList(GLuint list, GLenum mode); |
int |
glNewObjectBufferATI(int size,
Buffer pointer,
int usage)
Entry point (through function pointer) to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
void |
glNormal3b(byte nx,
byte ny,
byte nz)
Interface to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
void |
glNormal3bv(byte[] v,
int v_offset)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3bv(ByteBuffer v)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3d(double nx,
double ny,
double nz)
Interface to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
void |
glNormal3dv(double[] v,
int v_offset)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3dv(DoubleBuffer v)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3f(float nx,
float ny,
float nz)
Interface to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
void |
glNormal3fv(float[] v,
int v_offset)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3fv(FloatBuffer v)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3fVertex3fSUN(float r,
float g,
float b,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glNormal3fVertex3fvSUN(float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glNormal3fVertex3fvSUN(FloatBuffer c,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glNormal3hNV(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glNormal3hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormal3hvNV(const GLhalfNV * v); |
void |
glNormal3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glNormal3hvNV(const GLhalfNV * v); |
void |
glNormal3i(int nx,
int ny,
int nz)
Interface to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); |
void |
glNormal3iv(int[] v,
int v_offset)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3iv(IntBuffer v)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3s(short nx,
short ny,
short nz)
Interface to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
void |
glNormal3sv(short[] v,
int v_offset)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormal3sv(ShortBuffer v)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormalPointer(int type,
int stride,
Buffer ptr)
Interface to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glNormalPointer(int type,
int stride,
long ptr_buffer_offset)
Interface to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glNormalStream3bATI(int stream,
byte nx,
byte ny,
byte nz)
Entry point (through function pointer) to C language function: void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); |
void |
glNormalStream3bvATI(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormalStream3bvATI(GLenum index, const GLbyte * v); |
void |
glNormalStream3bvATI(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glNormalStream3bvATI(GLenum index, const GLbyte * v); |
void |
glNormalStream3dATI(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glNormalStream3dvATI(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormalStream3dvATI(GLenum target, const GLdouble * v); |
void |
glNormalStream3dvATI(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glNormalStream3dvATI(GLenum target, const GLdouble * v); |
void |
glNormalStream3fATI(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glNormalStream3fvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormalStream3fvATI(GLenum target, const GLfloat * v); |
void |
glNormalStream3fvATI(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glNormalStream3fvATI(GLenum target, const GLfloat * v); |
void |
glNormalStream3iATI(int target,
int s,
int t,
int r)
Entry point (through function pointer) to C language function: void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r); |
void |
glNormalStream3ivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormalStream3ivATI(GLenum target, const GLint * v); |
void |
glNormalStream3ivATI(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glNormalStream3ivATI(GLenum target, const GLint * v); |
void |
glNormalStream3sATI(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glNormalStream3svATI(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormalStream3svATI(GLenum target, const GLshort * v); |
void |
glNormalStream3svATI(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glNormalStream3svATI(GLenum target, const GLshort * v); |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Interface to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); |
void |
glPassTexCoordATI(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue); |
void |
glPassThrough(float token)
Interface to C language function: void glPassThrough(GLfloat token); |
void |
glPixelDataRangeNV(int target,
int level,
Buffer img)
Entry point (through function pointer) to C language function: void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img); |
void |
glPixelMapfv(int map,
int mapsize,
float[] values,
int values_offset)
Interface to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); |
void |
glPixelMapfv(int map,
int mapsize,
FloatBuffer values)
Interface to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); |
void |
glPixelMapfv(int map,
int mapsize,
long values_buffer_offset)
Interface to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values,
int values_offset)
Interface to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); |
void |
glPixelMapuiv(int map,
int mapsize,
IntBuffer values)
Interface to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); |
void |
glPixelMapuiv(int map,
int mapsize,
long values_buffer_offset)
Interface to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); |
void |
glPixelMapusv(int map,
int mapsize,
long values_buffer_offset)
Interface to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); |
void |
glPixelMapusv(int map,
int mapsize,
short[] values,
int values_offset)
Interface to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); |
void |
glPixelMapusv(int map,
int mapsize,
ShortBuffer values)
Interface to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); |
void |
glPixelStoref(int pname,
float param)
Interface to C language function: void glPixelStoref(GLenum pname, GLfloat param); |
void |
glPixelStorei(int pname,
int param)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPixelTexGenParameterfSGIS(int target,
float s)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s); |
void |
glPixelTexGenParameterfvSGIS(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPixelTexGenParameterfvSGIS(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPixelTexGenParameteriSGIS(int target,
int s)
Entry point (through function pointer) to C language function: void glPixelTexGenParameteriSGIS(GLenum target, GLint s); |
void |
glPixelTexGenParameterivSGIS(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v); |
void |
glPixelTexGenParameterivSGIS(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v); |
void |
glPixelTexGenSGIX(int mode)
Entry point (through function pointer) to C language function: void glPixelTexGenSGIX(GLenum mode); |
void |
glPixelTransferf(int pname,
float param)
Interface to C language function: void glPixelTransferf(GLenum pname, GLfloat param); |
void |
glPixelTransferi(int pname,
int param)
Interface to C language function: void glPixelTransferi(GLenum pname, GLint param); |
void |
glPixelTransformParameterfEXT(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params); |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); |
void |
glPixelTransformParameteriEXT(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params); |
void |
glPixelTransformParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glPixelTransformParameterivEXT(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glPixelZoom(float xfactor,
float yfactor)
Interface to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
void |
glPNTrianglesfATI(int target,
float s)
Entry point (through function pointer) to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s); |
void |
glPNTrianglesiATI(int target,
int s)
Entry point (through function pointer) to C language function: void glPNTrianglesiATI(GLenum target, GLint s); |
void |
glPointParameterf(int target,
float s)
Entry point (through function pointer) to C language function: void glPointParameterf(GLenum target, GLfloat s); |
void |
glPointParameterfARB(int target,
float s)
Entry point (through function pointer) to C language function: void glPointParameterfARB(GLenum target, GLfloat s); |
void |
glPointParameterfEXT(int target,
float s)
Entry point (through function pointer) to C language function: void glPointParameterfEXT(GLenum target, GLfloat s); |
void |
glPointParameterfSGIS(int target,
float s)
Entry point (through function pointer) to C language function: void glPointParameterfSGIS(GLenum target, GLfloat s); |
void |
glPointParameterfv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); |
void |
glPointParameterfv(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); |
void |
glPointParameterfvARB(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameterfvARB(GLenum target, const GLfloat * v); |
void |
glPointParameterfvARB(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glPointParameterfvARB(GLenum target, const GLfloat * v); |
void |
glPointParameterfvEXT(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameterfvEXT(GLenum target, const GLfloat * v); |
void |
glPointParameterfvEXT(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glPointParameterfvEXT(GLenum target, const GLfloat * v); |
void |
glPointParameterfvSGIS(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPointParameterfvSGIS(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glPointParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPointParameteri(int target,
int s)
Entry point (through function pointer) to C language function: void glPointParameteri(GLenum target, GLint s); |
void |
glPointParameteriNV(int target,
int s)
Entry point (through function pointer) to C language function: void glPointParameteriNV(GLenum target, GLint s); |
void |
glPointParameteriv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameteriv(GLenum target, const GLint * v); |
void |
glPointParameteriv(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glPointParameteriv(GLenum target, const GLint * v); |
void |
glPointParameterivNV(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameterivNV(GLenum target, const GLint * v); |
void |
glPointParameterivNV(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glPointParameterivNV(GLenum target, const GLint * v); |
void |
glPointSize(float size)
Interface to C language function: void glPointSize(GLfloat size); |
int |
glPollAsyncSGIX(int[] markerp,
int markerp_offset)
Entry point (through function pointer) to C language function: GLint glPollAsyncSGIX(GLuint * markerp); |
int |
glPollAsyncSGIX(IntBuffer markerp)
Entry point (through function pointer) to C language function: GLint glPollAsyncSGIX(GLuint * markerp); |
int |
glPollInstrumentsSGIX(int[] marker_p,
int marker_p_offset)
Entry point (through function pointer) to C language function: GLint glPollInstrumentsSGIX(GLint * marker_p); |
int |
glPollInstrumentsSGIX(IntBuffer marker_p)
Entry point (through function pointer) to C language function: GLint glPollInstrumentsSGIX(GLint * marker_p); |
void |
glPolygonMode(int face,
int mode)
Interface to C language function: void glPolygonMode(GLenum face, GLenum mode); |
void |
glPolygonOffset(float factor,
float units)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glPolygonStipple(byte[] mask,
int mask_offset)
Interface to C language function: void glPolygonStipple(const GLubyte * mask); |
void |
glPolygonStipple(ByteBuffer mask)
Interface to C language function: void glPolygonStipple(const GLubyte * mask); |
void |
glPolygonStipple(long mask_buffer_offset)
Interface to C language function: void glPolygonStipple(const GLubyte * mask); |
void |
glPopAttrib()
Interface to C language function: void glPopAttrib(void); |
void |
glPopClientAttrib()
Interface to C language function: void glPopClientAttrib(void); |
void |
glPopMatrix()
Interface to C language function: void glPopMatrix(void); |
void |
glPopName()
Interface to C language function: void glPopName(void); |
void |
glPrimitiveRestartIndexNV(int mode)
Entry point (through function pointer) to C language function: void glPrimitiveRestartIndexNV(GLuint mode); |
void |
glPrimitiveRestartNV()
Entry point (through function pointer) to C language function: void glPrimitiveRestartNV(void); |
void |
glPrioritizeTextures(int n,
int[] textures,
int textures_offset,
float[] priorities,
int priorities_offset)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glPrioritizeTextures(int n,
IntBuffer textures,
FloatBuffer priorities)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glProgramBufferParametersfvNV(int target,
int buffer,
int index,
int count,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); |
void |
glProgramBufferParametersfvNV(int target,
int buffer,
int index,
int count,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); |
void |
glProgramBufferParametersIivNV(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramBufferParametersIivNV(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramBufferParametersIuivNV(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramBufferParametersIuivNV(int target,
int buffer,
int index,
int count,
IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramEnvParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramEnvParameter4dvARB(int target,
int index,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramEnvParameter4dvARB(int target,
int index,
DoubleBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramEnvParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramEnvParameter4fvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramEnvParameter4fvARB(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramEnvParameterI4iNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
glProgramEnvParameterI4ivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramEnvParameterI4ivNV(int target,
int index,
IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramEnvParameterI4uiNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
glProgramEnvParameterI4uivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramEnvParameterI4uivNV(int target,
int index,
IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramEnvParameters4fvEXT(int target,
int filter,
int n,
float[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramEnvParameters4fvEXT(int target,
int filter,
int n,
FloatBuffer weights)
Entry point (through function pointer) to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramEnvParametersI4ivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramEnvParametersI4ivNV(int target,
int index,
int count,
IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramEnvParametersI4uivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramEnvParametersI4uivNV(int target,
int index,
int count,
IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramLocalParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramLocalParameter4dvARB(int target,
int index,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramLocalParameter4dvARB(int target,
int index,
DoubleBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramLocalParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramLocalParameter4fvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramLocalParameter4fvARB(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramLocalParameterI4iNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
glProgramLocalParameterI4ivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramLocalParameterI4ivNV(int target,
int index,
IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramLocalParameterI4uiNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
glProgramLocalParameterI4uivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramLocalParameterI4uivNV(int target,
int index,
IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramLocalParameters4fvEXT(int target,
int filter,
int n,
float[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramLocalParameters4fvEXT(int target,
int filter,
int n,
FloatBuffer weights)
Entry point (through function pointer) to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramLocalParametersI4ivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramLocalParametersI4ivNV(int target,
int index,
int count,
IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramLocalParametersI4uivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramLocalParametersI4uivNV(int target,
int index,
int count,
IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramNamedParameter4dNV(int id,
int len,
String name,
double x,
double y,
double z,
double w)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramNamedParameter4dvNV(int id,
int len,
String name,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); |
void |
glProgramNamedParameter4dvNV(int id,
int len,
String name,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); |
void |
glProgramNamedParameter4fNV(int id,
int len,
String name,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramNamedParameter4fvNV(int id,
int len,
String name,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); |
void |
glProgramNamedParameter4fvNV(int id,
int len,
String name,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); |
void |
glProgramParameter4dNV(int target,
int index,
double x,
double y,
double z,
double w)
Entry point (through function pointer) to C language function: void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramParameter4dvNV(int target,
int index,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramParameter4dvNV(int target,
int index,
DoubleBuffer params)
Entry point (through function pointer) to C language function: void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramParameter4fNV(int target,
int index,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramParameter4fvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramParameter4fvNV(int target,
int pname,
FloatBuffer params)
Entry point (through function pointer) to C language function: void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramParameteriEXT(int program,
int pname,
int value)
Entry point (through function pointer) to C language function: void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); |
void |
glProgramParameters4dvNV(int target,
int index,
int count,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v); |
void |
glProgramParameters4dvNV(int target,
int index,
int count,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v); |
void |
glProgramParameters4fvNV(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v); |
void |
glProgramParameters4fvNV(int target,
int index,
int count,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v); |
void |
glProgramStringARB(int target,
int format,
int len,
String string)
Entry point (through function pointer) to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); |
void |
glProgramVertexLimitNV(int target,
int limit)
Entry point (through function pointer) to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); |
void |
glPushAttrib(int mask)
Interface to C language function: void glPushAttrib(GLbitfield mask); |
void |
glPushClientAttrib(int mask)
Interface to C language function: void glPushClientAttrib(GLbitfield mask); |
void |
glPushMatrix()
Interface to C language function: void glPushMatrix(void); |
void |
glPushName(int name)
Interface to C language function: void glPushName(GLuint name); |
void |
glRasterPos2d(double x,
double y)
Interface to C language function: void glRasterPos2d(GLdouble x, GLdouble y); |
void |
glRasterPos2dv(double[] v,
int v_offset)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2dv(DoubleBuffer v)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2f(float x,
float y)
Interface to C language function: void glRasterPos2f(GLfloat x, GLfloat y); |
void |
glRasterPos2fv(float[] v,
int v_offset)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2fv(FloatBuffer v)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2i(int x,
int y)
Interface to C language function: void glRasterPos2i(GLint x, GLint y); |
void |
glRasterPos2iv(int[] v,
int v_offset)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2iv(IntBuffer v)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2s(short x,
short y)
Interface to C language function: void glRasterPos2s(GLshort x, GLshort y); |
void |
glRasterPos2sv(short[] v,
int v_offset)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos2sv(ShortBuffer v)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos3d(double x,
double y,
double z)
Interface to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glRasterPos3dv(double[] v,
int v_offset)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3dv(DoubleBuffer v)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3f(float x,
float y,
float z)
Interface to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glRasterPos3fv(float[] v,
int v_offset)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3fv(FloatBuffer v)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3i(int x,
int y,
int z)
Interface to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); |
void |
glRasterPos3iv(int[] v,
int v_offset)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3iv(IntBuffer v)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3s(short x,
short y,
short z)
Interface to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
void |
glRasterPos3sv(short[] v,
int v_offset)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos3sv(ShortBuffer v)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos4d(double x,
double y,
double z,
double w)
Interface to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glRasterPos4dv(double[] v,
int v_offset)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4dv(DoubleBuffer v)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4f(float x,
float y,
float z,
float w)
Interface to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glRasterPos4fv(float[] v,
int v_offset)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4fv(FloatBuffer v)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4i(int x,
int y,
int z,
int w)
Interface to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
void |
glRasterPos4iv(int[] v,
int v_offset)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4iv(IntBuffer v)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4s(short x,
short y,
short z,
short w)
Interface to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glRasterPos4sv(short[] v,
int v_offset)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glRasterPos4sv(ShortBuffer v)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glReadBuffer(int mode)
Interface to C language function: void glReadBuffer(GLenum mode); |
void |
glReadBufferRegion(int target,
int start,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width); |
void |
glReadInstrumentsSGIX(int count)
Entry point (through function pointer) to C language function: void glReadInstrumentsSGIX(GLint count); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glRectd(double x1,
double y1,
double x2,
double y2)
Interface to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
void |
glRectdv(double[] v1,
int v1_offset,
double[] v2,
int v2_offset)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectdv(DoubleBuffer v1,
DoubleBuffer v2)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectf(float x1,
float y1,
float x2,
float y2)
Interface to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
void |
glRectfv(float[] v1,
int v1_offset,
float[] v2,
int v2_offset)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRectfv(FloatBuffer v1,
FloatBuffer v2)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRecti(int x1,
int y1,
int x2,
int y2)
Interface to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
void |
glRectiv(int[] v1,
int v1_offset,
int[] v2,
int v2_offset)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRectiv(IntBuffer v1,
IntBuffer v2)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRects(short x1,
short y1,
short x2,
short y2)
Interface to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
void |
glRectsv(short[] v1,
int v1_offset,
short[] v2,
int v2_offset)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glRectsv(ShortBuffer v1,
ShortBuffer v2)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glReferencePlaneSGIX(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glReferencePlaneSGIX(const GLdouble * m); |
void |
glReferencePlaneSGIX(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glReferencePlaneSGIX(const GLdouble * m); |
void |
glRenderbufferStorageEXT(int target,
int internalformat,
int width,
int height)
Entry point (through function pointer) to C language function: void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRenderbufferStorageMultisampleCoverageNV(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height)
Entry point (through function pointer) to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRenderbufferStorageMultisampleEXT(int target,
int samples,
int internalformat,
int width,
int height)
Entry point (through function pointer) to C language function: void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
int |
glRenderMode(int mode)
Interface to C language function: GLint glRenderMode(GLenum mode); |
void |
glReplacementCodeuiColor3fVertex3fSUN(int rc,
float r,
float g,
float b,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor3fVertex3fvSUN(int[] rc,
int rc_offset,
float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer rc,
FloatBuffer c,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] rc,
int rc_offset,
float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer rc,
FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiColor4ubVertex3fSUN(int rc,
byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor4ubVertex3fvSUN(int[] rc,
int rc_offset,
byte[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v); |
void |
glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer rc,
ByteBuffer c,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v); |
void |
glReplacementCodeuiNormal3fVertex3fSUN(int rc,
float r,
float g,
float b,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiNormal3fVertex3fvSUN(int[] rc,
int rc_offset,
float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer rc,
FloatBuffer c,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc,
float s,
float t,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] rc,
int rc_offset,
float[] tc,
int tc_offset,
float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer rc,
FloatBuffer tc,
FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc,
float s,
float t,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] rc,
int rc_offset,
float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer rc,
FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fVertex3fSUN(int rc,
float s,
float t,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] rc,
int rc_offset,
float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer rc,
FloatBuffer c,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiVertex3fSUN(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glReplacementCodeuiVertex3fvSUN(int[] rc,
int rc_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v); |
void |
glReplacementCodeuiVertex3fvSUN(IntBuffer rc,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v); |
void |
glRequestResidentProgramsNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); |
void |
glRequestResidentProgramsNV(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); |
void |
glResetHistogram(int mode)
Entry point (through function pointer) to C language function: void glResetHistogram(GLenum mode); |
void |
glResetMinmax(int mode)
Entry point (through function pointer) to C language function: void glResetMinmax(GLenum mode); |
void |
glResizeBuffersMESA()
Entry point (through function pointer) to C language function: void glResizeBuffersMESA(void); |
void |
glRotated(double angle,
double x,
double y,
double z)
Interface to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
void |
glRotatef(float angle,
float x,
float y,
float z)
Interface to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
void |
glSampleCoverage(float value,
boolean invert)
Entry point (through function pointer) to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glSampleMapATI(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glSampleMapATI(GLuint red, GLuint green, GLenum blue); |
void |
glSampleMaskEXT(float value,
boolean invert)
Entry point (through function pointer) to C language function: void glSampleMaskEXT(GLclampf value, GLboolean invert); |
void |
glSampleMaskSGIS(float value,
boolean invert)
Entry point (through function pointer) to C language function: void glSampleMaskSGIS(GLclampf value, GLboolean invert); |
void |
glSamplePatternEXT(int mode)
Entry point (through function pointer) to C language function: void glSamplePatternEXT(GLenum mode); |
void |
glSamplePatternSGIS(int mode)
Entry point (through function pointer) to C language function: void glSamplePatternSGIS(GLenum mode); |
void |
glScaled(double x,
double y,
double z)
Interface to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); |
void |
glScalef(float x,
float y,
float z)
Interface to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); |
void |
glScissor(int x,
int y,
int width,
int height)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glSecondaryColor3b(byte red,
byte green,
byte blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glSecondaryColor3bEXT(byte red,
byte green,
byte blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); |
void |
glSecondaryColor3bv(byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3bv(const GLbyte * v); |
void |
glSecondaryColor3bv(ByteBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3bv(const GLbyte * v); |
void |
glSecondaryColor3bvEXT(byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3bvEXT(const GLbyte * v); |
void |
glSecondaryColor3bvEXT(ByteBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3bvEXT(const GLbyte * v); |
void |
glSecondaryColor3d(double red,
double green,
double blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glSecondaryColor3dEXT(double red,
double green,
double blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); |
void |
glSecondaryColor3dv(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3dv(const GLdouble * m); |
void |
glSecondaryColor3dv(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glSecondaryColor3dv(const GLdouble * m); |
void |
glSecondaryColor3dvEXT(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3dvEXT(const GLdouble * m); |
void |
glSecondaryColor3dvEXT(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glSecondaryColor3dvEXT(const GLdouble * m); |
void |
glSecondaryColor3f(float red,
float green,
float blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glSecondaryColor3fEXT(float red,
float green,
float blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); |
void |
glSecondaryColor3fv(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3fv(const GLfloat * m); |
void |
glSecondaryColor3fv(FloatBuffer m)
Entry point (through function pointer) to C language function: void glSecondaryColor3fv(const GLfloat * m); |
void |
glSecondaryColor3fvEXT(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3fvEXT(const GLfloat * m); |
void |
glSecondaryColor3fvEXT(FloatBuffer m)
Entry point (through function pointer) to C language function: void glSecondaryColor3fvEXT(const GLfloat * m); |
void |
glSecondaryColor3hNV(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glSecondaryColor3hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); |
void |
glSecondaryColor3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); |
void |
glSecondaryColor3i(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
void |
glSecondaryColor3iEXT(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); |
void |
glSecondaryColor3iv(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3iv(const GLint * v); |
void |
glSecondaryColor3iv(IntBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3iv(const GLint * v); |
void |
glSecondaryColor3ivEXT(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3ivEXT(const GLint * v); |
void |
glSecondaryColor3ivEXT(IntBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3ivEXT(const GLint * v); |
void |
glSecondaryColor3s(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glSecondaryColor3sEXT(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); |
void |
glSecondaryColor3sv(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3sv(const GLshort * v); |
void |
glSecondaryColor3sv(ShortBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3sv(const GLshort * v); |
void |
glSecondaryColor3svEXT(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3svEXT(const GLshort * v); |
void |
glSecondaryColor3svEXT(ShortBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3svEXT(const GLshort * v); |
void |
glSecondaryColor3ub(byte red,
byte green,
byte blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glSecondaryColor3ubEXT(byte red,
byte green,
byte blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); |
void |
glSecondaryColor3ubv(byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubv(const GLubyte * v); |
void |
glSecondaryColor3ubv(ByteBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubv(const GLubyte * v); |
void |
glSecondaryColor3ubvEXT(byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubvEXT(const GLubyte * v); |
void |
glSecondaryColor3ubvEXT(ByteBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubvEXT(const GLubyte * v); |
void |
glSecondaryColor3ui(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glSecondaryColor3uiEXT(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); |
void |
glSecondaryColor3uiv(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3uiv(const GLuint * v); |
void |
glSecondaryColor3uiv(IntBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3uiv(const GLuint * v); |
void |
glSecondaryColor3uivEXT(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3uivEXT(const GLuint * v); |
void |
glSecondaryColor3uivEXT(IntBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3uivEXT(const GLuint * v); |
void |
glSecondaryColor3us(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glSecondaryColor3usEXT(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); |
void |
glSecondaryColor3usv(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3usv(const GLushort * v); |
void |
glSecondaryColor3usv(ShortBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3usv(const GLushort * v); |
void |
glSecondaryColor3usvEXT(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3usvEXT(const GLushort * v); |
void |
glSecondaryColor3usvEXT(ShortBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3usvEXT(const GLushort * v); |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
Buffer pointer)
Entry point (through function pointer) to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSecondaryColorPointerEXT(int size,
int type,
int stride,
Buffer pointer)
Entry point (through function pointer) to C language function: void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSecondaryColorPointerEXT(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSelectBuffer(int size,
IntBuffer buffer)
Interface to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
Buffer row,
Buffer column)
Entry point (through function pointer) to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset)
Entry point (through function pointer) to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSetFenceAPPLE(int mode)
Entry point (through function pointer) to C language function: void glSetFenceAPPLE(GLuint mode); |
void |
glSetFenceNV(int target,
int id)
Entry point (through function pointer) to C language function: void glSetFenceNV(GLuint target, GLenum id); |
void |
glSetFragmentShaderConstantATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v); |
void |
glSetFragmentShaderConstantATI(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v); |
void |
glSetInvariantEXT(int id,
int type,
Buffer addr)
Entry point (through function pointer) to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int id,
int type,
Buffer addr)
Entry point (through function pointer) to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glShadeModel(int mode)
Interface to C language function: void glShadeModel(GLenum mode); |
void |
glShaderOp1EXT(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue); |
void |
glShaderOp2EXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); |
void |
glShaderOp3EXT(int op,
int res,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); |
void |
glShaderSource(int shader,
int count,
String[] string,
int[] length,
int length_offset)
Entry point (through function pointer) to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); |
void |
glShaderSource(int shader,
int count,
String[] string,
IntBuffer length)
Entry point (through function pointer) to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); |
void |
glShaderSourceARB(int shader,
int count,
String[] string,
int[] length,
int length_offset)
Entry point (through function pointer) to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); |
void |
glShaderSourceARB(int shader,
int count,
String[] string,
IntBuffer length)
Entry point (through function pointer) to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); |
void |
glSharpenTexFuncSGIS(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glSharpenTexFuncSGIS(int target,
int n,
FloatBuffer points)
Entry point (through function pointer) to C language function: void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glSpriteParameterfSGIX(int target,
float s)
Entry point (through function pointer) to C language function: void glSpriteParameterfSGIX(GLenum target, GLfloat s); |
void |
glSpriteParameterfvSGIX(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v); |
void |
glSpriteParameterfvSGIX(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v); |
void |
glSpriteParameteriSGIX(int target,
int s)
Entry point (through function pointer) to C language function: void glSpriteParameteriSGIX(GLenum target, GLint s); |
void |
glSpriteParameterivSGIX(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSpriteParameterivSGIX(GLenum target, const GLint * v); |
void |
glSpriteParameterivSGIX(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glSpriteParameterivSGIX(GLenum target, const GLint * v); |
void |
glStartInstrumentsSGIX()
Entry point (through function pointer) to C language function: void glStartInstrumentsSGIX(void); |
void |
glStencilClearTagEXT(int stencilTagBits,
int stencilClearTag)
Entry point (through function pointer) to C language function: void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); |
void |
glStencilFunc(int func,
int ref,
int mask)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilFuncSeparate(int frontfunc,
int backfunc,
int ref,
int mask)
Entry point (through function pointer) to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
void |
glStencilFuncSeparateATI(int frontfunc,
int backfunc,
int ref,
int mask)
Entry point (through function pointer) to C language function: void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
void |
glStencilMask(int mask)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilMaskSeparate(int target,
int id)
Entry point (through function pointer) to C language function: void glStencilMaskSeparate(GLenum target, GLuint id); |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glStencilOpSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glStencilOpSeparateATI(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glStopInstrumentsSGIX(int count)
Entry point (through function pointer) to C language function: void glStopInstrumentsSGIX(GLint count); |
void |
glStringMarkerGREMEDY(int length,
Buffer pointer)
Entry point (through function pointer) to C language function: void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer); |
void |
glSwapAPPLE()
Entry point (through function pointer) to C language function: void glSwapAPPLE(void); |
void |
glSwizzleEXT(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point (through function pointer) to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
void |
glTagSampleBufferSGIX()
Entry point (through function pointer) to C language function: void glTagSampleBufferSGIX(void); |
void |
glTbufferMask3DFX(int mode)
Entry point (through function pointer) to C language function: void glTbufferMask3DFX(GLuint mode); |
boolean |
glTestFenceAPPLE(int id)
Entry point (through function pointer) to C language function: GLboolean glTestFenceAPPLE(GLuint id); |
boolean |
glTestFenceNV(int id)
Entry point (through function pointer) to C language function: GLboolean glTestFenceNV(GLuint id); |
boolean |
glTestObjectAPPLE(int id,
int cap)
Entry point (through function pointer) to C language function: GLboolean glTestObjectAPPLE(GLenum id, GLuint cap); |
void |
glTexBufferEXT(int target,
int internalformat,
int buffer)
Entry point (through function pointer) to C language function: void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer); |
void |
glTexBumpParameterfvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexBumpParameterfvATI(GLenum target, const GLfloat * v); |
void |
glTexBumpParameterfvATI(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexBumpParameterfvATI(GLenum target, const GLfloat * v); |
void |
glTexBumpParameterivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexBumpParameterivATI(GLenum target, const GLint * v); |
void |
glTexBumpParameterivATI(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glTexBumpParameterivATI(GLenum target, const GLint * v); |
void |
glTexCoord1d(double s)
Interface to C language function: void glTexCoord1d(GLdouble s); |
void |
glTexCoord1dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1dv(DoubleBuffer v)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1f(float s)
Interface to C language function: void glTexCoord1f(GLfloat s); |
void |
glTexCoord1fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1fv(FloatBuffer v)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1hNV(short factor)
Entry point (through function pointer) to C language function: void glTexCoord1hNV(GLhalfNV factor); |
void |
glTexCoord1hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord1hvNV(const GLhalfNV * v); |
void |
glTexCoord1hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord1hvNV(const GLhalfNV * v); |
void |
glTexCoord1i(int s)
Interface to C language function: void glTexCoord1i(GLint s); |
void |
glTexCoord1iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1iv(IntBuffer v)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1s(short s)
Interface to C language function: void glTexCoord1s(GLshort s); |
void |
glTexCoord1sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord1sv(ShortBuffer v)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord2d(double s,
double t)
Interface to C language function: void glTexCoord2d(GLdouble s, GLdouble t); |
void |
glTexCoord2dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2dv(DoubleBuffer v)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2f(float s,
float t)
Interface to C language function: void glTexCoord2f(GLfloat s, GLfloat t); |
void |
glTexCoord2fColor3fVertex3fSUN(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord2fColor3fVertex3fvSUN(float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor3fVertex3fvSUN(FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4fNormal3fVertex3fSUN(float s,
float t,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] tc,
int tc_offset,
float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer tc,
FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4ubVertex3fSUN(float s,
float t,
byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fColor4ubVertex3fvSUN(float[] tc,
int tc_offset,
byte[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v); |
void |
glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer tc,
ByteBuffer c,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v); |
void |
glTexCoord2fNormal3fVertex3fSUN(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord2fNormal3fVertex3fvSUN(float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2fv(FloatBuffer v)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2fVertex3fSUN(float s,
float t,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fVertex3fvSUN(float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord2fVertex3fvSUN(FloatBuffer c,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord2hNV(short x,
short y)
Entry point (through function pointer) to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y); |
void |
glTexCoord2hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2hvNV(const GLhalfNV * v); |
void |
glTexCoord2hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2hvNV(const GLhalfNV * v); |
void |
glTexCoord2i(int s,
int t)
Interface to C language function: void glTexCoord2i(GLint s, GLint t); |
void |
glTexCoord2iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2iv(IntBuffer v)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2s(short s,
short t)
Interface to C language function: void glTexCoord2s(GLshort s, GLshort t); |
void |
glTexCoord2sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord2sv(ShortBuffer v)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord3d(double s,
double t,
double r)
Interface to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
void |
glTexCoord3dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3dv(DoubleBuffer v)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3f(float s,
float t,
float r)
Interface to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
void |
glTexCoord3fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3fv(FloatBuffer v)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3hNV(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glTexCoord3hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord3hvNV(const GLhalfNV * v); |
void |
glTexCoord3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord3hvNV(const GLhalfNV * v); |
void |
glTexCoord3i(int s,
int t,
int r)
Interface to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); |
void |
glTexCoord3iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3iv(IntBuffer v)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3s(short s,
short t,
short r)
Interface to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
void |
glTexCoord3sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord3sv(ShortBuffer v)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord4d(double s,
double t,
double r,
double q)
Interface to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glTexCoord4dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4dv(DoubleBuffer v)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4f(float s,
float t,
float r,
float q)
Interface to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glTexCoord4fColor4fNormal3fVertex4fSUN(float s,
float t,
float p,
float q,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] tc,
int tc_offset,
float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer tc,
FloatBuffer c,
FloatBuffer n,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord4fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4fv(FloatBuffer v)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4fVertex4fSUN(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord4fVertex4fvSUN(float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord4fVertex4fvSUN(FloatBuffer c,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord4hNV(short x,
short y,
short z,
short w)
Entry point (through function pointer) to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glTexCoord4hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord4hvNV(const GLhalfNV * v); |
void |
glTexCoord4hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord4hvNV(const GLhalfNV * v); |
void |
glTexCoord4i(int s,
int t,
int r,
int q)
Interface to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
void |
glTexCoord4iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4iv(IntBuffer v)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4s(short s,
short t,
short r,
short q)
Interface to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glTexCoord4sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexCoord4sv(ShortBuffer v)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer ptr)
Interface to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glTexCoordPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Interface to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glTexEnvf(int target,
int pname,
float param)
Interface to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvi(int target,
int pname,
int param)
Interface to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); |
void |
glTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexEnviv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexFilterFuncSGIS(int target,
int filter,
int n,
float[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); |
void |
glTexFilterFuncSGIS(int target,
int filter,
int n,
FloatBuffer weights)
Entry point (through function pointer) to C language function: void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); |
void |
glTexGend(int coord,
int pname,
double param)
Interface to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
void |
glTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTexGendv(int coord,
int pname,
DoubleBuffer params)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTexGenf(int coord,
int pname,
float param)
Interface to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
void |
glTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); |
void |
glTexGenfv(int coord,
int pname,
FloatBuffer params)
Interface to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); |
void |
glTexGeni(int coord,
int pname,
int param)
Interface to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param); |
void |
glTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); |
void |
glTexGeniv(int coord,
int pname,
IntBuffer params)
Interface to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point (through function pointer) to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point (through function pointer) to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int size4d,
int border,
int format,
int type,
Buffer pixels)
Entry point (through function pointer) to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexParameterf(int target,
int pname,
float param)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int target,
int pname,
int param)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameterIivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameterIivEXT(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameterIuivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params); |
void |
glTexParameterIuivEXT(int target,
int pname,
IntBuffer params)
Entry point (through function pointer) to C language function: void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params); |
void |
glTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Entry point (through function pointer) to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long pixels_buffer_offset)
Entry point (through function pointer) to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int woffset,
int width,
int height,
int depth,
int size4d,
int format,
int type,
Buffer pixels)
Entry point (through function pointer) to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTextureColorMaskSGIS(boolean red,
boolean green,
boolean blue,
boolean alpha)
Entry point (through function pointer) to C language function: void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glTextureLightEXT(int mode)
Entry point (through function pointer) to C language function: void glTextureLightEXT(GLenum mode); |
void |
glTextureMaterialEXT(int target,
int id)
Entry point (through function pointer) to C language function: void glTextureMaterialEXT(GLenum target, GLenum id); |
void |
glTextureNormalEXT(int mode)
Entry point (through function pointer) to C language function: void glTextureNormalEXT(GLenum mode); |
void |
glTextureRangeAPPLE(int target,
int length,
Buffer pointer)
Entry point (through function pointer) to C language function: void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); |
void |
glTrackMatrixNV(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glTransformFeedbackAttribsNV(int count,
int[] attribs,
int attribs_offset,
int bufferMode)
Entry point (through function pointer) to C language function: void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode); |
void |
glTransformFeedbackAttribsNV(int count,
IntBuffer attribs,
int bufferMode)
Entry point (through function pointer) to C language function: void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode); |
void |
glTransformFeedbackVaryingsNV(int program,
int count,
int[] locations,
int locations_offset,
int bufferMode)
Entry point (through function pointer) to C language function: void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode); |
void |
glTransformFeedbackVaryingsNV(int program,
int count,
IntBuffer locations,
int bufferMode)
Entry point (through function pointer) to C language function: void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode); |
void |
glTranslated(double x,
double y,
double z)
Interface to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
void |
glTranslatef(float x,
float y,
float z)
Interface to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
void |
glUniform1f(int location,
float v0)
Entry point (through function pointer) to C language function: void glUniform1f(GLint location, GLfloat v0); |
void |
glUniform1fARB(int location,
float v0)
Entry point (through function pointer) to C language function: void glUniform1fARB(GLint location, GLfloat v0); |
void |
glUniform1fv(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1fv(int location,
int count,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1fvARB(int location,
int count,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1i(int x,
int y)
Entry point (through function pointer) to C language function: void glUniform1i(GLint x, GLint y); |
void |
glUniform1iARB(int x,
int y)
Entry point (through function pointer) to C language function: void glUniform1iARB(GLint x, GLint y); |
void |
glUniform1iv(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1iv(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1ivARB(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1uiEXT(int location,
int v0)
Entry point (through function pointer) to C language function: void glUniform1uiEXT(GLint location, GLuint v0); |
void |
glUniform1uivEXT(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform1uivEXT(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform2f(int location,
float v0,
float v1)
Entry point (through function pointer) to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
void |
glUniform2fARB(int location,
float v0,
float v1)
Entry point (through function pointer) to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); |
void |
glUniform2fv(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2fv(int location,
int count,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2fvARB(int location,
int count,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2i(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glUniform2i(GLint red, GLint green, GLint blue); |
void |
glUniform2iARB(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue); |
void |
glUniform2iv(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2iv(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2ivARB(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2uiEXT(int location,
int v0,
int v1)
Entry point (through function pointer) to C language function: void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1); |
void |
glUniform2uivEXT(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform2uivEXT(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform3f(int location,
float v0,
float v1,
float v2)
Entry point (through function pointer) to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
void |
glUniform3fARB(int location,
float v0,
float v1,
float v2)
Entry point (through function pointer) to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
void |
glUniform3fv(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3fv(int location,
int count,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3fvARB(int location,
int count,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3i(int location,
int v0,
int v1,
int v2)
Entry point (through function pointer) to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
void |
glUniform3iARB(int location,
int v0,
int v1,
int v2)
Entry point (through function pointer) to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); |
void |
glUniform3iv(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3iv(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3ivARB(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3uiEXT(int location,
int v0,
int v1,
int v2)
Entry point (through function pointer) to C language function: void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2); |
void |
glUniform3uivEXT(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform3uivEXT(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform4f(int location,
float v0,
float v1,
float v2,
float v3)
Entry point (through function pointer) to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
void |
glUniform4fARB(int location,
float v0,
float v1,
float v2,
float v3)
Entry point (through function pointer) to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
void |
glUniform4fv(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4fv(int location,
int count,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4fvARB(int location,
int count,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4i(int location,
int v0,
int v1,
int v2,
int v3)
Entry point (through function pointer) to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
void |
glUniform4iARB(int location,
int v0,
int v1,
int v2,
int v3)
Entry point (through function pointer) to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
void |
glUniform4iv(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4iv(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4ivARB(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4uiEXT(int location,
int v0,
int v1,
int v2,
int v3)
Entry point (through function pointer) to C language function: void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
void |
glUniform4uivEXT(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform4uivEXT(int location,
int count,
IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniformBufferEXT(int program,
int location,
int buffer)
Entry point (through function pointer) to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUnlockArraysEXT()
Entry point (through function pointer) to C language function: void glUnlockArraysEXT(void); |
boolean |
glUnmapBuffer(int id)
Entry point (through function pointer) to C language function: GLboolean glUnmapBuffer(GLenum id); |
boolean |
glUnmapBufferARB(int id)
Entry point (through function pointer) to C language function: GLboolean glUnmapBufferARB(GLenum id); |
void |
glUpdateObjectBufferATI(int buffer,
int offset,
int size,
Buffer pointer,
int preserve)
Entry point (through function pointer) to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUseProgram(int mode)
Entry point (through function pointer) to C language function: void glUseProgram(GLuint mode); |
void |
glUseProgramObjectARB(int mode)
Entry point (through function pointer) to C language function: void glUseProgramObjectARB(GLhandleARB mode); |
void |
glValidateProgram(int mode)
Entry point (through function pointer) to C language function: void glValidateProgram(GLuint mode); |
void |
glValidateProgramARB(int mode)
Entry point (through function pointer) to C language function: void glValidateProgramARB(GLhandleARB mode); |
void |
glVariantArrayObjectATI(int id,
int type,
int stride,
int buffer,
int offset)
Entry point (through function pointer) to C language function: void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glVariantbvEXT(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); |
void |
glVariantbvEXT(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); |
void |
glVariantdvEXT(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); |
void |
glVariantdvEXT(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); |
void |
glVariantfvEXT(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); |
void |
glVariantfvEXT(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); |
void |
glVariantivEXT(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantivEXT(GLuint target, const GLint * v); |
void |
glVariantivEXT(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVariantivEXT(GLuint target, const GLint * v); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
Buffer addr)
Entry point (through function pointer) to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
long addr_buffer_offset)
Entry point (through function pointer) to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantsvEXT(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); |
void |
glVariantsvEXT(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); |
void |
glVariantubvEXT(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); |
void |
glVariantubvEXT(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); |
void |
glVariantuivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); |
void |
glVariantuivEXT(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); |
void |
glVariantusvEXT(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); |
void |
glVariantusvEXT(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); |
void |
glVertex2d(double x,
double y)
Interface to C language function: void glVertex2d(GLdouble x, GLdouble y); |
void |
glVertex2dv(double[] v,
int v_offset)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2dv(DoubleBuffer v)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2f(float x,
float y)
Interface to C language function: void glVertex2f(GLfloat x, GLfloat y); |
void |
glVertex2fv(float[] v,
int v_offset)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2fv(FloatBuffer v)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2hNV(short x,
short y)
Entry point (through function pointer) to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); |
void |
glVertex2hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertex2hvNV(const GLhalfNV * v); |
void |
glVertex2hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertex2hvNV(const GLhalfNV * v); |
void |
glVertex2i(int x,
int y)
Interface to C language function: void glVertex2i(GLint x, GLint y); |
void |
glVertex2iv(int[] v,
int v_offset)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2iv(IntBuffer v)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2s(short x,
short y)
Interface to C language function: void glVertex2s(GLshort x, GLshort y); |
void |
glVertex2sv(short[] v,
int v_offset)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex2sv(ShortBuffer v)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex3d(double x,
double y,
double z)
Interface to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glVertex3dv(double[] v,
int v_offset)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3dv(DoubleBuffer v)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3f(float x,
float y,
float z)
Interface to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glVertex3fv(float[] v,
int v_offset)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3fv(FloatBuffer v)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3hNV(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glVertex3hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertex3hvNV(const GLhalfNV * v); |
void |
glVertex3hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertex3hvNV(const GLhalfNV * v); |
void |
glVertex3i(int x,
int y,
int z)
Interface to C language function: void glVertex3i(GLint x, GLint y, GLint z); |
void |
glVertex3iv(int[] v,
int v_offset)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3iv(IntBuffer v)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3s(short x,
short y,
short z)
Interface to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); |
void |
glVertex3sv(short[] v,
int v_offset)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex3sv(ShortBuffer v)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex4d(double x,
double y,
double z,
double w)
Interface to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glVertex4dv(double[] v,
int v_offset)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4dv(DoubleBuffer v)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4f(float x,
float y,
float z,
float w)
Interface to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glVertex4fv(float[] v,
int v_offset)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4fv(FloatBuffer v)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4hNV(short x,
short y,
short z,
short w)
Entry point (through function pointer) to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glVertex4hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertex4hvNV(const GLhalfNV * v); |
void |
glVertex4hvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertex4hvNV(const GLhalfNV * v); |
void |
glVertex4i(int x,
int y,
int z,
int w)
Interface to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
void |
glVertex4iv(int[] v,
int v_offset)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4iv(IntBuffer v)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4s(short x,
short y,
short z,
short w)
Interface to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glVertex4sv(short[] v,
int v_offset)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertex4sv(ShortBuffer v)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertexArrayParameteriAPPLE(int target,
int s)
Entry point (through function pointer) to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s); |
void |
glVertexArrayRangeAPPLE(int length,
Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeNV(int length,
Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); |
void |
glVertexAttrib1d(int target,
double s)
Entry point (through function pointer) to C language function: void glVertexAttrib1d(GLuint target, GLdouble s); |
void |
glVertexAttrib1dARB(int target,
double s)
Entry point (through function pointer) to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s); |
void |
glVertexAttrib1dNV(int target,
double s)
Entry point (through function pointer) to C language function: void glVertexAttrib1dNV(GLuint target, GLdouble s); |
void |
glVertexAttrib1dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dv(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvARB(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvARB(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvNV(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvNV(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1f(int target,
float s)
Entry point (through function pointer) to C language function: void glVertexAttrib1f(GLuint target, GLfloat s); |
void |
glVertexAttrib1fARB(int target,
float s)
Entry point (through function pointer) to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s); |
void |
glVertexAttrib1fNV(int target,
float s)
Entry point (through function pointer) to C language function: void glVertexAttrib1fNV(GLuint target, GLfloat s); |
void |
glVertexAttrib1fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fv(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvARB(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvARB(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvNV(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvNV(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1hNV(int target,
short s)
Entry point (through function pointer) to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s); |
void |
glVertexAttrib1hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib1hvNV(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib1s(int target,
short s)
Entry point (through function pointer) to C language function: void glVertexAttrib1s(GLuint target, GLshort s); |
void |
glVertexAttrib1sARB(int target,
short s)
Entry point (through function pointer) to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s); |
void |
glVertexAttrib1sNV(int target,
short s)
Entry point (through function pointer) to C language function: void glVertexAttrib1sNV(GLuint target, GLshort s); |
void |
glVertexAttrib1sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib1sv(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svARB(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svARB(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svNV(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svNV(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib2d(int target,
double s,
double t)
Entry point (through function pointer) to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t); |
void |
glVertexAttrib2dARB(int target,
double s,
double t)
Entry point (through function pointer) to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t); |
void |
glVertexAttrib2dNV(int target,
double s,
double t)
Entry point (through function pointer) to C language function: void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t); |
void |
glVertexAttrib2dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dv(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvARB(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvARB(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvNV(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvNV(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2f(int target,
float s,
float t)
Entry point (through function pointer) to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t); |
void |
glVertexAttrib2fARB(int target,
float s,
float t)
Entry point (through function pointer) to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t); |
void |
glVertexAttrib2fNV(int target,
float s,
float t)
Entry point (through function pointer) to C language function: void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t); |
void |
glVertexAttrib2fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fv(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvARB(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvARB(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvNV(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvNV(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2hNV(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t); |
void |
glVertexAttrib2hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib2hvNV(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib2s(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t); |
void |
glVertexAttrib2sARB(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t); |
void |
glVertexAttrib2sNV(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t); |
void |
glVertexAttrib2sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib2sv(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svARB(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svARB(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svNV(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svNV(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib3d(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexAttrib3dARB(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexAttrib3dNV(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexAttrib3dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dv(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvARB(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvARB(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvNV(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvNV(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3f(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexAttrib3fARB(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexAttrib3fNV(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexAttrib3fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fv(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvARB(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvARB(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvNV(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvNV(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3hNV(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r); |
void |
glVertexAttrib3hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib3hvNV(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib3s(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
glVertexAttrib3sARB(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
glVertexAttrib3sNV(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
glVertexAttrib3sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib3sv(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svARB(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svARB(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svNV(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svNV(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4bv(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4bv(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4bvARB(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4bvARB(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4d(int target,
double s,
double t,
double r,
double q)
Entry point (through function pointer) to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexAttrib4dARB(int target,
double s,
double t,
double r,
double q)
Entry point (through function pointer) to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexAttrib4dNV(int target,
double s,
double t,
double r,
double q)
Entry point (through function pointer) to C language function: void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexAttrib4dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dv(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvARB(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvARB(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvNV(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvNV(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4f(int target,
float s,
float t,
float r,
float q)
Entry point (through function pointer) to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexAttrib4fARB(int target,
float s,
float t,
float r,
float q)
Entry point (through function pointer) to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexAttrib4fNV(int target,
float s,
float t,
float r,
float q)
Entry point (through function pointer) to C language function: void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexAttrib4fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fv(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvARB(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvARB(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvNV(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvNV(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4hNV(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); |
void |
glVertexAttrib4hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib4hvNV(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib4iv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); |
void |
glVertexAttrib4iv(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); |
void |
glVertexAttrib4ivARB(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4ivARB(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4Nbv(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4Nbv(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4NbvARB(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4NbvARB(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4Niv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); |
void |
glVertexAttrib4Niv(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); |
void |
glVertexAttrib4NivARB(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4NivARB(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4Nsv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4Nsv(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4NsvARB(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4NsvARB(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4Nub(int index,
byte x,
byte y,
byte z,
byte w)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
glVertexAttrib4NubARB(int index,
byte x,
byte y,
byte z,
byte w)
Entry point (through function pointer) to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
glVertexAttrib4Nubv(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4Nubv(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4NubvARB(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4NubvARB(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4Nuiv(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4Nuiv(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4NuivARB(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4NuivARB(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4Nusv(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4Nusv(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4NusvARB(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4NusvARB(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4s(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexAttrib4sARB(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexAttrib4sNV(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexAttrib4sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4sv(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svARB(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svARB(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svNV(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svNV(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4ubNV(int index,
byte x,
byte y,
byte z,
byte w)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
glVertexAttrib4ubv(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubv(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvARB(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvARB(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvNV(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvNV(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4uiv(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4uiv(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4uivARB(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4uivARB(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4usv(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4usv(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4usvARB(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4usvARB(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); |
void |
glVertexAttribArrayObjectATI(int index,
int size,
int type,
boolean normalized,
int stride,
int buffer,
int offset)
Entry point (through function pointer) to C language function: void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glVertexAttribI1iEXT(int index,
int x)
Entry point (through function pointer) to C language function: void glVertexAttribI1iEXT(GLuint index, GLint x); |
void |
glVertexAttribI1ivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI1ivEXT(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI1uiEXT(int index,
int x)
Entry point (through function pointer) to C language function: void glVertexAttribI1uiEXT(GLuint index, GLuint x); |
void |
glVertexAttribI1uivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI1uivEXT(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI2iEXT(int index,
int x,
int y)
Entry point (through function pointer) to C language function: void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); |
void |
glVertexAttribI2ivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI2ivEXT(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI2uiEXT(int index,
int x,
int y)
Entry point (through function pointer) to C language function: void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); |
void |
glVertexAttribI2uivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI2uivEXT(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI3iEXT(int index,
int x,
int y,
int z)
Entry point (through function pointer) to C language function: void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); |
void |
glVertexAttribI3ivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI3ivEXT(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI3uiEXT(int index,
int x,
int y,
int z)
Entry point (through function pointer) to C language function: void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); |
void |
glVertexAttribI3uivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI3uivEXT(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI4bvEXT(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); |
void |
glVertexAttribI4bvEXT(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); |
void |
glVertexAttribI4iEXT(int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
glVertexAttribI4ivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI4ivEXT(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI4svEXT(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); |
void |
glVertexAttribI4svEXT(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); |
void |
glVertexAttribI4ubvEXT(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); |
void |
glVertexAttribI4ubvEXT(int index,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); |
void |
glVertexAttribI4uiEXT(int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
glVertexAttribI4uivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI4uivEXT(int index,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI4usvEXT(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); |
void |
glVertexAttribI4usvEXT(int index,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); |
void |
glVertexAttribIPointerEXT(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerNV(int index,
int fsize,
int type,
int stride,
Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerNV(int index,
int fsize,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribs1dvNV(int index,
int count,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs1dvNV(int index,
int count,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs1fvNV(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs1fvNV(int target,
int n,
FloatBuffer points)
Entry point (through function pointer) to C language function: void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs1hvNV(int index,
int n,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs1hvNV(int index,
int n,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs1svNV(int index,
int count,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs1svNV(int index,
int count,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs2dvNV(int index,
int count,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs2dvNV(int index,
int count,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs2fvNV(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs2fvNV(int target,
int n,
FloatBuffer points)
Entry point (through function pointer) to C language function: void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs2hvNV(int index,
int n,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs2hvNV(int index,
int n,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs2svNV(int index,
int count,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs2svNV(int index,
int count,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs3dvNV(int index,
int count,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs3dvNV(int index,
int count,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs3fvNV(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs3fvNV(int target,
int n,
FloatBuffer points)
Entry point (through function pointer) to C language function: void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs3hvNV(int index,
int n,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs3hvNV(int index,
int n,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs3svNV(int index,
int count,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs3svNV(int index,
int count,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4dvNV(int index,
int count,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs4dvNV(int index,
int count,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs4fvNV(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs4fvNV(int target,
int n,
FloatBuffer points)
Entry point (through function pointer) to C language function: void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs4hvNV(int index,
int n,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs4hvNV(int index,
int n,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs4svNV(int index,
int count,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4svNV(int index,
int count,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4ubvNV(int index,
int count,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v); |
void |
glVertexAttribs4ubvNV(int index,
int count,
ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v); |
void |
glVertexBlendARB(int count)
Entry point (through function pointer) to C language function: void glVertexBlendARB(GLint count); |
void |
glVertexBlendEnvfATI(int target,
float s)
Entry point (through function pointer) to C language function: void glVertexBlendEnvfATI(GLenum target, GLfloat s); |
void |
glVertexBlendEnviATI(int target,
int s)
Entry point (through function pointer) to C language function: void glVertexBlendEnviATI(GLenum target, GLint s); |
void |
glVertexPointer(int size,
int type,
int stride,
Buffer ptr)
Interface to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glVertexPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Interface to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glVertexStream1dATI(int target,
double s)
Entry point (through function pointer) to C language function: void glVertexStream1dATI(GLenum target, GLdouble s); |
void |
glVertexStream1dvATI(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream1dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream1dvATI(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream1dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream1fATI(int target,
float s)
Entry point (through function pointer) to C language function: void glVertexStream1fATI(GLenum target, GLfloat s); |
void |
glVertexStream1fvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream1fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream1fvATI(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream1fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream1iATI(int target,
int s)
Entry point (through function pointer) to C language function: void glVertexStream1iATI(GLenum target, GLint s); |
void |
glVertexStream1ivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream1ivATI(GLenum target, const GLint * v); |
void |
glVertexStream1ivATI(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream1ivATI(GLenum target, const GLint * v); |
void |
glVertexStream1sATI(int target,
short s)
Entry point (through function pointer) to C language function: void glVertexStream1sATI(GLenum target, GLshort s); |
void |
glVertexStream1svATI(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream1svATI(GLenum target, const GLshort * v); |
void |
glVertexStream1svATI(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream1svATI(GLenum target, const GLshort * v); |
void |
glVertexStream2dATI(int target,
double s,
double t)
Entry point (through function pointer) to C language function: void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t); |
void |
glVertexStream2dvATI(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream2dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream2dvATI(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream2dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream2fATI(int target,
float s,
float t)
Entry point (through function pointer) to C language function: void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t); |
void |
glVertexStream2fvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream2fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream2fvATI(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream2fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream2iATI(int target,
int s,
int t)
Entry point (through function pointer) to C language function: void glVertexStream2iATI(GLenum target, GLint s, GLint t); |
void |
glVertexStream2ivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream2ivATI(GLenum target, const GLint * v); |
void |
glVertexStream2ivATI(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream2ivATI(GLenum target, const GLint * v); |
void |
glVertexStream2sATI(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glVertexStream2sATI(GLenum target, GLshort s, GLshort t); |
void |
glVertexStream2svATI(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream2svATI(GLenum target, const GLshort * v); |
void |
glVertexStream2svATI(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream2svATI(GLenum target, const GLshort * v); |
void |
glVertexStream3dATI(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexStream3dvATI(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream3dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream3dvATI(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream3dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream3fATI(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexStream3fvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream3fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream3fvATI(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream3fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream3iATI(int target,
int s,
int t,
int r)
Entry point (through function pointer) to C language function: void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r); |
void |
glVertexStream3ivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream3ivATI(GLenum target, const GLint * v); |
void |
glVertexStream3ivATI(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream3ivATI(GLenum target, const GLint * v); |
void |
glVertexStream3sATI(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glVertexStream3svATI(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream3svATI(GLenum target, const GLshort * v); |
void |
glVertexStream3svATI(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream3svATI(GLenum target, const GLshort * v); |
void |
glVertexStream4dATI(int target,
double s,
double t,
double r,
double q)
Entry point (through function pointer) to C language function: void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexStream4dvATI(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream4dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream4dvATI(int target,
DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream4dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream4fATI(int target,
float s,
float t,
float r,
float q)
Entry point (through function pointer) to C language function: void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexStream4fvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream4fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream4fvATI(int target,
FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream4fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream4iATI(int target,
int start,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width); |
void |
glVertexStream4ivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream4ivATI(GLenum target, const GLint * v); |
void |
glVertexStream4ivATI(int target,
IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream4ivATI(GLenum target, const GLint * v); |
void |
glVertexStream4sATI(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexStream4svATI(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream4svATI(GLenum target, const GLshort * v); |
void |
glVertexStream4svATI(int target,
ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream4svATI(GLenum target, const GLshort * v); |
void |
glVertexWeightfEXT(float coord)
Entry point (through function pointer) to C language function: void glVertexWeightfEXT(GLfloat coord); |
void |
glVertexWeightfvEXT(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glVertexWeightfvEXT(const GLfloat * m); |
void |
glVertexWeightfvEXT(FloatBuffer m)
Entry point (through function pointer) to C language function: void glVertexWeightfvEXT(const GLfloat * m); |
void |
glVertexWeighthNV(short factor)
Entry point (through function pointer) to C language function: void glVertexWeighthNV(GLhalfNV factor); |
void |
glVertexWeighthvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexWeighthvNV(const GLhalfNV * v); |
void |
glVertexWeighthvNV(ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexWeighthvNV(const GLhalfNV * v); |
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glViewport(int x,
int y,
int width,
int height)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glWeightbvARB(int size,
byte[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); |
void |
glWeightbvARB(int size,
ByteBuffer weights)
Entry point (through function pointer) to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); |
void |
glWeightdvARB(int size,
double[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); |
void |
glWeightdvARB(int size,
DoubleBuffer weights)
Entry point (through function pointer) to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); |
void |
glWeightfvARB(int size,
float[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); |
void |
glWeightfvARB(int size,
FloatBuffer weights)
Entry point (through function pointer) to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); |
void |
glWeightivARB(int size,
int[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightivARB(GLint size, const GLint * weights); |
void |
glWeightivARB(int size,
IntBuffer weights)
Entry point (through function pointer) to C language function: void glWeightivARB(GLint size, const GLint * weights); |
void |
glWeightPointerARB(int size,
int type,
int stride,
Buffer pointer)
Entry point (through function pointer) to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glWeightPointerARB(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glWeightsvARB(int size,
short[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightsvARB(GLint size, const GLshort * weights); |
void |
glWeightsvARB(int size,
ShortBuffer weights)
Entry point (through function pointer) to C language function: void glWeightsvARB(GLint size, const GLshort * weights); |
void |
glWeightubvARB(int size,
byte[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); |
void |
glWeightubvARB(int size,
ByteBuffer weights)
Entry point (through function pointer) to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); |
void |
glWeightuivARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glWeightuivARB(GLint n, const GLuint * ids); |
void |
glWeightuivARB(int n,
IntBuffer ids)
Entry point (through function pointer) to C language function: void glWeightuivARB(GLint n, const GLuint * ids); |
void |
glWeightusvARB(int size,
short[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightusvARB(GLint size, const GLushort * weights); |
void |
glWeightusvARB(int size,
ShortBuffer weights)
Entry point (through function pointer) to C language function: void glWeightusvARB(GLint size, const GLushort * weights); |
void |
glWindowPos2d(double x,
double y)
Entry point (through function pointer) to C language function: void glWindowPos2d(GLdouble x, GLdouble y); |
void |
glWindowPos2dARB(double x,
double y)
Entry point (through function pointer) to C language function: void glWindowPos2dARB(GLdouble x, GLdouble y); |
void |
glWindowPos2dMESA(double x,
double y)
Entry point (through function pointer) to C language function: void glWindowPos2dMESA(GLdouble x, GLdouble y); |
void |
glWindowPos2dv(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2dv(const GLdouble * m); |
void |
glWindowPos2dv(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2dv(const GLdouble * m); |
void |
glWindowPos2dvARB(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2dvARB(const GLdouble * m); |
void |
glWindowPos2dvARB(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2dvARB(const GLdouble * m); |
void |
glWindowPos2dvMESA(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2dvMESA(const GLdouble * m); |
void |
glWindowPos2dvMESA(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2dvMESA(const GLdouble * m); |
void |
glWindowPos2f(float x,
float y)
Entry point (through function pointer) to C language function: void glWindowPos2f(GLfloat x, GLfloat y); |
void |
glWindowPos2fARB(float x,
float y)
Entry point (through function pointer) to C language function: void glWindowPos2fARB(GLfloat x, GLfloat y); |
void |
glWindowPos2fMESA(float x,
float y)
Entry point (through function pointer) to C language function: void glWindowPos2fMESA(GLfloat x, GLfloat y); |
void |
glWindowPos2fv(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2fv(const GLfloat * m); |
void |
glWindowPos2fv(FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2fv(const GLfloat * m); |
void |
glWindowPos2fvARB(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2fvARB(const GLfloat * m); |
void |
glWindowPos2fvARB(FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2fvARB(const GLfloat * m); |
void |
glWindowPos2fvMESA(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2fvMESA(const GLfloat * m); |
void |
glWindowPos2fvMESA(FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2fvMESA(const GLfloat * m); |
void |
glWindowPos2i(int x,
int y)
Entry point (through function pointer) to C language function: void glWindowPos2i(GLint x, GLint y); |
void |
glWindowPos2iARB(int x,
int y)
Entry point (through function pointer) to C language function: void glWindowPos2iARB(GLint x, GLint y); |
void |
glWindowPos2iMESA(int x,
int y)
Entry point (through function pointer) to C language function: void glWindowPos2iMESA(GLint x, GLint y); |
void |
glWindowPos2iv(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2iv(const GLint * v); |
void |
glWindowPos2iv(IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2iv(const GLint * v); |
void |
glWindowPos2ivARB(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2ivARB(const GLint * v); |
void |
glWindowPos2ivARB(IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2ivARB(const GLint * v); |
void |
glWindowPos2ivMESA(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2ivMESA(const GLint * v); |
void |
glWindowPos2ivMESA(IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2ivMESA(const GLint * v); |
void |
glWindowPos2s(short x,
short y)
Entry point (through function pointer) to C language function: void glWindowPos2s(GLshort x, GLshort y); |
void |
glWindowPos2sARB(short x,
short y)
Entry point (through function pointer) to C language function: void glWindowPos2sARB(GLshort x, GLshort y); |
void |
glWindowPos2sMESA(short x,
short y)
Entry point (through function pointer) to C language function: void glWindowPos2sMESA(GLshort x, GLshort y); |
void |
glWindowPos2sv(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2sv(const GLshort * v); |
void |
glWindowPos2sv(ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2sv(const GLshort * v); |
void |
glWindowPos2svARB(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2svARB(const GLshort * v); |
void |
glWindowPos2svARB(ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2svARB(const GLshort * v); |
void |
glWindowPos2svMESA(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2svMESA(const GLshort * v); |
void |
glWindowPos2svMESA(ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2svMESA(const GLshort * v); |
void |
glWindowPos3d(double red,
double green,
double blue)
Entry point (through function pointer) to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dARB(double red,
double green,
double blue)
Entry point (through function pointer) to C language function: void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dMESA(double red,
double green,
double blue)
Entry point (through function pointer) to C language function: void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dv(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3dv(const GLdouble * m); |
void |
glWindowPos3dv(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3dv(const GLdouble * m); |
void |
glWindowPos3dvARB(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3dvARB(const GLdouble * m); |
void |
glWindowPos3dvARB(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3dvARB(const GLdouble * m); |
void |
glWindowPos3dvMESA(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3dvMESA(const GLdouble * m); |
void |
glWindowPos3dvMESA(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3dvMESA(const GLdouble * m); |
void |
glWindowPos3f(float red,
float green,
float blue)
Entry point (through function pointer) to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fARB(float red,
float green,
float blue)
Entry point (through function pointer) to C language function: void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fMESA(float red,
float green,
float blue)
Entry point (through function pointer) to C language function: void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fv(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3fv(const GLfloat * m); |
void |
glWindowPos3fv(FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3fv(const GLfloat * m); |
void |
glWindowPos3fvARB(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3fvARB(const GLfloat * m); |
void |
glWindowPos3fvARB(FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3fvARB(const GLfloat * m); |
void |
glWindowPos3fvMESA(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3fvMESA(const GLfloat * m); |
void |
glWindowPos3fvMESA(FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3fvMESA(const GLfloat * m); |
void |
glWindowPos3i(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iARB(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glWindowPos3iARB(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iMESA(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glWindowPos3iMESA(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iv(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3iv(const GLint * v); |
void |
glWindowPos3iv(IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3iv(const GLint * v); |
void |
glWindowPos3ivARB(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3ivARB(const GLint * v); |
void |
glWindowPos3ivARB(IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3ivARB(const GLint * v); |
void |
glWindowPos3ivMESA(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3ivMESA(const GLint * v); |
void |
glWindowPos3ivMESA(IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3ivMESA(const GLint * v); |
void |
glWindowPos3s(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sARB(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sMESA(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sv(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3sv(const GLshort * v); |
void |
glWindowPos3sv(ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3sv(const GLshort * v); |
void |
glWindowPos3svARB(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3svARB(const GLshort * v); |
void |
glWindowPos3svARB(ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3svARB(const GLshort * v); |
void |
glWindowPos3svMESA(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3svMESA(const GLshort * v); |
void |
glWindowPos3svMESA(ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3svMESA(const GLshort * v); |
void |
glWindowPos4dMESA(double x,
double y,
double z,
double w)
Entry point (through function pointer) to C language function: void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glWindowPos4dvMESA(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos4dvMESA(const GLdouble * m); |
void |
glWindowPos4dvMESA(DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos4dvMESA(const GLdouble * m); |
void |
glWindowPos4fMESA(float red,
float green,
float blue,
float alpha)
Entry point (through function pointer) to C language function: void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glWindowPos4fvMESA(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos4fvMESA(const GLfloat * m); |
void |
glWindowPos4fvMESA(FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos4fvMESA(const GLfloat * m); |
void |
glWindowPos4iMESA(int location,
int v0,
int v1,
int v2)
Entry point (through function pointer) to C language function: void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2); |
void |
glWindowPos4ivMESA(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos4ivMESA(const GLint * v); |
void |
glWindowPos4ivMESA(IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos4ivMESA(const GLint * v); |
void |
glWindowPos4sMESA(short x,
short y,
short z,
short w)
Entry point (through function pointer) to C language function: void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glWindowPos4svMESA(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos4svMESA(const GLshort * v); |
void |
glWindowPos4svMESA(ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos4svMESA(const GLshort * v); |
void |
glWriteMaskEXT(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point (through function pointer) to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
boolean |
isExtensionAvailable(String glExtensionName)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String glFunctionName)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
void |
setSwapInterval(int interval)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
Field Detail |
public static final int GL_FALSE
public static final int GL_TRUE
public static final int GL_BYTE
public static final int GL_UNSIGNED_BYTE
public static final int GL_SHORT
public static final int GL_UNSIGNED_SHORT
public static final int GL_INT
public static final int GL_UNSIGNED_INT
public static final int GL_FLOAT
public static final int GL_DOUBLE
public static final int GL_2_BYTES
public static final int GL_3_BYTES
public static final int GL_4_BYTES
public static final int GL_POINTS
public static final int GL_LINES
public static final int GL_LINE_LOOP
public static final int GL_LINE_STRIP
public static final int GL_TRIANGLES
public static final int GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_FAN
public static final int GL_QUADS
public static final int GL_QUAD_STRIP
public static final int GL_POLYGON
public static final int GL_MATRIX_MODE
public static final int GL_MODELVIEW
public static final int GL_PROJECTION
public static final int GL_TEXTURE
public static final int GL_POINT_SMOOTH
public static final int GL_POINT_SIZE
public static final int GL_POINT_SIZE_GRANULARITY
public static final int GL_POINT_SIZE_RANGE
public static final int GL_LINE_SMOOTH
public static final int GL_LINE_STIPPLE
public static final int GL_LINE_STIPPLE_PATTERN
public static final int GL_LINE_STIPPLE_REPEAT
public static final int GL_LINE_WIDTH
public static final int GL_LINE_WIDTH_GRANULARITY
public static final int GL_LINE_WIDTH_RANGE
public static final int GL_POINT
public static final int GL_LINE
public static final int GL_FILL
public static final int GL_CW
public static final int GL_CCW
public static final int GL_FRONT
public static final int GL_BACK
public static final int GL_POLYGON_MODE
public static final int GL_POLYGON_SMOOTH
public static final int GL_POLYGON_STIPPLE
public static final int GL_EDGE_FLAG
public static final int GL_CULL_FACE
public static final int GL_CULL_FACE_MODE
public static final int GL_FRONT_FACE
public static final int GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_POINT
public static final int GL_POLYGON_OFFSET_LINE
public static final int GL_POLYGON_OFFSET_FILL
public static final int GL_COMPILE
public static final int GL_COMPILE_AND_EXECUTE
public static final int GL_LIST_BASE
public static final int GL_LIST_INDEX
public static final int GL_LIST_MODE
public static final int GL_NEVER
public static final int GL_LESS
public static final int GL_EQUAL
public static final int GL_LEQUAL
public static final int GL_GREATER
public static final int GL_NOTEQUAL
public static final int GL_GEQUAL
public static final int GL_ALWAYS
public static final int GL_DEPTH_TEST
public static final int GL_DEPTH_BITS
public static final int GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_FUNC
public static final int GL_DEPTH_RANGE
public static final int GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_COMPONENT
public static final int GL_LIGHTING
public static final int GL_LIGHT0
public static final int GL_LIGHT1
public static final int GL_LIGHT2
public static final int GL_LIGHT3
public static final int GL_LIGHT4
public static final int GL_LIGHT5
public static final int GL_LIGHT6
public static final int GL_LIGHT7
public static final int GL_SPOT_EXPONENT
public static final int GL_SPOT_CUTOFF
public static final int GL_CONSTANT_ATTENUATION
public static final int GL_LINEAR_ATTENUATION
public static final int GL_QUADRATIC_ATTENUATION
public static final int GL_AMBIENT
public static final int GL_DIFFUSE
public static final int GL_SPECULAR
public static final int GL_SHININESS
public static final int GL_EMISSION
public static final int GL_POSITION
public static final int GL_SPOT_DIRECTION
public static final int GL_AMBIENT_AND_DIFFUSE
public static final int GL_COLOR_INDEXES
public static final int GL_LIGHT_MODEL_TWO_SIDE
public static final int GL_LIGHT_MODEL_LOCAL_VIEWER
public static final int GL_LIGHT_MODEL_AMBIENT
public static final int GL_FRONT_AND_BACK
public static final int GL_SHADE_MODEL
public static final int GL_FLAT
public static final int GL_SMOOTH
public static final int GL_COLOR_MATERIAL
public static final int GL_COLOR_MATERIAL_FACE
public static final int GL_COLOR_MATERIAL_PARAMETER
public static final int GL_NORMALIZE
public static final int GL_CLIP_PLANE0
public static final int GL_CLIP_PLANE1
public static final int GL_CLIP_PLANE2
public static final int GL_CLIP_PLANE3
public static final int GL_CLIP_PLANE4
public static final int GL_CLIP_PLANE5
public static final int GL_ACCUM_RED_BITS
public static final int GL_ACCUM_GREEN_BITS
public static final int GL_ACCUM_BLUE_BITS
public static final int GL_ACCUM_ALPHA_BITS
public static final int GL_ACCUM_CLEAR_VALUE
public static final int GL_ACCUM
public static final int GL_ADD
public static final int GL_LOAD
public static final int GL_MULT
public static final int GL_RETURN
public static final int GL_ALPHA_TEST
public static final int GL_ALPHA_TEST_REF
public static final int GL_ALPHA_TEST_FUNC
public static final int GL_BLEND
public static final int GL_BLEND_SRC
public static final int GL_BLEND_DST
public static final int GL_ZERO
public static final int GL_ONE
public static final int GL_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR
public static final int GL_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA
public static final int GL_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA
public static final int GL_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR
public static final int GL_SRC_ALPHA_SATURATE
public static final int GL_FEEDBACK
public static final int GL_RENDER
public static final int GL_SELECT
public static final int GL_2D
public static final int GL_3D
public static final int GL_3D_COLOR
public static final int GL_3D_COLOR_TEXTURE
public static final int GL_4D_COLOR_TEXTURE
public static final int GL_POINT_TOKEN
public static final int GL_LINE_TOKEN
public static final int GL_LINE_RESET_TOKEN
public static final int GL_POLYGON_TOKEN
public static final int GL_BITMAP_TOKEN
public static final int GL_DRAW_PIXEL_TOKEN
public static final int GL_COPY_PIXEL_TOKEN
public static final int GL_PASS_THROUGH_TOKEN
public static final int GL_FEEDBACK_BUFFER_POINTER
public static final int GL_FEEDBACK_BUFFER_SIZE
public static final int GL_FEEDBACK_BUFFER_TYPE
public static final int GL_SELECTION_BUFFER_POINTER
public static final int GL_SELECTION_BUFFER_SIZE
public static final int GL_FOG
public static final int GL_FOG_MODE
public static final int GL_FOG_DENSITY
public static final int GL_FOG_COLOR
public static final int GL_FOG_INDEX
public static final int GL_FOG_START
public static final int GL_FOG_END
public static final int GL_LINEAR
public static final int GL_EXP
public static final int GL_EXP2
public static final int GL_LOGIC_OP
public static final int GL_INDEX_LOGIC_OP
public static final int GL_COLOR_LOGIC_OP
public static final int GL_LOGIC_OP_MODE
public static final int GL_CLEAR
public static final int GL_SET
public static final int GL_COPY
public static final int GL_COPY_INVERTED
public static final int GL_NOOP
public static final int GL_INVERT
public static final int GL_AND
public static final int GL_NAND
public static final int GL_OR
public static final int GL_NOR
public static final int GL_XOR
public static final int GL_EQUIV
public static final int GL_AND_REVERSE
public static final int GL_AND_INVERTED
public static final int GL_OR_REVERSE
public static final int GL_OR_INVERTED
public static final int GL_STENCIL_TEST
public static final int GL_STENCIL_WRITEMASK
public static final int GL_STENCIL_BITS
public static final int GL_STENCIL_FUNC
public static final int GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_REF
public static final int GL_STENCIL_FAIL
public static final int GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_INDEX
public static final int GL_KEEP
public static final int GL_REPLACE
public static final int GL_INCR
public static final int GL_DECR
public static final int GL_NONE
public static final int GL_LEFT
public static final int GL_RIGHT
public static final int GL_FRONT_LEFT
public static final int GL_FRONT_RIGHT
public static final int GL_BACK_LEFT
public static final int GL_BACK_RIGHT
public static final int GL_AUX0
public static final int GL_AUX1
public static final int GL_AUX2
public static final int GL_AUX3
public static final int GL_COLOR_INDEX
public static final int GL_RED
public static final int GL_GREEN
public static final int GL_BLUE
public static final int GL_ALPHA
public static final int GL_LUMINANCE
public static final int GL_LUMINANCE_ALPHA
public static final int GL_ALPHA_BITS
public static final int GL_RED_BITS
public static final int GL_GREEN_BITS
public static final int GL_BLUE_BITS
public static final int GL_INDEX_BITS
public static final int GL_SUBPIXEL_BITS
public static final int GL_AUX_BUFFERS
public static final int GL_READ_BUFFER
public static final int GL_DRAW_BUFFER
public static final int GL_DOUBLEBUFFER
public static final int GL_STEREO
public static final int GL_BITMAP
public static final int GL_COLOR
public static final int GL_DEPTH
public static final int GL_STENCIL
public static final int GL_DITHER
public static final int GL_RGB
public static final int GL_RGBA
public static final int GL_MAX_LIST_NESTING
public static final int GL_MAX_ATTRIB_STACK_DEPTH
public static final int GL_MAX_MODELVIEW_STACK_DEPTH
public static final int GL_MAX_NAME_STACK_DEPTH
public static final int GL_MAX_PROJECTION_STACK_DEPTH
public static final int GL_MAX_TEXTURE_STACK_DEPTH
public static final int GL_MAX_EVAL_ORDER
public static final int GL_MAX_LIGHTS
public static final int GL_MAX_CLIP_PLANES
public static final int GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_PIXEL_MAP_TABLE
public static final int GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_ATTRIB_STACK_DEPTH
public static final int GL_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_WRITEMASK
public static final int GL_CURRENT_INDEX
public static final int GL_CURRENT_COLOR
public static final int GL_CURRENT_NORMAL
public static final int GL_CURRENT_RASTER_COLOR
public static final int GL_CURRENT_RASTER_DISTANCE
public static final int GL_CURRENT_RASTER_INDEX
public static final int GL_CURRENT_RASTER_POSITION
public static final int GL_CURRENT_RASTER_TEXTURE_COORDS
public static final int GL_CURRENT_RASTER_POSITION_VALID
public static final int GL_CURRENT_TEXTURE_COORDS
public static final int GL_INDEX_CLEAR_VALUE
public static final int GL_INDEX_MODE
public static final int GL_INDEX_WRITEMASK
public static final int GL_MODELVIEW_MATRIX
public static final int GL_MODELVIEW_STACK_DEPTH
public static final int GL_NAME_STACK_DEPTH
public static final int GL_PROJECTION_MATRIX
public static final int GL_PROJECTION_STACK_DEPTH
public static final int GL_RENDER_MODE
public static final int GL_RGBA_MODE
public static final int GL_TEXTURE_MATRIX
public static final int GL_TEXTURE_STACK_DEPTH
public static final int GL_VIEWPORT
public static final int GL_AUTO_NORMAL
public static final int GL_MAP1_COLOR_4
public static final int GL_MAP1_INDEX
public static final int GL_MAP1_NORMAL
public static final int GL_MAP1_TEXTURE_COORD_1
public static final int GL_MAP1_TEXTURE_COORD_2
public static final int GL_MAP1_TEXTURE_COORD_3
public static final int GL_MAP1_TEXTURE_COORD_4
public static final int GL_MAP1_VERTEX_3
public static final int GL_MAP1_VERTEX_4
public static final int GL_MAP2_COLOR_4
public static final int GL_MAP2_INDEX
public static final int GL_MAP2_NORMAL
public static final int GL_MAP2_TEXTURE_COORD_1
public static final int GL_MAP2_TEXTURE_COORD_2
public static final int GL_MAP2_TEXTURE_COORD_3
public static final int GL_MAP2_TEXTURE_COORD_4
public static final int GL_MAP2_VERTEX_3
public static final int GL_MAP2_VERTEX_4
public static final int GL_MAP1_GRID_DOMAIN
public static final int GL_MAP1_GRID_SEGMENTS
public static final int GL_MAP2_GRID_DOMAIN
public static final int GL_MAP2_GRID_SEGMENTS
public static final int GL_COEFF
public static final int GL_DOMAIN
public static final int GL_ORDER
public static final int GL_FOG_HINT
public static final int GL_LINE_SMOOTH_HINT
public static final int GL_PERSPECTIVE_CORRECTION_HINT
public static final int GL_POINT_SMOOTH_HINT
public static final int GL_POLYGON_SMOOTH_HINT
public static final int GL_DONT_CARE
public static final int GL_FASTEST
public static final int GL_NICEST
public static final int GL_SCISSOR_TEST
public static final int GL_SCISSOR_BOX
public static final int GL_MAP_COLOR
public static final int GL_MAP_STENCIL
public static final int GL_INDEX_SHIFT
public static final int GL_INDEX_OFFSET
public static final int GL_RED_SCALE
public static final int GL_RED_BIAS
public static final int GL_GREEN_SCALE
public static final int GL_GREEN_BIAS
public static final int GL_BLUE_SCALE
public static final int GL_BLUE_BIAS
public static final int GL_ALPHA_SCALE
public static final int GL_ALPHA_BIAS
public static final int GL_DEPTH_SCALE
public static final int GL_DEPTH_BIAS
public static final int GL_PIXEL_MAP_S_TO_S_SIZE
public static final int GL_PIXEL_MAP_I_TO_I_SIZE
public static final int GL_PIXEL_MAP_I_TO_R_SIZE
public static final int GL_PIXEL_MAP_I_TO_G_SIZE
public static final int GL_PIXEL_MAP_I_TO_B_SIZE
public static final int GL_PIXEL_MAP_I_TO_A_SIZE
public static final int GL_PIXEL_MAP_R_TO_R_SIZE
public static final int GL_PIXEL_MAP_G_TO_G_SIZE
public static final int GL_PIXEL_MAP_B_TO_B_SIZE
public static final int GL_PIXEL_MAP_A_TO_A_SIZE
public static final int GL_PIXEL_MAP_S_TO_S
public static final int GL_PIXEL_MAP_I_TO_I
public static final int GL_PIXEL_MAP_I_TO_R
public static final int GL_PIXEL_MAP_I_TO_G
public static final int GL_PIXEL_MAP_I_TO_B
public static final int GL_PIXEL_MAP_I_TO_A
public static final int GL_PIXEL_MAP_R_TO_R
public static final int GL_PIXEL_MAP_G_TO_G
public static final int GL_PIXEL_MAP_B_TO_B
public static final int GL_PIXEL_MAP_A_TO_A
public static final int GL_PACK_ALIGNMENT
public static final int GL_PACK_LSB_FIRST
public static final int GL_PACK_ROW_LENGTH
public static final int GL_PACK_SKIP_PIXELS
public static final int GL_PACK_SKIP_ROWS
public static final int GL_PACK_SWAP_BYTES
public static final int GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_LSB_FIRST
public static final int GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_SKIP_PIXELS
public static final int GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SWAP_BYTES
public static final int GL_ZOOM_X
public static final int GL_ZOOM_Y
public static final int GL_TEXTURE_ENV
public static final int GL_TEXTURE_ENV_MODE
public static final int GL_TEXTURE_1D
public static final int GL_TEXTURE_2D
public static final int GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_ENV_COLOR
public static final int GL_TEXTURE_GEN_S
public static final int GL_TEXTURE_GEN_T
public static final int GL_TEXTURE_GEN_MODE
public static final int GL_TEXTURE_BORDER_COLOR
public static final int GL_TEXTURE_WIDTH
public static final int GL_TEXTURE_HEIGHT
public static final int GL_TEXTURE_BORDER
public static final int GL_TEXTURE_COMPONENTS
public static final int GL_TEXTURE_RED_SIZE
public static final int GL_TEXTURE_GREEN_SIZE
public static final int GL_TEXTURE_BLUE_SIZE
public static final int GL_TEXTURE_ALPHA_SIZE
public static final int GL_TEXTURE_LUMINANCE_SIZE
public static final int GL_TEXTURE_INTENSITY_SIZE
public static final int GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_LINEAR
public static final int GL_OBJECT_LINEAR
public static final int GL_OBJECT_PLANE
public static final int GL_EYE_LINEAR
public static final int GL_EYE_PLANE
public static final int GL_SPHERE_MAP
public static final int GL_DECAL
public static final int GL_MODULATE
public static final int GL_NEAREST
public static final int GL_REPEAT
public static final int GL_CLAMP
public static final int GL_S
public static final int GL_T
public static final int GL_R
public static final int GL_Q
public static final int GL_TEXTURE_GEN_R
public static final int GL_TEXTURE_GEN_Q
public static final int GL_VENDOR
public static final int GL_RENDERER
public static final int GL_VERSION
public static final int GL_EXTENSIONS
public static final int GL_NO_ERROR
public static final int GL_INVALID_VALUE
public static final int GL_INVALID_ENUM
public static final int GL_INVALID_OPERATION
public static final int GL_STACK_OVERFLOW
public static final int GL_STACK_UNDERFLOW
public static final int GL_OUT_OF_MEMORY
public static final int GL_CURRENT_BIT
public static final int GL_POINT_BIT
public static final int GL_LINE_BIT
public static final int GL_POLYGON_BIT
public static final int GL_POLYGON_STIPPLE_BIT
public static final int GL_PIXEL_MODE_BIT
public static final int GL_LIGHTING_BIT
public static final int GL_FOG_BIT
public static final int GL_DEPTH_BUFFER_BIT
public static final int GL_ACCUM_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT
public static final int GL_VIEWPORT_BIT
public static final int GL_TRANSFORM_BIT
public static final int GL_ENABLE_BIT
public static final int GL_COLOR_BUFFER_BIT
public static final int GL_HINT_BIT
public static final int GL_EVAL_BIT
public static final int GL_LIST_BIT
public static final int GL_TEXTURE_BIT
public static final int GL_SCISSOR_BIT
public static final int GL_ALL_ATTRIB_BITS
public static final int GL_PROXY_TEXTURE_1D
public static final int GL_PROXY_TEXTURE_2D
public static final int GL_TEXTURE_PRIORITY
public static final int GL_TEXTURE_RESIDENT
public static final int GL_TEXTURE_BINDING_1D
public static final int GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_INTERNAL_FORMAT
public static final int GL_ALPHA4
public static final int GL_ALPHA8
public static final int GL_ALPHA12
public static final int GL_ALPHA16
public static final int GL_LUMINANCE4
public static final int GL_LUMINANCE8
public static final int GL_LUMINANCE12
public static final int GL_LUMINANCE16
public static final int GL_LUMINANCE4_ALPHA4
public static final int GL_LUMINANCE6_ALPHA2
public static final int GL_LUMINANCE8_ALPHA8
public static final int GL_LUMINANCE12_ALPHA4
public static final int GL_LUMINANCE12_ALPHA12
public static final int GL_LUMINANCE16_ALPHA16
public static final int GL_INTENSITY
public static final int GL_INTENSITY4
public static final int GL_INTENSITY8
public static final int GL_INTENSITY12
public static final int GL_INTENSITY16
public static final int GL_R3_G3_B2
public static final int GL_RGB4
public static final int GL_RGB5
public static final int GL_RGB8
public static final int GL_RGB10
public static final int GL_RGB12
public static final int GL_RGB16
public static final int GL_RGBA2
public static final int GL_RGBA4
public static final int GL_RGB5_A1
public static final int GL_RGBA8
public static final int GL_RGB10_A2
public static final int GL_RGBA12
public static final int GL_RGBA16
public static final int GL_CLIENT_PIXEL_STORE_BIT
public static final int GL_CLIENT_VERTEX_ARRAY_BIT
public static final long GL_ALL_CLIENT_ATTRIB_BITS
public static final long GL_CLIENT_ALL_ATTRIB_BITS
public static final int GL_VERTEX_ARRAY
public static final int GL_NORMAL_ARRAY
public static final int GL_COLOR_ARRAY
public static final int GL_INDEX_ARRAY
public static final int GL_TEXTURE_COORD_ARRAY
public static final int GL_EDGE_FLAG_ARRAY
public static final int GL_VERTEX_ARRAY_SIZE
public static final int GL_VERTEX_ARRAY_TYPE
public static final int GL_VERTEX_ARRAY_STRIDE
public static final int GL_NORMAL_ARRAY_TYPE
public static final int GL_NORMAL_ARRAY_STRIDE
public static final int GL_COLOR_ARRAY_SIZE
public static final int GL_COLOR_ARRAY_TYPE
public static final int GL_COLOR_ARRAY_STRIDE
public static final int GL_INDEX_ARRAY_TYPE
public static final int GL_INDEX_ARRAY_STRIDE
public static final int GL_TEXTURE_COORD_ARRAY_SIZE
public static final int GL_TEXTURE_COORD_ARRAY_TYPE
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE
public static final int GL_EDGE_FLAG_ARRAY_STRIDE
public static final int GL_VERTEX_ARRAY_POINTER
public static final int GL_NORMAL_ARRAY_POINTER
public static final int GL_COLOR_ARRAY_POINTER
public static final int GL_INDEX_ARRAY_POINTER
public static final int GL_TEXTURE_COORD_ARRAY_POINTER
public static final int GL_EDGE_FLAG_ARRAY_POINTER
public static final int GL_V2F
public static final int GL_V3F
public static final int GL_C4UB_V2F
public static final int GL_C4UB_V3F
public static final int GL_C3F_V3F
public static final int GL_N3F_V3F
public static final int GL_C4F_N3F_V3F
public static final int GL_T2F_V3F
public static final int GL_T4F_V4F
public static final int GL_T2F_C4UB_V3F
public static final int GL_T2F_C3F_V3F
public static final int GL_T2F_N3F_V3F
public static final int GL_T2F_C4F_N3F_V3F
public static final int GL_T4F_C4F_N3F_V4F
public static final int GL_GLEXT_VERSION
public static final int GL_UNSIGNED_BYTE_3_3_2
public static final int GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_INT_8_8_8_8
public static final int GL_UNSIGNED_INT_10_10_10_2
public static final int GL_RESCALE_NORMAL
public static final int GL_TEXTURE_BINDING_3D
public static final int GL_PACK_SKIP_IMAGES
public static final int GL_PACK_IMAGE_HEIGHT
public static final int GL_UNPACK_SKIP_IMAGES
public static final int GL_UNPACK_IMAGE_HEIGHT
public static final int GL_TEXTURE_3D
public static final int GL_PROXY_TEXTURE_3D
public static final int GL_TEXTURE_DEPTH
public static final int GL_TEXTURE_WRAP_R
public static final int GL_MAX_3D_TEXTURE_SIZE
public static final int GL_UNSIGNED_BYTE_2_3_3_REV
public static final int GL_UNSIGNED_SHORT_5_6_5
public static final int GL_UNSIGNED_SHORT_5_6_5_REV
public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
public static final int GL_UNSIGNED_INT_8_8_8_8_REV
public static final int GL_UNSIGNED_INT_2_10_10_10_REV
public static final int GL_BGR
public static final int GL_BGRA
public static final int GL_MAX_ELEMENTS_VERTICES
public static final int GL_MAX_ELEMENTS_INDICES
public static final int GL_CLAMP_TO_EDGE
public static final int GL_TEXTURE_MIN_LOD
public static final int GL_TEXTURE_MAX_LOD
public static final int GL_TEXTURE_BASE_LEVEL
public static final int GL_TEXTURE_MAX_LEVEL
public static final int GL_LIGHT_MODEL_COLOR_CONTROL
public static final int GL_SINGLE_COLOR
public static final int GL_SEPARATE_SPECULAR_COLOR
public static final int GL_SMOOTH_POINT_SIZE_RANGE
public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
public static final int GL_SMOOTH_LINE_WIDTH_RANGE
public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
public static final int GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_CONSTANT_COLOR
public static final int GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_BLEND_COLOR
public static final int GL_FUNC_ADD
public static final int GL_MIN
public static final int GL_MAX
public static final int GL_BLEND_EQUATION
public static final int GL_FUNC_SUBTRACT
public static final int GL_FUNC_REVERSE_SUBTRACT
public static final int GL_CONVOLUTION_1D
public static final int GL_CONVOLUTION_2D
public static final int GL_SEPARABLE_2D
public static final int GL_CONVOLUTION_BORDER_MODE
public static final int GL_CONVOLUTION_FILTER_SCALE
public static final int GL_CONVOLUTION_FILTER_BIAS
public static final int GL_REDUCE
public static final int GL_CONVOLUTION_FORMAT
public static final int GL_CONVOLUTION_WIDTH
public static final int GL_CONVOLUTION_HEIGHT
public static final int GL_MAX_CONVOLUTION_WIDTH
public static final int GL_MAX_CONVOLUTION_HEIGHT
public static final int GL_POST_CONVOLUTION_RED_SCALE
public static final int GL_POST_CONVOLUTION_GREEN_SCALE
public static final int GL_POST_CONVOLUTION_BLUE_SCALE
public static final int GL_POST_CONVOLUTION_ALPHA_SCALE
public static final int GL_POST_CONVOLUTION_RED_BIAS
public static final int GL_POST_CONVOLUTION_GREEN_BIAS
public static final int GL_POST_CONVOLUTION_BLUE_BIAS
public static final int GL_POST_CONVOLUTION_ALPHA_BIAS
public static final int GL_HISTOGRAM
public static final int GL_PROXY_HISTOGRAM
public static final int GL_HISTOGRAM_WIDTH
public static final int GL_HISTOGRAM_FORMAT
public static final int GL_HISTOGRAM_RED_SIZE
public static final int GL_HISTOGRAM_GREEN_SIZE
public static final int GL_HISTOGRAM_BLUE_SIZE
public static final int GL_HISTOGRAM_ALPHA_SIZE
public static final int GL_HISTOGRAM_LUMINANCE_SIZE
public static final int GL_HISTOGRAM_SINK
public static final int GL_MINMAX
public static final int GL_MINMAX_FORMAT
public static final int GL_MINMAX_SINK
public static final int GL_TABLE_TOO_LARGE
public static final int GL_COLOR_MATRIX
public static final int GL_COLOR_MATRIX_STACK_DEPTH
public static final int GL_MAX_COLOR_MATRIX_STACK_DEPTH
public static final int GL_POST_COLOR_MATRIX_RED_SCALE
public static final int GL_POST_COLOR_MATRIX_GREEN_SCALE
public static final int GL_POST_COLOR_MATRIX_BLUE_SCALE
public static final int GL_POST_COLOR_MATRIX_ALPHA_SCALE
public static final int GL_POST_COLOR_MATRIX_RED_BIAS
public static final int GL_POST_COLOR_MATRIX_GREEN_BIAS
public static final int GL_POST_COLOR_MATRIX_BLUE_BIAS
public static final int GL_POST_COLOR_MATRIX_ALPHA_BIAS
public static final int GL_COLOR_TABLE
public static final int GL_POST_CONVOLUTION_COLOR_TABLE
public static final int GL_POST_COLOR_MATRIX_COLOR_TABLE
public static final int GL_PROXY_COLOR_TABLE
public static final int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
public static final int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
public static final int GL_COLOR_TABLE_SCALE
public static final int GL_COLOR_TABLE_BIAS
public static final int GL_COLOR_TABLE_FORMAT
public static final int GL_COLOR_TABLE_WIDTH
public static final int GL_COLOR_TABLE_RED_SIZE
public static final int GL_COLOR_TABLE_GREEN_SIZE
public static final int GL_COLOR_TABLE_BLUE_SIZE
public static final int GL_COLOR_TABLE_ALPHA_SIZE
public static final int GL_COLOR_TABLE_LUMINANCE_SIZE
public static final int GL_COLOR_TABLE_INTENSITY_SIZE
public static final int GL_CONSTANT_BORDER
public static final int GL_REPLICATE_BORDER
public static final int GL_CONVOLUTION_BORDER_COLOR
public static final int GL_TEXTURE0
public static final int GL_TEXTURE1
public static final int GL_TEXTURE2
public static final int GL_TEXTURE3
public static final int GL_TEXTURE4
public static final int GL_TEXTURE5
public static final int GL_TEXTURE6
public static final int GL_TEXTURE7
public static final int GL_TEXTURE8
public static final int GL_TEXTURE9
public static final int GL_TEXTURE10
public static final int GL_TEXTURE11
public static final int GL_TEXTURE12
public static final int GL_TEXTURE13
public static final int GL_TEXTURE14
public static final int GL_TEXTURE15
public static final int GL_TEXTURE16
public static final int GL_TEXTURE17
public static final int GL_TEXTURE18
public static final int GL_TEXTURE19
public static final int GL_TEXTURE20
public static final int GL_TEXTURE21
public static final int GL_TEXTURE22
public static final int GL_TEXTURE23
public static final int GL_TEXTURE24
public static final int GL_TEXTURE25
public static final int GL_TEXTURE26
public static final int GL_TEXTURE27
public static final int GL_TEXTURE28
public static final int GL_TEXTURE29
public static final int GL_TEXTURE30
public static final int GL_TEXTURE31
public static final int GL_ACTIVE_TEXTURE
public static final int GL_CLIENT_ACTIVE_TEXTURE
public static final int GL_MAX_TEXTURE_UNITS
public static final int GL_TRANSPOSE_MODELVIEW_MATRIX
public static final int GL_TRANSPOSE_PROJECTION_MATRIX
public static final int GL_TRANSPOSE_TEXTURE_MATRIX
public static final int GL_TRANSPOSE_COLOR_MATRIX
public static final int GL_MULTISAMPLE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_ONE
public static final int GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_BUFFERS
public static final int GL_SAMPLES
public static final int GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_INVERT
public static final int GL_MULTISAMPLE_BIT
public static final int GL_NORMAL_MAP
public static final int GL_REFLECTION_MAP
public static final int GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_PROXY_TEXTURE_CUBE_MAP
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_COMPRESSED_ALPHA
public static final int GL_COMPRESSED_LUMINANCE
public static final int GL_COMPRESSED_LUMINANCE_ALPHA
public static final int GL_COMPRESSED_INTENSITY
public static final int GL_COMPRESSED_RGB
public static final int GL_COMPRESSED_RGBA
public static final int GL_TEXTURE_COMPRESSION_HINT
public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
public static final int GL_TEXTURE_COMPRESSED
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_CLAMP_TO_BORDER
public static final int GL_COMBINE
public static final int GL_COMBINE_RGB
public static final int GL_COMBINE_ALPHA
public static final int GL_SOURCE0_RGB
public static final int GL_SOURCE1_RGB
public static final int GL_SOURCE2_RGB
public static final int GL_SOURCE0_ALPHA
public static final int GL_SOURCE1_ALPHA
public static final int GL_SOURCE2_ALPHA
public static final int GL_OPERAND0_RGB
public static final int GL_OPERAND1_RGB
public static final int GL_OPERAND2_RGB
public static final int GL_OPERAND0_ALPHA
public static final int GL_OPERAND1_ALPHA
public static final int GL_OPERAND2_ALPHA
public static final int GL_RGB_SCALE
public static final int GL_ADD_SIGNED
public static final int GL_INTERPOLATE
public static final int GL_SUBTRACT
public static final int GL_CONSTANT
public static final int GL_PRIMARY_COLOR
public static final int GL_PREVIOUS
public static final int GL_DOT3_RGB
public static final int GL_DOT3_RGBA
public static final int GL_BLEND_DST_RGB
public static final int GL_BLEND_SRC_RGB
public static final int GL_BLEND_DST_ALPHA
public static final int GL_BLEND_SRC_ALPHA
public static final int GL_POINT_SIZE_MIN
public static final int GL_POINT_SIZE_MAX
public static final int GL_POINT_FADE_THRESHOLD_SIZE
public static final int GL_POINT_DISTANCE_ATTENUATION
public static final int GL_GENERATE_MIPMAP
public static final int GL_GENERATE_MIPMAP_HINT
public static final int GL_DEPTH_COMPONENT16
public static final int GL_DEPTH_COMPONENT24
public static final int GL_DEPTH_COMPONENT32
public static final int GL_MIRRORED_REPEAT
public static final int GL_FOG_COORDINATE_SOURCE
public static final int GL_FOG_COORDINATE
public static final int GL_FRAGMENT_DEPTH
public static final int GL_CURRENT_FOG_COORDINATE
public static final int GL_FOG_COORDINATE_ARRAY_TYPE
public static final int GL_FOG_COORDINATE_ARRAY_STRIDE
public static final int GL_FOG_COORDINATE_ARRAY_POINTER
public static final int GL_FOG_COORDINATE_ARRAY
public static final int GL_COLOR_SUM
public static final int GL_CURRENT_SECONDARY_COLOR
public static final int GL_SECONDARY_COLOR_ARRAY_SIZE
public static final int GL_SECONDARY_COLOR_ARRAY_TYPE
public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE
public static final int GL_SECONDARY_COLOR_ARRAY_POINTER
public static final int GL_SECONDARY_COLOR_ARRAY
public static final int GL_MAX_TEXTURE_LOD_BIAS
public static final int GL_TEXTURE_FILTER_CONTROL
public static final int GL_TEXTURE_LOD_BIAS
public static final int GL_INCR_WRAP
public static final int GL_DECR_WRAP
public static final int GL_TEXTURE_DEPTH_SIZE
public static final int GL_DEPTH_TEXTURE_MODE
public static final int GL_TEXTURE_COMPARE_MODE
public static final int GL_TEXTURE_COMPARE_FUNC
public static final int GL_COMPARE_R_TO_TEXTURE
public static final int GL_BUFFER_SIZE
public static final int GL_BUFFER_USAGE
public static final int GL_QUERY_COUNTER_BITS
public static final int GL_CURRENT_QUERY
public static final int GL_QUERY_RESULT
public static final int GL_QUERY_RESULT_AVAILABLE
public static final int GL_ARRAY_BUFFER
public static final int GL_ELEMENT_ARRAY_BUFFER
public static final int GL_ARRAY_BUFFER_BINDING
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ARRAY_BUFFER_BINDING
public static final int GL_NORMAL_ARRAY_BUFFER_BINDING
public static final int GL_COLOR_ARRAY_BUFFER_BINDING
public static final int GL_INDEX_ARRAY_BUFFER_BINDING
public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static final int GL_READ_ONLY
public static final int GL_WRITE_ONLY
public static final int GL_READ_WRITE
public static final int GL_BUFFER_ACCESS
public static final int GL_BUFFER_MAPPED
public static final int GL_BUFFER_MAP_POINTER
public static final int GL_STREAM_DRAW
public static final int GL_STREAM_READ
public static final int GL_STREAM_COPY
public static final int GL_STATIC_DRAW
public static final int GL_STATIC_READ
public static final int GL_STATIC_COPY
public static final int GL_DYNAMIC_DRAW
public static final int GL_DYNAMIC_READ
public static final int GL_DYNAMIC_COPY
public static final int GL_SAMPLES_PASSED
public static final int GL_FOG_COORD_SRC
public static final int GL_FOG_COORD
public static final int GL_CURRENT_FOG_COORD
public static final int GL_FOG_COORD_ARRAY_TYPE
public static final int GL_FOG_COORD_ARRAY_STRIDE
public static final int GL_FOG_COORD_ARRAY_POINTER
public static final int GL_FOG_COORD_ARRAY
public static final int GL_FOG_COORD_ARRAY_BUFFER_BINDING
public static final int GL_SRC0_RGB
public static final int GL_SRC1_RGB
public static final int GL_SRC2_RGB
public static final int GL_SRC0_ALPHA
public static final int GL_SRC1_ALPHA
public static final int GL_SRC2_ALPHA
public static final int GL_BLEND_EQUATION_RGB
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE
public static final int GL_CURRENT_VERTEX_ATTRIB
public static final int GL_VERTEX_PROGRAM_POINT_SIZE
public static final int GL_VERTEX_PROGRAM_TWO_SIDE
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER
public static final int GL_STENCIL_BACK_FUNC
public static final int GL_STENCIL_BACK_FAIL
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS
public static final int GL_MAX_DRAW_BUFFERS
public static final int GL_DRAW_BUFFER0
public static final int GL_DRAW_BUFFER1
public static final int GL_DRAW_BUFFER2
public static final int GL_DRAW_BUFFER3
public static final int GL_DRAW_BUFFER4
public static final int GL_DRAW_BUFFER5
public static final int GL_DRAW_BUFFER6
public static final int GL_DRAW_BUFFER7
public static final int GL_DRAW_BUFFER8
public static final int GL_DRAW_BUFFER9
public static final int GL_DRAW_BUFFER10
public static final int GL_DRAW_BUFFER11
public static final int GL_DRAW_BUFFER12
public static final int GL_DRAW_BUFFER13
public static final int GL_DRAW_BUFFER14
public static final int GL_DRAW_BUFFER15
public static final int GL_BLEND_EQUATION_ALPHA
public static final int GL_POINT_SPRITE
public static final int GL_COORD_REPLACE
public static final int GL_MAX_VERTEX_ATTRIBS
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
public static final int GL_MAX_TEXTURE_COORDS
public static final int GL_MAX_TEXTURE_IMAGE_UNITS
public static final int GL_FRAGMENT_SHADER
public static final int GL_VERTEX_SHADER
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_VARYING_FLOATS
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
public static final int GL_SHADER_TYPE
public static final int GL_FLOAT_VEC2
public static final int GL_FLOAT_VEC3
public static final int GL_FLOAT_VEC4
public static final int GL_INT_VEC2
public static final int GL_INT_VEC3
public static final int GL_INT_VEC4
public static final int GL_BOOL
public static final int GL_BOOL_VEC2
public static final int GL_BOOL_VEC3
public static final int GL_BOOL_VEC4
public static final int GL_FLOAT_MAT2
public static final int GL_FLOAT_MAT3
public static final int GL_FLOAT_MAT4
public static final int GL_SAMPLER_1D
public static final int GL_SAMPLER_2D
public static final int GL_SAMPLER_3D
public static final int GL_SAMPLER_CUBE
public static final int GL_SAMPLER_1D_SHADOW
public static final int GL_SAMPLER_2D_SHADOW
public static final int GL_DELETE_STATUS
public static final int GL_COMPILE_STATUS
public static final int GL_LINK_STATUS
public static final int GL_VALIDATE_STATUS
public static final int GL_INFO_LOG_LENGTH
public static final int GL_ATTACHED_SHADERS
public static final int GL_ACTIVE_UNIFORMS
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH
public static final int GL_SHADER_SOURCE_LENGTH
public static final int GL_ACTIVE_ATTRIBUTES
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
public static final int GL_SHADING_LANGUAGE_VERSION
public static final int GL_CURRENT_PROGRAM
public static final int GL_POINT_SPRITE_COORD_ORIGIN
public static final int GL_LOWER_LEFT
public static final int GL_UPPER_LEFT
public static final int GL_STENCIL_BACK_REF
public static final int GL_STENCIL_BACK_VALUE_MASK
public static final int GL_STENCIL_BACK_WRITEMASK
public static final int GL_CURRENT_RASTER_SECONDARY_COLOR
public static final int GL_PIXEL_PACK_BUFFER
public static final int GL_PIXEL_UNPACK_BUFFER
public static final int GL_PIXEL_PACK_BUFFER_BINDING
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING
public static final int GL_FLOAT_MAT2x3
public static final int GL_FLOAT_MAT2x4
public static final int GL_FLOAT_MAT3x2
public static final int GL_FLOAT_MAT3x4
public static final int GL_FLOAT_MAT4x2
public static final int GL_FLOAT_MAT4x3
public static final int GL_SRGB
public static final int GL_SRGB8
public static final int GL_SRGB_ALPHA
public static final int GL_SRGB8_ALPHA8
public static final int GL_SLUMINANCE_ALPHA
public static final int GL_SLUMINANCE8_ALPHA8
public static final int GL_SLUMINANCE
public static final int GL_SLUMINANCE8
public static final int GL_COMPRESSED_SRGB
public static final int GL_COMPRESSED_SRGB_ALPHA
public static final int GL_COMPRESSED_SLUMINANCE
public static final int GL_COMPRESSED_SLUMINANCE_ALPHA
public static final int GL_POINT_SIZE_MIN_ARB
public static final int GL_POINT_SIZE_MAX_ARB
public static final int GL_POINT_FADE_THRESHOLD_SIZE_ARB
public static final int GL_POINT_DISTANCE_ATTENUATION_ARB
public static final int GL_MAX_VERTEX_UNITS_ARB
public static final int GL_ACTIVE_VERTEX_UNITS_ARB
public static final int GL_WEIGHT_SUM_UNITY_ARB
public static final int GL_VERTEX_BLEND_ARB
public static final int GL_CURRENT_WEIGHT_ARB
public static final int GL_WEIGHT_ARRAY_TYPE_ARB
public static final int GL_WEIGHT_ARRAY_STRIDE_ARB
public static final int GL_WEIGHT_ARRAY_SIZE_ARB
public static final int GL_WEIGHT_ARRAY_POINTER_ARB
public static final int GL_WEIGHT_ARRAY_ARB
public static final int GL_MODELVIEW0_ARB
public static final int GL_MODELVIEW1_ARB
public static final int GL_MODELVIEW2_ARB
public static final int GL_MODELVIEW3_ARB
public static final int GL_MODELVIEW4_ARB
public static final int GL_MODELVIEW5_ARB
public static final int GL_MODELVIEW6_ARB
public static final int GL_MODELVIEW7_ARB
public static final int GL_MODELVIEW8_ARB
public static final int GL_MODELVIEW9_ARB
public static final int GL_MODELVIEW10_ARB
public static final int GL_MODELVIEW11_ARB
public static final int GL_MODELVIEW12_ARB
public static final int GL_MODELVIEW13_ARB
public static final int GL_MODELVIEW14_ARB
public static final int GL_MODELVIEW15_ARB
public static final int GL_MODELVIEW16_ARB
public static final int GL_MODELVIEW17_ARB
public static final int GL_MODELVIEW18_ARB
public static final int GL_MODELVIEW19_ARB
public static final int GL_MODELVIEW20_ARB
public static final int GL_MODELVIEW21_ARB
public static final int GL_MODELVIEW22_ARB
public static final int GL_MODELVIEW23_ARB
public static final int GL_MODELVIEW24_ARB
public static final int GL_MODELVIEW25_ARB
public static final int GL_MODELVIEW26_ARB
public static final int GL_MODELVIEW27_ARB
public static final int GL_MODELVIEW28_ARB
public static final int GL_MODELVIEW29_ARB
public static final int GL_MODELVIEW30_ARB
public static final int GL_MODELVIEW31_ARB
public static final int GL_MATRIX_PALETTE_ARB
public static final int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
public static final int GL_MAX_PALETTE_MATRICES_ARB
public static final int GL_CURRENT_PALETTE_MATRIX_ARB
public static final int GL_MATRIX_INDEX_ARRAY_ARB
public static final int GL_CURRENT_MATRIX_INDEX_ARB
public static final int GL_MATRIX_INDEX_ARRAY_SIZE_ARB
public static final int GL_MATRIX_INDEX_ARRAY_TYPE_ARB
public static final int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
public static final int GL_MATRIX_INDEX_ARRAY_POINTER_ARB
public static final int GL_MIRRORED_REPEAT_ARB
public static final int GL_DEPTH_COMPONENT16_ARB
public static final int GL_DEPTH_COMPONENT24_ARB
public static final int GL_DEPTH_COMPONENT32_ARB
public static final int GL_TEXTURE_DEPTH_SIZE_ARB
public static final int GL_DEPTH_TEXTURE_MODE_ARB
public static final int GL_TEXTURE_COMPARE_MODE_ARB
public static final int GL_TEXTURE_COMPARE_FUNC_ARB
public static final int GL_COMPARE_R_TO_TEXTURE_ARB
public static final int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
public static final int GL_COLOR_SUM_ARB
public static final int GL_VERTEX_PROGRAM_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
public static final int GL_CURRENT_VERTEX_ATTRIB_ARB
public static final int GL_PROGRAM_LENGTH_ARB
public static final int GL_PROGRAM_STRING_ARB
public static final int GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
public static final int GL_MAX_PROGRAM_MATRICES_ARB
public static final int GL_CURRENT_MATRIX_STACK_DEPTH_ARB
public static final int GL_CURRENT_MATRIX_ARB
public static final int GL_VERTEX_PROGRAM_POINT_SIZE_ARB
public static final int GL_VERTEX_PROGRAM_TWO_SIDE_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
public static final int GL_PROGRAM_ERROR_POSITION_ARB
public static final int GL_PROGRAM_BINDING_ARB
public static final int GL_MAX_VERTEX_ATTRIBS_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
public static final int GL_PROGRAM_ERROR_STRING_ARB
public static final int GL_PROGRAM_FORMAT_ASCII_ARB
public static final int GL_PROGRAM_FORMAT_ARB
public static final int GL_PROGRAM_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_TEMPORARIES_ARB
public static final int GL_MAX_PROGRAM_TEMPORARIES_ARB
public static final int GL_PROGRAM_NATIVE_TEMPORARIES_ARB
public static final int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
public static final int GL_PROGRAM_PARAMETERS_ARB
public static final int GL_MAX_PROGRAM_PARAMETERS_ARB
public static final int GL_PROGRAM_NATIVE_PARAMETERS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
public static final int GL_PROGRAM_ATTRIBS_ARB
public static final int GL_MAX_PROGRAM_ATTRIBS_ARB
public static final int GL_PROGRAM_NATIVE_ATTRIBS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
public static final int GL_PROGRAM_ADDRESS_REGISTERS_ARB
public static final int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
public static final int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
public static final int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
public static final int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
public static final int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
public static final int GL_TRANSPOSE_CURRENT_MATRIX_ARB
public static final int GL_MATRIX0_ARB
public static final int GL_MATRIX1_ARB
public static final int GL_MATRIX2_ARB
public static final int GL_MATRIX3_ARB
public static final int GL_MATRIX4_ARB
public static final int GL_MATRIX5_ARB
public static final int GL_MATRIX6_ARB
public static final int GL_MATRIX7_ARB
public static final int GL_MATRIX8_ARB
public static final int GL_MATRIX9_ARB
public static final int GL_MATRIX10_ARB
public static final int GL_MATRIX11_ARB
public static final int GL_MATRIX12_ARB
public static final int GL_MATRIX13_ARB
public static final int GL_MATRIX14_ARB
public static final int GL_MATRIX15_ARB
public static final int GL_MATRIX16_ARB
public static final int GL_MATRIX17_ARB
public static final int GL_MATRIX18_ARB
public static final int GL_MATRIX19_ARB
public static final int GL_MATRIX20_ARB
public static final int GL_MATRIX21_ARB
public static final int GL_MATRIX22_ARB
public static final int GL_MATRIX23_ARB
public static final int GL_MATRIX24_ARB
public static final int GL_MATRIX25_ARB
public static final int GL_MATRIX26_ARB
public static final int GL_MATRIX27_ARB
public static final int GL_MATRIX28_ARB
public static final int GL_MATRIX29_ARB
public static final int GL_MATRIX30_ARB
public static final int GL_MATRIX31_ARB
public static final int GL_FRAGMENT_PROGRAM_ARB
public static final int GL_PROGRAM_ALU_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_TEX_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_TEX_INDIRECTIONS_ARB
public static final int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
public static final int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
public static final int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
public static final int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
public static final int GL_MAX_TEXTURE_COORDS_ARB
public static final int GL_MAX_TEXTURE_IMAGE_UNITS_ARB
public static final int GL_BUFFER_SIZE_ARB
public static final int GL_BUFFER_USAGE_ARB
public static final int GL_ARRAY_BUFFER_ARB
public static final int GL_ELEMENT_ARRAY_BUFFER_ARB
public static final int GL_ARRAY_BUFFER_BINDING_ARB
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
public static final int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
public static final int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
public static final int GL_COLOR_ARRAY_BUFFER_BINDING_ARB
public static final int GL_INDEX_ARRAY_BUFFER_BINDING_ARB
public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
public static final int GL_READ_ONLY_ARB
public static final int GL_WRITE_ONLY_ARB
public static final int GL_READ_WRITE_ARB
public static final int GL_BUFFER_ACCESS_ARB
public static final int GL_BUFFER_MAPPED_ARB
public static final int GL_BUFFER_MAP_POINTER_ARB
public static final int GL_STREAM_DRAW_ARB
public static final int GL_STREAM_READ_ARB
public static final int GL_STREAM_COPY_ARB
public static final int GL_STATIC_DRAW_ARB
public static final int GL_STATIC_READ_ARB
public static final int GL_STATIC_COPY_ARB
public static final int GL_DYNAMIC_DRAW_ARB
public static final int GL_DYNAMIC_READ_ARB
public static final int GL_DYNAMIC_COPY_ARB
public static final int GL_QUERY_COUNTER_BITS_ARB
public static final int GL_CURRENT_QUERY_ARB
public static final int GL_QUERY_RESULT_ARB
public static final int GL_QUERY_RESULT_AVAILABLE_ARB
public static final int GL_SAMPLES_PASSED_ARB
public static final int GL_PROGRAM_OBJECT_ARB
public static final int GL_SHADER_OBJECT_ARB
public static final int GL_OBJECT_TYPE_ARB
public static final int GL_OBJECT_SUBTYPE_ARB
public static final int GL_FLOAT_VEC2_ARB
public static final int GL_FLOAT_VEC3_ARB
public static final int GL_FLOAT_VEC4_ARB
public static final int GL_INT_VEC2_ARB
public static final int GL_INT_VEC3_ARB
public static final int GL_INT_VEC4_ARB
public static final int GL_BOOL_ARB
public static final int GL_BOOL_VEC2_ARB
public static final int GL_BOOL_VEC3_ARB
public static final int GL_BOOL_VEC4_ARB
public static final int GL_FLOAT_MAT2_ARB
public static final int GL_FLOAT_MAT3_ARB
public static final int GL_FLOAT_MAT4_ARB
public static final int GL_SAMPLER_1D_ARB
public static final int GL_SAMPLER_2D_ARB
public static final int GL_SAMPLER_3D_ARB
public static final int GL_SAMPLER_CUBE_ARB
public static final int GL_SAMPLER_1D_SHADOW_ARB
public static final int GL_SAMPLER_2D_SHADOW_ARB
public static final int GL_SAMPLER_2D_RECT_ARB
public static final int GL_SAMPLER_2D_RECT_SHADOW_ARB
public static final int GL_OBJECT_DELETE_STATUS_ARB
public static final int GL_OBJECT_COMPILE_STATUS_ARB
public static final int GL_OBJECT_LINK_STATUS_ARB
public static final int GL_OBJECT_VALIDATE_STATUS_ARB
public static final int GL_OBJECT_INFO_LOG_LENGTH_ARB
public static final int GL_OBJECT_ATTACHED_OBJECTS_ARB
public static final int GL_OBJECT_ACTIVE_UNIFORMS_ARB
public static final int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
public static final int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
public static final int GL_VERTEX_SHADER_ARB
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
public static final int GL_MAX_VARYING_FLOATS_ARB
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
public static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
public static final int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
public static final int GL_FRAGMENT_SHADER_ARB
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
public static final int GL_SHADING_LANGUAGE_VERSION_ARB
public static final int GL_POINT_SPRITE_ARB
public static final int GL_COORD_REPLACE_ARB
public static final int GL_MAX_DRAW_BUFFERS_ARB
public static final int GL_DRAW_BUFFER0_ARB
public static final int GL_DRAW_BUFFER1_ARB
public static final int GL_DRAW_BUFFER2_ARB
public static final int GL_DRAW_BUFFER3_ARB
public static final int GL_DRAW_BUFFER4_ARB
public static final int GL_DRAW_BUFFER5_ARB
public static final int GL_DRAW_BUFFER6_ARB
public static final int GL_DRAW_BUFFER7_ARB
public static final int GL_DRAW_BUFFER8_ARB
public static final int GL_DRAW_BUFFER9_ARB
public static final int GL_DRAW_BUFFER10_ARB
public static final int GL_DRAW_BUFFER11_ARB
public static final int GL_DRAW_BUFFER12_ARB
public static final int GL_DRAW_BUFFER13_ARB
public static final int GL_DRAW_BUFFER14_ARB
public static final int GL_DRAW_BUFFER15_ARB
public static final int GL_TEXTURE_RECTANGLE_ARB
public static final int GL_TEXTURE_BINDING_RECTANGLE_ARB
public static final int GL_PROXY_TEXTURE_RECTANGLE_ARB
public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
public static final int GL_RGBA_FLOAT_MODE_ARB
public static final int GL_CLAMP_VERTEX_COLOR_ARB
public static final int GL_CLAMP_FRAGMENT_COLOR_ARB
public static final int GL_CLAMP_READ_COLOR_ARB
public static final int GL_FIXED_ONLY_ARB
public static final int GL_HALF_FLOAT_ARB
public static final int GL_TEXTURE_RED_TYPE_ARB
public static final int GL_TEXTURE_GREEN_TYPE_ARB
public static final int GL_TEXTURE_BLUE_TYPE_ARB
public static final int GL_TEXTURE_ALPHA_TYPE_ARB
public static final int GL_TEXTURE_LUMINANCE_TYPE_ARB
public static final int GL_TEXTURE_INTENSITY_TYPE_ARB
public static final int GL_TEXTURE_DEPTH_TYPE_ARB
public static final int GL_UNSIGNED_NORMALIZED_ARB
public static final int GL_RGBA32F_ARB
public static final int GL_RGB32F_ARB
public static final int GL_ALPHA32F_ARB
public static final int GL_INTENSITY32F_ARB
public static final int GL_LUMINANCE32F_ARB
public static final int GL_LUMINANCE_ALPHA32F_ARB
public static final int GL_RGBA16F_ARB
public static final int GL_RGB16F_ARB
public static final int GL_ALPHA16F_ARB
public static final int GL_INTENSITY16F_ARB
public static final int GL_LUMINANCE16F_ARB
public static final int GL_LUMINANCE_ALPHA16F_ARB
public static final int GL_PIXEL_PACK_BUFFER_ARB
public static final int GL_PIXEL_UNPACK_BUFFER_ARB
public static final int GL_PIXEL_PACK_BUFFER_BINDING_ARB
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
public static final int GL_ABGR_EXT
public static final int GL_FILTER4_SGIS
public static final int GL_TEXTURE_FILTER4_SIZE_SGIS
public static final int GL_PIXEL_TEXTURE_SGIS
public static final int GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
public static final int GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
public static final int GL_PIXEL_GROUP_COLOR_SGIS
public static final int GL_PIXEL_TEX_GEN_SGIX
public static final int GL_PIXEL_TEX_GEN_MODE_SGIX
public static final int GL_PACK_SKIP_VOLUMES_SGIS
public static final int GL_PACK_IMAGE_DEPTH_SGIS
public static final int GL_UNPACK_SKIP_VOLUMES_SGIS
public static final int GL_UNPACK_IMAGE_DEPTH_SGIS
public static final int GL_TEXTURE_4D_SGIS
public static final int GL_PROXY_TEXTURE_4D_SGIS
public static final int GL_TEXTURE_4DSIZE_SGIS
public static final int GL_TEXTURE_WRAP_Q_SGIS
public static final int GL_MAX_4D_TEXTURE_SIZE_SGIS
public static final int GL_TEXTURE_4D_BINDING_SGIS
public static final int GL_TEXTURE_COLOR_TABLE_SGI
public static final int GL_PROXY_TEXTURE_COLOR_TABLE_SGI
public static final int GL_CMYK_EXT
public static final int GL_CMYKA_EXT
public static final int GL_PACK_CMYK_HINT_EXT
public static final int GL_UNPACK_CMYK_HINT_EXT
public static final int GL_DETAIL_TEXTURE_2D_SGIS
public static final int GL_DETAIL_TEXTURE_2D_BINDING_SGIS
public static final int GL_LINEAR_DETAIL_SGIS
public static final int GL_LINEAR_DETAIL_ALPHA_SGIS
public static final int GL_LINEAR_DETAIL_COLOR_SGIS
public static final int GL_DETAIL_TEXTURE_LEVEL_SGIS
public static final int GL_DETAIL_TEXTURE_MODE_SGIS
public static final int GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
public static final int GL_LINEAR_SHARPEN_SGIS
public static final int GL_LINEAR_SHARPEN_ALPHA_SGIS
public static final int GL_LINEAR_SHARPEN_COLOR_SGIS
public static final int GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
public static final int GL_MULTISAMPLE_SGIS
public static final int GL_SAMPLE_ALPHA_TO_MASK_SGIS
public static final int GL_SAMPLE_ALPHA_TO_ONE_SGIS
public static final int GL_SAMPLE_MASK_SGIS
public static final int GL_1PASS_SGIS
public static final int GL_2PASS_0_SGIS
public static final int GL_2PASS_1_SGIS
public static final int GL_4PASS_0_SGIS
public static final int GL_4PASS_1_SGIS
public static final int GL_4PASS_2_SGIS
public static final int GL_4PASS_3_SGIS
public static final int GL_SAMPLE_BUFFERS_SGIS
public static final int GL_SAMPLES_SGIS
public static final int GL_SAMPLE_MASK_VALUE_SGIS
public static final int GL_SAMPLE_MASK_INVERT_SGIS
public static final int GL_SAMPLE_PATTERN_SGIS
public static final int GL_GENERATE_MIPMAP_SGIS
public static final int GL_GENERATE_MIPMAP_HINT_SGIS
public static final int GL_LINEAR_CLIPMAP_LINEAR_SGIX
public static final int GL_TEXTURE_CLIPMAP_CENTER_SGIX
public static final int GL_TEXTURE_CLIPMAP_FRAME_SGIX
public static final int GL_TEXTURE_CLIPMAP_OFFSET_SGIX
public static final int GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
public static final int GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
public static final int GL_TEXTURE_CLIPMAP_DEPTH_SGIX
public static final int GL_MAX_CLIPMAP_DEPTH_SGIX
public static final int GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
public static final int GL_NEAREST_CLIPMAP_NEAREST_SGIX
public static final int GL_NEAREST_CLIPMAP_LINEAR_SGIX
public static final int GL_LINEAR_CLIPMAP_NEAREST_SGIX
public static final int GL_TEXTURE_COMPARE_SGIX
public static final int GL_TEXTURE_COMPARE_OPERATOR_SGIX
public static final int GL_TEXTURE_LEQUAL_R_SGIX
public static final int GL_TEXTURE_GEQUAL_R_SGIX
public static final int GL_INTERLACE_SGIX
public static final int GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
public static final int GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
public static final int GL_PIXEL_TILE_WIDTH_SGIX
public static final int GL_PIXEL_TILE_HEIGHT_SGIX
public static final int GL_PIXEL_TILE_GRID_WIDTH_SGIX
public static final int GL_PIXEL_TILE_GRID_HEIGHT_SGIX
public static final int GL_PIXEL_TILE_GRID_DEPTH_SGIX
public static final int GL_PIXEL_TILE_CACHE_SIZE_SGIX
public static final int GL_DUAL_ALPHA4_SGIS
public static final int GL_DUAL_ALPHA8_SGIS
public static final int GL_DUAL_ALPHA12_SGIS
public static final int GL_DUAL_ALPHA16_SGIS
public static final int GL_DUAL_LUMINANCE4_SGIS
public static final int GL_DUAL_LUMINANCE8_SGIS
public static final int GL_DUAL_LUMINANCE12_SGIS
public static final int GL_DUAL_LUMINANCE16_SGIS
public static final int GL_DUAL_INTENSITY4_SGIS
public static final int GL_DUAL_INTENSITY8_SGIS
public static final int GL_DUAL_INTENSITY12_SGIS
public static final int GL_DUAL_INTENSITY16_SGIS
public static final int GL_DUAL_LUMINANCE_ALPHA4_SGIS
public static final int GL_DUAL_LUMINANCE_ALPHA8_SGIS
public static final int GL_QUAD_ALPHA4_SGIS
public static final int GL_QUAD_ALPHA8_SGIS
public static final int GL_QUAD_LUMINANCE4_SGIS
public static final int GL_QUAD_LUMINANCE8_SGIS
public static final int GL_QUAD_INTENSITY4_SGIS
public static final int GL_QUAD_INTENSITY8_SGIS
public static final int GL_DUAL_TEXTURE_SELECT_SGIS
public static final int GL_QUAD_TEXTURE_SELECT_SGIS
public static final int GL_SPRITE_SGIX
public static final int GL_SPRITE_MODE_SGIX
public static final int GL_SPRITE_AXIS_SGIX
public static final int GL_SPRITE_TRANSLATION_SGIX
public static final int GL_SPRITE_AXIAL_SGIX
public static final int GL_SPRITE_OBJECT_ALIGNED_SGIX
public static final int GL_SPRITE_EYE_ALIGNED_SGIX
public static final int GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
public static final int GL_POINT_SIZE_MIN_EXT
public static final int GL_POINT_SIZE_MAX_EXT
public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT
public static final int GL_DISTANCE_ATTENUATION_EXT
public static final int GL_POINT_SIZE_MIN_SGIS
public static final int GL_POINT_SIZE_MAX_SGIS
public static final int GL_POINT_FADE_THRESHOLD_SIZE_SGIS
public static final int GL_DISTANCE_ATTENUATION_SGIS
public static final int GL_INSTRUMENT_BUFFER_POINTER_SGIX
public static final int GL_INSTRUMENT_MEASUREMENTS_SGIX
public static final int GL_POST_TEXTURE_FILTER_BIAS_SGIX
public static final int GL_POST_TEXTURE_FILTER_SCALE_SGIX
public static final int GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
public static final int GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
public static final int GL_FRAMEZOOM_SGIX
public static final int GL_FRAMEZOOM_FACTOR_SGIX
public static final int GL_MAX_FRAMEZOOM_FACTOR_SGIX
public static final int GL_TEXTURE_DEFORMATION_BIT_SGIX
public static final int GL_GEOMETRY_DEFORMATION_BIT_SGIX
public static final int GL_GEOMETRY_DEFORMATION_SGIX
public static final int GL_TEXTURE_DEFORMATION_SGIX
public static final int GL_DEFORMATIONS_MASK_SGIX
public static final int GL_MAX_DEFORMATION_ORDER_SGIX
public static final int GL_REFERENCE_PLANE_SGIX
public static final int GL_REFERENCE_PLANE_EQUATION_SGIX
public static final int GL_DEPTH_COMPONENT16_SGIX
public static final int GL_DEPTH_COMPONENT24_SGIX
public static final int GL_DEPTH_COMPONENT32_SGIX
public static final int GL_FOG_FUNC_SGIS
public static final int GL_FOG_FUNC_POINTS_SGIS
public static final int GL_MAX_FOG_FUNC_POINTS_SGIS
public static final int GL_FOG_OFFSET_SGIX
public static final int GL_FOG_OFFSET_VALUE_SGIX
public static final int GL_IMAGE_SCALE_X_HP
public static final int GL_IMAGE_SCALE_Y_HP
public static final int GL_IMAGE_TRANSLATE_X_HP
public static final int GL_IMAGE_TRANSLATE_Y_HP
public static final int GL_IMAGE_ROTATE_ANGLE_HP
public static final int GL_IMAGE_ROTATE_ORIGIN_X_HP
public static final int GL_IMAGE_ROTATE_ORIGIN_Y_HP
public static final int GL_IMAGE_MAG_FILTER_HP
public static final int GL_IMAGE_MIN_FILTER_HP
public static final int GL_IMAGE_CUBIC_WEIGHT_HP
public static final int GL_CUBIC_HP
public static final int GL_AVERAGE_HP
public static final int GL_IMAGE_TRANSFORM_2D_HP
public static final int GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
public static final int GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
public static final int GL_TEXTURE_ENV_BIAS_SGIX
public static final int GL_VERTEX_DATA_HINT_PGI
public static final int GL_VERTEX_CONSISTENT_HINT_PGI
public static final int GL_MATERIAL_SIDE_HINT_PGI
public static final int GL_MAX_VERTEX_HINT_PGI
public static final int GL_COLOR3_BIT_PGI
public static final int GL_COLOR4_BIT_PGI
public static final int GL_EDGEFLAG_BIT_PGI
public static final int GL_INDEX_BIT_PGI
public static final int GL_MAT_AMBIENT_BIT_PGI
public static final int GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
public static final int GL_MAT_DIFFUSE_BIT_PGI
public static final int GL_MAT_EMISSION_BIT_PGI
public static final int GL_MAT_COLOR_INDEXES_BIT_PGI
public static final int GL_MAT_SHININESS_BIT_PGI
public static final int GL_MAT_SPECULAR_BIT_PGI
public static final int GL_NORMAL_BIT_PGI
public static final int GL_TEXCOORD1_BIT_PGI
public static final int GL_TEXCOORD2_BIT_PGI
public static final int GL_TEXCOORD3_BIT_PGI
public static final long GL_TEXCOORD4_BIT_PGI
public static final int GL_VERTEX23_BIT_PGI
public static final int GL_VERTEX4_BIT_PGI
public static final int GL_PREFER_DOUBLEBUFFER_HINT_PGI
public static final int GL_CONSERVE_MEMORY_HINT_PGI
public static final int GL_RECLAIM_MEMORY_HINT_PGI
public static final int GL_NATIVE_GRAPHICS_HANDLE_PGI
public static final int GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
public static final int GL_NATIVE_GRAPHICS_END_HINT_PGI
public static final int GL_ALWAYS_FAST_HINT_PGI
public static final int GL_ALWAYS_SOFT_HINT_PGI
public static final int GL_ALLOW_DRAW_OBJ_HINT_PGI
public static final int GL_ALLOW_DRAW_WIN_HINT_PGI
public static final int GL_ALLOW_DRAW_FRG_HINT_PGI
public static final int GL_ALLOW_DRAW_MEM_HINT_PGI
public static final int GL_STRICT_DEPTHFUNC_HINT_PGI
public static final int GL_STRICT_LIGHTING_HINT_PGI
public static final int GL_STRICT_SCISSOR_HINT_PGI
public static final int GL_FULL_STIPPLE_HINT_PGI
public static final int GL_CLIP_NEAR_HINT_PGI
public static final int GL_CLIP_FAR_HINT_PGI
public static final int GL_WIDE_LINE_HINT_PGI
public static final int GL_BACK_NORMALS_HINT_PGI
public static final int GL_COLOR_INDEX1_EXT
public static final int GL_COLOR_INDEX2_EXT
public static final int GL_COLOR_INDEX4_EXT
public static final int GL_COLOR_INDEX8_EXT
public static final int GL_COLOR_INDEX12_EXT
public static final int GL_COLOR_INDEX16_EXT
public static final int GL_TEXTURE_INDEX_SIZE_EXT
public static final int GL_CLIP_VOLUME_CLIPPING_HINT_EXT
public static final int GL_LIST_PRIORITY_SGIX
public static final int GL_IR_INSTRUMENT1_SGIX
public static final int GL_CALLIGRAPHIC_FRAGMENT_SGIX
public static final int GL_TEXTURE_LOD_BIAS_S_SGIX
public static final int GL_TEXTURE_LOD_BIAS_T_SGIX
public static final int GL_TEXTURE_LOD_BIAS_R_SGIX
public static final int GL_SHADOW_AMBIENT_SGIX
public static final int GL_INDEX_MATERIAL_EXT
public static final int GL_INDEX_MATERIAL_PARAMETER_EXT
public static final int GL_INDEX_MATERIAL_FACE_EXT
public static final int GL_INDEX_TEST_EXT
public static final int GL_INDEX_TEST_FUNC_EXT
public static final int GL_INDEX_TEST_REF_EXT
public static final int GL_IUI_V2F_EXT
public static final int GL_IUI_V3F_EXT
public static final int GL_IUI_N3F_V2F_EXT
public static final int GL_IUI_N3F_V3F_EXT
public static final int GL_T2F_IUI_V2F_EXT
public static final int GL_T2F_IUI_V3F_EXT
public static final int GL_T2F_IUI_N3F_V2F_EXT
public static final int GL_T2F_IUI_N3F_V3F_EXT
public static final int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
public static final int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
public static final int GL_CULL_VERTEX_EXT
public static final int GL_CULL_VERTEX_EYE_POSITION_EXT
public static final int GL_CULL_VERTEX_OBJECT_POSITION_EXT
public static final int GL_YCRCB_422_SGIX
public static final int GL_YCRCB_444_SGIX
public static final int GL_FRAGMENT_LIGHTING_SGIX
public static final int GL_FRAGMENT_COLOR_MATERIAL_SGIX
public static final int GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
public static final int GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
public static final int GL_MAX_FRAGMENT_LIGHTS_SGIX
public static final int GL_MAX_ACTIVE_LIGHTS_SGIX
public static final int GL_CURRENT_RASTER_NORMAL_SGIX
public static final int GL_LIGHT_ENV_MODE_SGIX
public static final int GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
public static final int GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
public static final int GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
public static final int GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
public static final int GL_FRAGMENT_LIGHT0_SGIX
public static final int GL_FRAGMENT_LIGHT1_SGIX
public static final int GL_FRAGMENT_LIGHT2_SGIX
public static final int GL_FRAGMENT_LIGHT3_SGIX
public static final int GL_FRAGMENT_LIGHT4_SGIX
public static final int GL_FRAGMENT_LIGHT5_SGIX
public static final int GL_FRAGMENT_LIGHT6_SGIX
public static final int GL_FRAGMENT_LIGHT7_SGIX
public static final int GL_RASTER_POSITION_UNCLIPPED_IBM
public static final int GL_TEXTURE_LIGHTING_MODE_HP
public static final int GL_TEXTURE_POST_SPECULAR_HP
public static final int GL_TEXTURE_PRE_SPECULAR_HP
public static final int GL_PHONG_WIN
public static final int GL_PHONG_HINT_WIN
public static final int GL_FOG_SPECULAR_TEXTURE_WIN
public static final int GL_FRAGMENT_MATERIAL_EXT
public static final int GL_FRAGMENT_NORMAL_EXT
public static final int GL_FRAGMENT_COLOR_EXT
public static final int GL_ATTENUATION_EXT
public static final int GL_SHADOW_ATTENUATION_EXT
public static final int GL_TEXTURE_APPLICATION_MODE_EXT
public static final int GL_TEXTURE_LIGHT_EXT
public static final int GL_TEXTURE_MATERIAL_FACE_EXT
public static final int GL_TEXTURE_MATERIAL_PARAMETER_EXT
public static final int GL_ALPHA_MIN_SGIX
public static final int GL_ALPHA_MAX_SGIX
public static final int GL_PIXEL_TEX_GEN_Q_CEILING_SGIX
public static final int GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
public static final int GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX
public static final int GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
public static final int GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
public static final int GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX
public static final int GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX
public static final int GL_ASYNC_MARKER_SGIX
public static final int GL_ASYNC_TEX_IMAGE_SGIX
public static final int GL_ASYNC_DRAW_PIXELS_SGIX
public static final int GL_ASYNC_READ_PIXELS_SGIX
public static final int GL_MAX_ASYNC_TEX_IMAGE_SGIX
public static final int GL_MAX_ASYNC_DRAW_PIXELS_SGIX
public static final int GL_MAX_ASYNC_READ_PIXELS_SGIX
public static final int GL_ASYNC_HISTOGRAM_SGIX
public static final int GL_MAX_ASYNC_HISTOGRAM_SGIX
public static final int GL_OCCLUSION_TEST_HP
public static final int GL_OCCLUSION_TEST_RESULT_HP
public static final int GL_PIXEL_TRANSFORM_2D_EXT
public static final int GL_PIXEL_MAG_FILTER_EXT
public static final int GL_PIXEL_MIN_FILTER_EXT
public static final int GL_PIXEL_CUBIC_WEIGHT_EXT
public static final int GL_CUBIC_EXT
public static final int GL_AVERAGE_EXT
public static final int GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
public static final int GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
public static final int GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
public static final int GL_SHARED_TEXTURE_PALETTE_EXT
public static final int GL_COLOR_SUM_EXT
public static final int GL_CURRENT_SECONDARY_COLOR_EXT
public static final int GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
public static final int GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
public static final int GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
public static final int GL_SECONDARY_COLOR_ARRAY_EXT
public static final int GL_PERTURB_EXT
public static final int GL_TEXTURE_NORMAL_EXT
public static final int GL_FOG_COORDINATE_SOURCE_EXT
public static final int GL_FOG_COORDINATE_EXT
public static final int GL_FRAGMENT_DEPTH_EXT
public static final int GL_CURRENT_FOG_COORDINATE_EXT
public static final int GL_FOG_COORDINATE_ARRAY_TYPE_EXT
public static final int GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
public static final int GL_FOG_COORDINATE_ARRAY_POINTER_EXT
public static final int GL_FOG_COORDINATE_ARRAY_EXT
public static final int GL_SCREEN_COORDINATES_REND
public static final int GL_INVERTED_SCREEN_W_REND
public static final int GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
public static final int GL_TRANSFORM_HINT_APPLE
public static final int GL_FOG_SCALE_SGIX
public static final int GL_FOG_SCALE_VALUE_SGIX
public static final int GL_UNPACK_CONSTANT_DATA_SUNX
public static final int GL_TEXTURE_CONSTANT_DATA_SUNX
public static final int GL_GLOBAL_ALPHA_SUN
public static final int GL_GLOBAL_ALPHA_FACTOR_SUN
public static final int GL_BLEND_DST_RGB_EXT
public static final int GL_BLEND_SRC_RGB_EXT
public static final int GL_BLEND_DST_ALPHA_EXT
public static final int GL_BLEND_SRC_ALPHA_EXT
public static final int GL_RED_MIN_CLAMP_INGR
public static final int GL_GREEN_MIN_CLAMP_INGR
public static final int GL_BLUE_MIN_CLAMP_INGR
public static final int GL_ALPHA_MIN_CLAMP_INGR
public static final int GL_RED_MAX_CLAMP_INGR
public static final int GL_GREEN_MAX_CLAMP_INGR
public static final int GL_BLUE_MAX_CLAMP_INGR
public static final int GL_ALPHA_MAX_CLAMP_INGR
public static final int GL_INTERLACE_READ_INGR
public static final int GL_INCR_WRAP_EXT
public static final int GL_DECR_WRAP_EXT
public static final int GL_422_EXT
public static final int GL_422_REV_EXT
public static final int GL_422_AVERAGE_EXT
public static final int GL_422_REV_AVERAGE_EXT
public static final int GL_NORMAL_MAP_NV
public static final int GL_REFLECTION_MAP_NV
public static final int GL_WRAP_BORDER_SUN
public static final int GL_MAX_TEXTURE_LOD_BIAS_EXT
public static final int GL_TEXTURE_FILTER_CONTROL_EXT
public static final int GL_TEXTURE_LOD_BIAS_EXT
public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT
public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
public static final int GL_MODELVIEW0_STACK_DEPTH_EXT
public static final int GL_MODELVIEW1_STACK_DEPTH_EXT
public static final int GL_MODELVIEW0_MATRIX_EXT
public static final int GL_MODELVIEW1_MATRIX_EXT
public static final int GL_VERTEX_WEIGHTING_EXT
public static final int GL_MODELVIEW0_EXT
public static final int GL_MODELVIEW1_EXT
public static final int GL_CURRENT_VERTEX_WEIGHT_EXT
public static final int GL_VERTEX_WEIGHT_ARRAY_EXT
public static final int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
public static final int GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
public static final int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
public static final int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
public static final int GL_MAX_SHININESS_NV
public static final int GL_MAX_SPOT_EXPONENT_NV
public static final int GL_VERTEX_ARRAY_RANGE_NV
public static final int GL_VERTEX_ARRAY_RANGE_LENGTH_NV
public static final int GL_VERTEX_ARRAY_RANGE_VALID_NV
public static final int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
public static final int GL_VERTEX_ARRAY_RANGE_POINTER_NV
public static final int GL_REGISTER_COMBINERS_NV
public static final int GL_VARIABLE_A_NV
public static final int GL_VARIABLE_B_NV
public static final int GL_VARIABLE_C_NV
public static final int GL_VARIABLE_D_NV
public static final int GL_VARIABLE_E_NV
public static final int GL_VARIABLE_F_NV
public static final int GL_VARIABLE_G_NV
public static final int GL_CONSTANT_COLOR0_NV
public static final int GL_CONSTANT_COLOR1_NV
public static final int GL_PRIMARY_COLOR_NV
public static final int GL_SECONDARY_COLOR_NV
public static final int GL_SPARE0_NV
public static final int GL_SPARE1_NV
public static final int GL_DISCARD_NV
public static final int GL_E_TIMES_F_NV
public static final int GL_SPARE0_PLUS_SECONDARY_COLOR_NV
public static final int GL_UNSIGNED_IDENTITY_NV
public static final int GL_UNSIGNED_INVERT_NV
public static final int GL_EXPAND_NORMAL_NV
public static final int GL_EXPAND_NEGATE_NV
public static final int GL_HALF_BIAS_NORMAL_NV
public static final int GL_HALF_BIAS_NEGATE_NV
public static final int GL_SIGNED_IDENTITY_NV
public static final int GL_SIGNED_NEGATE_NV
public static final int GL_SCALE_BY_TWO_NV
public static final int GL_SCALE_BY_FOUR_NV
public static final int GL_SCALE_BY_ONE_HALF_NV
public static final int GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
public static final int GL_COMBINER_INPUT_NV
public static final int GL_COMBINER_MAPPING_NV
public static final int GL_COMBINER_COMPONENT_USAGE_NV
public static final int GL_COMBINER_AB_DOT_PRODUCT_NV
public static final int GL_COMBINER_CD_DOT_PRODUCT_NV
public static final int GL_COMBINER_MUX_SUM_NV
public static final int GL_COMBINER_SCALE_NV
public static final int GL_COMBINER_BIAS_NV
public static final int GL_COMBINER_AB_OUTPUT_NV
public static final int GL_COMBINER_CD_OUTPUT_NV
public static final int GL_COMBINER_SUM_OUTPUT_NV
public static final int GL_MAX_GENERAL_COMBINERS_NV
public static final int GL_NUM_GENERAL_COMBINERS_NV
public static final int GL_COLOR_SUM_CLAMP_NV
public static final int GL_COMBINER0_NV
public static final int GL_COMBINER1_NV
public static final int GL_COMBINER2_NV
public static final int GL_COMBINER3_NV
public static final int GL_COMBINER4_NV
public static final int GL_COMBINER5_NV
public static final int GL_COMBINER6_NV
public static final int GL_COMBINER7_NV
public static final int GL_FOG_DISTANCE_MODE_NV
public static final int GL_EYE_RADIAL_NV
public static final int GL_EYE_PLANE_ABSOLUTE_NV
public static final int GL_EMBOSS_LIGHT_NV
public static final int GL_EMBOSS_CONSTANT_NV
public static final int GL_EMBOSS_MAP_NV
public static final int GL_COMBINE4_NV
public static final int GL_SOURCE3_RGB_NV
public static final int GL_SOURCE3_ALPHA_NV
public static final int GL_OPERAND3_RGB_NV
public static final int GL_OPERAND3_ALPHA_NV
public static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT
public static final int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
public static final int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
public static final int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
public static final int GL_CULL_VERTEX_IBM
public static final int GL_PACK_SUBSAMPLE_RATE_SGIX
public static final int GL_UNPACK_SUBSAMPLE_RATE_SGIX
public static final int GL_PIXEL_SUBSAMPLE_4444_SGIX
public static final int GL_PIXEL_SUBSAMPLE_2424_SGIX
public static final int GL_PIXEL_SUBSAMPLE_4242_SGIX
public static final int GL_YCRCB_SGIX
public static final int GL_YCRCBA_SGIX
public static final int GL_DEPTH_PASS_INSTRUMENT_SGIX
public static final int GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX
public static final int GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX
public static final int GL_COMPRESSED_RGB_FXT1_3DFX
public static final int GL_COMPRESSED_RGBA_FXT1_3DFX
public static final int GL_MULTISAMPLE_3DFX
public static final int GL_SAMPLE_BUFFERS_3DFX
public static final int GL_SAMPLES_3DFX
public static final int GL_MULTISAMPLE_BIT_3DFX
public static final int GL_MULTISAMPLE_EXT
public static final int GL_SAMPLE_ALPHA_TO_MASK_EXT
public static final int GL_SAMPLE_ALPHA_TO_ONE_EXT
public static final int GL_SAMPLE_MASK_EXT
public static final int GL_1PASS_EXT
public static final int GL_2PASS_0_EXT
public static final int GL_2PASS_1_EXT
public static final int GL_4PASS_0_EXT
public static final int GL_4PASS_1_EXT
public static final int GL_4PASS_2_EXT
public static final int GL_4PASS_3_EXT
public static final int GL_SAMPLE_BUFFERS_EXT
public static final int GL_SAMPLES_EXT
public static final int GL_SAMPLE_MASK_VALUE_EXT
public static final int GL_SAMPLE_MASK_INVERT_EXT
public static final int GL_SAMPLE_PATTERN_EXT
public static final int GL_MULTISAMPLE_BIT_EXT
public static final int GL_VERTEX_PRECLIP_SGIX
public static final int GL_VERTEX_PRECLIP_HINT_SGIX
public static final int GL_CONVOLUTION_HINT_SGIX
public static final int GL_PACK_RESAMPLE_SGIX
public static final int GL_UNPACK_RESAMPLE_SGIX
public static final int GL_RESAMPLE_REPLICATE_SGIX
public static final int GL_RESAMPLE_ZERO_FILL_SGIX
public static final int GL_RESAMPLE_DECIMATE_SGIX
public static final int GL_EYE_DISTANCE_TO_POINT_SGIS
public static final int GL_OBJECT_DISTANCE_TO_POINT_SGIS
public static final int GL_EYE_DISTANCE_TO_LINE_SGIS
public static final int GL_OBJECT_DISTANCE_TO_LINE_SGIS
public static final int GL_EYE_POINT_SGIS
public static final int GL_OBJECT_POINT_SGIS
public static final int GL_EYE_LINE_SGIS
public static final int GL_OBJECT_LINE_SGIS
public static final int GL_TEXTURE_COLOR_WRITEMASK_SGIS
public static final int GL_MIRROR_CLAMP_ATI
public static final int GL_MIRROR_CLAMP_TO_EDGE_ATI
public static final int GL_ALL_COMPLETED_NV
public static final int GL_FENCE_STATUS_NV
public static final int GL_FENCE_CONDITION_NV
public static final int GL_MIRRORED_REPEAT_IBM
public static final int GL_EVAL_2D_NV
public static final int GL_EVAL_TRIANGULAR_2D_NV
public static final int GL_MAP_TESSELLATION_NV
public static final int GL_MAP_ATTRIB_U_ORDER_NV
public static final int GL_MAP_ATTRIB_V_ORDER_NV
public static final int GL_EVAL_FRACTIONAL_TESSELLATION_NV
public static final int GL_EVAL_VERTEX_ATTRIB0_NV
public static final int GL_EVAL_VERTEX_ATTRIB1_NV
public static final int GL_EVAL_VERTEX_ATTRIB2_NV
public static final int GL_EVAL_VERTEX_ATTRIB3_NV
public static final int GL_EVAL_VERTEX_ATTRIB4_NV
public static final int GL_EVAL_VERTEX_ATTRIB5_NV
public static final int GL_EVAL_VERTEX_ATTRIB6_NV
public static final int GL_EVAL_VERTEX_ATTRIB7_NV
public static final int GL_EVAL_VERTEX_ATTRIB8_NV
public static final int GL_EVAL_VERTEX_ATTRIB9_NV
public static final int GL_EVAL_VERTEX_ATTRIB10_NV
public static final int GL_EVAL_VERTEX_ATTRIB11_NV
public static final int GL_EVAL_VERTEX_ATTRIB12_NV
public static final int GL_EVAL_VERTEX_ATTRIB13_NV
public static final int GL_EVAL_VERTEX_ATTRIB14_NV
public static final int GL_EVAL_VERTEX_ATTRIB15_NV
public static final int GL_MAX_MAP_TESSELLATION_NV
public static final int GL_MAX_RATIONAL_EVAL_ORDER_NV
public static final int GL_DEPTH_STENCIL_NV
public static final int GL_UNSIGNED_INT_24_8_NV
public static final int GL_PER_STAGE_CONSTANTS_NV
public static final int GL_TEXTURE_RECTANGLE_NV
public static final int GL_TEXTURE_BINDING_RECTANGLE_NV
public static final int GL_PROXY_TEXTURE_RECTANGLE_NV
public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
public static final int GL_OFFSET_TEXTURE_RECTANGLE_NV
public static final int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
public static final int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
public static final int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
public static final int GL_UNSIGNED_INT_S8_S8_8_8_NV
public static final int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
public static final int GL_DSDT_MAG_INTENSITY_NV
public static final int GL_SHADER_CONSISTENT_NV
public static final int GL_TEXTURE_SHADER_NV
public static final int GL_SHADER_OPERATION_NV
public static final int GL_CULL_MODES_NV
public static final int GL_OFFSET_TEXTURE_MATRIX_NV
public static final int GL_OFFSET_TEXTURE_SCALE_NV
public static final int GL_OFFSET_TEXTURE_BIAS_NV
public static final int GL_OFFSET_TEXTURE_2D_MATRIX_NV
public static final int GL_OFFSET_TEXTURE_2D_SCALE_NV
public static final int GL_OFFSET_TEXTURE_2D_BIAS_NV
public static final int GL_PREVIOUS_TEXTURE_INPUT_NV
public static final int GL_CONST_EYE_NV
public static final int GL_PASS_THROUGH_NV
public static final int GL_CULL_FRAGMENT_NV
public static final int GL_OFFSET_TEXTURE_2D_NV
public static final int GL_DEPENDENT_AR_TEXTURE_2D_NV
public static final int GL_DEPENDENT_GB_TEXTURE_2D_NV
public static final int GL_DOT_PRODUCT_NV
public static final int GL_DOT_PRODUCT_DEPTH_REPLACE_NV
public static final int GL_DOT_PRODUCT_TEXTURE_2D_NV
public static final int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
public static final int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
public static final int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
public static final int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
public static final int GL_HILO_NV
public static final int GL_DSDT_NV
public static final int GL_DSDT_MAG_NV
public static final int GL_DSDT_MAG_VIB_NV
public static final int GL_HILO16_NV
public static final int GL_SIGNED_HILO_NV
public static final int GL_SIGNED_HILO16_NV
public static final int GL_SIGNED_RGBA_NV
public static final int GL_SIGNED_RGBA8_NV
public static final int GL_SIGNED_RGB_NV
public static final int GL_SIGNED_RGB8_NV
public static final int GL_SIGNED_LUMINANCE_NV
public static final int GL_SIGNED_LUMINANCE8_NV
public static final int GL_SIGNED_LUMINANCE_ALPHA_NV
public static final int GL_SIGNED_LUMINANCE8_ALPHA8_NV
public static final int GL_SIGNED_ALPHA_NV
public static final int GL_SIGNED_ALPHA8_NV
public static final int GL_SIGNED_INTENSITY_NV
public static final int GL_SIGNED_INTENSITY8_NV
public static final int GL_DSDT8_NV
public static final int GL_DSDT8_MAG8_NV
public static final int GL_DSDT8_MAG8_INTENSITY8_NV
public static final int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
public static final int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
public static final int GL_HI_SCALE_NV
public static final int GL_LO_SCALE_NV
public static final int GL_DS_SCALE_NV
public static final int GL_DT_SCALE_NV
public static final int GL_MAGNITUDE_SCALE_NV
public static final int GL_VIBRANCE_SCALE_NV
public static final int GL_HI_BIAS_NV
public static final int GL_LO_BIAS_NV
public static final int GL_DS_BIAS_NV
public static final int GL_DT_BIAS_NV
public static final int GL_MAGNITUDE_BIAS_NV
public static final int GL_VIBRANCE_BIAS_NV
public static final int GL_TEXTURE_BORDER_VALUES_NV
public static final int GL_TEXTURE_HI_SIZE_NV
public static final int GL_TEXTURE_LO_SIZE_NV
public static final int GL_TEXTURE_DS_SIZE_NV
public static final int GL_TEXTURE_DT_SIZE_NV
public static final int GL_TEXTURE_MAG_SIZE_NV
public static final int GL_DOT_PRODUCT_TEXTURE_3D_NV
public static final int GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
public static final int GL_VERTEX_PROGRAM_NV
public static final int GL_VERTEX_STATE_PROGRAM_NV
public static final int GL_ATTRIB_ARRAY_SIZE_NV
public static final int GL_ATTRIB_ARRAY_STRIDE_NV
public static final int GL_ATTRIB_ARRAY_TYPE_NV
public static final int GL_CURRENT_ATTRIB_NV
public static final int GL_PROGRAM_LENGTH_NV
public static final int GL_PROGRAM_STRING_NV
public static final int GL_MODELVIEW_PROJECTION_NV
public static final int GL_IDENTITY_NV
public static final int GL_INVERSE_NV
public static final int GL_TRANSPOSE_NV
public static final int GL_INVERSE_TRANSPOSE_NV
public static final int GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
public static final int GL_MAX_TRACK_MATRICES_NV
public static final int GL_MATRIX0_NV
public static final int GL_MATRIX1_NV
public static final int GL_MATRIX2_NV
public static final int GL_MATRIX3_NV
public static final int GL_MATRIX4_NV
public static final int GL_MATRIX5_NV
public static final int GL_MATRIX6_NV
public static final int GL_MATRIX7_NV
public static final int GL_CURRENT_MATRIX_STACK_DEPTH_NV
public static final int GL_CURRENT_MATRIX_NV
public static final int GL_VERTEX_PROGRAM_POINT_SIZE_NV
public static final int GL_VERTEX_PROGRAM_TWO_SIDE_NV
public static final int GL_PROGRAM_PARAMETER_NV
public static final int GL_ATTRIB_ARRAY_POINTER_NV
public static final int GL_PROGRAM_TARGET_NV
public static final int GL_PROGRAM_RESIDENT_NV
public static final int GL_TRACK_MATRIX_NV
public static final int GL_TRACK_MATRIX_TRANSFORM_NV
public static final int GL_VERTEX_PROGRAM_BINDING_NV
public static final int GL_PROGRAM_ERROR_POSITION_NV
public static final int GL_VERTEX_ATTRIB_ARRAY0_NV
public static final int GL_VERTEX_ATTRIB_ARRAY1_NV
public static final int GL_VERTEX_ATTRIB_ARRAY2_NV
public static final int GL_VERTEX_ATTRIB_ARRAY3_NV
public static final int GL_VERTEX_ATTRIB_ARRAY4_NV
public static final int GL_VERTEX_ATTRIB_ARRAY5_NV
public static final int GL_VERTEX_ATTRIB_ARRAY6_NV
public static final int GL_VERTEX_ATTRIB_ARRAY7_NV
public static final int GL_VERTEX_ATTRIB_ARRAY8_NV
public static final int GL_VERTEX_ATTRIB_ARRAY9_NV
public static final int GL_VERTEX_ATTRIB_ARRAY10_NV
public static final int GL_VERTEX_ATTRIB_ARRAY11_NV
public static final int GL_VERTEX_ATTRIB_ARRAY12_NV
public static final int GL_VERTEX_ATTRIB_ARRAY13_NV
public static final int GL_VERTEX_ATTRIB_ARRAY14_NV
public static final int GL_VERTEX_ATTRIB_ARRAY15_NV
public static final int GL_MAP1_VERTEX_ATTRIB0_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB1_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB2_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB3_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB4_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB5_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB6_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB7_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB8_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB9_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB10_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB11_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB12_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB13_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB14_4_NV
public static final int GL_MAP1_VERTEX_ATTRIB15_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB0_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB1_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB2_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB3_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB4_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB5_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB6_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB7_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB8_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB9_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB10_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB11_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB12_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB13_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB14_4_NV
public static final int GL_MAP2_VERTEX_ATTRIB15_4_NV
public static final int GL_TEXTURE_MAX_CLAMP_S_SGIX
public static final int GL_TEXTURE_MAX_CLAMP_T_SGIX
public static final int GL_TEXTURE_MAX_CLAMP_R_SGIX
public static final int GL_SCALEBIAS_HINT_SGIX
public static final int GL_INTERLACE_OML
public static final int GL_INTERLACE_READ_OML
public static final int GL_FORMAT_SUBSAMPLE_24_24_OML
public static final int GL_FORMAT_SUBSAMPLE_244_244_OML
public static final int GL_PACK_RESAMPLE_OML
public static final int GL_UNPACK_RESAMPLE_OML
public static final int GL_RESAMPLE_REPLICATE_OML
public static final int GL_RESAMPLE_ZERO_FILL_OML
public static final int GL_RESAMPLE_AVERAGE_OML
public static final int GL_RESAMPLE_DECIMATE_OML
public static final int GL_DEPTH_STENCIL_TO_RGBA_NV
public static final int GL_DEPTH_STENCIL_TO_BGRA_NV
public static final int GL_BUMP_ROT_MATRIX_ATI
public static final int GL_BUMP_ROT_MATRIX_SIZE_ATI
public static final int GL_BUMP_NUM_TEX_UNITS_ATI
public static final int GL_BUMP_TEX_UNITS_ATI
public static final int GL_DUDV_ATI
public static final int GL_DU8DV8_ATI
public static final int GL_BUMP_ENVMAP_ATI
public static final int GL_BUMP_TARGET_ATI
public static final int GL_FRAGMENT_SHADER_ATI
public static final int GL_REG_0_ATI
public static final int GL_REG_1_ATI
public static final int GL_REG_2_ATI
public static final int GL_REG_3_ATI
public static final int GL_REG_4_ATI
public static final int GL_REG_5_ATI
public static final int GL_REG_6_ATI
public static final int GL_REG_7_ATI
public static final int GL_REG_8_ATI
public static final int GL_REG_9_ATI
public static final int GL_REG_10_ATI
public static final int GL_REG_11_ATI
public static final int GL_REG_12_ATI
public static final int GL_REG_13_ATI
public static final int GL_REG_14_ATI
public static final int GL_REG_15_ATI
public static final int GL_REG_16_ATI
public static final int GL_REG_17_ATI
public static final int GL_REG_18_ATI
public static final int GL_REG_19_ATI
public static final int GL_REG_20_ATI
public static final int GL_REG_21_ATI
public static final int GL_REG_22_ATI
public static final int GL_REG_23_ATI
public static final int GL_REG_24_ATI
public static final int GL_REG_25_ATI
public static final int GL_REG_26_ATI
public static final int GL_REG_27_ATI
public static final int GL_REG_28_ATI
public static final int GL_REG_29_ATI
public static final int GL_REG_30_ATI
public static final int GL_REG_31_ATI
public static final int GL_CON_0_ATI
public static final int GL_CON_1_ATI
public static final int GL_CON_2_ATI
public static final int GL_CON_3_ATI
public static final int GL_CON_4_ATI
public static final int GL_CON_5_ATI
public static final int GL_CON_6_ATI
public static final int GL_CON_7_ATI
public static final int GL_CON_8_ATI
public static final int GL_CON_9_ATI
public static final int GL_CON_10_ATI
public static final int GL_CON_11_ATI
public static final int GL_CON_12_ATI
public static final int GL_CON_13_ATI
public static final int GL_CON_14_ATI
public static final int GL_CON_15_ATI
public static final int GL_CON_16_ATI
public static final int GL_CON_17_ATI
public static final int GL_CON_18_ATI
public static final int GL_CON_19_ATI
public static final int GL_CON_20_ATI
public static final int GL_CON_21_ATI
public static final int GL_CON_22_ATI
public static final int GL_CON_23_ATI
public static final int GL_CON_24_ATI
public static final int GL_CON_25_ATI
public static final int GL_CON_26_ATI
public static final int GL_CON_27_ATI
public static final int GL_CON_28_ATI
public static final int GL_CON_29_ATI
public static final int GL_CON_30_ATI
public static final int GL_CON_31_ATI
public static final int GL_MOV_ATI
public static final int GL_ADD_ATI
public static final int GL_MUL_ATI
public static final int GL_SUB_ATI
public static final int GL_DOT3_ATI
public static final int GL_DOT4_ATI
public static final int GL_MAD_ATI
public static final int GL_LERP_ATI
public static final int GL_CND_ATI
public static final int GL_CND0_ATI
public static final int GL_DOT2_ADD_ATI
public static final int GL_SECONDARY_INTERPOLATOR_ATI
public static final int GL_NUM_FRAGMENT_REGISTERS_ATI
public static final int GL_NUM_FRAGMENT_CONSTANTS_ATI
public static final int GL_NUM_PASSES_ATI
public static final int GL_NUM_INSTRUCTIONS_PER_PASS_ATI
public static final int GL_NUM_INSTRUCTIONS_TOTAL_ATI
public static final int GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
public static final int GL_NUM_LOOPBACK_COMPONENTS_ATI
public static final int GL_COLOR_ALPHA_PAIRING_ATI
public static final int GL_SWIZZLE_STR_ATI
public static final int GL_SWIZZLE_STQ_ATI
public static final int GL_SWIZZLE_STR_DR_ATI
public static final int GL_SWIZZLE_STQ_DQ_ATI
public static final int GL_SWIZZLE_STRQ_ATI
public static final int GL_SWIZZLE_STRQ_DQ_ATI
public static final int GL_RED_BIT_ATI
public static final int GL_GREEN_BIT_ATI
public static final int GL_BLUE_BIT_ATI
public static final int GL_2X_BIT_ATI
public static final int GL_4X_BIT_ATI
public static final int GL_8X_BIT_ATI
public static final int GL_HALF_BIT_ATI
public static final int GL_QUARTER_BIT_ATI
public static final int GL_EIGHTH_BIT_ATI
public static final int GL_SATURATE_BIT_ATI
public static final int GL_COMP_BIT_ATI
public static final int GL_NEGATE_BIT_ATI
public static final int GL_BIAS_BIT_ATI
public static final int GL_PN_TRIANGLES_ATI
public static final int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
public static final int GL_PN_TRIANGLES_POINT_MODE_ATI
public static final int GL_PN_TRIANGLES_NORMAL_MODE_ATI
public static final int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
public static final int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
public static final int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
public static final int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
public static final int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
public static final int GL_STATIC_ATI
public static final int GL_DYNAMIC_ATI
public static final int GL_PRESERVE_ATI
public static final int GL_DISCARD_ATI
public static final int GL_OBJECT_BUFFER_SIZE_ATI
public static final int GL_OBJECT_BUFFER_USAGE_ATI
public static final int GL_ARRAY_OBJECT_BUFFER_ATI
public static final int GL_ARRAY_OBJECT_OFFSET_ATI
public static final int GL_VERTEX_SHADER_EXT
public static final int GL_VERTEX_SHADER_BINDING_EXT
public static final int GL_OP_INDEX_EXT
public static final int GL_OP_NEGATE_EXT
public static final int GL_OP_DOT3_EXT
public static final int GL_OP_DOT4_EXT
public static final int GL_OP_MUL_EXT
public static final int GL_OP_ADD_EXT
public static final int GL_OP_MADD_EXT
public static final int GL_OP_FRAC_EXT
public static final int GL_OP_MAX_EXT
public static final int GL_OP_MIN_EXT
public static final int GL_OP_SET_GE_EXT
public static final int GL_OP_SET_LT_EXT
public static final int GL_OP_CLAMP_EXT
public static final int GL_OP_FLOOR_EXT
public static final int GL_OP_ROUND_EXT
public static final int GL_OP_EXP_BASE_2_EXT
public static final int GL_OP_LOG_BASE_2_EXT
public static final int GL_OP_POWER_EXT
public static final int GL_OP_RECIP_EXT
public static final int GL_OP_RECIP_SQRT_EXT
public static final int GL_OP_SUB_EXT
public static final int GL_OP_CROSS_PRODUCT_EXT
public static final int GL_OP_MULTIPLY_MATRIX_EXT
public static final int GL_OP_MOV_EXT
public static final int GL_OUTPUT_VERTEX_EXT
public static final int GL_OUTPUT_COLOR0_EXT
public static final int GL_OUTPUT_COLOR1_EXT
public static final int GL_OUTPUT_TEXTURE_COORD0_EXT
public static final int GL_OUTPUT_TEXTURE_COORD1_EXT
public static final int GL_OUTPUT_TEXTURE_COORD2_EXT
public static final int GL_OUTPUT_TEXTURE_COORD3_EXT
public static final int GL_OUTPUT_TEXTURE_COORD4_EXT
public static final int GL_OUTPUT_TEXTURE_COORD5_EXT
public static final int GL_OUTPUT_TEXTURE_COORD6_EXT
public static final int GL_OUTPUT_TEXTURE_COORD7_EXT
public static final int GL_OUTPUT_TEXTURE_COORD8_EXT
public static final int GL_OUTPUT_TEXTURE_COORD9_EXT
public static final int GL_OUTPUT_TEXTURE_COORD10_EXT
public static final int GL_OUTPUT_TEXTURE_COORD11_EXT
public static final int GL_OUTPUT_TEXTURE_COORD12_EXT
public static final int GL_OUTPUT_TEXTURE_COORD13_EXT
public static final int GL_OUTPUT_TEXTURE_COORD14_EXT
public static final int GL_OUTPUT_TEXTURE_COORD15_EXT
public static final int GL_OUTPUT_TEXTURE_COORD16_EXT
public static final int GL_OUTPUT_TEXTURE_COORD17_EXT
public static final int GL_OUTPUT_TEXTURE_COORD18_EXT
public static final int GL_OUTPUT_TEXTURE_COORD19_EXT
public static final int GL_OUTPUT_TEXTURE_COORD20_EXT
public static final int GL_OUTPUT_TEXTURE_COORD21_EXT
public static final int GL_OUTPUT_TEXTURE_COORD22_EXT
public static final int GL_OUTPUT_TEXTURE_COORD23_EXT
public static final int GL_OUTPUT_TEXTURE_COORD24_EXT
public static final int GL_OUTPUT_TEXTURE_COORD25_EXT
public static final int GL_OUTPUT_TEXTURE_COORD26_EXT
public static final int GL_OUTPUT_TEXTURE_COORD27_EXT
public static final int GL_OUTPUT_TEXTURE_COORD28_EXT
public static final int GL_OUTPUT_TEXTURE_COORD29_EXT
public static final int GL_OUTPUT_TEXTURE_COORD30_EXT
public static final int GL_OUTPUT_TEXTURE_COORD31_EXT
public static final int GL_OUTPUT_FOG_EXT
public static final int GL_SCALAR_EXT
public static final int GL_VECTOR_EXT
public static final int GL_MATRIX_EXT
public static final int GL_VARIANT_EXT
public static final int GL_INVARIANT_EXT
public static final int GL_LOCAL_CONSTANT_EXT
public static final int GL_LOCAL_EXT
public static final int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
public static final int GL_MAX_VERTEX_SHADER_VARIANTS_EXT
public static final int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
public static final int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
public static final int GL_MAX_VERTEX_SHADER_LOCALS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
public static final int GL_VERTEX_SHADER_INSTRUCTIONS_EXT
public static final int GL_VERTEX_SHADER_VARIANTS_EXT
public static final int GL_VERTEX_SHADER_INVARIANTS_EXT
public static final int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
public static final int GL_VERTEX_SHADER_LOCALS_EXT
public static final int GL_VERTEX_SHADER_OPTIMIZED_EXT
public static final int GL_X_EXT
public static final int GL_Y_EXT
public static final int GL_Z_EXT
public static final int GL_W_EXT
public static final int GL_NEGATIVE_X_EXT
public static final int GL_NEGATIVE_Y_EXT
public static final int GL_NEGATIVE_Z_EXT
public static final int GL_NEGATIVE_W_EXT
public static final int GL_ZERO_EXT
public static final int GL_ONE_EXT
public static final int GL_NEGATIVE_ONE_EXT
public static final int GL_NORMALIZED_RANGE_EXT
public static final int GL_FULL_RANGE_EXT
public static final int GL_CURRENT_VERTEX_EXT
public static final int GL_MVP_MATRIX_EXT
public static final int GL_VARIANT_VALUE_EXT
public static final int GL_VARIANT_DATATYPE_EXT
public static final int GL_VARIANT_ARRAY_STRIDE_EXT
public static final int GL_VARIANT_ARRAY_TYPE_EXT
public static final int GL_VARIANT_ARRAY_EXT
public static final int GL_VARIANT_ARRAY_POINTER_EXT
public static final int GL_INVARIANT_VALUE_EXT
public static final int GL_INVARIANT_DATATYPE_EXT
public static final int GL_LOCAL_CONSTANT_VALUE_EXT
public static final int GL_LOCAL_CONSTANT_DATATYPE_EXT
public static final int GL_TEXTURE_RECTANGLE_EXT
public static final int GL_TEXTURE_BINDING_RECTANGLE_EXT
public static final int GL_PROXY_TEXTURE_RECTANGLE_EXT
public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT
public static final int GL_MAX_VERTEX_STREAMS_ATI
public static final int GL_VERTEX_STREAM0_ATI
public static final int GL_VERTEX_STREAM1_ATI
public static final int GL_VERTEX_STREAM2_ATI
public static final int GL_VERTEX_STREAM3_ATI
public static final int GL_VERTEX_STREAM4_ATI
public static final int GL_VERTEX_STREAM5_ATI
public static final int GL_VERTEX_STREAM6_ATI
public static final int GL_VERTEX_STREAM7_ATI
public static final int GL_VERTEX_SOURCE_ATI
public static final int GL_ELEMENT_ARRAY_ATI
public static final int GL_ELEMENT_ARRAY_TYPE_ATI
public static final int GL_ELEMENT_ARRAY_POINTER_ATI
public static final int GL_QUAD_MESH_SUN
public static final int GL_TRIANGLE_MESH_SUN
public static final int GL_SLICE_ACCUM_SUN
public static final int GL_MULTISAMPLE_FILTER_HINT_NV
public static final int GL_DEPTH_CLAMP_NV
public static final int GL_PIXEL_COUNTER_BITS_NV
public static final int GL_CURRENT_OCCLUSION_QUERY_ID_NV
public static final int GL_PIXEL_COUNT_NV
public static final int GL_PIXEL_COUNT_AVAILABLE_NV
public static final int GL_POINT_SPRITE_NV
public static final int GL_COORD_REPLACE_NV
public static final int GL_POINT_SPRITE_R_MODE_NV
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
public static final int GL_OFFSET_HILO_TEXTURE_2D_NV
public static final int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
public static final int GL_DEPENDENT_HILO_TEXTURE_2D_NV
public static final int GL_DEPENDENT_RGB_TEXTURE_3D_NV
public static final int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
public static final int GL_DOT_PRODUCT_PASS_THROUGH_NV
public static final int GL_DOT_PRODUCT_TEXTURE_1D_NV
public static final int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
public static final int GL_HILO8_NV
public static final int GL_SIGNED_HILO8_NV
public static final int GL_FORCE_BLUE_TO_ONE_NV
public static final int GL_STENCIL_TEST_TWO_SIDE_EXT
public static final int GL_ACTIVE_STENCIL_FACE_EXT
public static final int GL_TEXT_FRAGMENT_SHADER_ATI
public static final int GL_UNPACK_CLIENT_STORAGE_APPLE
public static final int GL_ELEMENT_ARRAY_APPLE
public static final int GL_ELEMENT_ARRAY_TYPE_APPLE
public static final int GL_ELEMENT_ARRAY_POINTER_APPLE
public static final int GL_DRAW_PIXELS_APPLE
public static final int GL_FENCE_APPLE
public static final int GL_VERTEX_ARRAY_BINDING_APPLE
public static final int GL_VERTEX_ARRAY_RANGE_APPLE
public static final int GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
public static final int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE
public static final int GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
public static final int GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
public static final int GL_STORAGE_PRIVATE_APPLE
public static final int GL_STORAGE_CACHED_APPLE
public static final int GL_STORAGE_SHARED_APPLE
public static final int GL_YCBCR_422_APPLE
public static final int GL_UNSIGNED_SHORT_8_8_APPLE
public static final int GL_UNSIGNED_SHORT_8_8_REV_APPLE
public static final int GL_RGB_S3TC
public static final int GL_RGB4_S3TC
public static final int GL_RGBA_S3TC
public static final int GL_RGBA4_S3TC
public static final int GL_MAX_DRAW_BUFFERS_ATI
public static final int GL_DRAW_BUFFER0_ATI
public static final int GL_DRAW_BUFFER1_ATI
public static final int GL_DRAW_BUFFER2_ATI
public static final int GL_DRAW_BUFFER3_ATI
public static final int GL_DRAW_BUFFER4_ATI
public static final int GL_DRAW_BUFFER5_ATI
public static final int GL_DRAW_BUFFER6_ATI
public static final int GL_DRAW_BUFFER7_ATI
public static final int GL_DRAW_BUFFER8_ATI
public static final int GL_DRAW_BUFFER9_ATI
public static final int GL_DRAW_BUFFER10_ATI
public static final int GL_DRAW_BUFFER11_ATI
public static final int GL_DRAW_BUFFER12_ATI
public static final int GL_DRAW_BUFFER13_ATI
public static final int GL_DRAW_BUFFER14_ATI
public static final int GL_DRAW_BUFFER15_ATI
public static final int GL_TYPE_RGBA_FLOAT_ATI
public static final int GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
public static final int GL_MODULATE_ADD_ATI
public static final int GL_MODULATE_SIGNED_ADD_ATI
public static final int GL_MODULATE_SUBTRACT_ATI
public static final int GL_RGBA_FLOAT32_ATI
public static final int GL_RGB_FLOAT32_ATI
public static final int GL_ALPHA_FLOAT32_ATI
public static final int GL_INTENSITY_FLOAT32_ATI
public static final int GL_LUMINANCE_FLOAT32_ATI
public static final int GL_LUMINANCE_ALPHA_FLOAT32_ATI
public static final int GL_RGBA_FLOAT16_ATI
public static final int GL_RGB_FLOAT16_ATI
public static final int GL_ALPHA_FLOAT16_ATI
public static final int GL_INTENSITY_FLOAT16_ATI
public static final int GL_LUMINANCE_FLOAT16_ATI
public static final int GL_LUMINANCE_ALPHA_FLOAT16_ATI
public static final int GL_FLOAT_R_NV
public static final int GL_FLOAT_RG_NV
public static final int GL_FLOAT_RGB_NV
public static final int GL_FLOAT_RGBA_NV
public static final int GL_FLOAT_R16_NV
public static final int GL_FLOAT_R32_NV
public static final int GL_FLOAT_RG16_NV
public static final int GL_FLOAT_RG32_NV
public static final int GL_FLOAT_RGB16_NV
public static final int GL_FLOAT_RGB32_NV
public static final int GL_FLOAT_RGBA16_NV
public static final int GL_FLOAT_RGBA32_NV
public static final int GL_TEXTURE_FLOAT_COMPONENTS_NV
public static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV
public static final int GL_FLOAT_RGBA_MODE_NV
public static final int GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
public static final int GL_FRAGMENT_PROGRAM_NV
public static final int GL_MAX_TEXTURE_COORDS_NV
public static final int GL_MAX_TEXTURE_IMAGE_UNITS_NV
public static final int GL_FRAGMENT_PROGRAM_BINDING_NV
public static final int GL_PROGRAM_ERROR_STRING_NV
public static final int GL_HALF_FLOAT_NV
public static final int GL_WRITE_PIXEL_DATA_RANGE_NV
public static final int GL_READ_PIXEL_DATA_RANGE_NV
public static final int GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
public static final int GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
public static final int GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
public static final int GL_READ_PIXEL_DATA_RANGE_POINTER_NV
public static final int GL_PRIMITIVE_RESTART_NV
public static final int GL_PRIMITIVE_RESTART_INDEX_NV
public static final int GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
public static final int GL_STENCIL_BACK_FUNC_ATI
public static final int GL_STENCIL_BACK_FAIL_ATI
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
public static final int GL_DEPTH_BOUNDS_TEST_EXT
public static final int GL_DEPTH_BOUNDS_EXT
public static final int GL_MIRROR_CLAMP_EXT
public static final int GL_MIRROR_CLAMP_TO_EDGE_EXT
public static final int GL_MIRROR_CLAMP_TO_BORDER_EXT
public static final int GL_BLEND_EQUATION_RGB_EXT
public static final int GL_BLEND_EQUATION_ALPHA_EXT
public static final int GL_PACK_INVERT_MESA
public static final int GL_UNSIGNED_SHORT_8_8_MESA
public static final int GL_UNSIGNED_SHORT_8_8_REV_MESA
public static final int GL_YCBCR_MESA
public static final int GL_PIXEL_PACK_BUFFER_EXT
public static final int GL_PIXEL_UNPACK_BUFFER_EXT
public static final int GL_PIXEL_PACK_BUFFER_BINDING_EXT
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
public static final int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
public static final int GL_MAX_PROGRAM_CALL_DEPTH_NV
public static final int GL_MAX_PROGRAM_IF_DEPTH_NV
public static final int GL_MAX_PROGRAM_LOOP_DEPTH_NV
public static final int GL_MAX_PROGRAM_LOOP_COUNT_NV
public static final int GL_INVALID_FRAMEBUFFER_OPERATION_EXT
public static final int GL_MAX_RENDERBUFFER_SIZE_EXT
public static final int GL_FRAMEBUFFER_BINDING_EXT
public static final int GL_RENDERBUFFER_BINDING_EXT
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
public static final int GL_FRAMEBUFFER_COMPLETE_EXT
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
public static final int GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
public static final int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
public static final int GL_FRAMEBUFFER_UNSUPPORTED_EXT
public static final int GL_MAX_COLOR_ATTACHMENTS_EXT
public static final int GL_COLOR_ATTACHMENT0_EXT
public static final int GL_COLOR_ATTACHMENT1_EXT
public static final int GL_COLOR_ATTACHMENT2_EXT
public static final int GL_COLOR_ATTACHMENT3_EXT
public static final int GL_COLOR_ATTACHMENT4_EXT
public static final int GL_COLOR_ATTACHMENT5_EXT
public static final int GL_COLOR_ATTACHMENT6_EXT
public static final int GL_COLOR_ATTACHMENT7_EXT
public static final int GL_COLOR_ATTACHMENT8_EXT
public static final int GL_COLOR_ATTACHMENT9_EXT
public static final int GL_COLOR_ATTACHMENT10_EXT
public static final int GL_COLOR_ATTACHMENT11_EXT
public static final int GL_COLOR_ATTACHMENT12_EXT
public static final int GL_COLOR_ATTACHMENT13_EXT
public static final int GL_COLOR_ATTACHMENT14_EXT
public static final int GL_COLOR_ATTACHMENT15_EXT
public static final int GL_DEPTH_ATTACHMENT_EXT
public static final int GL_STENCIL_ATTACHMENT_EXT
public static final int GL_FRAMEBUFFER_EXT
public static final int GL_RENDERBUFFER_EXT
public static final int GL_RENDERBUFFER_WIDTH_EXT
public static final int GL_RENDERBUFFER_HEIGHT_EXT
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
public static final int GL_STENCIL_INDEX1_EXT
public static final int GL_STENCIL_INDEX4_EXT
public static final int GL_STENCIL_INDEX8_EXT
public static final int GL_STENCIL_INDEX16_EXT
public static final int GL_RENDERBUFFER_RED_SIZE_EXT
public static final int GL_RENDERBUFFER_GREEN_SIZE_EXT
public static final int GL_RENDERBUFFER_BLUE_SIZE_EXT
public static final int GL_RENDERBUFFER_ALPHA_SIZE_EXT
public static final int GL_RENDERBUFFER_DEPTH_SIZE_EXT
public static final int GL_RENDERBUFFER_STENCIL_SIZE_EXT
public static final int GL_DEPTH_STENCIL_EXT
public static final int GL_UNSIGNED_INT_24_8_EXT
public static final int GL_DEPTH24_STENCIL8_EXT
public static final int GL_TEXTURE_STENCIL_SIZE_EXT
public static final int GL_STENCIL_TAG_BITS_EXT
public static final int GL_STENCIL_CLEAR_TAG_VALUE_EXT
public static final int GL_SRGB_EXT
public static final int GL_SRGB8_EXT
public static final int GL_SRGB_ALPHA_EXT
public static final int GL_SRGB8_ALPHA8_EXT
public static final int GL_SLUMINANCE_ALPHA_EXT
public static final int GL_SLUMINANCE8_ALPHA8_EXT
public static final int GL_SLUMINANCE_EXT
public static final int GL_SLUMINANCE8_EXT
public static final int GL_COMPRESSED_SRGB_EXT
public static final int GL_COMPRESSED_SRGB_ALPHA_EXT
public static final int GL_COMPRESSED_SLUMINANCE_EXT
public static final int GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
public static final int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
public static final int GL_READ_FRAMEBUFFER_EXT
public static final int GL_DRAW_FRAMEBUFFER_EXT
public static final int GL_READ_FRAMEBUFFER_BINDING_EXT
public static final int GL_DRAW_FRAMEBUFFER_BINDING_EXT
public static final int GL_RENDERBUFFER_SAMPLES_EXT
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
public static final int GL_MAX_SAMPLES_EXT
public static final int GL_TEXTURE_1D_STACK_MESAX
public static final int GL_TEXTURE_2D_STACK_MESAX
public static final int GL_PROXY_TEXTURE_1D_STACK_MESAX
public static final int GL_PROXY_TEXTURE_2D_STACK_MESAX
public static final int GL_TEXTURE_1D_STACK_BINDING_MESAX
public static final int GL_TEXTURE_2D_STACK_BINDING_MESAX
public static final int GL_TIME_ELAPSED_EXT
public static final int GL_BUFFER_SERIALIZED_MODIFY_APPLE
public static final int GL_BUFFER_FLUSHING_UNMAP_APPLE
public static final int GL_CG_VERTEX_SHADER_EXT
public static final int GL_CG_FRAGMENT_SHADER_EXT
public static final int GL_TEXTURE_BUFFER_EXT
public static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT
public static final int GL_TEXTURE_BINDING_BUFFER_EXT
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
public static final int GL_TEXTURE_BUFFER_FORMAT_EXT
public static final int GL_SAMPLER_1D_ARRAY_EXT
public static final int GL_SAMPLER_2D_ARRAY_EXT
public static final int GL_SAMPLER_BUFFER_EXT
public static final int GL_SAMPLER_1D_ARRAY_SHADOW_EXT
public static final int GL_SAMPLER_2D_ARRAY_SHADOW_EXT
public static final int GL_SAMPLER_CUBE_SHADOW_EXT
public static final int GL_UNSIGNED_INT_VEC2_EXT
public static final int GL_UNSIGNED_INT_VEC3_EXT
public static final int GL_UNSIGNED_INT_VEC4_EXT
public static final int GL_INT_SAMPLER_1D_EXT
public static final int GL_INT_SAMPLER_2D_EXT
public static final int GL_INT_SAMPLER_3D_EXT
public static final int GL_INT_SAMPLER_CUBE_EXT
public static final int GL_INT_SAMPLER_2D_RECT_EXT
public static final int GL_INT_SAMPLER_1D_ARRAY_EXT
public static final int GL_INT_SAMPLER_2D_ARRAY_EXT
public static final int GL_INT_SAMPLER_BUFFER_EXT
public static final int GL_UNSIGNED_INT_SAMPLER_1D_EXT
public static final int GL_UNSIGNED_INT_SAMPLER_2D_EXT
public static final int GL_UNSIGNED_INT_SAMPLER_3D_EXT
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
public static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
public static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
public static final int GL_GEOMETRY_SHADER_EXT
public static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
public static final int GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
public static final int GL_MAX_VARYING_COMPONENTS_EXT
public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
public static final int GL_GEOMETRY_VERTICES_OUT_EXT
public static final int GL_GEOMETRY_INPUT_TYPE_EXT
public static final int GL_GEOMETRY_OUTPUT_TYPE_EXT
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
public static final int GL_LINES_ADJACENCY_EXT
public static final int GL_LINE_STRIP_ADJACENCY_EXT
public static final int GL_TRIANGLES_ADJACENCY_EXT
public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
public static final int GL_PROGRAM_POINT_SIZE_EXT
public static final int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
public static final int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
public static final int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
public static final int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
public static final int GL_UNIFORM_BUFFER_EXT
public static final int GL_UNIFORM_BUFFER_BINDING_EXT
public static final int GL_FRAMEBUFFER_SRGB_EXT
public static final int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
public static final int GL_RGB9_E5_EXT
public static final int GL_UNSIGNED_INT_5_9_9_9_REV_EXT
public static final int GL_TEXTURE_SHARED_SIZE_EXT
public static final int GL_R11F_G11F_B10F_EXT
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
public static final int GL_RGBA_SIGNED_COMPONENTS_EXT
public static final int GL_TEXTURE_1D_ARRAY_EXT
public static final int GL_PROXY_TEXTURE_1D_ARRAY_EXT
public static final int GL_TEXTURE_2D_ARRAY_EXT
public static final int GL_PROXY_TEXTURE_2D_ARRAY_EXT
public static final int GL_TEXTURE_BINDING_1D_ARRAY_EXT
public static final int GL_TEXTURE_BINDING_2D_ARRAY_EXT
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
public static final int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
public static final int GL_RGBA32UI_EXT
public static final int GL_RGB32UI_EXT
public static final int GL_ALPHA32UI_EXT
public static final int GL_INTENSITY32UI_EXT
public static final int GL_LUMINANCE32UI_EXT
public static final int GL_LUMINANCE_ALPHA32UI_EXT
public static final int GL_RGBA16UI_EXT
public static final int GL_RGB16UI_EXT
public static final int GL_ALPHA16UI_EXT
public static final int GL_INTENSITY16UI_EXT
public static final int GL_LUMINANCE16UI_EXT
public static final int GL_LUMINANCE_ALPHA16UI_EXT
public static final int GL_RGBA8UI_EXT
public static final int GL_RGB8UI_EXT
public static final int GL_ALPHA8UI_EXT
public static final int GL_INTENSITY8UI_EXT
public static final int GL_LUMINANCE8UI_EXT
public static final int GL_LUMINANCE_ALPHA8UI_EXT
public static final int GL_RGBA32I_EXT
public static final int GL_RGB32I_EXT
public static final int GL_ALPHA32I_EXT
public static final int GL_INTENSITY32I_EXT
public static final int GL_LUMINANCE32I_EXT
public static final int GL_LUMINANCE_ALPHA32I_EXT
public static final int GL_RGBA16I_EXT
public static final int GL_RGB16I_EXT
public static final int GL_ALPHA16I_EXT
public static final int GL_INTENSITY16I_EXT
public static final int GL_LUMINANCE16I_EXT
public static final int GL_LUMINANCE_ALPHA16I_EXT
public static final int GL_RGBA8I_EXT
public static final int GL_RGB8I_EXT
public static final int GL_ALPHA8I_EXT
public static final int GL_INTENSITY8I_EXT
public static final int GL_LUMINANCE8I_EXT
public static final int GL_LUMINANCE_ALPHA8I_EXT
public static final int GL_RED_INTEGER_EXT
public static final int GL_GREEN_INTEGER_EXT
public static final int GL_BLUE_INTEGER_EXT
public static final int GL_ALPHA_INTEGER_EXT
public static final int GL_RGB_INTEGER_EXT
public static final int GL_RGBA_INTEGER_EXT
public static final int GL_BGR_INTEGER_EXT
public static final int GL_BGRA_INTEGER_EXT
public static final int GL_LUMINANCE_INTEGER_EXT
public static final int GL_LUMINANCE_ALPHA_INTEGER_EXT
public static final int GL_RGBA_INTEGER_MODE_EXT
public static final int GL_DEPTH_COMPONENT32F_NV
public static final int GL_DEPTH32F_STENCIL8_NV
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
public static final int GL_DEPTH_BUFFER_FLOAT_MODE_NV
public static final int GL_COMPRESSED_LUMINANCE_LATC1_EXT
public static final int GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
public static final int GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
public static final int GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
public static final int GL_BACK_PRIMARY_COLOR_NV
public static final int GL_BACK_SECONDARY_COLOR_NV
public static final int GL_TEXTURE_COORD_NV
public static final int GL_CLIP_DISTANCE_NV
public static final int GL_VERTEX_ID_NV
public static final int GL_PRIMITIVE_ID_NV
public static final int GL_GENERIC_ATTRIB_NV
public static final int GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
public static final int GL_ACTIVE_VARYINGS_NV
public static final int GL_ACTIVE_VARYING_MAX_LENGTH_NV
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS_NV
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
public static final int GL_TRANSFORM_FEEDBACK_RECORD_NV
public static final int GL_PRIMITIVES_GENERATED_NV
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
public static final int GL_RASTERIZER_DISCARD_NV
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
public static final int GL_INTERLEAVED_ATTRIBS_NV
public static final int GL_SEPARATE_ATTRIBS_NV
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_NV
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
public static final int GL_GEOMETRY_PROGRAM_NV
public static final int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
public static final int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET_NV
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET_NV
public static final int GL_PROGRAM_ATTRIB_COMPONENTS_NV
public static final int GL_PROGRAM_RESULT_COMPONENTS_NV
public static final int GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
public static final int GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
public static final int GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
public static final int GL_MAX_PROGRAM_GENERIC_RESULTS_NV
public static final int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
public static final int GL_RENDERBUFFER_COLOR_SAMPLES_NV
public static final int GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV
public static final int GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV
public static final int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
public static final int GL_MULTISAMPLE_COVERAGE_MODES_NV
public static final int GL_COMPRESSED_RED_RGTC1_EXT
public static final int GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
public static final int GL_COMPRESSED_RED_GREEN_RGTC2_EXT
public static final int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
public static final int GL_OES_read_format
public static final int GL_GREMEDY_string_marker
public static final int GL_MESAX_texture_stack
public static final int GL_KTX_FRONT_REGION
public static final int GL_KTX_BACK_REGION
public static final int GL_KTX_Z_REGION
public static final int GL_KTX_STENCIL_REGION
public static final int GL_TEXTURE_RANGE_LENGTH_APPLE
public static final int GL_TEXTURE_RANGE_POINTER_APPLE
public static final int GL_TEXTURE_STORAGE_HINT_APPLE
public static final int GL_TEXTURE_MINIMIZE_STORAGE_APPLE
public static final int GL_HALF_APPLE
public static final int GL_COLOR_FLOAT_APPLE
public static final int GL_RGBA_FLOAT32_APPLE
public static final int GL_RGB_FLOAT32_APPLE
public static final int GL_ALPHA_FLOAT32_APPLE
public static final int GL_INTENSITY_FLOAT32_APPLE
public static final int GL_LUMINANCE_FLOAT32_APPLE
public static final int GL_LUMINANCE_ALPHA_FLOAT32_APPLE
public static final int GL_RGBA_FLOAT16_APPLE
public static final int GL_RGB_FLOAT16_APPLE
public static final int GL_ALPHA_FLOAT16_APPLE
public static final int GL_INTENSITY_FLOAT16_APPLE
public static final int GL_LUMINANCE_FLOAT16_APPLE
public static final int GL_LUMINANCE_ALPHA_FLOAT16_APPLE
public static final int GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE
public static final int GL_VERTEX_ATTRIB_MAP1_APPLE
public static final int GL_VERTEX_ATTRIB_MAP2_APPLE
public static final int GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
public static final int GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
public static final int GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
public static final int GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
public static final int GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
public static final int GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
public static final int GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
public static final int GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
Method Detail |
public void glAccum(int op, float value)
void glAccum(GLenum op, GLfloat value);
public void glActiveStencilFaceEXT(int mode)
void glActiveStencilFaceEXT(GLenum mode);
public void glActiveTexture(int mode)
void glActiveTexture(GLenum mode);
public void glActiveVaryingNV(int program, ByteBuffer name)
void glActiveVaryingNV(GLuint program, const GLchar * name);
public void glActiveVaryingNV(int program, byte[] name, int name_offset)
void glActiveVaryingNV(GLuint program, const GLchar * name);
public void glAlphaFragmentOp1ATI(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);
public void glAlphaFragmentOp2ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)
void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
public void glAlphaFragmentOp3ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)
void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
public void glAlphaFunc(int func, float ref)
void glAlphaFunc(GLenum func, GLclampf ref);
public void glApplyTextureEXT(int mode)
void glApplyTextureEXT(GLenum mode);
public boolean glAreProgramsResidentNV(int n, IntBuffer textures, ByteBuffer residences)
GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);
public boolean glAreProgramsResidentNV(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)
GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);
public boolean glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
public boolean glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
public void glArrayElement(int i)
void glArrayElement(GLint i);
public void glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset)
void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
public void glAsyncMarkerSGIX(int mode)
void glAsyncMarkerSGIX(GLuint mode);
public void glAttachObjectARB(int target, int id)
void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
public void glAttachShader(int target, int id)
void glAttachShader(GLuint target, GLuint id);
public void glBegin(int mode)
void glBegin(GLenum mode);
public void glBeginFragmentShaderATI()
void glBeginFragmentShaderATI(void);
public void glBeginOcclusionQueryNV(int mode)
void glBeginOcclusionQueryNV(GLuint mode);
public void glBeginQuery(int target, int id)
void glBeginQuery(GLenum target, GLuint id);
public void glBeginQueryARB(int target, int id)
void glBeginQueryARB(GLenum target, GLuint id);
public void glBeginTransformFeedbackNV(int primitiveMode)
void glBeginTransformFeedbackNV(GLenum primitiveMode);
public void glBeginVertexShaderEXT()
void glBeginVertexShaderEXT(void);
public void glBindAttribLocation(int program, int index, String name)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
public void glBindAttribLocationARB(int program, int index, String name)
void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name);
public void glBindBuffer(int target, int id)
void glBindBuffer(GLenum target, GLuint id);
public void glBindBufferARB(int target, int id)
void glBindBufferARB(GLenum target, GLuint id);
public void glBindBufferBaseNV(int target, int index, int buffer)
void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer);
public void glBindBufferOffsetNV(int target, int index, int buffer, int offset)
void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset);
public void glBindBufferRangeNV(int target, int index, int buffer, int offset, int size)
void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
public void glBindFragDataLocationEXT(int program, int color, ByteBuffer name)
void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name);
public void glBindFragDataLocationEXT(int program, int color, byte[] name, int name_offset)
void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name);
public void glBindFragmentShaderATI(int mode)
void glBindFragmentShaderATI(GLuint mode);
public void glBindFramebufferEXT(int target, int id)
void glBindFramebufferEXT(GLenum target, GLuint id);
public int glBindLightParameterEXT(int light, int value)
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
public int glBindMaterialParameterEXT(int light, int value)
GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
public int glBindParameterEXT(int type)
GLuint glBindParameterEXT(GLenum type);
public void glBindProgramARB(int target, int id)
void glBindProgramARB(GLenum target, GLuint id);
public void glBindProgramNV(int target, int id)
void glBindProgramNV(GLenum target, GLuint id);
public void glBindRenderbufferEXT(int target, int id)
void glBindRenderbufferEXT(GLenum target, GLuint id);
public int glBindTexGenParameterEXT(int unit, int coord, int value)
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
public void glBindTexture(int target, int texture)
void glBindTexture(GLenum target, GLuint texture);
public int glBindTextureUnitParameterEXT(int light, int value)
GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
public void glBindVertexArrayAPPLE(int mode)
void glBindVertexArrayAPPLE(GLuint mode);
public void glBindVertexShaderEXT(int mode)
void glBindVertexShaderEXT(GLuint mode);
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
public void glBlendColor(float red, float green, float blue, float alpha)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
public void glBlendEquation(int mode)
void glBlendEquation(GLenum mode);
public void glBlendEquationSeparate(int target, int id)
void glBlendEquationSeparate(GLenum target, GLenum id);
public void glBlendEquationSeparateEXT(int target, int id)
void glBlendEquationSeparateEXT(GLenum target, GLenum id);
public void glBlendFunc(int sfactor, int dfactor)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glBlendFuncSeparateINGR(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
public void glBufferData(int target, int size, Buffer data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferDataARB(int target, int size, Buffer data, int usage)
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
public void glBufferParameteriAPPLE(int target, int pname, int params)
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
public int glBufferRegionEnabled()
GLuint glBufferRegionEnabled(GLvoid);
public void glBufferSubData(int target, int offset, int size, Buffer data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glBufferSubDataARB(int target, int offset, int size, Buffer data)
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
public void glCallList(int list)
void glCallList(GLuint list);
public void glCallLists(int n, int type, Buffer lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
public int glCheckFramebufferStatusEXT(int type)
GLenum glCheckFramebufferStatusEXT(GLenum type);
public void glClampColorARB(int target, int id)
void glClampColorARB(GLenum target, GLenum id);
public void glClear(int mask)
void glClear(GLbitfield mask);
public void glClearAccum(float red, float green, float blue, float alpha)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
public void glClearColor(float red, float green, float blue, float alpha)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
public void glClearColorIiEXT(int red, int green, int blue, int alpha)
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
public void glClearColorIuiEXT(int red, int green, int blue, int alpha)
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
public void glClearDepth(double depth)
void glClearDepth(GLclampd depth);
public void glClearDepthdNV(double depth)
void glClearDepthdNV(GLdouble depth);
public void glClearIndex(float c)
void glClearIndex(GLfloat c);
public void glClearStencil(int s)
void glClearStencil(GLint s);
public void glClientActiveTexture(int mode)
void glClientActiveTexture(GLenum mode);
public void glClientActiveVertexStreamATI(int mode)
void glClientActiveVertexStreamATI(GLenum mode);
public void glClipPlane(int plane, DoubleBuffer equation)
void glClipPlane(GLenum plane, const GLdouble * equation);
public void glClipPlane(int plane, double[] equation, int equation_offset)
void glClipPlane(GLenum plane, const GLdouble * equation);
public void glColor3b(byte red, byte green, byte blue)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
public void glColor3bv(ByteBuffer v)
void glColor3bv(const GLbyte * v);
public void glColor3bv(byte[] v, int v_offset)
void glColor3bv(const GLbyte * v);
public void glColor3d(double red, double green, double blue)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
public void glColor3dv(DoubleBuffer v)
void glColor3dv(const GLdouble * v);
public void glColor3dv(double[] v, int v_offset)
void glColor3dv(const GLdouble * v);
public void glColor3f(float red, float green, float blue)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
public void glColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z)
void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glColor3fVertex3fvSUN(FloatBuffer c, FloatBuffer v)
void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glColor3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)
void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glColor3fv(FloatBuffer v)
void glColor3fv(const GLfloat * v);
public void glColor3fv(float[] v, int v_offset)
void glColor3fv(const GLfloat * v);
public void glColor3hNV(short red, short green, short blue)
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glColor3hvNV(ShortBuffer v)
void glColor3hvNV(const GLhalfNV * v);
public void glColor3hvNV(short[] v, int v_offset)
void glColor3hvNV(const GLhalfNV * v);
public void glColor3i(int red, int green, int blue)
void glColor3i(GLint red, GLint green, GLint blue);
public void glColor3iv(IntBuffer v)
void glColor3iv(const GLint * v);
public void glColor3iv(int[] v, int v_offset)
void glColor3iv(const GLint * v);
public void glColor3s(short red, short green, short blue)
void glColor3s(GLshort red, GLshort green, GLshort blue);
public void glColor3sv(ShortBuffer v)
void glColor3sv(const GLshort * v);
public void glColor3sv(short[] v, int v_offset)
void glColor3sv(const GLshort * v);
public void glColor3ub(byte red, byte green, byte blue)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
public void glColor3ubv(ByteBuffer v)
void glColor3ubv(const GLubyte * v);
public void glColor3ubv(byte[] v, int v_offset)
void glColor3ubv(const GLubyte * v);
public void glColor3ui(int red, int green, int blue)
void glColor3ui(GLuint red, GLuint green, GLuint blue);
public void glColor3uiv(IntBuffer v)
void glColor3uiv(const GLuint * v);
public void glColor3uiv(int[] v, int v_offset)
void glColor3uiv(const GLuint * v);
public void glColor3us(short red, short green, short blue)
void glColor3us(GLushort red, GLushort green, GLushort blue);
public void glColor3usv(ShortBuffer v)
void glColor3usv(const GLushort * v);
public void glColor3usv(short[] v, int v_offset)
void glColor3usv(const GLushort * v);
public void glColor4b(byte red, byte green, byte blue, byte alpha)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
public void glColor4bv(ByteBuffer v)
void glColor4bv(const GLbyte * v);
public void glColor4bv(byte[] v, int v_offset)
void glColor4bv(const GLbyte * v);
public void glColor4d(double red, double green, double blue, double alpha)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
public void glColor4dv(DoubleBuffer v)
void glColor4dv(const GLdouble * v);
public void glColor4dv(double[] v, int v_offset)
void glColor4dv(const GLdouble * v);
public void glColor4f(float red, float green, float blue, float alpha)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
public void glColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glColor4fNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glColor4fNormal3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glColor4fv(FloatBuffer v)
void glColor4fv(const GLfloat * v);
public void glColor4fv(float[] v, int v_offset)
void glColor4fv(const GLfloat * v);
public void glColor4hNV(short x, short y, short z, short w)
void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
public void glColor4hvNV(ShortBuffer v)
void glColor4hvNV(const GLhalfNV * v);
public void glColor4hvNV(short[] v, int v_offset)
void glColor4hvNV(const GLhalfNV * v);
public void glColor4i(int red, int green, int blue, int alpha)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
public void glColor4iv(IntBuffer v)
void glColor4iv(const GLint * v);
public void glColor4iv(int[] v, int v_offset)
void glColor4iv(const GLint * v);
public void glColor4s(short red, short green, short blue, short alpha)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
public void glColor4sv(ShortBuffer v)
void glColor4sv(const GLshort * v);
public void glColor4sv(short[] v, int v_offset)
void glColor4sv(const GLshort * v);
public void glColor4ub(byte red, byte green, byte blue, byte alpha)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
public void glColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y)
void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
public void glColor4ubVertex2fvSUN(ByteBuffer c, FloatBuffer v)
void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);
public void glColor4ubVertex2fvSUN(byte[] c, int c_offset, float[] v, int v_offset)
void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);
public void glColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z)
void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
public void glColor4ubVertex3fvSUN(ByteBuffer c, FloatBuffer v)
void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);
public void glColor4ubVertex3fvSUN(byte[] c, int c_offset, float[] v, int v_offset)
void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);
public void glColor4ubv(ByteBuffer v)
void glColor4ubv(const GLubyte * v);
public void glColor4ubv(byte[] v, int v_offset)
void glColor4ubv(const GLubyte * v);
public void glColor4ui(int red, int green, int blue, int alpha)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
public void glColor4uiv(IntBuffer v)
void glColor4uiv(const GLuint * v);
public void glColor4uiv(int[] v, int v_offset)
void glColor4uiv(const GLuint * v);
public void glColor4us(short red, short green, short blue, short alpha)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
public void glColor4usv(ShortBuffer v)
void glColor4usv(const GLushort * v);
public void glColor4usv(short[] v, int v_offset)
void glColor4usv(const GLushort * v);
public void glColorFragmentOp1ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod)
void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
public void glColorFragmentOp2ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)
void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
public void glColorFragmentOp3ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)
void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
public void glColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
public void glColorMaterial(int face, int mode)
void glColorMaterial(GLenum face, GLenum mode);
public void glColorPointer(int size, int type, int stride, Buffer ptr)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
ptr
- a direct Buffer
public void glColorPointer(int size, int type, int stride, long ptr_buffer_offset)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
public void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
public void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, Buffer table)
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glColorTableParameterfv(int target, int pname, FloatBuffer params)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glColorTableParameterfv(int target, int pname, float[] params, int params_offset)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glColorTableParameteriv(int target, int pname, IntBuffer params)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glColorTableParameteriv(int target, int pname, int[] params, int params_offset)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glCombinerInputNV(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
public void glCombinerOutputNV(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum)
void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
public void glCombinerParameterfNV(int target, float s)
void glCombinerParameterfNV(GLenum target, GLfloat s);
public void glCombinerParameterfvNV(int target, FloatBuffer v)
void glCombinerParameterfvNV(GLenum target, const GLfloat * v);
public void glCombinerParameterfvNV(int target, float[] v, int v_offset)
void glCombinerParameterfvNV(GLenum target, const GLfloat * v);
public void glCombinerParameteriNV(int target, int s)
void glCombinerParameteriNV(GLenum target, GLint s);
public void glCombinerParameterivNV(int target, IntBuffer v)
void glCombinerParameterivNV(GLenum target, const GLint * v);
public void glCombinerParameterivNV(int target, int[] v, int v_offset)
void glCombinerParameterivNV(GLenum target, const GLint * v);
public void glCombinerStageParameterfvNV(int target, int pname, FloatBuffer params)
void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
public void glCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset)
void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
public void glCompileShader(int mode)
void glCompileShader(GLuint mode);
public void glCompileShaderARB(int mode)
void glCompileShaderARB(GLhandleARB mode);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
public void glConvolutionParameterf(int target, int pname, float params)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
public void glConvolutionParameterfv(int target, int pname, FloatBuffer params)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glConvolutionParameteri(int target, int pname, int params)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
public void glConvolutionParameteriv(int target, int pname, IntBuffer params)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glCopyColorSubTable(int target, int start, int x, int y, int width)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
public void glCopyColorTable(int target, int internalformat, int x, int y, int width)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
public void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
public void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
public void glCopyPixels(int x, int y, int width, int height, int type)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
public void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
public int glCreateProgram()
GLuint glCreateProgram(void);
public int glCreateProgramObjectARB()
GLhandleARB glCreateProgramObjectARB(void);
public int glCreateShader(int type)
GLuint glCreateShader(GLenum type);
public int glCreateShaderObjectARB(int type)
GLhandleARB glCreateShaderObjectARB(GLenum type);
public void glCullFace(int mode)
void glCullFace(GLenum mode);
public void glCullParameterdvEXT(int pname, DoubleBuffer params)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
public void glCullParameterdvEXT(int pname, double[] params, int params_offset)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
public void glCullParameterfvEXT(int pname, FloatBuffer params)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
public void glCullParameterfvEXT(int pname, float[] params, int params_offset)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
public void glCurrentPaletteMatrixARB(int count)
void glCurrentPaletteMatrixARB(GLint count);
public void glDeformSGIX(int mode)
void glDeformSGIX(GLbitfield mode);
public void glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, DoubleBuffer points)
void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
public void glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, double[] points, int points_offset)
void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
public void glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, FloatBuffer points)
void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
public void glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, float[] points, int points_offset)
void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
public void glDeleteAsyncMarkersSGIX(int target, int s)
void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s);
public void glDeleteBufferRegion(int mode)
void glDeleteBufferRegion(GLuint mode);
public void glDeleteBuffers(int n, IntBuffer ids)
void glDeleteBuffers(GLsizei n, const GLuint * ids);
public void glDeleteBuffers(int n, int[] ids, int ids_offset)
void glDeleteBuffers(GLsizei n, const GLuint * ids);
public void glDeleteBuffersARB(int n, IntBuffer ids)
void glDeleteBuffersARB(GLsizei n, const GLuint * ids);
public void glDeleteBuffersARB(int n, int[] ids, int ids_offset)
void glDeleteBuffersARB(GLsizei n, const GLuint * ids);
public void glDeleteFencesAPPLE(int n, IntBuffer ids)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
public void glDeleteFencesAPPLE(int n, int[] ids, int ids_offset)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
public void glDeleteFencesNV(int n, IntBuffer ids)
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
public void glDeleteFencesNV(int n, int[] ids, int ids_offset)
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
public void glDeleteFragmentShaderATI(int mode)
void glDeleteFragmentShaderATI(GLuint mode);
public void glDeleteFramebuffersEXT(int n, IntBuffer ids)
void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);
public void glDeleteFramebuffersEXT(int n, int[] ids, int ids_offset)
void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);
public void glDeleteLists(int list, int range)
void glDeleteLists(GLuint list, GLsizei range);
public void glDeleteObjectARB(int mode)
void glDeleteObjectARB(GLhandleARB mode);
public void glDeleteOcclusionQueriesNV(int n, IntBuffer ids)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
public void glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
public void glDeleteProgram(int mode)
void glDeleteProgram(GLuint mode);
public void glDeleteProgramsARB(int n, IntBuffer ids)
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
public void glDeleteProgramsARB(int n, int[] ids, int ids_offset)
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
public void glDeleteProgramsNV(int n, IntBuffer ids)
void glDeleteProgramsNV(GLsizei n, const GLuint * ids);
public void glDeleteProgramsNV(int n, int[] ids, int ids_offset)
void glDeleteProgramsNV(GLsizei n, const GLuint * ids);
public void glDeleteQueries(int n, IntBuffer ids)
void glDeleteQueries(GLsizei n, const GLuint * ids);
public void glDeleteQueries(int n, int[] ids, int ids_offset)
void glDeleteQueries(GLsizei n, const GLuint * ids);
public void glDeleteQueriesARB(int n, IntBuffer ids)
void glDeleteQueriesARB(GLsizei n, const GLuint * ids);
public void glDeleteQueriesARB(int n, int[] ids, int ids_offset)
void glDeleteQueriesARB(GLsizei n, const GLuint * ids);
public void glDeleteRenderbuffersEXT(int n, IntBuffer ids)
void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);
public void glDeleteRenderbuffersEXT(int n, int[] ids, int ids_offset)
void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);
public void glDeleteShader(int mode)
void glDeleteShader(GLuint mode);
public void glDeleteTextures(int n, IntBuffer textures)
void glDeleteTextures(GLsizei n, const GLuint * textures);
public void glDeleteTextures(int n, int[] textures, int textures_offset)
void glDeleteTextures(GLsizei n, const GLuint * textures);
public void glDeleteVertexArraysAPPLE(int n, IntBuffer ids)
void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);
public void glDeleteVertexArraysAPPLE(int n, int[] ids, int ids_offset)
void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);
public void glDeleteVertexShaderEXT(int mode)
void glDeleteVertexShaderEXT(GLuint mode);
public void glDepthBoundsEXT(double x, double y)
void glDepthBoundsEXT(GLclampd x, GLclampd y);
public void glDepthBoundsdNV(double zmin, double zmax)
void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax);
public void glDepthFunc(int func)
void glDepthFunc(GLenum func);
public void glDepthMask(boolean flag)
void glDepthMask(GLboolean flag);
public void glDepthRange(double near_val, double far_val)
void glDepthRange(GLclampd near_val, GLclampd far_val);
public void glDepthRangedNV(double zNear, double zFar)
void glDepthRangedNV(GLdouble zNear, GLdouble zFar);
public void glDetachObjectARB(int target, int id)
void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
public void glDetachShader(int target, int id)
void glDetachShader(GLuint target, GLuint id);
public void glDetailTexFuncSGIS(int target, int n, FloatBuffer points)
void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
public void glDetailTexFuncSGIS(int target, int n, float[] points, int points_offset)
void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
public void glDisable(int cap)
void glDisable(GLenum cap);
public void glDisableClientState(int cap)
void glDisableClientState(GLenum cap);
public void glDisableIndexedEXT(int target, int index)
void glDisableIndexedEXT(GLenum target, GLuint index);
public void glDisableVariantClientStateEXT(int mode)
void glDisableVariantClientStateEXT(GLuint mode);
public void glDisableVertexAttribAPPLE(int index, int pname)
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
public void glDisableVertexAttribArray(int mode)
void glDisableVertexAttribArray(GLuint mode);
public void glDisableVertexAttribArrayARB(int mode)
void glDisableVertexAttribArrayARB(GLuint mode);
public void glDrawArrays(int mode, int first, int count)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
public void glDrawArraysInstancedEXT(int mode, int start, int count, int primcount)
void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
public void glDrawBuffer(int mode)
void glDrawBuffer(GLenum mode);
public void glDrawBufferRegion(int region, int x, int y, int width, int height, int xDest, int yDest)
void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
public void glDrawBuffers(int n, IntBuffer ids)
void glDrawBuffers(GLsizei n, const GLenum * ids);
public void glDrawBuffers(int n, int[] ids, int ids_offset)
void glDrawBuffers(GLsizei n, const GLenum * ids);
public void glDrawBuffersARB(int n, IntBuffer ids)
void glDrawBuffersARB(GLsizei n, const GLenum * ids);
public void glDrawBuffersARB(int n, int[] ids, int ids_offset)
void glDrawBuffersARB(GLsizei n, const GLenum * ids);
public void glDrawBuffersATI(int n, IntBuffer ids)
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
public void glDrawBuffersATI(int n, int[] ids, int ids_offset)
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
public void glDrawElementArrayAPPLE(int target, int s, int t)
void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t);
public void glDrawElementArrayATI(int target, int s)
void glDrawElementArrayATI(GLenum target, GLsizei s);
public void glDrawElements(int mode, int count, int type, Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawElementsInstancedEXT(int mode, int count, int type, Buffer indices, int primcount)
void glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
public void glDrawMeshArraysSUN(int target, int s, int t, int r)
void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r);
public void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count)
void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
public void glDrawRangeElementArrayATI(int mode, int start, int end, int count)
void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
public void glEdgeFlag(boolean flag)
void glEdgeFlag(GLboolean flag);
public void glEdgeFlagPointer(int stride, Buffer ptr)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
ptr
- a direct Buffer
public void glEdgeFlagPointer(int stride, long ptr_buffer_offset)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
public void glEdgeFlagv(ByteBuffer flag)
void glEdgeFlagv(const GLboolean * flag);
public void glEdgeFlagv(byte[] flag, int flag_offset)
void glEdgeFlagv(const GLboolean * flag);
public void glElementPointerAPPLE(int pname, Buffer params)
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
params
- a direct Buffer
public void glElementPointerATI(int pname, Buffer params)
void glElementPointerATI(GLenum pname, const GLvoid * params);
params
- a direct Buffer
public void glElementPointerATI(int pname, long params_buffer_offset)
void glElementPointerATI(GLenum pname, const GLvoid * params);
public void glEnable(int cap)
void glEnable(GLenum cap);
public void glEnableClientState(int cap)
void glEnableClientState(GLenum cap);
public void glEnableIndexedEXT(int target, int index)
void glEnableIndexedEXT(GLenum target, GLuint index);
public void glEnableVariantClientStateEXT(int mode)
void glEnableVariantClientStateEXT(GLuint mode);
public void glEnableVertexAttribAPPLE(int index, int pname)
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
public void glEnableVertexAttribArray(int mode)
void glEnableVertexAttribArray(GLuint mode);
public void glEnableVertexAttribArrayARB(int mode)
void glEnableVertexAttribArrayARB(GLuint mode);
public void glEnd()
void glEnd(void);
public void glEndFragmentShaderATI()
void glEndFragmentShaderATI(void);
public void glEndList()
void glEndList(void);
public void glEndOcclusionQueryNV()
void glEndOcclusionQueryNV(void);
public void glEndQuery(int mode)
void glEndQuery(GLenum mode);
public void glEndQueryARB(int mode)
void glEndQueryARB(GLenum mode);
public void glEndTransformFeedbackNV()
void glEndTransformFeedbackNV(void);
public void glEndVertexShaderEXT()
void glEndVertexShaderEXT(void);
public void glEvalCoord1d(double u)
void glEvalCoord1d(GLdouble u);
public void glEvalCoord1dv(DoubleBuffer u)
void glEvalCoord1dv(const GLdouble * u);
public void glEvalCoord1dv(double[] u, int u_offset)
void glEvalCoord1dv(const GLdouble * u);
public void glEvalCoord1f(float u)
void glEvalCoord1f(GLfloat u);
public void glEvalCoord1fv(FloatBuffer u)
void glEvalCoord1fv(const GLfloat * u);
public void glEvalCoord1fv(float[] u, int u_offset)
void glEvalCoord1fv(const GLfloat * u);
public void glEvalCoord2d(double u, double v)
void glEvalCoord2d(GLdouble u, GLdouble v);
public void glEvalCoord2dv(DoubleBuffer u)
void glEvalCoord2dv(const GLdouble * u);
public void glEvalCoord2dv(double[] u, int u_offset)
void glEvalCoord2dv(const GLdouble * u);
public void glEvalCoord2f(float u, float v)
void glEvalCoord2f(GLfloat u, GLfloat v);
public void glEvalCoord2fv(FloatBuffer u)
void glEvalCoord2fv(const GLfloat * u);
public void glEvalCoord2fv(float[] u, int u_offset)
void glEvalCoord2fv(const GLfloat * u);
public void glEvalMapsNV(int target, int id)
void glEvalMapsNV(GLenum target, GLenum id);
public void glEvalMesh1(int mode, int i1, int i2)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
public void glEvalPoint1(int i)
void glEvalPoint1(GLint i);
public void glEvalPoint2(int i, int j)
void glEvalPoint2(GLint i, GLint j);
public void glExecuteProgramNV(int target, int pname, FloatBuffer params)
void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);
public void glExecuteProgramNV(int target, int pname, float[] params, int params_offset)
void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);
public void glExtractComponentEXT(int red, int green, int blue)
void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
public void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
buffer
- a direct FloatBuffer
public void glFinalCombinerInputNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glFinish()
void glFinish(void);
public int glFinishAsyncSGIX(IntBuffer markerp)
GLint glFinishAsyncSGIX(GLuint * markerp);
public int glFinishAsyncSGIX(int[] markerp, int markerp_offset)
GLint glFinishAsyncSGIX(GLuint * markerp);
public void glFinishFenceAPPLE(int mode)
void glFinishFenceAPPLE(GLuint mode);
public void glFinishFenceNV(int mode)
void glFinishFenceNV(GLuint mode);
public void glFinishObjectAPPLE(int target, int s)
void glFinishObjectAPPLE(GLenum target, GLint s);
public void glFinishRenderAPPLE()
void glFinishRenderAPPLE(void);
public void glFinishTextureSUNX()
void glFinishTextureSUNX(void);
public void glFlush()
void glFlush(void);
public void glFlushMappedBufferRangeAPPLE(int target, int s, int t)
void glFlushMappedBufferRangeAPPLE(GLenum target, ptrdiff_t s, ptrdiff_t t);
public void glFlushPixelDataRangeNV(int mode)
void glFlushPixelDataRangeNV(GLenum mode);
public void glFlushRasterSGIX()
void glFlushRasterSGIX(void);
public void glFlushRenderAPPLE()
void glFlushRenderAPPLE(void);
public void glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glFlushVertexArrayRangeNV()
void glFlushVertexArrayRangeNV(void);
public void glFogCoordPointer(int type, int stride, Buffer pointer)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
pointer
- a direct Buffer
public void glFogCoordPointer(int type, int stride, long pointer_buffer_offset)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
public void glFogCoordPointerEXT(int type, int stride, Buffer pointer)
void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
pointer
- a direct Buffer
public void glFogCoordPointerEXT(int type, int stride, long pointer_buffer_offset)
void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
public void glFogCoordd(double coord)
void glFogCoordd(GLdouble coord);
public void glFogCoorddEXT(double coord)
void glFogCoorddEXT(GLdouble coord);
public void glFogCoorddv(DoubleBuffer m)
void glFogCoorddv(const GLdouble * m);
public void glFogCoorddv(double[] m, int m_offset)
void glFogCoorddv(const GLdouble * m);
public void glFogCoorddvEXT(DoubleBuffer m)
void glFogCoorddvEXT(const GLdouble * m);
public void glFogCoorddvEXT(double[] m, int m_offset)
void glFogCoorddvEXT(const GLdouble * m);
public void glFogCoordf(float coord)
void glFogCoordf(GLfloat coord);
public void glFogCoordfEXT(float coord)
void glFogCoordfEXT(GLfloat coord);
public void glFogCoordfv(FloatBuffer m)
void glFogCoordfv(const GLfloat * m);
public void glFogCoordfv(float[] m, int m_offset)
void glFogCoordfv(const GLfloat * m);
public void glFogCoordfvEXT(FloatBuffer m)
void glFogCoordfvEXT(const GLfloat * m);
public void glFogCoordfvEXT(float[] m, int m_offset)
void glFogCoordfvEXT(const GLfloat * m);
public void glFogCoordhNV(short factor)
void glFogCoordhNV(GLhalfNV factor);
public void glFogCoordhvNV(ShortBuffer v)
void glFogCoordhvNV(const GLhalfNV * v);
public void glFogCoordhvNV(short[] v, int v_offset)
void glFogCoordhvNV(const GLhalfNV * v);
public void glFogFuncSGIS(int size, FloatBuffer weights)
void glFogFuncSGIS(GLsizei size, const GLfloat * weights);
public void glFogFuncSGIS(int size, float[] weights, int weights_offset)
void glFogFuncSGIS(GLsizei size, const GLfloat * weights);
public void glFogf(int pname, float param)
void glFogf(GLenum pname, GLfloat param);
public void glFogfv(int pname, FloatBuffer params)
void glFogfv(GLenum pname, const GLfloat * params);
public void glFogfv(int pname, float[] params, int params_offset)
void glFogfv(GLenum pname, const GLfloat * params);
public void glFogi(int pname, int param)
void glFogi(GLenum pname, GLint param);
public void glFogiv(int pname, IntBuffer params)
void glFogiv(GLenum pname, const GLint * params);
public void glFogiv(int pname, int[] params, int params_offset)
void glFogiv(GLenum pname, const GLint * params);
public void glFragmentColorMaterialSGIX(int target, int id)
void glFragmentColorMaterialSGIX(GLenum target, GLenum id);
public void glFragmentLightModelfSGIX(int target, float s)
void glFragmentLightModelfSGIX(GLenum target, GLfloat s);
public void glFragmentLightModelfvSGIX(int target, FloatBuffer v)
void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);
public void glFragmentLightModelfvSGIX(int target, float[] v, int v_offset)
void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);
public void glFragmentLightModeliSGIX(int target, int s)
void glFragmentLightModeliSGIX(GLenum target, GLint s);
public void glFragmentLightModelivSGIX(int target, IntBuffer v)
void glFragmentLightModelivSGIX(GLenum target, const GLint * v);
public void glFragmentLightModelivSGIX(int target, int[] v, int v_offset)
void glFragmentLightModelivSGIX(GLenum target, const GLint * v);
public void glFragmentLightfSGIX(int target, int pname, float params)
void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params);
public void glFragmentLightfvSGIX(int target, int pname, FloatBuffer params)
void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
public void glFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset)
void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
public void glFragmentLightiSGIX(int target, int pname, int params)
void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params);
public void glFragmentLightivSGIX(int target, int pname, IntBuffer params)
void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);
public void glFragmentLightivSGIX(int target, int pname, int[] params, int params_offset)
void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);
public void glFragmentMaterialfSGIX(int target, int pname, float params)
void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params);
public void glFragmentMaterialfvSGIX(int target, int pname, FloatBuffer params)
void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
public void glFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset)
void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
public void glFragmentMaterialiSGIX(int target, int pname, int params)
void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params);
public void glFragmentMaterialivSGIX(int target, int pname, IntBuffer params)
void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);
public void glFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset)
void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);
public void glFrameZoomSGIX(int count)
void glFrameZoomSGIX(GLint count);
public void glFramebufferRenderbufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
public void glFramebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
public void glFramebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
public void glFramebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
public void glFramebufferTextureEXT(int target, int attachment, int texture, int level)
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
public void glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face)
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
public void glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer)
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
public void glFreeObjectBufferATI(int mode)
void glFreeObjectBufferATI(GLuint mode);
public void glFrontFace(int mode)
void glFrontFace(GLenum mode);
public void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
public int glGenAsyncMarkersSGIX(int range)
GLuint glGenAsyncMarkersSGIX(GLsizei range);
public void glGenBuffers(int n, IntBuffer ids)
void glGenBuffers(GLsizei n, GLuint * ids);
public void glGenBuffers(int n, int[] ids, int ids_offset)
void glGenBuffers(GLsizei n, GLuint * ids);
public void glGenBuffersARB(int n, IntBuffer ids)
void glGenBuffersARB(GLsizei n, GLuint * ids);
public void glGenBuffersARB(int n, int[] ids, int ids_offset)
void glGenBuffersARB(GLsizei n, GLuint * ids);
public void glGenFencesAPPLE(int n, IntBuffer ids)
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
public void glGenFencesAPPLE(int n, int[] ids, int ids_offset)
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
public void glGenFencesNV(int n, IntBuffer ids)
void glGenFencesNV(GLsizei n, GLuint * ids);
public void glGenFencesNV(int n, int[] ids, int ids_offset)
void glGenFencesNV(GLsizei n, GLuint * ids);
public int glGenFragmentShadersATI(int type)
GLuint glGenFragmentShadersATI(GLuint type);
public void glGenFramebuffersEXT(int n, IntBuffer ids)
void glGenFramebuffersEXT(GLsizei n, GLuint * ids);
public void glGenFramebuffersEXT(int n, int[] ids, int ids_offset)
void glGenFramebuffersEXT(GLsizei n, GLuint * ids);
public int glGenLists(int range)
GLuint glGenLists(GLsizei range);
public void glGenOcclusionQueriesNV(int n, IntBuffer ids)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
public void glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
public void glGenProgramsARB(int n, IntBuffer ids)
void glGenProgramsARB(GLsizei n, GLuint * ids);
public void glGenProgramsARB(int n, int[] ids, int ids_offset)
void glGenProgramsARB(GLsizei n, GLuint * ids);
public void glGenProgramsNV(int n, IntBuffer ids)
void glGenProgramsNV(GLsizei n, GLuint * ids);
public void glGenProgramsNV(int n, int[] ids, int ids_offset)
void glGenProgramsNV(GLsizei n, GLuint * ids);
public void glGenQueries(int n, IntBuffer ids)
void glGenQueries(GLsizei n, GLuint * ids);
public void glGenQueries(int n, int[] ids, int ids_offset)
void glGenQueries(GLsizei n, GLuint * ids);
public void glGenQueriesARB(int n, IntBuffer ids)
void glGenQueriesARB(GLsizei n, GLuint * ids);
public void glGenQueriesARB(int n, int[] ids, int ids_offset)
void glGenQueriesARB(GLsizei n, GLuint * ids);
public void glGenRenderbuffersEXT(int n, IntBuffer ids)
void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);
public void glGenRenderbuffersEXT(int n, int[] ids, int ids_offset)
void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);
public int glGenSymbolsEXT(int datatype, int storagetype, int range, int components)
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
public void glGenTextures(int n, IntBuffer textures)
void glGenTextures(GLsizei n, GLuint * textures);
public void glGenTextures(int n, int[] textures, int textures_offset)
void glGenTextures(GLsizei n, GLuint * textures);
public void glGenVertexArraysAPPLE(int n, IntBuffer ids)
void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids);
public void glGenVertexArraysAPPLE(int n, int[] ids, int ids_offset)
void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids);
public int glGenVertexShadersEXT(int type)
GLuint glGenVertexShadersEXT(GLuint type);
public void glGenerateMipmapEXT(int mode)
void glGenerateMipmapEXT(GLenum mode);
public void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
public void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
public void glGetActiveAttribARB(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
public void glGetActiveAttribARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
public void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
public void glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
public void glGetActiveUniformARB(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
public void glGetActiveUniformARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
public void glGetActiveVaryingNV(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
public void glGetActiveVaryingNV(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
public void glGetArrayObjectfvATI(int target, int pname, FloatBuffer params)
void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);
public void glGetArrayObjectfvATI(int target, int pname, float[] params, int params_offset)
void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);
public void glGetArrayObjectivATI(int target, int pname, IntBuffer params)
void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);
public void glGetArrayObjectivATI(int target, int pname, int[] params, int params_offset)
void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);
public void glGetAttachedObjectsARB(int program, int maxCount, IntBuffer count, IntBuffer obj)
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
public void glGetAttachedObjectsARB(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
public void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
public void glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
public int glGetAttribLocation(int program, String name)
GLint glGetAttribLocation(GLuint program, const GLchar * name);
public int glGetAttribLocationARB(int program, String name)
GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name);
public void glGetBooleanIndexedvEXT(int target, int index, ByteBuffer data)
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
public void glGetBooleanIndexedvEXT(int target, int index, byte[] data, int data_offset)
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
public void glGetBooleanv(int pname, ByteBuffer params)
void glGetBooleanv(GLenum pname, GLboolean * params);
public void glGetBooleanv(int pname, byte[] params, int params_offset)
void glGetBooleanv(GLenum pname, GLboolean * params);
public void glGetBufferParameteriv(int target, int pname, IntBuffer params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetBufferParameterivARB(int target, int pname, IntBuffer params)
void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);
public void glGetBufferParameterivARB(int target, int pname, int[] params, int params_offset)
void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);
public void glGetBufferSubData(int target, int offset, int size, Buffer data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
public void glGetBufferSubDataARB(int target, int offset, int size, Buffer data)
void glGetBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
data
- a direct Buffer
public void glGetClipPlane(int plane, DoubleBuffer equation)
void glGetClipPlane(GLenum plane, GLdouble * equation);
public void glGetClipPlane(int plane, double[] equation, int equation_offset)
void glGetClipPlane(GLenum plane, GLdouble * equation);
public void glGetColorTable(int target, int format, int type, Buffer table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTable(int target, int format, int type, long table_buffer_offset)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableEXT(int target, int format, int type, Buffer table)
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetColorTableParameterfvEXT(int target, int pname, FloatBuffer params)
void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
public void glGetColorTableParameterfvEXT(int target, int pname, float[] params, int params_offset)
void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
public void glGetColorTableParameteriv(int target, int pname, IntBuffer params)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetColorTableParameterivEXT(int target, int pname, IntBuffer params)
void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetColorTableParameterivEXT(int target, int pname, int[] params, int params_offset)
void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, FloatBuffer params)
void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
public void glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, float[] params, int params_offset)
void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
public void glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, IntBuffer params)
void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
public void glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, int[] params, int params_offset)
void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
public void glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
public void glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
public void glGetCombinerOutputParameterivNV(int stage, int portion, int pname, IntBuffer params)
void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);
public void glGetCombinerOutputParameterivNV(int stage, int portion, int pname, int[] params, int params_offset)
void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);
public void glGetCombinerStageParameterfvNV(int target, int pname, FloatBuffer params)
void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset)
void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetCompressedTexImage(int target, int level, Buffer img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
public void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
public void glGetConvolutionFilter(int target, int format, int type, Buffer table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionFilter(int target, int format, int type, long table_buffer_offset)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
public void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetDetailTexFuncSGIS(int pname, FloatBuffer params)
void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);
public void glGetDetailTexFuncSGIS(int pname, float[] params, int params_offset)
void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);
public void glGetDoublev(int pname, DoubleBuffer params)
void glGetDoublev(GLenum pname, GLdouble * params);
public void glGetDoublev(int pname, double[] params, int params_offset)
void glGetDoublev(GLenum pname, GLdouble * params);
public int glGetError()
GLenum glGetError(void);
public void glGetFenceivNV(int target, int pname, IntBuffer params)
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
public void glGetFenceivNV(int target, int pname, int[] params, int params_offset)
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
public void glGetFinalCombinerInputParameterfvNV(int target, int pname, FloatBuffer params)
void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetFinalCombinerInputParameterfvNV(int target, int pname, float[] params, int params_offset)
void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetFinalCombinerInputParameterivNV(int target, int pname, IntBuffer params)
void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);
public void glGetFinalCombinerInputParameterivNV(int target, int pname, int[] params, int params_offset)
void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);
public void glGetFloatv(int pname, FloatBuffer params)
void glGetFloatv(GLenum pname, GLfloat * params);
public void glGetFloatv(int pname, float[] params, int params_offset)
void glGetFloatv(GLenum pname, GLfloat * params);
public void glGetFogFuncSGIS(FloatBuffer points)
void glGetFogFuncSGIS(GLfloat * points);
public void glGetFogFuncSGIS(float[] points, int points_offset)
void glGetFogFuncSGIS(GLfloat * points);
public int glGetFragDataLocationEXT(int program, ByteBuffer name)
GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name);
public int glGetFragDataLocationEXT(int program, byte[] name, int name_offset)
GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name);
public void glGetFragmentLightfvSGIX(int target, int pname, FloatBuffer params)
void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);
public void glGetFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset)
void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);
public void glGetFragmentLightivSGIX(int target, int pname, IntBuffer params)
void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);
public void glGetFragmentLightivSGIX(int target, int pname, int[] params, int params_offset)
void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);
public void glGetFragmentMaterialfvSGIX(int target, int pname, FloatBuffer params)
void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);
public void glGetFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset)
void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);
public void glGetFragmentMaterialivSGIX(int target, int pname, IntBuffer params)
void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);
public void glGetFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset)
void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);
public void glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, IntBuffer params)
void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params);
public void glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, int[] params, int params_offset)
void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params);
public int glGetHandleARB(int type)
GLhandleARB glGetHandleARB(GLenum type);
public void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetHistogramParameteriv(int target, int pname, IntBuffer params)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetImageTransformParameterfvHP(int target, int pname, FloatBuffer params)
void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);
public void glGetImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset)
void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);
public void glGetImageTransformParameterivHP(int target, int pname, IntBuffer params)
void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);
public void glGetImageTransformParameterivHP(int target, int pname, int[] params, int params_offset)
void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);
public void glGetInfoLogARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
public void glGetInfoLogARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
public int glGetInstrumentsSGIX()
GLint glGetInstrumentsSGIX(void);
public void glGetIntegerIndexedvEXT(int target, int index, IntBuffer data)
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
public void glGetIntegerIndexedvEXT(int target, int index, int[] data, int data_offset)
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
public void glGetIntegerv(int pname, IntBuffer params)
void glGetIntegerv(GLenum pname, GLint * params);
public void glGetIntegerv(int pname, int[] params, int params_offset)
void glGetIntegerv(GLenum pname, GLint * params);
public void glGetInvariantBooleanvEXT(int id, int pname, ByteBuffer program)
void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetInvariantBooleanvEXT(int id, int pname, byte[] program, int program_offset)
void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetInvariantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetInvariantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetInvariantIntegervEXT(int target, int pname, IntBuffer params)
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public void glGetInvariantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public void glGetLightfv(int light, int pname, FloatBuffer params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
public void glGetLightfv(int light, int pname, float[] params, int params_offset)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
public void glGetLightiv(int light, int pname, IntBuffer params)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
public void glGetLightiv(int light, int pname, int[] params, int params_offset)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
public void glGetListParameterfvSGIX(int target, int pname, FloatBuffer params)
void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);
public void glGetListParameterfvSGIX(int target, int pname, float[] params, int params_offset)
void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);
public void glGetListParameterivSGIX(int target, int pname, IntBuffer params)
void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);
public void glGetListParameterivSGIX(int target, int pname, int[] params, int params_offset)
void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);
public void glGetLocalConstantBooleanvEXT(int id, int pname, ByteBuffer program)
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetLocalConstantBooleanvEXT(int id, int pname, byte[] program, int program_offset)
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetLocalConstantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetLocalConstantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetLocalConstantIntegervEXT(int target, int pname, IntBuffer params)
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public void glGetLocalConstantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public void glGetMapAttribParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
public void glGetMapAttribParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
public void glGetMapAttribParameterivNV(int stage, int portion, int pname, IntBuffer params)
void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
public void glGetMapAttribParameterivNV(int stage, int portion, int pname, int[] params, int params_offset)
void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
public void glGetMapParameterfvNV(int target, int pname, FloatBuffer params)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
public void glGetMapParameterivNV(int target, int pname, IntBuffer params)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
public void glGetMapParameterivNV(int target, int pname, int[] params, int params_offset)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
public void glGetMapdv(int target, int query, DoubleBuffer v)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
public void glGetMapdv(int target, int query, double[] v, int v_offset)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
public void glGetMapfv(int target, int query, FloatBuffer v)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
public void glGetMapfv(int target, int query, float[] v, int v_offset)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
public void glGetMapiv(int target, int query, IntBuffer v)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
public void glGetMapiv(int target, int query, int[] v, int v_offset)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
public void glGetMaterialfv(int face, int pname, FloatBuffer params)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
public void glGetMaterialfv(int face, int pname, float[] params, int params_offset)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
public void glGetMaterialiv(int face, int pname, IntBuffer params)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
public void glGetMaterialiv(int face, int pname, int[] params, int params_offset)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
public void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
public void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetObjectBufferfvATI(int target, int pname, FloatBuffer params)
void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetObjectBufferfvATI(int target, int pname, float[] params, int params_offset)
void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetObjectBufferivATI(int target, int pname, IntBuffer params)
void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);
public void glGetObjectBufferivATI(int target, int pname, int[] params, int params_offset)
void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);
public void glGetObjectParameterfvARB(int target, int pname, FloatBuffer params)
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
public void glGetObjectParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
public void glGetObjectParameterivARB(int target, int pname, IntBuffer params)
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
public void glGetObjectParameterivARB(int target, int pname, int[] params, int params_offset)
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
public void glGetOcclusionQueryivNV(int target, int pname, IntBuffer params)
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
public void glGetOcclusionQueryivNV(int target, int pname, int[] params, int params_offset)
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
public void glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
public void glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
public void glGetPixelMapfv(int map, FloatBuffer values)
void glGetPixelMapfv(GLenum map, GLfloat * values);
public void glGetPixelMapfv(int map, float[] values, int values_offset)
void glGetPixelMapfv(GLenum map, GLfloat * values);
public void glGetPixelMapfv(int map, long values_buffer_offset)
void glGetPixelMapfv(GLenum map, GLfloat * values);
public void glGetPixelMapuiv(int map, IntBuffer values)
void glGetPixelMapuiv(GLenum map, GLuint * values);
public void glGetPixelMapuiv(int map, int[] values, int values_offset)
void glGetPixelMapuiv(GLenum map, GLuint * values);
public void glGetPixelMapuiv(int map, long values_buffer_offset)
void glGetPixelMapuiv(GLenum map, GLuint * values);
public void glGetPixelMapusv(int map, ShortBuffer values)
void glGetPixelMapusv(GLenum map, GLushort * values);
public void glGetPixelMapusv(int map, short[] values, int values_offset)
void glGetPixelMapusv(GLenum map, GLushort * values);
public void glGetPixelMapusv(int map, long values_buffer_offset)
void glGetPixelMapusv(GLenum map, GLushort * values);
public void glGetPixelTexGenParameterfvSGIS(int pname, FloatBuffer params)
void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);
public void glGetPixelTexGenParameterfvSGIS(int pname, float[] params, int params_offset)
void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);
public void glGetPixelTexGenParameterivSGIS(int pname, IntBuffer params)
void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);
public void glGetPixelTexGenParameterivSGIS(int pname, int[] params, int params_offset)
void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);
public void glGetPolygonStipple(ByteBuffer mask)
void glGetPolygonStipple(GLubyte * mask);
public void glGetPolygonStipple(byte[] mask, int mask_offset)
void glGetPolygonStipple(GLubyte * mask);
public void glGetPolygonStipple(long mask_buffer_offset)
void glGetPolygonStipple(GLubyte * mask);
public void glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params)
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
public void glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset)
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
public void glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params)
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
public void glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset)
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
public void glGetProgramEnvParameterdvARB(int index, int pname, DoubleBuffer params)
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
public void glGetProgramEnvParameterdvARB(int index, int pname, double[] params, int params_offset)
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
public void glGetProgramEnvParameterfvARB(int target, int pname, FloatBuffer params)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
public void glGetProgramEnvParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
public void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
public void glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
public void glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params)
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
public void glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset)
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
public void glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params)
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
public void glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset)
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
public void glGetProgramLocalParameterdvARB(int index, int pname, DoubleBuffer params)
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
public void glGetProgramLocalParameterdvARB(int index, int pname, double[] params, int params_offset)
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
public void glGetProgramLocalParameterfvARB(int target, int pname, FloatBuffer params)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
public void glGetProgramLocalParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
public void glGetProgramNamedParameterdvNV(int id, int len, String name, DoubleBuffer params)
void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
public void glGetProgramNamedParameterdvNV(int id, int len, String name, double[] params, int params_offset)
void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
public void glGetProgramNamedParameterfvNV(int id, int len, String name, FloatBuffer params)
void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
public void glGetProgramNamedParameterfvNV(int id, int len, String name, float[] params, int params_offset)
void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
public void glGetProgramParameterdvNV(int target, int index, int pname, DoubleBuffer params)
void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
public void glGetProgramParameterdvNV(int target, int index, int pname, double[] params, int params_offset)
void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
public void glGetProgramParameterfvNV(int stage, int portion, int pname, FloatBuffer params)
void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
public void glGetProgramParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
public void glGetProgramStringARB(int target, int pname, Buffer string)
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
string
- a direct Buffer
public void glGetProgramStringNV(int id, int pname, ByteBuffer program)
void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
public void glGetProgramStringNV(int id, int pname, byte[] program, int program_offset)
void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
public void glGetProgramiv(int target, int pname, IntBuffer params)
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
public void glGetProgramiv(int target, int pname, int[] params, int params_offset)
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
public void glGetProgramivARB(int target, int pname, IntBuffer params)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
public void glGetProgramivARB(int target, int pname, int[] params, int params_offset)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
public void glGetProgramivNV(int target, int pname, IntBuffer params)
void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);
public void glGetProgramivNV(int target, int pname, int[] params, int params_offset)
void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);
public void glGetQueryObjecti64vEXT(int id, int pname, LongBuffer params)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
public void glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
public void glGetQueryObjectiv(int target, int pname, IntBuffer params)
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
public void glGetQueryObjectiv(int target, int pname, int[] params, int params_offset)
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
public void glGetQueryObjectivARB(int target, int pname, IntBuffer params)
void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);
public void glGetQueryObjectivARB(int target, int pname, int[] params, int params_offset)
void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);
public void glGetQueryObjectui64vEXT(int id, int pname, LongBuffer params)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
public void glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
public void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
public void glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
public void glGetQueryObjectuivARB(int id, int pname, IntBuffer params)
void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
public void glGetQueryObjectuivARB(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
public void glGetQueryiv(int target, int pname, IntBuffer params)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
public void glGetQueryiv(int target, int pname, int[] params, int params_offset)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
public void glGetQueryivARB(int target, int pname, IntBuffer params)
void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
public void glGetQueryivARB(int target, int pname, int[] params, int params_offset)
void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
public void glGetRenderbufferParameterivEXT(int target, int pname, IntBuffer params)
void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetRenderbufferParameterivEXT(int target, int pname, int[] params, int params_offset)
void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
public void glGetShaderInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
public void glGetShaderInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
public void glGetShaderSource(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
public void glGetShaderSource(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
public void glGetShaderSourceARB(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
public void glGetShaderSourceARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
public void glGetShaderiv(int target, int pname, IntBuffer params)
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
public void glGetShaderiv(int target, int pname, int[] params, int params_offset)
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
public void glGetSharpenTexFuncSGIS(int pname, FloatBuffer params)
void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);
public void glGetSharpenTexFuncSGIS(int pname, float[] params, int params_offset)
void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);
public String glGetString(int name)
const GLubyte * glGetString(GLenum name);
public void glGetTexBumpParameterfvATI(int pname, FloatBuffer params)
void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);
public void glGetTexBumpParameterfvATI(int pname, float[] params, int params_offset)
void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);
public void glGetTexBumpParameterivATI(int pname, IntBuffer params)
void glGetTexBumpParameterivATI(GLenum pname, GLint * params);
public void glGetTexBumpParameterivATI(int pname, int[] params, int params_offset)
void glGetTexBumpParameterivATI(GLenum pname, GLint * params);
public void glGetTexEnvfv(int target, int pname, FloatBuffer params)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexEnvfv(int target, int pname, float[] params, int params_offset)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexEnviv(int target, int pname, IntBuffer params)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
public void glGetTexEnviv(int target, int pname, int[] params, int params_offset)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
public void glGetTexFilterFuncSGIS(int target, int pname, FloatBuffer params)
void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexFilterFuncSGIS(int target, int pname, float[] params, int params_offset)
void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexGendv(int coord, int pname, DoubleBuffer params)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
public void glGetTexGendv(int coord, int pname, double[] params, int params_offset)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
public void glGetTexGenfv(int coord, int pname, FloatBuffer params)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
public void glGetTexGenfv(int coord, int pname, float[] params, int params_offset)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
public void glGetTexGeniv(int coord, int pname, IntBuffer params)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
public void glGetTexGeniv(int coord, int pname, int[] params, int params_offset)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
public void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
public void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
public void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
public void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
public void glGetTexParameterIivEXT(int target, int pname, IntBuffer params)
void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetTexParameterIivEXT(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params);
public void glGetTexParameterIuivEXT(int target, int pname, IntBuffer params)
void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params);
public void glGetTexParameterIuivEXT(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params);
public void glGetTexParameterfv(int target, int pname, FloatBuffer params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
public void glGetTexParameteriv(int target, int pname, IntBuffer params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
public void glGetTrackMatrixivNV(int stage, int portion, int pname, IntBuffer params)
void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
public void glGetTrackMatrixivNV(int stage, int portion, int pname, int[] params, int params_offset)
void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
public void glGetTransformFeedbackVaryingNV(int program, int index, IntBuffer location)
void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location);
public void glGetTransformFeedbackVaryingNV(int program, int index, int[] location, int location_offset)
void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location);
public int glGetUniformBufferSizeEXT(int program, int location)
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
public int glGetUniformLocation(int program, String name)
GLint glGetUniformLocation(GLuint program, const GLchar * name);
public int glGetUniformLocationARB(int program, String name)
GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
public int glGetUniformOffsetEXT(int program, int location)
ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
public void glGetUniformfv(int program, int location, FloatBuffer params)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
public void glGetUniformfv(int program, int location, float[] params, int params_offset)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
public void glGetUniformfvARB(int program, int location, FloatBuffer params)
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
public void glGetUniformfvARB(int program, int location, float[] params, int params_offset)
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
public void glGetUniformiv(int program, int location, IntBuffer params)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
public void glGetUniformiv(int program, int location, int[] params, int params_offset)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
public void glGetUniformivARB(int program, int location, IntBuffer params)
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
public void glGetUniformivARB(int program, int location, int[] params, int params_offset)
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
public void glGetUniformuivEXT(int program, int location, IntBuffer params)
void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params);
public void glGetUniformuivEXT(int program, int location, int[] params, int params_offset)
void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params);
public void glGetVariantArrayObjectfvATI(int target, int pname, FloatBuffer params)
void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetVariantArrayObjectfvATI(int target, int pname, float[] params, int params_offset)
void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetVariantArrayObjectivATI(int target, int pname, IntBuffer params)
void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
public void glGetVariantArrayObjectivATI(int target, int pname, int[] params, int params_offset)
void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
public void glGetVariantBooleanvEXT(int id, int pname, ByteBuffer program)
void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetVariantBooleanvEXT(int id, int pname, byte[] program, int program_offset)
void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
public void glGetVariantFloatvEXT(int target, int pname, FloatBuffer params)
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetVariantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
public void glGetVariantIntegervEXT(int target, int pname, IntBuffer params)
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public void glGetVariantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
public int glGetVaryingLocationNV(int program, ByteBuffer name)
GLint glGetVaryingLocationNV(GLuint program, const GLchar * name);
public int glGetVaryingLocationNV(int program, byte[] name, int name_offset)
GLint glGetVaryingLocationNV(GLuint program, const GLchar * name);
public void glGetVertexAttribArrayObjectfvATI(int target, int pname, FloatBuffer params)
void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribArrayObjectfvATI(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribArrayObjectivATI(int target, int pname, IntBuffer params)
void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribArrayObjectivATI(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribIivEXT(int index, int pname, IntBuffer params)
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
public void glGetVertexAttribIivEXT(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
public void glGetVertexAttribIuivEXT(int index, int pname, IntBuffer params)
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
public void glGetVertexAttribIuivEXT(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
public void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
public void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
public void glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
public void glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
public void glGetVertexAttribdvNV(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
public void glGetVertexAttribdvNV(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
public void glGetVertexAttribfv(int target, int pname, FloatBuffer params)
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribfv(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribfvARB(int target, int pname, FloatBuffer params)
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribfvARB(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribfvNV(int target, int pname, FloatBuffer params)
void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribfvNV(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);
public void glGetVertexAttribiv(int target, int pname, IntBuffer params)
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribiv(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribivARB(int target, int pname, IntBuffer params)
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribivARB(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribivNV(int target, int pname, IntBuffer params)
void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);
public void glGetVertexAttribivNV(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);
public void glGlobalAlphaFactorbSUN(byte factor)
void glGlobalAlphaFactorbSUN(GLbyte factor);
public void glGlobalAlphaFactordSUN(double coord)
void glGlobalAlphaFactordSUN(GLdouble coord);
public void glGlobalAlphaFactorfSUN(float coord)
void glGlobalAlphaFactorfSUN(GLfloat coord);
public void glGlobalAlphaFactoriSUN(int count)
void glGlobalAlphaFactoriSUN(GLint count);
public void glGlobalAlphaFactorsSUN(short factor)
void glGlobalAlphaFactorsSUN(GLshort factor);
public void glGlobalAlphaFactorubSUN(byte factor)
void glGlobalAlphaFactorubSUN(GLubyte factor);
public void glGlobalAlphaFactoruiSUN(int mode)
void glGlobalAlphaFactoruiSUN(GLuint mode);
public void glGlobalAlphaFactorusSUN(short factor)
void glGlobalAlphaFactorusSUN(GLushort factor);
public void glHint(int target, int mode)
void glHint(GLenum target, GLenum mode);
public void glHintPGI(int target, int s)
void glHintPGI(GLenum target, GLint s);
public void glHistogram(int target, int width, int internalformat, boolean sink)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
public void glIglooInterfaceSGIX(int pname, Buffer params)
void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
public void glImageTransformParameterfHP(int target, int pname, float params)
void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params);
public void glImageTransformParameterfvHP(int target, int pname, FloatBuffer params)
void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);
public void glImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset)
void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);
public void glImageTransformParameteriHP(int target, int pname, int params)
void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params);
public void glImageTransformParameterivHP(int target, int pname, IntBuffer params)
void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);
public void glImageTransformParameterivHP(int target, int pname, int[] params, int params_offset)
void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);
public void glIndexFuncEXT(int target, float s)
void glIndexFuncEXT(GLenum target, GLclampf s);
public void glIndexMask(int mask)
void glIndexMask(GLuint mask);
public void glIndexMaterialEXT(int target, int id)
void glIndexMaterialEXT(GLenum target, GLenum id);
public void glIndexPointer(int type, int stride, Buffer ptr)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
ptr
- a direct Buffer
public void glIndexd(double c)
void glIndexd(GLdouble c);
public void glIndexdv(DoubleBuffer c)
void glIndexdv(const GLdouble * c);
public void glIndexdv(double[] c, int c_offset)
void glIndexdv(const GLdouble * c);
public void glIndexf(float c)
void glIndexf(GLfloat c);
public void glIndexfv(FloatBuffer c)
void glIndexfv(const GLfloat * c);
public void glIndexfv(float[] c, int c_offset)
void glIndexfv(const GLfloat * c);
public void glIndexi(int c)
void glIndexi(GLint c);
public void glIndexiv(IntBuffer c)
void glIndexiv(const GLint * c);
public void glIndexiv(int[] c, int c_offset)
void glIndexiv(const GLint * c);
public void glIndexs(short c)
void glIndexs(GLshort c);
public void glIndexsv(ShortBuffer c)
void glIndexsv(const GLshort * c);
public void glIndexsv(short[] c, int c_offset)
void glIndexsv(const GLshort * c);
public void glIndexub(byte c)
void glIndexub(GLubyte c);
public void glIndexubv(ByteBuffer c)
void glIndexubv(const GLubyte * c);
public void glIndexubv(byte[] c, int c_offset)
void glIndexubv(const GLubyte * c);
public void glInitNames()
void glInitNames(void);
public void glInsertComponentEXT(int red, int green, int blue)
void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
public void glInstrumentsBufferSGIX(int size, IntBuffer buffer)
void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);
public void glInstrumentsBufferSGIX(int size, int[] buffer, int buffer_offset)
void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);
public void glInterleavedArrays(int format, int stride, Buffer pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
public void glInterleavedArrays(int format, int stride, long pointer_buffer_offset)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
public boolean glIsAsyncMarkerSGIX(int id)
GLboolean glIsAsyncMarkerSGIX(GLuint id);
public boolean glIsBuffer(int id)
GLboolean glIsBuffer(GLuint id);
public boolean glIsBufferARB(int id)
GLboolean glIsBufferARB(GLuint id);
public boolean glIsEnabled(int cap)
GLboolean glIsEnabled(GLenum cap);
public boolean glIsEnabledIndexedEXT(int target, int index)
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
public boolean glIsFenceAPPLE(int id)
GLboolean glIsFenceAPPLE(GLuint id);
public boolean glIsFenceNV(int id)
GLboolean glIsFenceNV(GLuint id);
public boolean glIsFramebufferEXT(int id)
GLboolean glIsFramebufferEXT(GLuint id);
public boolean glIsList(int list)
GLboolean glIsList(GLuint list);
public boolean glIsObjectBufferATI(int id)
GLboolean glIsObjectBufferATI(GLuint id);
public boolean glIsOcclusionQueryNV(int id)
GLboolean glIsOcclusionQueryNV(GLuint id);
public boolean glIsProgram(int id)
GLboolean glIsProgram(GLuint id);
public boolean glIsProgramARB(int id)
GLboolean glIsProgramARB(GLuint id);
public boolean glIsProgramNV(int id)
GLboolean glIsProgramNV(GLuint id);
public boolean glIsQuery(int id)
GLboolean glIsQuery(GLuint id);
public boolean glIsQueryARB(int id)
GLboolean glIsQueryARB(GLuint id);
public boolean glIsRenderbufferEXT(int id)
GLboolean glIsRenderbufferEXT(GLuint id);
public boolean glIsShader(int id)
GLboolean glIsShader(GLuint id);
public boolean glIsTexture(int texture)
GLboolean glIsTexture(GLuint texture);
public boolean glIsVariantEnabledEXT(int id, int cap)
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);
public boolean glIsVertexArrayAPPLE(int id)
GLboolean glIsVertexArrayAPPLE(GLuint id);
public boolean glIsVertexAttribEnabledAPPLE(int index, int pname)
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
public void glLightEnviSGIX(int target, int s)
void glLightEnviSGIX(GLenum target, GLint s);
public void glLightModelf(int pname, float param)
void glLightModelf(GLenum pname, GLfloat param);
public void glLightModelfv(int pname, FloatBuffer params)
void glLightModelfv(GLenum pname, const GLfloat * params);
public void glLightModelfv(int pname, float[] params, int params_offset)
void glLightModelfv(GLenum pname, const GLfloat * params);
public void glLightModeli(int pname, int param)
void glLightModeli(GLenum pname, GLint param);
public void glLightModeliv(int pname, IntBuffer params)
void glLightModeliv(GLenum pname, const GLint * params);
public void glLightModeliv(int pname, int[] params, int params_offset)
void glLightModeliv(GLenum pname, const GLint * params);
public void glLightf(int light, int pname, float param)
void glLightf(GLenum light, GLenum pname, GLfloat param);
public void glLightfv(int light, int pname, FloatBuffer params)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
public void glLightfv(int light, int pname, float[] params, int params_offset)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
public void glLighti(int light, int pname, int param)
void glLighti(GLenum light, GLenum pname, GLint param);
public void glLightiv(int light, int pname, IntBuffer params)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
public void glLightiv(int light, int pname, int[] params, int params_offset)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
public void glLineStipple(int factor, short pattern)
void glLineStipple(GLint factor, GLushort pattern);
public void glLineWidth(float width)
void glLineWidth(GLfloat width);
public void glLinkProgram(int mode)
void glLinkProgram(GLuint mode);
public void glLinkProgramARB(int mode)
void glLinkProgramARB(GLhandleARB mode);
public void glListBase(int base)
void glListBase(GLuint base);
public void glListParameterfSGIX(int target, int pname, float params)
void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params);
public void glListParameterfvSGIX(int target, int pname, FloatBuffer params)
void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);
public void glListParameterfvSGIX(int target, int pname, float[] params, int params_offset)
void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);
public void glListParameteriSGIX(int target, int pname, int params)
void glListParameteriSGIX(GLuint target, GLenum pname, GLint params);
public void glListParameterivSGIX(int target, int pname, IntBuffer params)
void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);
public void glListParameterivSGIX(int target, int pname, int[] params, int params_offset)
void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);
public void glLoadIdentity()
void glLoadIdentity(void);
public void glLoadIdentityDeformationMapSGIX(int mode)
void glLoadIdentityDeformationMapSGIX(GLbitfield mode);
public void glLoadMatrixd(DoubleBuffer m)
void glLoadMatrixd(const GLdouble * m);
public void glLoadMatrixd(double[] m, int m_offset)
void glLoadMatrixd(const GLdouble * m);
public void glLoadMatrixf(FloatBuffer m)
void glLoadMatrixf(const GLfloat * m);
public void glLoadMatrixf(float[] m, int m_offset)
void glLoadMatrixf(const GLfloat * m);
public void glLoadName(int name)
void glLoadName(GLuint name);
public void glLoadProgramNV(int target, int id, int len, String program)
void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
public void glLoadTransposeMatrixd(DoubleBuffer m)
void glLoadTransposeMatrixd(const GLdouble * m);
public void glLoadTransposeMatrixd(double[] m, int m_offset)
void glLoadTransposeMatrixd(const GLdouble * m);
public void glLoadTransposeMatrixf(FloatBuffer m)
void glLoadTransposeMatrixf(const GLfloat * m);
public void glLoadTransposeMatrixf(float[] m, int m_offset)
void glLoadTransposeMatrixf(const GLfloat * m);
public void glLockArraysEXT(int x, int y)
void glLockArraysEXT(GLint x, GLsizei y);
public void glLogicOp(int opcode)
void glLogicOp(GLenum opcode);
public void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
public void glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
public void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
public void glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
public ByteBuffer glMapBuffer(int target, int access)
GLvoid * glMapBuffer(GLenum target, GLenum access);
public ByteBuffer glMapBufferARB(int target, int access)
GLvoid * glMapBufferARB(GLenum target, GLenum access);
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
public void glMapGrid1d(int un, double u1, double u2)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
public void glMapGrid1f(int un, float u1, float u2)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
public void glMapParameterfvNV(int target, int pname, FloatBuffer params)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
public void glMapParameterfvNV(int target, int pname, float[] params, int params_offset)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
public void glMapParameterivNV(int target, int pname, IntBuffer params)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
public void glMapParameterivNV(int target, int pname, int[] params, int params_offset)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset)
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset)
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
public void glMaterialf(int face, int pname, float param)
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
public void glMaterialfv(int face, int pname, FloatBuffer params)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
public void glMaterialfv(int face, int pname, float[] params, int params_offset)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
public void glMateriali(int face, int pname, int param)
void glMateriali(GLenum face, GLenum pname, GLint param);
public void glMaterialiv(int face, int pname, IntBuffer params)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
public void glMaterialiv(int face, int pname, int[] params, int params_offset)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
public void glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer)
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
pointer
- a direct Buffer
public void glMatrixIndexPointerARB(int size, int type, int stride, long pointer_buffer_offset)
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glMatrixIndexubvARB(int size, ByteBuffer weights)
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
public void glMatrixIndexubvARB(int size, byte[] weights, int weights_offset)
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
public void glMatrixIndexuivARB(int n, IntBuffer ids)
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
public void glMatrixIndexuivARB(int n, int[] ids, int ids_offset)
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
public void glMatrixIndexusvARB(int size, ShortBuffer weights)
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
public void glMatrixIndexusvARB(int size, short[] weights, int weights_offset)
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
public void glMatrixMode(int mode)
void glMatrixMode(GLenum mode);
public void glMinmax(int target, int internalformat, boolean sink)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
public void glMultMatrixd(DoubleBuffer m)
void glMultMatrixd(const GLdouble * m);
public void glMultMatrixd(double[] m, int m_offset)
void glMultMatrixd(const GLdouble * m);
public void glMultMatrixf(FloatBuffer m)
void glMultMatrixf(const GLfloat * m);
public void glMultMatrixf(float[] m, int m_offset)
void glMultMatrixf(const GLfloat * m);
public void glMultTransposeMatrixd(DoubleBuffer m)
void glMultTransposeMatrixd(const GLdouble * m);
public void glMultTransposeMatrixd(double[] m, int m_offset)
void glMultTransposeMatrixd(const GLdouble * m);
public void glMultTransposeMatrixf(FloatBuffer m)
void glMultTransposeMatrixf(const GLfloat * m);
public void glMultTransposeMatrixf(float[] m, int m_offset)
void glMultTransposeMatrixf(const GLfloat * m);
public void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
public void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
public void glMultiDrawArraysEXT(int mode, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
public void glMultiDrawArraysEXT(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
public void glMultiDrawElementArrayAPPLE(int mode, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiDrawElementArrayAPPLE(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
public void glMultiDrawElements(int mode, int[] count, int count_offset, int type, Buffer[] indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
public void glMultiDrawElementsEXT(int mode, IntBuffer count, int type, Buffer[] indices, int primcount)
void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
public void glMultiDrawElementsEXT(int mode, int[] count, int count_offset, int type, Buffer[] indices, int primcount)
void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
public void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
public void glMultiModeDrawArraysIBM(IntBuffer mode, IntBuffer first, IntBuffer count, int primcount, int modestride)
void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
public void glMultiModeDrawArraysIBM(int[] mode, int mode_offset, int[] first, int first_offset, int[] count, int count_offset, int primcount, int modestride)
void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
public void glMultiModeDrawElementsIBM(IntBuffer mode, IntBuffer count, int type, Buffer[] indices, int primcount, int modestride)
void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
public void glMultiModeDrawElementsIBM(int[] mode, int mode_offset, int[] count, int count_offset, int type, Buffer[] indices, int primcount, int modestride)
void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
public void glMultiTexCoord1d(int target, double s)
void glMultiTexCoord1d(GLenum target, GLdouble s);
public void glMultiTexCoord1dv(int target, DoubleBuffer v)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord1dv(int target, double[] v, int v_offset)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord1f(int target, float s)
void glMultiTexCoord1f(GLenum target, GLfloat s);
public void glMultiTexCoord1fv(int target, FloatBuffer v)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord1fv(int target, float[] v, int v_offset)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord1hNV(int target, short s)
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
public void glMultiTexCoord1hvNV(int index, ShortBuffer v)
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord1hvNV(int index, short[] v, int v_offset)
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord1i(int target, int s)
void glMultiTexCoord1i(GLenum target, GLint s);
public void glMultiTexCoord1iv(int target, IntBuffer v)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
public void glMultiTexCoord1iv(int target, int[] v, int v_offset)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
public void glMultiTexCoord1s(int target, short s)
void glMultiTexCoord1s(GLenum target, GLshort s);
public void glMultiTexCoord1sv(int target, ShortBuffer v)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
public void glMultiTexCoord1sv(int target, short[] v, int v_offset)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
public void glMultiTexCoord2d(int target, double s, double t)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
public void glMultiTexCoord2dv(int target, DoubleBuffer v)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord2dv(int target, double[] v, int v_offset)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord2f(int target, float s, float t)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
public void glMultiTexCoord2fv(int target, FloatBuffer v)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord2fv(int target, float[] v, int v_offset)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord2hNV(int target, short s, short t)
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
public void glMultiTexCoord2hvNV(int index, ShortBuffer v)
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord2hvNV(int index, short[] v, int v_offset)
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord2i(int target, int s, int t)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
public void glMultiTexCoord2iv(int target, IntBuffer v)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
public void glMultiTexCoord2iv(int target, int[] v, int v_offset)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
public void glMultiTexCoord2s(int target, short s, short t)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
public void glMultiTexCoord2sv(int target, ShortBuffer v)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
public void glMultiTexCoord2sv(int target, short[] v, int v_offset)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
public void glMultiTexCoord3d(int target, double s, double t, double r)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
public void glMultiTexCoord3dv(int target, DoubleBuffer v)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord3dv(int target, double[] v, int v_offset)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord3f(int target, float s, float t, float r)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
public void glMultiTexCoord3fv(int target, FloatBuffer v)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord3fv(int target, float[] v, int v_offset)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord3hNV(int target, short s, short t, short r)
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
public void glMultiTexCoord3hvNV(int index, ShortBuffer v)
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord3hvNV(int index, short[] v, int v_offset)
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord3i(int target, int s, int t, int r)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
public void glMultiTexCoord3iv(int target, IntBuffer v)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
public void glMultiTexCoord3iv(int target, int[] v, int v_offset)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
public void glMultiTexCoord3s(int target, short s, short t, short r)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
public void glMultiTexCoord3sv(int target, ShortBuffer v)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
public void glMultiTexCoord3sv(int target, short[] v, int v_offset)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
public void glMultiTexCoord4d(int target, double s, double t, double r, double q)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glMultiTexCoord4dv(int target, DoubleBuffer v)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord4dv(int target, double[] v, int v_offset)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
public void glMultiTexCoord4f(int target, float s, float t, float r, float q)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glMultiTexCoord4fv(int target, FloatBuffer v)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord4fv(int target, float[] v, int v_offset)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
public void glMultiTexCoord4hNV(int target, short s, short t, short r, short q)
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
public void glMultiTexCoord4hvNV(int index, ShortBuffer v)
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord4hvNV(int index, short[] v, int v_offset)
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
public void glMultiTexCoord4i(int target, int start, int x, int y, int width)
void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
public void glMultiTexCoord4iv(int target, IntBuffer v)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
public void glMultiTexCoord4iv(int target, int[] v, int v_offset)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
public void glMultiTexCoord4s(int target, short s, short t, short r, short q)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glMultiTexCoord4sv(int target, ShortBuffer v)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
public void glMultiTexCoord4sv(int target, short[] v, int v_offset)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
public int glNewBufferRegion(int type)
GLuint glNewBufferRegion(GLenum type);
public void glNewList(int list, int mode)
void glNewList(GLuint list, GLenum mode);
public int glNewObjectBufferATI(int size, Buffer pointer, int usage)
GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
public void glNormal3b(byte nx, byte ny, byte nz)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
public void glNormal3bv(ByteBuffer v)
void glNormal3bv(const GLbyte * v);
public void glNormal3bv(byte[] v, int v_offset)
void glNormal3bv(const GLbyte * v);
public void glNormal3d(double nx, double ny, double nz)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
public void glNormal3dv(DoubleBuffer v)
void glNormal3dv(const GLdouble * v);
public void glNormal3dv(double[] v, int v_offset)
void glNormal3dv(const GLdouble * v);
public void glNormal3f(float nx, float ny, float nz)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
public void glNormal3fVertex3fSUN(float r, float g, float b, float x, float y, float z)
void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer v)
void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glNormal3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)
void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glNormal3fv(FloatBuffer v)
void glNormal3fv(const GLfloat * v);
public void glNormal3fv(float[] v, int v_offset)
void glNormal3fv(const GLfloat * v);
public void glNormal3hNV(short red, short green, short blue)
void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glNormal3hvNV(ShortBuffer v)
void glNormal3hvNV(const GLhalfNV * v);
public void glNormal3hvNV(short[] v, int v_offset)
void glNormal3hvNV(const GLhalfNV * v);
public void glNormal3i(int nx, int ny, int nz)
void glNormal3i(GLint nx, GLint ny, GLint nz);
public void glNormal3iv(IntBuffer v)
void glNormal3iv(const GLint * v);
public void glNormal3iv(int[] v, int v_offset)
void glNormal3iv(const GLint * v);
public void glNormal3s(short nx, short ny, short nz)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
public void glNormal3sv(ShortBuffer v)
void glNormal3sv(const GLshort * v);
public void glNormal3sv(short[] v, int v_offset)
void glNormal3sv(const GLshort * v);
public void glNormalPointer(int type, int stride, Buffer ptr)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
ptr
- a direct Buffer
public void glNormalPointer(int type, int stride, long ptr_buffer_offset)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
public void glNormalStream3bATI(int stream, byte nx, byte ny, byte nz)
void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
public void glNormalStream3bvATI(int index, ByteBuffer v)
void glNormalStream3bvATI(GLenum index, const GLbyte * v);
public void glNormalStream3bvATI(int index, byte[] v, int v_offset)
void glNormalStream3bvATI(GLenum index, const GLbyte * v);
public void glNormalStream3dATI(int target, double s, double t, double r)
void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);
public void glNormalStream3dvATI(int target, DoubleBuffer v)
void glNormalStream3dvATI(GLenum target, const GLdouble * v);
public void glNormalStream3dvATI(int target, double[] v, int v_offset)
void glNormalStream3dvATI(GLenum target, const GLdouble * v);
public void glNormalStream3fATI(int target, float s, float t, float r)
void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);
public void glNormalStream3fvATI(int target, FloatBuffer v)
void glNormalStream3fvATI(GLenum target, const GLfloat * v);
public void glNormalStream3fvATI(int target, float[] v, int v_offset)
void glNormalStream3fvATI(GLenum target, const GLfloat * v);
public void glNormalStream3iATI(int target, int s, int t, int r)
void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r);
public void glNormalStream3ivATI(int target, IntBuffer v)
void glNormalStream3ivATI(GLenum target, const GLint * v);
public void glNormalStream3ivATI(int target, int[] v, int v_offset)
void glNormalStream3ivATI(GLenum target, const GLint * v);
public void glNormalStream3sATI(int target, short s, short t, short r)
void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);
public void glNormalStream3svATI(int target, ShortBuffer v)
void glNormalStream3svATI(GLenum target, const GLshort * v);
public void glNormalStream3svATI(int target, short[] v, int v_offset)
void glNormalStream3svATI(GLenum target, const GLshort * v);
public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
public void glPNTrianglesfATI(int target, float s)
void glPNTrianglesfATI(GLenum target, GLfloat s);
public void glPNTrianglesiATI(int target, int s)
void glPNTrianglesiATI(GLenum target, GLint s);
public void glPassTexCoordATI(int red, int green, int blue)
void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue);
public void glPassThrough(float token)
void glPassThrough(GLfloat token);
public void glPixelDataRangeNV(int target, int level, Buffer img)
void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);
img
- a direct Buffer
public void glPixelMapfv(int map, int mapsize, FloatBuffer values)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
public void glPixelMapfv(int map, int mapsize, float[] values, int values_offset)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
public void glPixelMapfv(int map, int mapsize, long values_buffer_offset)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
public void glPixelMapuiv(int map, int mapsize, IntBuffer values)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
public void glPixelMapuiv(int map, int mapsize, int[] values, int values_offset)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
public void glPixelMapuiv(int map, int mapsize, long values_buffer_offset)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
public void glPixelMapusv(int map, int mapsize, ShortBuffer values)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
public void glPixelMapusv(int map, int mapsize, short[] values, int values_offset)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
public void glPixelMapusv(int map, int mapsize, long values_buffer_offset)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
public void glPixelStoref(int pname, float param)
void glPixelStoref(GLenum pname, GLfloat param);
public void glPixelStorei(int pname, int param)
void glPixelStorei(GLenum pname, GLint param);
public void glPixelTexGenParameterfSGIS(int target, float s)
void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s);
public void glPixelTexGenParameterfvSGIS(int target, FloatBuffer v)
void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);
public void glPixelTexGenParameterfvSGIS(int target, float[] v, int v_offset)
void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);
public void glPixelTexGenParameteriSGIS(int target, int s)
void glPixelTexGenParameteriSGIS(GLenum target, GLint s);
public void glPixelTexGenParameterivSGIS(int target, IntBuffer v)
void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);
public void glPixelTexGenParameterivSGIS(int target, int[] v, int v_offset)
void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);
public void glPixelTexGenSGIX(int mode)
void glPixelTexGenSGIX(GLenum mode);
public void glPixelTransferf(int pname, float param)
void glPixelTransferf(GLenum pname, GLfloat param);
public void glPixelTransferi(int pname, int param)
void glPixelTransferi(GLenum pname, GLint param);
public void glPixelTransformParameterfEXT(int target, int pname, float params)
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
public void glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
public void glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
public void glPixelTransformParameteriEXT(int target, int pname, int params)
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
public void glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
public void glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
public void glPixelZoom(float xfactor, float yfactor)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
public void glPointParameterf(int target, float s)
void glPointParameterf(GLenum target, GLfloat s);
public void glPointParameterfARB(int target, float s)
void glPointParameterfARB(GLenum target, GLfloat s);
public void glPointParameterfEXT(int target, float s)
void glPointParameterfEXT(GLenum target, GLfloat s);
public void glPointParameterfSGIS(int target, float s)
void glPointParameterfSGIS(GLenum target, GLfloat s);
public void glPointParameterfv(int target, FloatBuffer v)
void glPointParameterfv(GLenum target, const GLfloat * v);
public void glPointParameterfv(int target, float[] v, int v_offset)
void glPointParameterfv(GLenum target, const GLfloat * v);
public void glPointParameterfvARB(int target, FloatBuffer v)
void glPointParameterfvARB(GLenum target, const GLfloat * v);
public void glPointParameterfvARB(int target, float[] v, int v_offset)
void glPointParameterfvARB(GLenum target, const GLfloat * v);
public void glPointParameterfvEXT(int target, FloatBuffer v)
void glPointParameterfvEXT(GLenum target, const GLfloat * v);
public void glPointParameterfvEXT(int target, float[] v, int v_offset)
void glPointParameterfvEXT(GLenum target, const GLfloat * v);
public void glPointParameterfvSGIS(int target, FloatBuffer v)
void glPointParameterfvSGIS(GLenum target, const GLfloat * v);
public void glPointParameterfvSGIS(int target, float[] v, int v_offset)
void glPointParameterfvSGIS(GLenum target, const GLfloat * v);
public void glPointParameteri(int target, int s)
void glPointParameteri(GLenum target, GLint s);
public void glPointParameteriNV(int target, int s)
void glPointParameteriNV(GLenum target, GLint s);
public void glPointParameteriv(int target, IntBuffer v)
void glPointParameteriv(GLenum target, const GLint * v);
public void glPointParameteriv(int target, int[] v, int v_offset)
void glPointParameteriv(GLenum target, const GLint * v);
public void glPointParameterivNV(int target, IntBuffer v)
void glPointParameterivNV(GLenum target, const GLint * v);
public void glPointParameterivNV(int target, int[] v, int v_offset)
void glPointParameterivNV(GLenum target, const GLint * v);
public void glPointSize(float size)
void glPointSize(GLfloat size);
public int glPollAsyncSGIX(IntBuffer markerp)
GLint glPollAsyncSGIX(GLuint * markerp);
public int glPollAsyncSGIX(int[] markerp, int markerp_offset)
GLint glPollAsyncSGIX(GLuint * markerp);
public int glPollInstrumentsSGIX(IntBuffer marker_p)
GLint glPollInstrumentsSGIX(GLint * marker_p);
public int glPollInstrumentsSGIX(int[] marker_p, int marker_p_offset)
GLint glPollInstrumentsSGIX(GLint * marker_p);
public void glPolygonMode(int face, int mode)
void glPolygonMode(GLenum face, GLenum mode);
public void glPolygonOffset(float factor, float units)
void glPolygonOffset(GLfloat factor, GLfloat units);
public void glPolygonStipple(ByteBuffer mask)
void glPolygonStipple(const GLubyte * mask);
public void glPolygonStipple(byte[] mask, int mask_offset)
void glPolygonStipple(const GLubyte * mask);
public void glPolygonStipple(long mask_buffer_offset)
void glPolygonStipple(const GLubyte * mask);
public void glPopAttrib()
void glPopAttrib(void);
public void glPopClientAttrib()
void glPopClientAttrib(void);
public void glPopMatrix()
void glPopMatrix(void);
public void glPopName()
void glPopName(void);
public void glPrimitiveRestartIndexNV(int mode)
void glPrimitiveRestartIndexNV(GLuint mode);
public void glPrimitiveRestartNV()
void glPrimitiveRestartNV(void);
public void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
public void glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, IntBuffer params)
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, IntBuffer params)
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, FloatBuffer params)
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, float[] params, int params_offset)
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
public void glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
public void glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
public void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramEnvParameter4fvARB(int target, int pname, FloatBuffer params)
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramEnvParameter4fvARB(int target, int pname, float[] params, int params_offset)
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w)
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
public void glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params)
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
public void glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset)
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
public void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w)
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
public void glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params)
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
public void glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset)
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
public void glProgramEnvParameters4fvEXT(int target, int filter, int n, FloatBuffer weights)
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
public void glProgramEnvParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
public void glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params)
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
public void glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
public void glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params)
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
public void glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
public void glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
public void glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
public void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramLocalParameter4fvARB(int target, int pname, FloatBuffer params)
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramLocalParameter4fvARB(int target, int pname, float[] params, int params_offset)
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w)
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
public void glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params)
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
public void glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset)
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
public void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w)
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
public void glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params)
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
public void glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset)
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
public void glProgramLocalParameters4fvEXT(int target, int filter, int n, FloatBuffer weights)
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
public void glProgramLocalParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
public void glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params)
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
public void glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
public void glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params)
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
public void glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
public void glProgramNamedParameter4dNV(int id, int len, String name, double x, double y, double z, double w)
void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramNamedParameter4dvNV(int id, int len, String name, DoubleBuffer v)
void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
public void glProgramNamedParameter4dvNV(int id, int len, String name, double[] v, int v_offset)
void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
public void glProgramNamedParameter4fNV(int id, int len, String name, float x, float y, float z, float w)
void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramNamedParameter4fvNV(int id, int len, String name, FloatBuffer v)
void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
public void glProgramNamedParameter4fvNV(int id, int len, String name, float[] v, int v_offset)
void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
public void glProgramParameter4dNV(int target, int index, double x, double y, double z, double w)
void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramParameter4dvNV(int target, int index, DoubleBuffer params)
void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
public void glProgramParameter4dvNV(int target, int index, double[] params, int params_offset)
void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
public void glProgramParameter4fNV(int target, int index, float x, float y, float z, float w)
void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramParameter4fvNV(int target, int pname, FloatBuffer params)
void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramParameter4fvNV(int target, int pname, float[] params, int params_offset)
void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);
public void glProgramParameteriEXT(int program, int pname, int value)
void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);
public void glProgramParameters4dvNV(int target, int index, int count, DoubleBuffer v)
void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);
public void glProgramParameters4dvNV(int target, int index, int count, double[] v, int v_offset)
void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);
public void glProgramParameters4fvNV(int target, int index, int count, FloatBuffer v)
void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);
public void glProgramParameters4fvNV(int target, int index, int count, float[] v, int v_offset)
void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);
public void glProgramStringARB(int target, int format, int len, String string)
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
public void glProgramVertexLimitNV(int target, int limit)
void glProgramVertexLimitNV(GLenum target, GLint limit);
public void glPushAttrib(int mask)
void glPushAttrib(GLbitfield mask);
public void glPushClientAttrib(int mask)
void glPushClientAttrib(GLbitfield mask);
public void glPushMatrix()
void glPushMatrix(void);
public void glPushName(int name)
void glPushName(GLuint name);
public void glRasterPos2d(double x, double y)
void glRasterPos2d(GLdouble x, GLdouble y);
public void glRasterPos2dv(DoubleBuffer v)
void glRasterPos2dv(const GLdouble * v);
public void glRasterPos2dv(double[] v, int v_offset)
void glRasterPos2dv(const GLdouble * v);
public void glRasterPos2f(float x, float y)
void glRasterPos2f(GLfloat x, GLfloat y);
public void glRasterPos2fv(FloatBuffer v)
void glRasterPos2fv(const GLfloat * v);
public void glRasterPos2fv(float[] v, int v_offset)
void glRasterPos2fv(const GLfloat * v);
public void glRasterPos2i(int x, int y)
void glRasterPos2i(GLint x, GLint y);
public void glRasterPos2iv(IntBuffer v)
void glRasterPos2iv(const GLint * v);
public void glRasterPos2iv(int[] v, int v_offset)
void glRasterPos2iv(const GLint * v);
public void glRasterPos2s(short x, short y)
void glRasterPos2s(GLshort x, GLshort y);
public void glRasterPos2sv(ShortBuffer v)
void glRasterPos2sv(const GLshort * v);
public void glRasterPos2sv(short[] v, int v_offset)
void glRasterPos2sv(const GLshort * v);
public void glRasterPos3d(double x, double y, double z)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
public void glRasterPos3dv(DoubleBuffer v)
void glRasterPos3dv(const GLdouble * v);
public void glRasterPos3dv(double[] v, int v_offset)
void glRasterPos3dv(const GLdouble * v);
public void glRasterPos3f(float x, float y, float z)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
public void glRasterPos3fv(FloatBuffer v)
void glRasterPos3fv(const GLfloat * v);
public void glRasterPos3fv(float[] v, int v_offset)
void glRasterPos3fv(const GLfloat * v);
public void glRasterPos3i(int x, int y, int z)
void glRasterPos3i(GLint x, GLint y, GLint z);
public void glRasterPos3iv(IntBuffer v)
void glRasterPos3iv(const GLint * v);
public void glRasterPos3iv(int[] v, int v_offset)
void glRasterPos3iv(const GLint * v);
public void glRasterPos3s(short x, short y, short z)
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
public void glRasterPos3sv(ShortBuffer v)
void glRasterPos3sv(const GLshort * v);
public void glRasterPos3sv(short[] v, int v_offset)
void glRasterPos3sv(const GLshort * v);
public void glRasterPos4d(double x, double y, double z, double w)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glRasterPos4dv(DoubleBuffer v)
void glRasterPos4dv(const GLdouble * v);
public void glRasterPos4dv(double[] v, int v_offset)
void glRasterPos4dv(const GLdouble * v);
public void glRasterPos4f(float x, float y, float z, float w)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glRasterPos4fv(FloatBuffer v)
void glRasterPos4fv(const GLfloat * v);
public void glRasterPos4fv(float[] v, int v_offset)
void glRasterPos4fv(const GLfloat * v);
public void glRasterPos4i(int x, int y, int z, int w)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
public void glRasterPos4iv(IntBuffer v)
void glRasterPos4iv(const GLint * v);
public void glRasterPos4iv(int[] v, int v_offset)
void glRasterPos4iv(const GLint * v);
public void glRasterPos4s(short x, short y, short z, short w)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
public void glRasterPos4sv(ShortBuffer v)
void glRasterPos4sv(const GLshort * v);
public void glRasterPos4sv(short[] v, int v_offset)
void glRasterPos4sv(const GLshort * v);
public void glReadBuffer(int mode)
void glReadBuffer(GLenum mode);
public void glReadBufferRegion(int target, int start, int x, int y, int width)
void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
public void glReadInstrumentsSGIX(int count)
void glReadInstrumentsSGIX(GLint count);
public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
public void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
public void glRectd(double x1, double y1, double x2, double y2)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
public void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
public void glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
public void glRectf(float x1, float y1, float x2, float y2)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
public void glRectfv(FloatBuffer v1, FloatBuffer v2)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
public void glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
public void glRecti(int x1, int y1, int x2, int y2)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
public void glRectiv(IntBuffer v1, IntBuffer v2)
void glRectiv(const GLint * v1, const GLint * v2);
public void glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset)
void glRectiv(const GLint * v1, const GLint * v2);
public void glRects(short x1, short y1, short x2, short y2)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
public void glRectsv(ShortBuffer v1, ShortBuffer v2)
void glRectsv(const GLshort * v1, const GLshort * v2);
public void glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset)
void glRectsv(const GLshort * v1, const GLshort * v2);
public void glReferencePlaneSGIX(DoubleBuffer m)
void glReferencePlaneSGIX(const GLdouble * m);
public void glReferencePlaneSGIX(double[] m, int m_offset)
void glReferencePlaneSGIX(const GLdouble * m);
public int glRenderMode(int mode)
GLint glRenderMode(GLenum mode);
public void glRenderbufferStorageEXT(int target, int internalformat, int width, int height)
void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
public void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
public void glReplacementCodeuiColor3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z)
void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)
void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiColor3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)
void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiColor4ubVertex3fSUN(int rc, byte r, byte g, byte b, byte a, float x, float y, float z)
void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer rc, ByteBuffer c, FloatBuffer v)
void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);
public void glReplacementCodeuiColor4ubVertex3fvSUN(int[] rc, int rc_offset, byte[] c, int c_offset, float[] v, int v_offset)
void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);
public void glReplacementCodeuiNormal3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z)
void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)
void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)
void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z)
void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glReplacementCodeuiTexCoord2fVertex3fSUN(int rc, float s, float t, float x, float y, float z)
void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer rc, FloatBuffer c, FloatBuffer v)
void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)
void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
public void glReplacementCodeuiVertex3fSUN(int target, float s, float t, float r)
void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r);
public void glReplacementCodeuiVertex3fvSUN(IntBuffer rc, FloatBuffer v)
void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);
public void glReplacementCodeuiVertex3fvSUN(int[] rc, int rc_offset, float[] v, int v_offset)
void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);
public void glRequestResidentProgramsNV(int n, IntBuffer ids)
void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
public void glRequestResidentProgramsNV(int n, int[] ids, int ids_offset)
void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
public void glResetHistogram(int mode)
void glResetHistogram(GLenum mode);
public void glResetMinmax(int mode)
void glResetMinmax(GLenum mode);
public void glResizeBuffersMESA()
void glResizeBuffersMESA(void);
public void glRotated(double angle, double x, double y, double z)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
public void glRotatef(float angle, float x, float y, float z)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
public void glSampleCoverage(float value, boolean invert)
void glSampleCoverage(GLclampf value, GLboolean invert);
public void glSampleMapATI(int red, int green, int blue)
void glSampleMapATI(GLuint red, GLuint green, GLenum blue);
public void glSampleMaskEXT(float value, boolean invert)
void glSampleMaskEXT(GLclampf value, GLboolean invert);
public void glSampleMaskSGIS(float value, boolean invert)
void glSampleMaskSGIS(GLclampf value, GLboolean invert);
public void glSamplePatternEXT(int mode)
void glSamplePatternEXT(GLenum mode);
public void glSamplePatternSGIS(int mode)
void glSamplePatternSGIS(GLenum mode);
public void glScaled(double x, double y, double z)
void glScaled(GLdouble x, GLdouble y, GLdouble z);
public void glScalef(float x, float y, float z)
void glScalef(GLfloat x, GLfloat y, GLfloat z);
public void glScissor(int x, int y, int width, int height)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
public void glSecondaryColor3b(byte red, byte green, byte blue)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
public void glSecondaryColor3bEXT(byte red, byte green, byte blue)
void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
public void glSecondaryColor3bv(ByteBuffer v)
void glSecondaryColor3bv(const GLbyte * v);
public void glSecondaryColor3bv(byte[] v, int v_offset)
void glSecondaryColor3bv(const GLbyte * v);
public void glSecondaryColor3bvEXT(ByteBuffer v)
void glSecondaryColor3bvEXT(const GLbyte * v);
public void glSecondaryColor3bvEXT(byte[] v, int v_offset)
void glSecondaryColor3bvEXT(const GLbyte * v);
public void glSecondaryColor3d(double red, double green, double blue)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
public void glSecondaryColor3dEXT(double red, double green, double blue)
void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
public void glSecondaryColor3dv(DoubleBuffer m)
void glSecondaryColor3dv(const GLdouble * m);
public void glSecondaryColor3dv(double[] m, int m_offset)
void glSecondaryColor3dv(const GLdouble * m);
public void glSecondaryColor3dvEXT(DoubleBuffer m)
void glSecondaryColor3dvEXT(const GLdouble * m);
public void glSecondaryColor3dvEXT(double[] m, int m_offset)
void glSecondaryColor3dvEXT(const GLdouble * m);
public void glSecondaryColor3f(float red, float green, float blue)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
public void glSecondaryColor3fEXT(float red, float green, float blue)
void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
public void glSecondaryColor3fv(FloatBuffer m)
void glSecondaryColor3fv(const GLfloat * m);
public void glSecondaryColor3fv(float[] m, int m_offset)
void glSecondaryColor3fv(const GLfloat * m);
public void glSecondaryColor3fvEXT(FloatBuffer m)
void glSecondaryColor3fvEXT(const GLfloat * m);
public void glSecondaryColor3fvEXT(float[] m, int m_offset)
void glSecondaryColor3fvEXT(const GLfloat * m);
public void glSecondaryColor3hNV(short red, short green, short blue)
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glSecondaryColor3hvNV(ShortBuffer v)
void glSecondaryColor3hvNV(const GLhalfNV * v);
public void glSecondaryColor3hvNV(short[] v, int v_offset)
void glSecondaryColor3hvNV(const GLhalfNV * v);
public void glSecondaryColor3i(int red, int green, int blue)
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
public void glSecondaryColor3iEXT(int red, int green, int blue)
void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
public void glSecondaryColor3iv(IntBuffer v)
void glSecondaryColor3iv(const GLint * v);
public void glSecondaryColor3iv(int[] v, int v_offset)
void glSecondaryColor3iv(const GLint * v);
public void glSecondaryColor3ivEXT(IntBuffer v)
void glSecondaryColor3ivEXT(const GLint * v);
public void glSecondaryColor3ivEXT(int[] v, int v_offset)
void glSecondaryColor3ivEXT(const GLint * v);
public void glSecondaryColor3s(short red, short green, short blue)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
public void glSecondaryColor3sEXT(short red, short green, short blue)
void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
public void glSecondaryColor3sv(ShortBuffer v)
void glSecondaryColor3sv(const GLshort * v);
public void glSecondaryColor3sv(short[] v, int v_offset)
void glSecondaryColor3sv(const GLshort * v);
public void glSecondaryColor3svEXT(ShortBuffer v)
void glSecondaryColor3svEXT(const GLshort * v);
public void glSecondaryColor3svEXT(short[] v, int v_offset)
void glSecondaryColor3svEXT(const GLshort * v);
public void glSecondaryColor3ub(byte red, byte green, byte blue)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
public void glSecondaryColor3ubEXT(byte red, byte green, byte blue)
void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
public void glSecondaryColor3ubv(ByteBuffer v)
void glSecondaryColor3ubv(const GLubyte * v);
public void glSecondaryColor3ubv(byte[] v, int v_offset)
void glSecondaryColor3ubv(const GLubyte * v);
public void glSecondaryColor3ubvEXT(ByteBuffer v)
void glSecondaryColor3ubvEXT(const GLubyte * v);
public void glSecondaryColor3ubvEXT(byte[] v, int v_offset)
void glSecondaryColor3ubvEXT(const GLubyte * v);
public void glSecondaryColor3ui(int red, int green, int blue)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
public void glSecondaryColor3uiEXT(int red, int green, int blue)
void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
public void glSecondaryColor3uiv(IntBuffer v)
void glSecondaryColor3uiv(const GLuint * v);
public void glSecondaryColor3uiv(int[] v, int v_offset)
void glSecondaryColor3uiv(const GLuint * v);
public void glSecondaryColor3uivEXT(IntBuffer v)
void glSecondaryColor3uivEXT(const GLuint * v);
public void glSecondaryColor3uivEXT(int[] v, int v_offset)
void glSecondaryColor3uivEXT(const GLuint * v);
public void glSecondaryColor3us(short red, short green, short blue)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
public void glSecondaryColor3usEXT(short red, short green, short blue)
void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
public void glSecondaryColor3usv(ShortBuffer v)
void glSecondaryColor3usv(const GLushort * v);
public void glSecondaryColor3usv(short[] v, int v_offset)
void glSecondaryColor3usv(const GLushort * v);
public void glSecondaryColor3usvEXT(ShortBuffer v)
void glSecondaryColor3usvEXT(const GLushort * v);
public void glSecondaryColor3usvEXT(short[] v, int v_offset)
void glSecondaryColor3usvEXT(const GLushort * v);
public void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
pointer
- a direct Buffer
public void glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glSecondaryColorPointerEXT(int size, int type, int stride, Buffer pointer)
void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
pointer
- a direct Buffer
public void glSecondaryColorPointerEXT(int size, int type, int stride, long pointer_buffer_offset)
void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glSelectBuffer(int size, IntBuffer buffer)
void glSelectBuffer(GLsizei size, GLuint * buffer);
buffer
- a direct IntBuffer
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
public void glSetFenceAPPLE(int mode)
void glSetFenceAPPLE(GLuint mode);
public void glSetFenceNV(int target, int id)
void glSetFenceNV(GLuint target, GLenum id);
public void glSetFragmentShaderConstantATI(int target, FloatBuffer v)
void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);
public void glSetFragmentShaderConstantATI(int target, float[] v, int v_offset)
void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);
public void glSetInvariantEXT(int id, int type, Buffer addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glSetLocalConstantEXT(int id, int type, Buffer addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
public void glShadeModel(int mode)
void glShadeModel(GLenum mode);
public void glShaderOp1EXT(int red, int green, int blue)
void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
public void glShaderOp2EXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
public void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3)
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
public void glShaderSource(int shader, int count, String[] string, IntBuffer length)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
public void glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
public void glShaderSourceARB(int shader, int count, String[] string, IntBuffer length)
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
public void glShaderSourceARB(int shader, int count, String[] string, int[] length, int length_offset)
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
public void glSharpenTexFuncSGIS(int target, int n, FloatBuffer points)
void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
public void glSharpenTexFuncSGIS(int target, int n, float[] points, int points_offset)
void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
public void glSpriteParameterfSGIX(int target, float s)
void glSpriteParameterfSGIX(GLenum target, GLfloat s);
public void glSpriteParameterfvSGIX(int target, FloatBuffer v)
void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);
public void glSpriteParameterfvSGIX(int target, float[] v, int v_offset)
void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);
public void glSpriteParameteriSGIX(int target, int s)
void glSpriteParameteriSGIX(GLenum target, GLint s);
public void glSpriteParameterivSGIX(int target, IntBuffer v)
void glSpriteParameterivSGIX(GLenum target, const GLint * v);
public void glSpriteParameterivSGIX(int target, int[] v, int v_offset)
void glSpriteParameterivSGIX(GLenum target, const GLint * v);
public void glStartInstrumentsSGIX()
void glStartInstrumentsSGIX(void);
public void glStencilClearTagEXT(int stencilTagBits, int stencilClearTag)
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);
public void glStencilFunc(int func, int ref, int mask)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
public void glStencilFuncSeparate(int frontfunc, int backfunc, int ref, int mask)
void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
public void glStencilFuncSeparateATI(int frontfunc, int backfunc, int ref, int mask)
void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
public void glStencilMask(int mask)
void glStencilMask(GLuint mask);
public void glStencilMaskSeparate(int target, int id)
void glStencilMaskSeparate(GLenum target, GLuint id);
public void glStencilOp(int fail, int zfail, int zpass)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
public void glStencilOpSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glStencilOpSeparateATI(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glStopInstrumentsSGIX(int count)
void glStopInstrumentsSGIX(GLint count);
public void glStringMarkerGREMEDY(int length, Buffer pointer)
void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer);
public void glSwapAPPLE()
void glSwapAPPLE(void);
public void glSwizzleEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
public void glTagSampleBufferSGIX()
void glTagSampleBufferSGIX(void);
public void glTbufferMask3DFX(int mode)
void glTbufferMask3DFX(GLuint mode);
public boolean glTestFenceAPPLE(int id)
GLboolean glTestFenceAPPLE(GLuint id);
public boolean glTestFenceNV(int id)
GLboolean glTestFenceNV(GLuint id);
public boolean glTestObjectAPPLE(int id, int cap)
GLboolean glTestObjectAPPLE(GLenum id, GLuint cap);
public void glTexBufferEXT(int target, int internalformat, int buffer)
void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer);
public void glTexBumpParameterfvATI(int target, FloatBuffer v)
void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);
public void glTexBumpParameterfvATI(int target, float[] v, int v_offset)
void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);
public void glTexBumpParameterivATI(int target, IntBuffer v)
void glTexBumpParameterivATI(GLenum target, const GLint * v);
public void glTexBumpParameterivATI(int target, int[] v, int v_offset)
void glTexBumpParameterivATI(GLenum target, const GLint * v);
public void glTexCoord1d(double s)
void glTexCoord1d(GLdouble s);
public void glTexCoord1dv(DoubleBuffer v)
void glTexCoord1dv(const GLdouble * v);
public void glTexCoord1dv(double[] v, int v_offset)
void glTexCoord1dv(const GLdouble * v);
public void glTexCoord1f(float s)
void glTexCoord1f(GLfloat s);
public void glTexCoord1fv(FloatBuffer v)
void glTexCoord1fv(const GLfloat * v);
public void glTexCoord1fv(float[] v, int v_offset)
void glTexCoord1fv(const GLfloat * v);
public void glTexCoord1hNV(short factor)
void glTexCoord1hNV(GLhalfNV factor);
public void glTexCoord1hvNV(ShortBuffer v)
void glTexCoord1hvNV(const GLhalfNV * v);
public void glTexCoord1hvNV(short[] v, int v_offset)
void glTexCoord1hvNV(const GLhalfNV * v);
public void glTexCoord1i(int s)
void glTexCoord1i(GLint s);
public void glTexCoord1iv(IntBuffer v)
void glTexCoord1iv(const GLint * v);
public void glTexCoord1iv(int[] v, int v_offset)
void glTexCoord1iv(const GLint * v);
public void glTexCoord1s(short s)
void glTexCoord1s(GLshort s);
public void glTexCoord1sv(ShortBuffer v)
void glTexCoord1sv(const GLshort * v);
public void glTexCoord1sv(short[] v, int v_offset)
void glTexCoord1sv(const GLshort * v);
public void glTexCoord2d(double s, double t)
void glTexCoord2d(GLdouble s, GLdouble t);
public void glTexCoord2dv(DoubleBuffer v)
void glTexCoord2dv(const GLdouble * v);
public void glTexCoord2dv(double[] v, int v_offset)
void glTexCoord2dv(const GLdouble * v);
public void glTexCoord2f(float s, float t)
void glTexCoord2f(GLfloat s, GLfloat t);
public void glTexCoord2fColor3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord2fColor3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fColor3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z)
void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
public void glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer tc, ByteBuffer c, FloatBuffer v)
void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
public void glTexCoord2fColor4ubVertex3fvSUN(float[] tc, int tc_offset, byte[] c, int c_offset, float[] v, int v_offset)
void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
public void glTexCoord2fNormal3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fNormal3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z)
void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
public void glTexCoord2fVertex3fvSUN(FloatBuffer c, FloatBuffer v)
void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glTexCoord2fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)
void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
public void glTexCoord2fv(FloatBuffer v)
void glTexCoord2fv(const GLfloat * v);
public void glTexCoord2fv(float[] v, int v_offset)
void glTexCoord2fv(const GLfloat * v);
public void glTexCoord2hNV(short x, short y)
void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
public void glTexCoord2hvNV(ShortBuffer v)
void glTexCoord2hvNV(const GLhalfNV * v);
public void glTexCoord2hvNV(short[] v, int v_offset)
void glTexCoord2hvNV(const GLhalfNV * v);
public void glTexCoord2i(int s, int t)
void glTexCoord2i(GLint s, GLint t);
public void glTexCoord2iv(IntBuffer v)
void glTexCoord2iv(const GLint * v);
public void glTexCoord2iv(int[] v, int v_offset)
void glTexCoord2iv(const GLint * v);
public void glTexCoord2s(short s, short t)
void glTexCoord2s(GLshort s, GLshort t);
public void glTexCoord2sv(ShortBuffer v)
void glTexCoord2sv(const GLshort * v);
public void glTexCoord2sv(short[] v, int v_offset)
void glTexCoord2sv(const GLshort * v);
public void glTexCoord3d(double s, double t, double r)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
public void glTexCoord3dv(DoubleBuffer v)
void glTexCoord3dv(const GLdouble * v);
public void glTexCoord3dv(double[] v, int v_offset)
void glTexCoord3dv(const GLdouble * v);
public void glTexCoord3f(float s, float t, float r)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
public void glTexCoord3fv(FloatBuffer v)
void glTexCoord3fv(const GLfloat * v);
public void glTexCoord3fv(float[] v, int v_offset)
void glTexCoord3fv(const GLfloat * v);
public void glTexCoord3hNV(short red, short green, short blue)
void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glTexCoord3hvNV(ShortBuffer v)
void glTexCoord3hvNV(const GLhalfNV * v);
public void glTexCoord3hvNV(short[] v, int v_offset)
void glTexCoord3hvNV(const GLhalfNV * v);
public void glTexCoord3i(int s, int t, int r)
void glTexCoord3i(GLint s, GLint t, GLint r);
public void glTexCoord3iv(IntBuffer v)
void glTexCoord3iv(const GLint * v);
public void glTexCoord3iv(int[] v, int v_offset)
void glTexCoord3iv(const GLint * v);
public void glTexCoord3s(short s, short t, short r)
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
public void glTexCoord3sv(ShortBuffer v)
void glTexCoord3sv(const GLshort * v);
public void glTexCoord3sv(short[] v, int v_offset)
void glTexCoord3sv(const GLshort * v);
public void glTexCoord4d(double s, double t, double r, double q)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glTexCoord4dv(DoubleBuffer v)
void glTexCoord4dv(const GLdouble * v);
public void glTexCoord4dv(double[] v, int v_offset)
void glTexCoord4dv(const GLdouble * v);
public void glTexCoord4f(float s, float t, float r, float q)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w)
void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer tc, FloatBuffer c, FloatBuffer n, FloatBuffer v)
void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
public void glTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord4fVertex4fvSUN(FloatBuffer c, FloatBuffer v)
void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);
public void glTexCoord4fVertex4fvSUN(float[] c, int c_offset, float[] v, int v_offset)
void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);
public void glTexCoord4fv(FloatBuffer v)
void glTexCoord4fv(const GLfloat * v);
public void glTexCoord4fv(float[] v, int v_offset)
void glTexCoord4fv(const GLfloat * v);
public void glTexCoord4hNV(short x, short y, short z, short w)
void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
public void glTexCoord4hvNV(ShortBuffer v)
void glTexCoord4hvNV(const GLhalfNV * v);
public void glTexCoord4hvNV(short[] v, int v_offset)
void glTexCoord4hvNV(const GLhalfNV * v);
public void glTexCoord4i(int s, int t, int r, int q)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
public void glTexCoord4iv(IntBuffer v)
void glTexCoord4iv(const GLint * v);
public void glTexCoord4iv(int[] v, int v_offset)
void glTexCoord4iv(const GLint * v);
public void glTexCoord4s(short s, short t, short r, short q)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
public void glTexCoord4sv(ShortBuffer v)
void glTexCoord4sv(const GLshort * v);
public void glTexCoord4sv(short[] v, int v_offset)
void glTexCoord4sv(const GLshort * v);
public void glTexCoordPointer(int size, int type, int stride, Buffer ptr)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
ptr
- a direct Buffer
public void glTexCoordPointer(int size, int type, int stride, long ptr_buffer_offset)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
public void glTexEnvf(int target, int pname, float param)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
public void glTexEnvfv(int target, int pname, FloatBuffer params)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
public void glTexEnvfv(int target, int pname, float[] params, int params_offset)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
public void glTexEnvi(int target, int pname, int param)
void glTexEnvi(GLenum target, GLenum pname, GLint param);
public void glTexEnviv(int target, int pname, IntBuffer params)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
public void glTexEnviv(int target, int pname, int[] params, int params_offset)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
public void glTexFilterFuncSGIS(int target, int filter, int n, FloatBuffer weights)
void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
public void glTexFilterFuncSGIS(int target, int filter, int n, float[] weights, int weights_offset)
void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
public void glTexGend(int coord, int pname, double param)
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
public void glTexGendv(int coord, int pname, DoubleBuffer params)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
public void glTexGendv(int coord, int pname, double[] params, int params_offset)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
public void glTexGenf(int coord, int pname, float param)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
public void glTexGenfv(int coord, int pname, FloatBuffer params)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
public void glTexGenfv(int coord, int pname, float[] params, int params_offset)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
public void glTexGeni(int coord, int pname, int param)
void glTexGeni(GLenum coord, GLenum pname, GLint param);
public void glTexGeniv(int coord, int pname, IntBuffer params)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
public void glTexGeniv(int coord, int pname, int[] params, int params_offset)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, Buffer pixels)
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexParameterIivEXT(int target, int pname, IntBuffer params)
void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params);
public void glTexParameterIivEXT(int target, int pname, int[] params, int params_offset)
void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params);
public void glTexParameterIuivEXT(int target, int pname, IntBuffer params)
void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params);
public void glTexParameterIuivEXT(int target, int pname, int[] params, int params_offset)
void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params);
public void glTexParameterf(int target, int pname, float param)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
public void glTexParameterfv(int target, int pname, FloatBuffer params)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glTexParameterfv(int target, int pname, float[] params, int params_offset)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
public void glTexParameteri(int target, int pname, int param)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
public void glTexParameteriv(int target, int pname, IntBuffer params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glTexParameteriv(int target, int pname, int[] params, int params_offset)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
public void glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, Buffer pixels)
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
public void glTextureColorMaskSGIS(boolean red, boolean green, boolean blue, boolean alpha)
void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
public void glTextureLightEXT(int mode)
void glTextureLightEXT(GLenum mode);
public void glTextureMaterialEXT(int target, int id)
void glTextureMaterialEXT(GLenum target, GLenum id);
public void glTextureNormalEXT(int mode)
void glTextureNormalEXT(GLenum mode);
public void glTextureRangeAPPLE(int target, int length, Buffer pointer)
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
public void glTrackMatrixNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glTransformFeedbackAttribsNV(int count, IntBuffer attribs, int bufferMode)
void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode);
public void glTransformFeedbackAttribsNV(int count, int[] attribs, int attribs_offset, int bufferMode)
void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode);
public void glTransformFeedbackVaryingsNV(int program, int count, IntBuffer locations, int bufferMode)
void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
public void glTransformFeedbackVaryingsNV(int program, int count, int[] locations, int locations_offset, int bufferMode)
void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
public void glTranslated(double x, double y, double z)
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
public void glTranslatef(float x, float y, float z)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
public void glUniform1f(int location, float v0)
void glUniform1f(GLint location, GLfloat v0);
public void glUniform1fARB(int location, float v0)
void glUniform1fARB(GLint location, GLfloat v0);
public void glUniform1fv(int location, int count, FloatBuffer value)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
public void glUniform1fv(int location, int count, float[] value, int value_offset)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
public void glUniform1fvARB(int location, int count, FloatBuffer value)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform1fvARB(int location, int count, float[] value, int value_offset)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform1i(int x, int y)
void glUniform1i(GLint x, GLint y);
public void glUniform1iARB(int x, int y)
void glUniform1iARB(GLint x, GLint y);
public void glUniform1iv(int location, int count, IntBuffer value)
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
public void glUniform1iv(int location, int count, int[] value, int value_offset)
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
public void glUniform1ivARB(int location, int count, IntBuffer value)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform1ivARB(int location, int count, int[] value, int value_offset)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform1uiEXT(int location, int v0)
void glUniform1uiEXT(GLint location, GLuint v0);
public void glUniform1uivEXT(int location, int count, IntBuffer value)
void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value);
public void glUniform1uivEXT(int location, int count, int[] value, int value_offset)
void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value);
public void glUniform2f(int location, float v0, float v1)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
public void glUniform2fARB(int location, float v0, float v1)
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
public void glUniform2fv(int location, int count, FloatBuffer value)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
public void glUniform2fv(int location, int count, float[] value, int value_offset)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
public void glUniform2fvARB(int location, int count, FloatBuffer value)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform2fvARB(int location, int count, float[] value, int value_offset)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform2i(int red, int green, int blue)
void glUniform2i(GLint red, GLint green, GLint blue);
public void glUniform2iARB(int red, int green, int blue)
void glUniform2iARB(GLint red, GLint green, GLint blue);
public void glUniform2iv(int location, int count, IntBuffer value)
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
public void glUniform2iv(int location, int count, int[] value, int value_offset)
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
public void glUniform2ivARB(int location, int count, IntBuffer value)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform2ivARB(int location, int count, int[] value, int value_offset)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform2uiEXT(int location, int v0, int v1)
void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1);
public void glUniform2uivEXT(int location, int count, IntBuffer value)
void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value);
public void glUniform2uivEXT(int location, int count, int[] value, int value_offset)
void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value);
public void glUniform3f(int location, float v0, float v1, float v2)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
public void glUniform3fARB(int location, float v0, float v1, float v2)
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
public void glUniform3fv(int location, int count, FloatBuffer value)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
public void glUniform3fv(int location, int count, float[] value, int value_offset)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
public void glUniform3fvARB(int location, int count, FloatBuffer value)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform3fvARB(int location, int count, float[] value, int value_offset)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform3i(int location, int v0, int v1, int v2)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
public void glUniform3iARB(int location, int v0, int v1, int v2)
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
public void glUniform3iv(int location, int count, IntBuffer value)
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
public void glUniform3iv(int location, int count, int[] value, int value_offset)
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
public void glUniform3ivARB(int location, int count, IntBuffer value)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform3ivARB(int location, int count, int[] value, int value_offset)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform3uiEXT(int location, int v0, int v1, int v2)
void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2);
public void glUniform3uivEXT(int location, int count, IntBuffer value)
void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value);
public void glUniform3uivEXT(int location, int count, int[] value, int value_offset)
void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value);
public void glUniform4f(int location, float v0, float v1, float v2, float v3)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
public void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
public void glUniform4fv(int location, int count, FloatBuffer value)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
public void glUniform4fv(int location, int count, float[] value, int value_offset)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
public void glUniform4fvARB(int location, int count, FloatBuffer value)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform4fvARB(int location, int count, float[] value, int value_offset)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
public void glUniform4i(int location, int v0, int v1, int v2, int v3)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
public void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
public void glUniform4iv(int location, int count, IntBuffer value)
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
public void glUniform4iv(int location, int count, int[] value, int value_offset)
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
public void glUniform4ivARB(int location, int count, IntBuffer value)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform4ivARB(int location, int count, int[] value, int value_offset)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
public void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3)
void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
public void glUniform4uivEXT(int location, int count, IntBuffer value)
void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value);
public void glUniform4uivEXT(int location, int count, int[] value, int value_offset)
void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value);
public void glUniformBufferEXT(int program, int location, int buffer)
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
public void glUnlockArraysEXT()
void glUnlockArraysEXT(void);
public boolean glUnmapBuffer(int id)
GLboolean glUnmapBuffer(GLenum id);
public boolean glUnmapBufferARB(int id)
GLboolean glUnmapBufferARB(GLenum id);
public void glUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pointer, int preserve)
void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
public void glUseProgram(int mode)
void glUseProgram(GLuint mode);
public void glUseProgramObjectARB(int mode)
void glUseProgramObjectARB(GLhandleARB mode);
public void glValidateProgram(int mode)
void glValidateProgram(GLuint mode);
public void glValidateProgramARB(int mode)
void glValidateProgramARB(GLhandleARB mode);
public void glVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset)
void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
public void glVariantPointerEXT(int id, int type, int stride, Buffer addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
public void glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
public void glVariantbvEXT(int index, ByteBuffer v)
void glVariantbvEXT(GLuint index, const GLbyte * v);
public void glVariantbvEXT(int index, byte[] v, int v_offset)
void glVariantbvEXT(GLuint index, const GLbyte * v);
public void glVariantdvEXT(int target, DoubleBuffer v)
void glVariantdvEXT(GLuint target, const GLdouble * v);
public void glVariantdvEXT(int target, double[] v, int v_offset)
void glVariantdvEXT(GLuint target, const GLdouble * v);
public void glVariantfvEXT(int target, FloatBuffer v)
void glVariantfvEXT(GLuint target, const GLfloat * v);
public void glVariantfvEXT(int target, float[] v, int v_offset)
void glVariantfvEXT(GLuint target, const GLfloat * v);
public void glVariantivEXT(int target, IntBuffer v)
void glVariantivEXT(GLuint target, const GLint * v);
public void glVariantivEXT(int target, int[] v, int v_offset)
void glVariantivEXT(GLuint target, const GLint * v);
public void glVariantsvEXT(int target, ShortBuffer v)
void glVariantsvEXT(GLuint target, const GLshort * v);
public void glVariantsvEXT(int target, short[] v, int v_offset)
void glVariantsvEXT(GLuint target, const GLshort * v);
public void glVariantubvEXT(int index, ByteBuffer v)
void glVariantubvEXT(GLuint index, const GLubyte * v);
public void glVariantubvEXT(int index, byte[] v, int v_offset)
void glVariantubvEXT(GLuint index, const GLubyte * v);
public void glVariantuivEXT(int index, IntBuffer v)
void glVariantuivEXT(GLuint index, const GLuint * v);
public void glVariantuivEXT(int index, int[] v, int v_offset)
void glVariantuivEXT(GLuint index, const GLuint * v);
public void glVariantusvEXT(int index, ShortBuffer v)
void glVariantusvEXT(GLuint index, const GLushort * v);
public void glVariantusvEXT(int index, short[] v, int v_offset)
void glVariantusvEXT(GLuint index, const GLushort * v);
public void glVertex2d(double x, double y)
void glVertex2d(GLdouble x, GLdouble y);
public void glVertex2dv(DoubleBuffer v)
void glVertex2dv(const GLdouble * v);
public void glVertex2dv(double[] v, int v_offset)
void glVertex2dv(const GLdouble * v);
public void glVertex2f(float x, float y)
void glVertex2f(GLfloat x, GLfloat y);
public void glVertex2fv(FloatBuffer v)
void glVertex2fv(const GLfloat * v);
public void glVertex2fv(float[] v, int v_offset)
void glVertex2fv(const GLfloat * v);
public void glVertex2hNV(short x, short y)
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
public void glVertex2hvNV(ShortBuffer v)
void glVertex2hvNV(const GLhalfNV * v);
public void glVertex2hvNV(short[] v, int v_offset)
void glVertex2hvNV(const GLhalfNV * v);
public void glVertex2i(int x, int y)
void glVertex2i(GLint x, GLint y);
public void glVertex2iv(IntBuffer v)
void glVertex2iv(const GLint * v);
public void glVertex2iv(int[] v, int v_offset)
void glVertex2iv(const GLint * v);
public void glVertex2s(short x, short y)
void glVertex2s(GLshort x, GLshort y);
public void glVertex2sv(ShortBuffer v)
void glVertex2sv(const GLshort * v);
public void glVertex2sv(short[] v, int v_offset)
void glVertex2sv(const GLshort * v);
public void glVertex3d(double x, double y, double z)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
public void glVertex3dv(DoubleBuffer v)
void glVertex3dv(const GLdouble * v);
public void glVertex3dv(double[] v, int v_offset)
void glVertex3dv(const GLdouble * v);
public void glVertex3f(float x, float y, float z)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
public void glVertex3fv(FloatBuffer v)
void glVertex3fv(const GLfloat * v);
public void glVertex3fv(float[] v, int v_offset)
void glVertex3fv(const GLfloat * v);
public void glVertex3hNV(short red, short green, short blue)
void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glVertex3hvNV(ShortBuffer v)
void glVertex3hvNV(const GLhalfNV * v);
public void glVertex3hvNV(short[] v, int v_offset)
void glVertex3hvNV(const GLhalfNV * v);
public void glVertex3i(int x, int y, int z)
void glVertex3i(GLint x, GLint y, GLint z);
public void glVertex3iv(IntBuffer v)
void glVertex3iv(const GLint * v);
public void glVertex3iv(int[] v, int v_offset)
void glVertex3iv(const GLint * v);
public void glVertex3s(short x, short y, short z)
void glVertex3s(GLshort x, GLshort y, GLshort z);
public void glVertex3sv(ShortBuffer v)
void glVertex3sv(const GLshort * v);
public void glVertex3sv(short[] v, int v_offset)
void glVertex3sv(const GLshort * v);
public void glVertex4d(double x, double y, double z, double w)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glVertex4dv(DoubleBuffer v)
void glVertex4dv(const GLdouble * v);
public void glVertex4dv(double[] v, int v_offset)
void glVertex4dv(const GLdouble * v);
public void glVertex4f(float x, float y, float z, float w)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glVertex4fv(FloatBuffer v)
void glVertex4fv(const GLfloat * v);
public void glVertex4fv(float[] v, int v_offset)
void glVertex4fv(const GLfloat * v);
public void glVertex4hNV(short x, short y, short z, short w)
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
public void glVertex4hvNV(ShortBuffer v)
void glVertex4hvNV(const GLhalfNV * v);
public void glVertex4hvNV(short[] v, int v_offset)
void glVertex4hvNV(const GLhalfNV * v);
public void glVertex4i(int x, int y, int z, int w)
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
public void glVertex4iv(IntBuffer v)
void glVertex4iv(const GLint * v);
public void glVertex4iv(int[] v, int v_offset)
void glVertex4iv(const GLint * v);
public void glVertex4s(short x, short y, short z, short w)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
public void glVertex4sv(ShortBuffer v)
void glVertex4sv(const GLshort * v);
public void glVertex4sv(short[] v, int v_offset)
void glVertex4sv(const GLshort * v);
public void glVertexArrayParameteriAPPLE(int target, int s)
void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
public void glVertexArrayRangeAPPLE(int length, Buffer pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
public void glVertexArrayRangeNV(int length, Buffer pointer)
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
pointer
- a direct Buffer
public void glVertexAttrib1d(int target, double s)
void glVertexAttrib1d(GLuint target, GLdouble s);
public void glVertexAttrib1dARB(int target, double s)
void glVertexAttrib1dARB(GLuint target, GLdouble s);
public void glVertexAttrib1dNV(int target, double s)
void glVertexAttrib1dNV(GLuint target, GLdouble s);
public void glVertexAttrib1dv(int target, DoubleBuffer v)
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
public void glVertexAttrib1dv(int target, double[] v, int v_offset)
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
public void glVertexAttrib1dvARB(int target, DoubleBuffer v)
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib1dvARB(int target, double[] v, int v_offset)
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib1dvNV(int target, DoubleBuffer v)
void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib1dvNV(int target, double[] v, int v_offset)
void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib1f(int target, float s)
void glVertexAttrib1f(GLuint target, GLfloat s);
public void glVertexAttrib1fARB(int target, float s)
void glVertexAttrib1fARB(GLuint target, GLfloat s);
public void glVertexAttrib1fNV(int target, float s)
void glVertexAttrib1fNV(GLuint target, GLfloat s);
public void glVertexAttrib1fv(int target, FloatBuffer v)
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
public void glVertexAttrib1fv(int target, float[] v, int v_offset)
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
public void glVertexAttrib1fvARB(int target, FloatBuffer v)
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib1fvARB(int target, float[] v, int v_offset)
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib1fvNV(int target, FloatBuffer v)
void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib1fvNV(int target, float[] v, int v_offset)
void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib1hNV(int target, short s)
void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
public void glVertexAttrib1hvNV(int index, ShortBuffer v)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib1hvNV(int index, short[] v, int v_offset)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib1s(int target, short s)
void glVertexAttrib1s(GLuint target, GLshort s);
public void glVertexAttrib1sARB(int target, short s)
void glVertexAttrib1sARB(GLuint target, GLshort s);
public void glVertexAttrib1sNV(int target, short s)
void glVertexAttrib1sNV(GLuint target, GLshort s);
public void glVertexAttrib1sv(int target, ShortBuffer v)
void glVertexAttrib1sv(GLuint target, const GLshort * v);
public void glVertexAttrib1sv(int target, short[] v, int v_offset)
void glVertexAttrib1sv(GLuint target, const GLshort * v);
public void glVertexAttrib1svARB(int target, ShortBuffer v)
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
public void glVertexAttrib1svARB(int target, short[] v, int v_offset)
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
public void glVertexAttrib1svNV(int target, ShortBuffer v)
void glVertexAttrib1svNV(GLuint target, const GLshort * v);
public void glVertexAttrib1svNV(int target, short[] v, int v_offset)
void glVertexAttrib1svNV(GLuint target, const GLshort * v);
public void glVertexAttrib2d(int target, double s, double t)
void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
public void glVertexAttrib2dARB(int target, double s, double t)
void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
public void glVertexAttrib2dNV(int target, double s, double t)
void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t);
public void glVertexAttrib2dv(int target, DoubleBuffer v)
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
public void glVertexAttrib2dv(int target, double[] v, int v_offset)
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
public void glVertexAttrib2dvARB(int target, DoubleBuffer v)
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib2dvARB(int target, double[] v, int v_offset)
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib2dvNV(int target, DoubleBuffer v)
void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib2dvNV(int target, double[] v, int v_offset)
void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib2f(int target, float s, float t)
void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
public void glVertexAttrib2fARB(int target, float s, float t)
void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
public void glVertexAttrib2fNV(int target, float s, float t)
void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t);
public void glVertexAttrib2fv(int target, FloatBuffer v)
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
public void glVertexAttrib2fv(int target, float[] v, int v_offset)
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
public void glVertexAttrib2fvARB(int target, FloatBuffer v)
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib2fvARB(int target, float[] v, int v_offset)
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib2fvNV(int target, FloatBuffer v)
void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib2fvNV(int target, float[] v, int v_offset)
void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib2hNV(int target, short s, short t)
void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
public void glVertexAttrib2hvNV(int index, ShortBuffer v)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib2hvNV(int index, short[] v, int v_offset)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib2s(int target, short s, short t)
void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
public void glVertexAttrib2sARB(int target, short s, short t)
void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
public void glVertexAttrib2sNV(int target, short s, short t)
void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t);
public void glVertexAttrib2sv(int target, ShortBuffer v)
void glVertexAttrib2sv(GLuint target, const GLshort * v);
public void glVertexAttrib2sv(int target, short[] v, int v_offset)
void glVertexAttrib2sv(GLuint target, const GLshort * v);
public void glVertexAttrib2svARB(int target, ShortBuffer v)
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
public void glVertexAttrib2svARB(int target, short[] v, int v_offset)
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
public void glVertexAttrib2svNV(int target, ShortBuffer v)
void glVertexAttrib2svNV(GLuint target, const GLshort * v);
public void glVertexAttrib2svNV(int target, short[] v, int v_offset)
void glVertexAttrib2svNV(GLuint target, const GLshort * v);
public void glVertexAttrib3d(int target, double s, double t, double r)
void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
public void glVertexAttrib3dARB(int target, double s, double t, double r)
void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
public void glVertexAttrib3dNV(int target, double s, double t, double r)
void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r);
public void glVertexAttrib3dv(int target, DoubleBuffer v)
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
public void glVertexAttrib3dv(int target, double[] v, int v_offset)
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
public void glVertexAttrib3dvARB(int target, DoubleBuffer v)
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib3dvARB(int target, double[] v, int v_offset)
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib3dvNV(int target, DoubleBuffer v)
void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib3dvNV(int target, double[] v, int v_offset)
void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib3f(int target, float s, float t, float r)
void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
public void glVertexAttrib3fARB(int target, float s, float t, float r)
void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
public void glVertexAttrib3fNV(int target, float s, float t, float r)
void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r);
public void glVertexAttrib3fv(int target, FloatBuffer v)
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
public void glVertexAttrib3fv(int target, float[] v, int v_offset)
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
public void glVertexAttrib3fvARB(int target, FloatBuffer v)
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib3fvARB(int target, float[] v, int v_offset)
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib3fvNV(int target, FloatBuffer v)
void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib3fvNV(int target, float[] v, int v_offset)
void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib3hNV(int target, short s, short t, short r)
void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
public void glVertexAttrib3hvNV(int index, ShortBuffer v)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib3hvNV(int index, short[] v, int v_offset)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib3s(int target, short s, short t, short r)
void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
public void glVertexAttrib3sARB(int target, short s, short t, short r)
void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
public void glVertexAttrib3sNV(int target, short s, short t, short r)
void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r);
public void glVertexAttrib3sv(int target, ShortBuffer v)
void glVertexAttrib3sv(GLuint target, const GLshort * v);
public void glVertexAttrib3sv(int target, short[] v, int v_offset)
void glVertexAttrib3sv(GLuint target, const GLshort * v);
public void glVertexAttrib3svARB(int target, ShortBuffer v)
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
public void glVertexAttrib3svARB(int target, short[] v, int v_offset)
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
public void glVertexAttrib3svNV(int target, ShortBuffer v)
void glVertexAttrib3svNV(GLuint target, const GLshort * v);
public void glVertexAttrib3svNV(int target, short[] v, int v_offset)
void glVertexAttrib3svNV(GLuint target, const GLshort * v);
public void glVertexAttrib4Nbv(int index, ByteBuffer v)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
public void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
public void glVertexAttrib4NbvARB(int index, ByteBuffer v)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
public void glVertexAttrib4NbvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
public void glVertexAttrib4Niv(int target, IntBuffer v)
void glVertexAttrib4Niv(GLuint target, const GLint * v);
public void glVertexAttrib4Niv(int target, int[] v, int v_offset)
void glVertexAttrib4Niv(GLuint target, const GLint * v);
public void glVertexAttrib4NivARB(int target, IntBuffer v)
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
public void glVertexAttrib4NivARB(int target, int[] v, int v_offset)
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
public void glVertexAttrib4Nsv(int target, ShortBuffer v)
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
public void glVertexAttrib4Nsv(int target, short[] v, int v_offset)
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
public void glVertexAttrib4NsvARB(int target, ShortBuffer v)
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
public void glVertexAttrib4NsvARB(int target, short[] v, int v_offset)
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
public void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
public void glVertexAttrib4Nubv(int index, ByteBuffer v)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
public void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
public void glVertexAttrib4NubvARB(int index, ByteBuffer v)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
public void glVertexAttrib4NubvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
public void glVertexAttrib4Nuiv(int index, IntBuffer v)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
public void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
public void glVertexAttrib4NuivARB(int index, IntBuffer v)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
public void glVertexAttrib4NuivARB(int index, int[] v, int v_offset)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
public void glVertexAttrib4Nusv(int index, ShortBuffer v)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
public void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
public void glVertexAttrib4NusvARB(int index, ShortBuffer v)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
public void glVertexAttrib4NusvARB(int index, short[] v, int v_offset)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
public void glVertexAttrib4bv(int index, ByteBuffer v)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
public void glVertexAttrib4bv(int index, byte[] v, int v_offset)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
public void glVertexAttrib4bvARB(int index, ByteBuffer v)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
public void glVertexAttrib4bvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
public void glVertexAttrib4d(int target, double s, double t, double r, double q)
void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glVertexAttrib4dARB(int target, double s, double t, double r, double q)
void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glVertexAttrib4dNV(int target, double s, double t, double r, double q)
void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glVertexAttrib4dv(int target, DoubleBuffer v)
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
public void glVertexAttrib4dv(int target, double[] v, int v_offset)
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
public void glVertexAttrib4dvARB(int target, DoubleBuffer v)
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib4dvARB(int target, double[] v, int v_offset)
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
public void glVertexAttrib4dvNV(int target, DoubleBuffer v)
void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib4dvNV(int target, double[] v, int v_offset)
void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);
public void glVertexAttrib4f(int target, float s, float t, float r, float q)
void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glVertexAttrib4fARB(int target, float s, float t, float r, float q)
void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glVertexAttrib4fNV(int target, float s, float t, float r, float q)
void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glVertexAttrib4fv(int target, FloatBuffer v)
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
public void glVertexAttrib4fv(int target, float[] v, int v_offset)
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
public void glVertexAttrib4fvARB(int target, FloatBuffer v)
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib4fvARB(int target, float[] v, int v_offset)
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
public void glVertexAttrib4fvNV(int target, FloatBuffer v)
void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib4fvNV(int target, float[] v, int v_offset)
void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);
public void glVertexAttrib4hNV(int target, short s, short t, short r, short q)
void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
public void glVertexAttrib4hvNV(int index, ShortBuffer v)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib4hvNV(int index, short[] v, int v_offset)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
public void glVertexAttrib4iv(int target, IntBuffer v)
void glVertexAttrib4iv(GLuint target, const GLint * v);
public void glVertexAttrib4iv(int target, int[] v, int v_offset)
void glVertexAttrib4iv(GLuint target, const GLint * v);
public void glVertexAttrib4ivARB(int target, IntBuffer v)
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
public void glVertexAttrib4ivARB(int target, int[] v, int v_offset)
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
public void glVertexAttrib4s(int target, short s, short t, short r, short q)
void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glVertexAttrib4sARB(int target, short s, short t, short r, short q)
void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glVertexAttrib4sNV(int target, short s, short t, short r, short q)
void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glVertexAttrib4sv(int target, ShortBuffer v)
void glVertexAttrib4sv(GLuint target, const GLshort * v);
public void glVertexAttrib4sv(int target, short[] v, int v_offset)
void glVertexAttrib4sv(GLuint target, const GLshort * v);
public void glVertexAttrib4svARB(int target, ShortBuffer v)
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
public void glVertexAttrib4svARB(int target, short[] v, int v_offset)
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
public void glVertexAttrib4svNV(int target, ShortBuffer v)
void glVertexAttrib4svNV(GLuint target, const GLshort * v);
public void glVertexAttrib4svNV(int target, short[] v, int v_offset)
void glVertexAttrib4svNV(GLuint target, const GLshort * v);
public void glVertexAttrib4ubNV(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
public void glVertexAttrib4ubv(int index, ByteBuffer v)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
public void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
public void glVertexAttrib4ubvARB(int index, ByteBuffer v)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
public void glVertexAttrib4ubvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
public void glVertexAttrib4ubvNV(int index, ByteBuffer v)
void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
public void glVertexAttrib4ubvNV(int index, byte[] v, int v_offset)
void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
public void glVertexAttrib4uiv(int index, IntBuffer v)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
public void glVertexAttrib4uiv(int index, int[] v, int v_offset)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
public void glVertexAttrib4uivARB(int index, IntBuffer v)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
public void glVertexAttrib4uivARB(int index, int[] v, int v_offset)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
public void glVertexAttrib4usv(int index, ShortBuffer v)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
public void glVertexAttrib4usv(int index, short[] v, int v_offset)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
public void glVertexAttrib4usvARB(int index, ShortBuffer v)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
public void glVertexAttrib4usvARB(int index, short[] v, int v_offset)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
public void glVertexAttribArrayObjectATI(int index, int size, int type, boolean normalized, int stride, int buffer, int offset)
void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
public void glVertexAttribI1iEXT(int index, int x)
void glVertexAttribI1iEXT(GLuint index, GLint x);
public void glVertexAttribI1ivEXT(int index, IntBuffer v)
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
public void glVertexAttribI1ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
public void glVertexAttribI1uiEXT(int index, int x)
void glVertexAttribI1uiEXT(GLuint index, GLuint x);
public void glVertexAttribI1uivEXT(int index, IntBuffer v)
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
public void glVertexAttribI1uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
public void glVertexAttribI2iEXT(int index, int x, int y)
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
public void glVertexAttribI2ivEXT(int index, IntBuffer v)
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
public void glVertexAttribI2ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
public void glVertexAttribI2uiEXT(int index, int x, int y)
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
public void glVertexAttribI2uivEXT(int index, IntBuffer v)
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
public void glVertexAttribI2uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
public void glVertexAttribI3iEXT(int index, int x, int y, int z)
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
public void glVertexAttribI3ivEXT(int index, IntBuffer v)
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
public void glVertexAttribI3ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
public void glVertexAttribI3uiEXT(int index, int x, int y, int z)
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
public void glVertexAttribI3uivEXT(int index, IntBuffer v)
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
public void glVertexAttribI3uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
public void glVertexAttribI4bvEXT(int index, ByteBuffer v)
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
public void glVertexAttribI4bvEXT(int index, byte[] v, int v_offset)
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
public void glVertexAttribI4iEXT(int index, int x, int y, int z, int w)
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
public void glVertexAttribI4ivEXT(int index, IntBuffer v)
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
public void glVertexAttribI4ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
public void glVertexAttribI4svEXT(int index, ShortBuffer v)
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
public void glVertexAttribI4svEXT(int index, short[] v, int v_offset)
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
public void glVertexAttribI4ubvEXT(int index, ByteBuffer v)
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
public void glVertexAttribI4ubvEXT(int index, byte[] v, int v_offset)
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
public void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w)
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
public void glVertexAttribI4uivEXT(int index, IntBuffer v)
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
public void glVertexAttribI4uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
public void glVertexAttribI4usvEXT(int index, ShortBuffer v)
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
public void glVertexAttribI4usvEXT(int index, short[] v, int v_offset)
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
public void glVertexAttribIPointerEXT(int index, int size, int type, int stride, Buffer pointer)
void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
public void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
pointer
- a direct Buffer
public void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
public void glVertexAttribPointerNV(int index, int fsize, int type, int stride, Buffer pointer)
void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
pointer
- a direct Buffer
public void glVertexAttribPointerNV(int index, int fsize, int type, int stride, long pointer_buffer_offset)
void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glVertexAttribs1dvNV(int index, int count, DoubleBuffer v)
void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs1dvNV(int index, int count, double[] v, int v_offset)
void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs1fvNV(int target, int n, FloatBuffer points)
void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs1fvNV(int target, int n, float[] points, int points_offset)
void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs1hvNV(int index, int n, ShortBuffer v)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs1hvNV(int index, int n, short[] v, int v_offset)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs1svNV(int index, int count, ShortBuffer v)
void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs1svNV(int index, int count, short[] v, int v_offset)
void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs2dvNV(int index, int count, DoubleBuffer v)
void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs2dvNV(int index, int count, double[] v, int v_offset)
void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs2fvNV(int target, int n, FloatBuffer points)
void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs2fvNV(int target, int n, float[] points, int points_offset)
void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs2hvNV(int index, int n, ShortBuffer v)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs2hvNV(int index, int n, short[] v, int v_offset)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs2svNV(int index, int count, ShortBuffer v)
void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs2svNV(int index, int count, short[] v, int v_offset)
void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs3dvNV(int index, int count, DoubleBuffer v)
void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs3dvNV(int index, int count, double[] v, int v_offset)
void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs3fvNV(int target, int n, FloatBuffer points)
void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs3fvNV(int target, int n, float[] points, int points_offset)
void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs3hvNV(int index, int n, ShortBuffer v)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs3hvNV(int index, int n, short[] v, int v_offset)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs3svNV(int index, int count, ShortBuffer v)
void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs3svNV(int index, int count, short[] v, int v_offset)
void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs4dvNV(int index, int count, DoubleBuffer v)
void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs4dvNV(int index, int count, double[] v, int v_offset)
void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);
public void glVertexAttribs4fvNV(int target, int n, FloatBuffer points)
void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs4fvNV(int target, int n, float[] points, int points_offset)
void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);
public void glVertexAttribs4hvNV(int index, int n, ShortBuffer v)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs4hvNV(int index, int n, short[] v, int v_offset)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
public void glVertexAttribs4svNV(int index, int count, ShortBuffer v)
void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs4svNV(int index, int count, short[] v, int v_offset)
void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);
public void glVertexAttribs4ubvNV(int index, int count, ByteBuffer v)
void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);
public void glVertexAttribs4ubvNV(int index, int count, byte[] v, int v_offset)
void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);
public void glVertexBlendARB(int count)
void glVertexBlendARB(GLint count);
public void glVertexBlendEnvfATI(int target, float s)
void glVertexBlendEnvfATI(GLenum target, GLfloat s);
public void glVertexBlendEnviATI(int target, int s)
void glVertexBlendEnviATI(GLenum target, GLint s);
public void glVertexPointer(int size, int type, int stride, Buffer ptr)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
ptr
- a direct Buffer
public void glVertexPointer(int size, int type, int stride, long ptr_buffer_offset)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
public void glVertexStream1dATI(int target, double s)
void glVertexStream1dATI(GLenum target, GLdouble s);
public void glVertexStream1dvATI(int target, DoubleBuffer v)
void glVertexStream1dvATI(GLenum target, const GLdouble * v);
public void glVertexStream1dvATI(int target, double[] v, int v_offset)
void glVertexStream1dvATI(GLenum target, const GLdouble * v);
public void glVertexStream1fATI(int target, float s)
void glVertexStream1fATI(GLenum target, GLfloat s);
public void glVertexStream1fvATI(int target, FloatBuffer v)
void glVertexStream1fvATI(GLenum target, const GLfloat * v);
public void glVertexStream1fvATI(int target, float[] v, int v_offset)
void glVertexStream1fvATI(GLenum target, const GLfloat * v);
public void glVertexStream1iATI(int target, int s)
void glVertexStream1iATI(GLenum target, GLint s);
public void glVertexStream1ivATI(int target, IntBuffer v)
void glVertexStream1ivATI(GLenum target, const GLint * v);
public void glVertexStream1ivATI(int target, int[] v, int v_offset)
void glVertexStream1ivATI(GLenum target, const GLint * v);
public void glVertexStream1sATI(int target, short s)
void glVertexStream1sATI(GLenum target, GLshort s);
public void glVertexStream1svATI(int target, ShortBuffer v)
void glVertexStream1svATI(GLenum target, const GLshort * v);
public void glVertexStream1svATI(int target, short[] v, int v_offset)
void glVertexStream1svATI(GLenum target, const GLshort * v);
public void glVertexStream2dATI(int target, double s, double t)
void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t);
public void glVertexStream2dvATI(int target, DoubleBuffer v)
void glVertexStream2dvATI(GLenum target, const GLdouble * v);
public void glVertexStream2dvATI(int target, double[] v, int v_offset)
void glVertexStream2dvATI(GLenum target, const GLdouble * v);
public void glVertexStream2fATI(int target, float s, float t)
void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t);
public void glVertexStream2fvATI(int target, FloatBuffer v)
void glVertexStream2fvATI(GLenum target, const GLfloat * v);
public void glVertexStream2fvATI(int target, float[] v, int v_offset)
void glVertexStream2fvATI(GLenum target, const GLfloat * v);
public void glVertexStream2iATI(int target, int s, int t)
void glVertexStream2iATI(GLenum target, GLint s, GLint t);
public void glVertexStream2ivATI(int target, IntBuffer v)
void glVertexStream2ivATI(GLenum target, const GLint * v);
public void glVertexStream2ivATI(int target, int[] v, int v_offset)
void glVertexStream2ivATI(GLenum target, const GLint * v);
public void glVertexStream2sATI(int target, short s, short t)
void glVertexStream2sATI(GLenum target, GLshort s, GLshort t);
public void glVertexStream2svATI(int target, ShortBuffer v)
void glVertexStream2svATI(GLenum target, const GLshort * v);
public void glVertexStream2svATI(int target, short[] v, int v_offset)
void glVertexStream2svATI(GLenum target, const GLshort * v);
public void glVertexStream3dATI(int target, double s, double t, double r)
void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);
public void glVertexStream3dvATI(int target, DoubleBuffer v)
void glVertexStream3dvATI(GLenum target, const GLdouble * v);
public void glVertexStream3dvATI(int target, double[] v, int v_offset)
void glVertexStream3dvATI(GLenum target, const GLdouble * v);
public void glVertexStream3fATI(int target, float s, float t, float r)
void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);
public void glVertexStream3fvATI(int target, FloatBuffer v)
void glVertexStream3fvATI(GLenum target, const GLfloat * v);
public void glVertexStream3fvATI(int target, float[] v, int v_offset)
void glVertexStream3fvATI(GLenum target, const GLfloat * v);
public void glVertexStream3iATI(int target, int s, int t, int r)
void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r);
public void glVertexStream3ivATI(int target, IntBuffer v)
void glVertexStream3ivATI(GLenum target, const GLint * v);
public void glVertexStream3ivATI(int target, int[] v, int v_offset)
void glVertexStream3ivATI(GLenum target, const GLint * v);
public void glVertexStream3sATI(int target, short s, short t, short r)
void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);
public void glVertexStream3svATI(int target, ShortBuffer v)
void glVertexStream3svATI(GLenum target, const GLshort * v);
public void glVertexStream3svATI(int target, short[] v, int v_offset)
void glVertexStream3svATI(GLenum target, const GLshort * v);
public void glVertexStream4dATI(int target, double s, double t, double r, double q)
void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glVertexStream4dvATI(int target, DoubleBuffer v)
void glVertexStream4dvATI(GLenum target, const GLdouble * v);
public void glVertexStream4dvATI(int target, double[] v, int v_offset)
void glVertexStream4dvATI(GLenum target, const GLdouble * v);
public void glVertexStream4fATI(int target, float s, float t, float r, float q)
void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glVertexStream4fvATI(int target, FloatBuffer v)
void glVertexStream4fvATI(GLenum target, const GLfloat * v);
public void glVertexStream4fvATI(int target, float[] v, int v_offset)
void glVertexStream4fvATI(GLenum target, const GLfloat * v);
public void glVertexStream4iATI(int target, int start, int x, int y, int width)
void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width);
public void glVertexStream4ivATI(int target, IntBuffer v)
void glVertexStream4ivATI(GLenum target, const GLint * v);
public void glVertexStream4ivATI(int target, int[] v, int v_offset)
void glVertexStream4ivATI(GLenum target, const GLint * v);
public void glVertexStream4sATI(int target, short s, short t, short r, short q)
void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glVertexStream4svATI(int target, ShortBuffer v)
void glVertexStream4svATI(GLenum target, const GLshort * v);
public void glVertexStream4svATI(int target, short[] v, int v_offset)
void glVertexStream4svATI(GLenum target, const GLshort * v);
public void glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
pointer
- a direct Buffer
public void glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset)
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glVertexWeightfEXT(float coord)
void glVertexWeightfEXT(GLfloat coord);
public void glVertexWeightfvEXT(FloatBuffer m)
void glVertexWeightfvEXT(const GLfloat * m);
public void glVertexWeightfvEXT(float[] m, int m_offset)
void glVertexWeightfvEXT(const GLfloat * m);
public void glVertexWeighthNV(short factor)
void glVertexWeighthNV(GLhalfNV factor);
public void glVertexWeighthvNV(ShortBuffer v)
void glVertexWeighthvNV(const GLhalfNV * v);
public void glVertexWeighthvNV(short[] v, int v_offset)
void glVertexWeighthvNV(const GLhalfNV * v);
public void glViewport(int x, int y, int width, int height)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
public void glWeightPointerARB(int size, int type, int stride, Buffer pointer)
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
pointer
- a direct Buffer
public void glWeightPointerARB(int size, int type, int stride, long pointer_buffer_offset)
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
public void glWeightbvARB(int size, ByteBuffer weights)
void glWeightbvARB(GLint size, const GLbyte * weights);
public void glWeightbvARB(int size, byte[] weights, int weights_offset)
void glWeightbvARB(GLint size, const GLbyte * weights);
public void glWeightdvARB(int size, DoubleBuffer weights)
void glWeightdvARB(GLint size, const GLdouble * weights);
public void glWeightdvARB(int size, double[] weights, int weights_offset)
void glWeightdvARB(GLint size, const GLdouble * weights);
public void glWeightfvARB(int size, FloatBuffer weights)
void glWeightfvARB(GLint size, const GLfloat * weights);
public void glWeightfvARB(int size, float[] weights, int weights_offset)
void glWeightfvARB(GLint size, const GLfloat * weights);
public void glWeightivARB(int size, IntBuffer weights)
void glWeightivARB(GLint size, const GLint * weights);
public void glWeightivARB(int size, int[] weights, int weights_offset)
void glWeightivARB(GLint size, const GLint * weights);
public void glWeightsvARB(int size, ShortBuffer weights)
void glWeightsvARB(GLint size, const GLshort * weights);
public void glWeightsvARB(int size, short[] weights, int weights_offset)
void glWeightsvARB(GLint size, const GLshort * weights);
public void glWeightubvARB(int size, ByteBuffer weights)
void glWeightubvARB(GLint size, const GLubyte * weights);
public void glWeightubvARB(int size, byte[] weights, int weights_offset)
void glWeightubvARB(GLint size, const GLubyte * weights);
public void glWeightuivARB(int n, IntBuffer ids)
void glWeightuivARB(GLint n, const GLuint * ids);
public void glWeightuivARB(int n, int[] ids, int ids_offset)
void glWeightuivARB(GLint n, const GLuint * ids);
public void glWeightusvARB(int size, ShortBuffer weights)
void glWeightusvARB(GLint size, const GLushort * weights);
public void glWeightusvARB(int size, short[] weights, int weights_offset)
void glWeightusvARB(GLint size, const GLushort * weights);
public void glWindowPos2d(double x, double y)
void glWindowPos2d(GLdouble x, GLdouble y);
public void glWindowPos2dARB(double x, double y)
void glWindowPos2dARB(GLdouble x, GLdouble y);
public void glWindowPos2dMESA(double x, double y)
void glWindowPos2dMESA(GLdouble x, GLdouble y);
public void glWindowPos2dv(DoubleBuffer m)
void glWindowPos2dv(const GLdouble * m);
public void glWindowPos2dv(double[] m, int m_offset)
void glWindowPos2dv(const GLdouble * m);
public void glWindowPos2dvARB(DoubleBuffer m)
void glWindowPos2dvARB(const GLdouble * m);
public void glWindowPos2dvARB(double[] m, int m_offset)
void glWindowPos2dvARB(const GLdouble * m);
public void glWindowPos2dvMESA(DoubleBuffer m)
void glWindowPos2dvMESA(const GLdouble * m);
public void glWindowPos2dvMESA(double[] m, int m_offset)
void glWindowPos2dvMESA(const GLdouble * m);
public void glWindowPos2f(float x, float y)
void glWindowPos2f(GLfloat x, GLfloat y);
public void glWindowPos2fARB(float x, float y)
void glWindowPos2fARB(GLfloat x, GLfloat y);
public void glWindowPos2fMESA(float x, float y)
void glWindowPos2fMESA(GLfloat x, GLfloat y);
public void glWindowPos2fv(FloatBuffer m)
void glWindowPos2fv(const GLfloat * m);
public void glWindowPos2fv(float[] m, int m_offset)
void glWindowPos2fv(const GLfloat * m);
public void glWindowPos2fvARB(FloatBuffer m)
void glWindowPos2fvARB(const GLfloat * m);
public void glWindowPos2fvARB(float[] m, int m_offset)
void glWindowPos2fvARB(const GLfloat * m);
public void glWindowPos2fvMESA(FloatBuffer m)
void glWindowPos2fvMESA(const GLfloat * m);
public void glWindowPos2fvMESA(float[] m, int m_offset)
void glWindowPos2fvMESA(const GLfloat * m);
public void glWindowPos2i(int x, int y)
void glWindowPos2i(GLint x, GLint y);
public void glWindowPos2iARB(int x, int y)
void glWindowPos2iARB(GLint x, GLint y);
public void glWindowPos2iMESA(int x, int y)
void glWindowPos2iMESA(GLint x, GLint y);
public void glWindowPos2iv(IntBuffer v)
void glWindowPos2iv(const GLint * v);
public void glWindowPos2iv(int[] v, int v_offset)
void glWindowPos2iv(const GLint * v);
public void glWindowPos2ivARB(IntBuffer v)
void glWindowPos2ivARB(const GLint * v);
public void glWindowPos2ivARB(int[] v, int v_offset)
void glWindowPos2ivARB(const GLint * v);
public void glWindowPos2ivMESA(IntBuffer v)
void glWindowPos2ivMESA(const GLint * v);
public void glWindowPos2ivMESA(int[] v, int v_offset)
void glWindowPos2ivMESA(const GLint * v);
public void glWindowPos2s(short x, short y)
void glWindowPos2s(GLshort x, GLshort y);
public void glWindowPos2sARB(short x, short y)
void glWindowPos2sARB(GLshort x, GLshort y);
public void glWindowPos2sMESA(short x, short y)
void glWindowPos2sMESA(GLshort x, GLshort y);
public void glWindowPos2sv(ShortBuffer v)
void glWindowPos2sv(const GLshort * v);
public void glWindowPos2sv(short[] v, int v_offset)
void glWindowPos2sv(const GLshort * v);
public void glWindowPos2svARB(ShortBuffer v)
void glWindowPos2svARB(const GLshort * v);
public void glWindowPos2svARB(short[] v, int v_offset)
void glWindowPos2svARB(const GLshort * v);
public void glWindowPos2svMESA(ShortBuffer v)
void glWindowPos2svMESA(const GLshort * v);
public void glWindowPos2svMESA(short[] v, int v_offset)
void glWindowPos2svMESA(const GLshort * v);
public void glWindowPos3d(double red, double green, double blue)
void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
public void glWindowPos3dARB(double red, double green, double blue)
void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue);
public void glWindowPos3dMESA(double red, double green, double blue)
void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue);
public void glWindowPos3dv(DoubleBuffer m)
void glWindowPos3dv(const GLdouble * m);
public void glWindowPos3dv(double[] m, int m_offset)
void glWindowPos3dv(const GLdouble * m);
public void glWindowPos3dvARB(DoubleBuffer m)
void glWindowPos3dvARB(const GLdouble * m);
public void glWindowPos3dvARB(double[] m, int m_offset)
void glWindowPos3dvARB(const GLdouble * m);
public void glWindowPos3dvMESA(DoubleBuffer m)
void glWindowPos3dvMESA(const GLdouble * m);
public void glWindowPos3dvMESA(double[] m, int m_offset)
void glWindowPos3dvMESA(const GLdouble * m);
public void glWindowPos3f(float red, float green, float blue)
void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
public void glWindowPos3fARB(float red, float green, float blue)
void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue);
public void glWindowPos3fMESA(float red, float green, float blue)
void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue);
public void glWindowPos3fv(FloatBuffer m)
void glWindowPos3fv(const GLfloat * m);
public void glWindowPos3fv(float[] m, int m_offset)
void glWindowPos3fv(const GLfloat * m);
public void glWindowPos3fvARB(FloatBuffer m)
void glWindowPos3fvARB(const GLfloat * m);
public void glWindowPos3fvARB(float[] m, int m_offset)
void glWindowPos3fvARB(const GLfloat * m);
public void glWindowPos3fvMESA(FloatBuffer m)
void glWindowPos3fvMESA(const GLfloat * m);
public void glWindowPos3fvMESA(float[] m, int m_offset)
void glWindowPos3fvMESA(const GLfloat * m);
public void glWindowPos3i(int red, int green, int blue)
void glWindowPos3i(GLint red, GLint green, GLint blue);
public void glWindowPos3iARB(int red, int green, int blue)
void glWindowPos3iARB(GLint red, GLint green, GLint blue);
public void glWindowPos3iMESA(int red, int green, int blue)
void glWindowPos3iMESA(GLint red, GLint green, GLint blue);
public void glWindowPos3iv(IntBuffer v)
void glWindowPos3iv(const GLint * v);
public void glWindowPos3iv(int[] v, int v_offset)
void glWindowPos3iv(const GLint * v);
public void glWindowPos3ivARB(IntBuffer v)
void glWindowPos3ivARB(const GLint * v);
public void glWindowPos3ivARB(int[] v, int v_offset)
void glWindowPos3ivARB(const GLint * v);
public void glWindowPos3ivMESA(IntBuffer v)
void glWindowPos3ivMESA(const GLint * v);
public void glWindowPos3ivMESA(int[] v, int v_offset)
void glWindowPos3ivMESA(const GLint * v);
public void glWindowPos3s(short red, short green, short blue)
void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
public void glWindowPos3sARB(short red, short green, short blue)
void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue);
public void glWindowPos3sMESA(short red, short green, short blue)
void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue);
public void glWindowPos3sv(ShortBuffer v)
void glWindowPos3sv(const GLshort * v);
public void glWindowPos3sv(short[] v, int v_offset)
void glWindowPos3sv(const GLshort * v);
public void glWindowPos3svARB(ShortBuffer v)
void glWindowPos3svARB(const GLshort * v);
public void glWindowPos3svARB(short[] v, int v_offset)
void glWindowPos3svARB(const GLshort * v);
public void glWindowPos3svMESA(ShortBuffer v)
void glWindowPos3svMESA(const GLshort * v);
public void glWindowPos3svMESA(short[] v, int v_offset)
void glWindowPos3svMESA(const GLshort * v);
public void glWindowPos4dMESA(double x, double y, double z, double w)
void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glWindowPos4dvMESA(DoubleBuffer m)
void glWindowPos4dvMESA(const GLdouble * m);
public void glWindowPos4dvMESA(double[] m, int m_offset)
void glWindowPos4dvMESA(const GLdouble * m);
public void glWindowPos4fMESA(float red, float green, float blue, float alpha)
void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
public void glWindowPos4fvMESA(FloatBuffer m)
void glWindowPos4fvMESA(const GLfloat * m);
public void glWindowPos4fvMESA(float[] m, int m_offset)
void glWindowPos4fvMESA(const GLfloat * m);
public void glWindowPos4iMESA(int location, int v0, int v1, int v2)
void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2);
public void glWindowPos4ivMESA(IntBuffer v)
void glWindowPos4ivMESA(const GLint * v);
public void glWindowPos4ivMESA(int[] v, int v_offset)
void glWindowPos4ivMESA(const GLint * v);
public void glWindowPos4sMESA(short x, short y, short z, short w)
void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
public void glWindowPos4svMESA(ShortBuffer v)
void glWindowPos4svMESA(const GLshort * v);
public void glWindowPos4svMESA(short[] v, int v_offset)
void glWindowPos4svMESA(const GLshort * v);
public void glWriteMaskEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
public boolean isFunctionAvailable(String glFunctionName)
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is statically linked, or can be dynamically linked at runtime. Whether or not a GL function is available is determined as follows:
glGetString(GL_VERSION)
is used to determine the
version number of the highest OpenGL specification version that both host
and display support, and then the function name is cross-referenced
with that specification version to see if it is part of that version.
glGetString(GL_EXTENSIONS)
to see if the function is one of
the extensions that is supported on both host and display.
GLEventListener.displayChanged(GLAutoDrawable,boolean,boolean)
.
glFunctionName
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" to check if glBindRenderbufferEXT(int,int)
is available).public boolean isExtensionAvailable(String glExtensionName)
glExtensionName
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
wglAllocateMemoryNV
/
glXAllocateMemoryNV
extension.
public void setSwapInterval(int interval)
public Object getPlatformGLExtensions()
public Object getExtension(String extensionName)
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
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