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java.lang.Objectjavax.media.opengl.TraceGL
Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. Sample code which installs this pipeline:
drawable.setGL(new TraceGL(drawable.getGL(), System.err));
| Field Summary |
| Constructor Summary | |
TraceGL(GL downstreamGL,
PrintStream stream)
|
|
| Method Summary | |
protected String |
dumpArray(Object obj)
|
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (WGL, GLX, etc.) may be accessed. |
void |
glAccum(int arg0,
float arg1)
Interface to C language function: void glAccum(GLenum op, GLfloat value); |
void |
glActiveStencilFaceEXT(int arg0)
Entry point (through function pointer) to C language function: void glActiveStencilFaceEXT(GLenum mode); |
void |
glActiveTexture(int arg0)
Entry point (through function pointer) to C language function: void glActiveTexture(GLenum mode); |
void |
glActiveVaryingNV(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glActiveVaryingNV(GLuint program, const GLchar * name); |
void |
glActiveVaryingNV(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glActiveVaryingNV(GLuint program, const GLchar * name); |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV /
glXAllocateMemoryNV extension. |
void |
glAlphaFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage); |
void |
glAlphaFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
glAlphaFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
glAlphaFunc(int arg0,
float arg1)
Interface to C language function: void glAlphaFunc(GLenum func, GLclampf ref); |
void |
glApplyTextureEXT(int arg0)
Entry point (through function pointer) to C language function: void glApplyTextureEXT(GLenum mode); |
boolean |
glAreProgramsResidentNV(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point (through function pointer) to C language function: GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreProgramsResidentNV(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
Entry point (through function pointer) to C language function: GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
void |
glArrayElement(int arg0)
Interface to C language function: void glArrayElement(GLint i); |
void |
glArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glAsyncMarkerSGIX(int arg0)
Entry point (through function pointer) to C language function: void glAsyncMarkerSGIX(GLuint mode); |
void |
glAttachObjectARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
glAttachShader(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glAttachShader(GLuint target, GLuint id); |
void |
glBegin(int arg0)
Interface to C language function: void glBegin(GLenum mode); |
void |
glBeginFragmentShaderATI()
Entry point (through function pointer) to C language function: void glBeginFragmentShaderATI(void); |
void |
glBeginOcclusionQueryNV(int arg0)
Entry point (through function pointer) to C language function: void glBeginOcclusionQueryNV(GLuint mode); |
void |
glBeginQuery(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBeginQuery(GLenum target, GLuint id); |
void |
glBeginQueryARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBeginQueryARB(GLenum target, GLuint id); |
void |
glBeginTransformFeedbackNV(int arg0)
Entry point (through function pointer) to C language function: void glBeginTransformFeedbackNV(GLenum primitiveMode); |
void |
glBeginVertexShaderEXT()
Entry point (through function pointer) to C language function: void glBeginVertexShaderEXT(void); |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Entry point (through function pointer) to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); |
void |
glBindAttribLocationARB(int arg0,
int arg1,
String arg2)
Entry point (through function pointer) to C language function: void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name); |
void |
glBindBuffer(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindBuffer(GLenum target, GLuint id); |
void |
glBindBufferARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindBufferARB(GLenum target, GLuint id); |
void |
glBindBufferBaseNV(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer); |
void |
glBindBufferOffsetNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset); |
void |
glBindBufferRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size); |
void |
glBindFragDataLocationEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name); |
void |
glBindFragDataLocationEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point (through function pointer) to C language function: void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name); |
void |
glBindFragmentShaderATI(int arg0)
Entry point (through function pointer) to C language function: void glBindFragmentShaderATI(GLuint mode); |
void |
glBindFramebufferEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindFramebufferEXT(GLenum target, GLuint id); |
int |
glBindLightParameterEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); |
int |
glBindMaterialParameterEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); |
int |
glBindParameterEXT(int arg0)
Entry point (through function pointer) to C language function: GLuint glBindParameterEXT(GLenum type); |
void |
glBindProgramARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindProgramARB(GLenum target, GLuint id); |
void |
glBindProgramNV(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindProgramNV(GLenum target, GLuint id); |
void |
glBindRenderbufferEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBindRenderbufferEXT(GLenum target, GLuint id); |
int |
glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); |
void |
glBindTexture(int arg0,
int arg1)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
int |
glBindTextureUnitParameterEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); |
void |
glBindVertexArrayAPPLE(int arg0)
Entry point (through function pointer) to C language function: void glBindVertexArrayAPPLE(GLuint mode); |
void |
glBindVertexShaderEXT(int arg0)
Entry point (through function pointer) to C language function: void glBindVertexShaderEXT(GLuint mode); |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glBlendEquation(int arg0)
Entry point (through function pointer) to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBlendEquationSeparate(GLenum target, GLenum id); |
void |
glBlendEquationSeparateEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glBlendEquationSeparateEXT(GLenum target, GLenum id); |
void |
glBlendFunc(int arg0,
int arg1)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlendFuncSeparateEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlitFramebufferEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point (through function pointer) to C language function: void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
void |
glBufferData(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point (through function pointer) to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferParameteriAPPLE(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params); |
int |
glBufferRegionEnabled()
Entry point (through function pointer) to C language function: GLuint glBufferRegionEnabled(GLvoid); |
void |
glBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glCallList(int arg0)
Interface to C language function: void glCallList(GLuint list); |
void |
glCallLists(int arg0,
int arg1,
Buffer arg2)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
int |
glCheckFramebufferStatusEXT(int arg0)
Entry point (through function pointer) to C language function: GLenum glCheckFramebufferStatusEXT(GLenum type); |
void |
glClampColorARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glClampColorARB(GLenum target, GLenum id); |
void |
glClear(int arg0)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearColorIiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); |
void |
glClearColorIuiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
glClearDepth(double arg0)
Interface to C language function: void glClearDepth(GLclampd depth); |
void |
glClearDepthdNV(double arg0)
Entry point (through function pointer) to C language function: void glClearDepthdNV(GLdouble depth); |
void |
glClearIndex(float arg0)
Interface to C language function: void glClearIndex(GLfloat c); |
void |
glClearStencil(int arg0)
Interface to C language function: void glClearStencil(GLint s); |
void |
glClientActiveTexture(int arg0)
Entry point (through function pointer) to C language function: void glClientActiveTexture(GLenum mode); |
void |
glClientActiveVertexStreamATI(int arg0)
Entry point (through function pointer) to C language function: void glClientActiveVertexStreamATI(GLenum mode); |
void |
glClipPlane(int arg0,
double[] arg1,
int arg2)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glClipPlane(int arg0,
DoubleBuffer arg1)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glColor3b(byte arg0,
byte arg1,
byte arg2)
Interface to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glColor3bv(byte[] arg0,
int arg1)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3bv(ByteBuffer arg0)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3d(double arg0,
double arg1,
double arg2)
Interface to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glColor3dv(double[] arg0,
int arg1)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3dv(DoubleBuffer arg0)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glColor3fv(float[] arg0,
int arg1)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fv(FloatBuffer arg0)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point (through function pointer) to C language function: void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glColor3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glColor3hNV(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glColor3hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glColor3hvNV(const GLhalfNV * v); |
void |
glColor3hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glColor3hvNV(const GLhalfNV * v); |
void |
glColor3i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glColor3i(GLint red, GLint green, GLint blue); |
void |
glColor3iv(int[] arg0,
int arg1)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3iv(IntBuffer arg0)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3s(short arg0,
short arg1,
short arg2)
Interface to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glColor3sv(short[] arg0,
int arg1)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3sv(ShortBuffer arg0)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3ub(byte arg0,
byte arg1,
byte arg2)
Interface to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glColor3ubv(byte[] arg0,
int arg1)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ubv(ByteBuffer arg0)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ui(int arg0,
int arg1,
int arg2)
Interface to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glColor3uiv(int[] arg0,
int arg1)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3uiv(IntBuffer arg0)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3us(short arg0,
short arg1,
short arg2)
Interface to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glColor3usv(short[] arg0,
int arg1)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor3usv(ShortBuffer arg0)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Interface to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
void |
glColor4bv(byte[] arg0,
int arg1)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4bv(ByteBuffer arg0)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
void |
glColor4dv(double[] arg0,
int arg1)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4dv(DoubleBuffer arg0)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor4fNormal3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glColor4fNormal3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glColor4fv(float[] arg0,
int arg1)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4fv(FloatBuffer arg0)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4hNV(short arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glColor4hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glColor4hvNV(const GLhalfNV * v); |
void |
glColor4hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glColor4hvNV(const GLhalfNV * v); |
void |
glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
void |
glColor4iv(int[] arg0,
int arg1)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4iv(IntBuffer arg0)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
void |
glColor4sv(short[] arg0,
int arg1)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4sv(ShortBuffer arg0)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Interface to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
void |
glColor4ubv(byte[] arg0,
int arg1)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubv(ByteBuffer arg0)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubVertex2fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); |
void |
glColor4ubVertex2fvSUN(byte[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex2fvSUN(ByteBuffer arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex3fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5,
float arg6)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor4ubVertex3fvSUN(byte[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex3fvSUN(ByteBuffer arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
glColor4uiv(int[] arg0,
int arg1)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4uiv(IntBuffer arg0)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
void |
glColor4usv(short[] arg0,
int arg1)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColor4usv(ShortBuffer arg0)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColorFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point (through function pointer) to C language function: void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); |
void |
glColorFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point (through function pointer) to C language function: void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
glColorFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12)
Entry point (through function pointer) to C language function: void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glColorMaskIndexedEXT(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point (through function pointer) to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
void |
glColorMaterial(int arg0,
int arg1)
Interface to C language function: void glColorMaterial(GLenum face, GLenum mode); |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Interface to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
Interface to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point (through function pointer) to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point (through function pointer) to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
void |
glCombinerOutputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
boolean arg8,
boolean arg9)
Entry point (through function pointer) to C language function: void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); |
void |
glCombinerParameterfNV(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glCombinerParameterfNV(GLenum target, GLfloat s); |
void |
glCombinerParameterfvNV(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glCombinerParameterfvNV(GLenum target, const GLfloat * v); |
void |
glCombinerParameterfvNV(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glCombinerParameterfvNV(GLenum target, const GLfloat * v); |
void |
glCombinerParameteriNV(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glCombinerParameteriNV(GLenum target, GLint s); |
void |
glCombinerParameterivNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glCombinerParameterivNV(GLenum target, const GLint * v); |
void |
glCombinerParameterivNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glCombinerParameterivNV(GLenum target, const GLint * v); |
void |
glCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glCombinerStageParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glCompileShader(int arg0)
Entry point (through function pointer) to C language function: void glCompileShader(GLuint mode); |
void |
glCompileShaderARB(int arg0)
Entry point (through function pointer) to C language function: void glCompileShaderARB(GLhandleARB mode); |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point (through function pointer) to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point (through function pointer) to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point (through function pointer) to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point (through function pointer) to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point (through function pointer) to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point (through function pointer) to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point (through function pointer) to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point (through function pointer) to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point (through function pointer) to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionParameterf(int arg0,
int arg1,
float arg2)
Entry point (through function pointer) to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
void |
glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameteri(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
void |
glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
void |
glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
void |
glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Interface to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Interface to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point (through function pointer) to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
int |
glCreateProgram()
Entry point (through function pointer) to C language function: GLuint glCreateProgram(void); |
int |
glCreateProgramObjectARB()
Entry point (through function pointer) to C language function: GLhandleARB glCreateProgramObjectARB(void); |
int |
glCreateShader(int arg0)
Entry point (through function pointer) to C language function: GLuint glCreateShader(GLenum type); |
int |
glCreateShaderObjectARB(int arg0)
Entry point (through function pointer) to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type); |
void |
glCullFace(int arg0)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); |
void |
glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); |
void |
glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); |
void |
glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); |
void |
glCurrentPaletteMatrixARB(int arg0)
Entry point (through function pointer) to C language function: void glCurrentPaletteMatrixARB(GLint count); |
void |
glDeformationMap3dSGIX(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double arg9,
double arg10,
int arg11,
int arg12,
double[] arg13,
int arg14)
Entry point (through function pointer) to C language function: void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); |
void |
glDeformationMap3dSGIX(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double arg9,
double arg10,
int arg11,
int arg12,
DoubleBuffer arg13)
Entry point (through function pointer) to C language function: void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); |
void |
glDeformationMap3fSGIX(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float arg9,
float arg10,
int arg11,
int arg12,
float[] arg13,
int arg14)
Entry point (through function pointer) to C language function: void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); |
void |
glDeformationMap3fSGIX(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float arg9,
float arg10,
int arg11,
int arg12,
FloatBuffer arg13)
Entry point (through function pointer) to C language function: void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); |
void |
glDeformSGIX(int arg0)
Entry point (through function pointer) to C language function: void glDeformSGIX(GLbitfield mode); |
void |
glDeleteAsyncMarkersSGIX(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s); |
void |
glDeleteBufferRegion(int arg0)
Entry point (through function pointer) to C language function: void glDeleteBufferRegion(GLuint mode); |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffersARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteBuffersARB(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffersARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteBuffersARB(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteFragmentShaderATI(int arg0)
Entry point (through function pointer) to C language function: void glDeleteFragmentShaderATI(GLuint mode); |
void |
glDeleteFramebuffersEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteFramebuffersEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteLists(int arg0,
int arg1)
Interface to C language function: void glDeleteLists(GLuint list, GLsizei range); |
void |
glDeleteObjectARB(int arg0)
Entry point (through function pointer) to C language function: void glDeleteObjectARB(GLhandleARB mode); |
void |
glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteProgram(int arg0)
Entry point (through function pointer) to C language function: void glDeleteProgram(GLuint mode); |
void |
glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteProgramsNV(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteProgramsNV(GLsizei n, const GLuint * ids); |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); |
void |
glDeleteQueries(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); |
void |
glDeleteQueriesARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteQueriesARB(GLsizei n, const GLuint * ids); |
void |
glDeleteQueriesARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteQueriesARB(GLsizei n, const GLuint * ids); |
void |
glDeleteRenderbuffersEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteRenderbuffersEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteShader(int arg0)
Entry point (through function pointer) to C language function: void glDeleteShader(GLuint mode); |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteVertexArraysAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteVertexArraysAPPLE(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteVertexShaderEXT(int arg0)
Entry point (through function pointer) to C language function: void glDeleteVertexShaderEXT(GLuint mode); |
void |
glDepthBoundsdNV(double arg0,
double arg1)
Entry point (through function pointer) to C language function: void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax); |
void |
glDepthBoundsEXT(double arg0,
double arg1)
Entry point (through function pointer) to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y); |
void |
glDepthFunc(int arg0)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean arg0)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double arg0,
double arg1)
Interface to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val); |
void |
glDepthRangedNV(double arg0,
double arg1)
Entry point (through function pointer) to C language function: void glDepthRangedNV(GLdouble zNear, GLdouble zFar); |
void |
glDetachObjectARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
glDetachShader(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glDetachShader(GLuint target, GLuint id); |
void |
glDetailTexFuncSGIS(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glDetailTexFuncSGIS(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glDisable(int arg0)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableClientState(int arg0)
Interface to C language function: void glDisableClientState(GLenum cap); |
void |
glDisableIndexedEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); |
void |
glDisableVariantClientStateEXT(int arg0)
Entry point (through function pointer) to C language function: void glDisableVariantClientStateEXT(GLuint mode); |
void |
glDisableVertexAttribAPPLE(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); |
void |
glDisableVertexAttribArray(int arg0)
Entry point (through function pointer) to C language function: void glDisableVertexAttribArray(GLuint mode); |
void |
glDisableVertexAttribArrayARB(int arg0)
Entry point (through function pointer) to C language function: void glDisableVertexAttribArrayARB(GLuint mode); |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawArraysInstancedEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount); |
void |
glDrawBuffer(int arg0)
Interface to C language function: void glDrawBuffer(GLenum mode); |
void |
glDrawBufferRegion(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point (through function pointer) to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); |
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); |
void |
glDrawBuffers(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDrawBuffersARB(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDrawBuffersARB(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersATI(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); |
void |
glDrawElementArrayAPPLE(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t); |
void |
glDrawElementArrayATI(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glDrawElementArrayATI(GLenum target, GLsizei s); |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElementsInstancedEXT(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point (through function pointer) to C language function: void glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); |
void |
glDrawMeshArraysSUN(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r); |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawRangeElementArrayAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); |
void |
glDrawRangeElementArrayATI(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count); |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point (through function pointer) to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glEdgeFlag(boolean arg0)
Interface to C language function: void glEdgeFlag(GLboolean flag); |
void |
glEdgeFlagPointer(int arg0,
Buffer arg1)
Interface to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); |
void |
glEdgeFlagPointer(int arg0,
long arg1)
Interface to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); |
void |
glEdgeFlagv(byte[] arg0,
int arg1)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glEdgeFlagv(ByteBuffer arg0)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glElementPointerAPPLE(int arg0,
Buffer arg1)
Entry point (through function pointer) to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerATI(int arg0,
Buffer arg1)
Entry point (through function pointer) to C language function: void glElementPointerATI(GLenum pname, const GLvoid * params); |
void |
glElementPointerATI(int arg0,
long arg1)
Entry point (through function pointer) to C language function: void glElementPointerATI(GLenum pname, const GLvoid * params); |
void |
glEnable(int arg0)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableClientState(int arg0)
Interface to C language function: void glEnableClientState(GLenum cap); |
void |
glEnableIndexedEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); |
void |
glEnableVariantClientStateEXT(int arg0)
Entry point (through function pointer) to C language function: void glEnableVariantClientStateEXT(GLuint mode); |
void |
glEnableVertexAttribAPPLE(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); |
void |
glEnableVertexAttribArray(int arg0)
Entry point (through function pointer) to C language function: void glEnableVertexAttribArray(GLuint mode); |
void |
glEnableVertexAttribArrayARB(int arg0)
Entry point (through function pointer) to C language function: void glEnableVertexAttribArrayARB(GLuint mode); |
void |
glEnd()
Interface to C language function: void glEnd(void); |
void |
glEndFragmentShaderATI()
Entry point (through function pointer) to C language function: void glEndFragmentShaderATI(void); |
void |
glEndList()
Interface to C language function: void glEndList(void); |
void |
glEndOcclusionQueryNV()
Entry point (through function pointer) to C language function: void glEndOcclusionQueryNV(void); |
void |
glEndQuery(int arg0)
Entry point (through function pointer) to C language function: void glEndQuery(GLenum mode); |
void |
glEndQueryARB(int arg0)
Entry point (through function pointer) to C language function: void glEndQueryARB(GLenum mode); |
void |
glEndTransformFeedbackNV()
Entry point (through function pointer) to C language function: void glEndTransformFeedbackNV(void); |
void |
glEndVertexShaderEXT()
Entry point (through function pointer) to C language function: void glEndVertexShaderEXT(void); |
void |
glEvalCoord1d(double arg0)
Interface to C language function: void glEvalCoord1d(GLdouble u); |
void |
glEvalCoord1dv(double[] arg0,
int arg1)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1dv(DoubleBuffer arg0)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1f(float arg0)
Interface to C language function: void glEvalCoord1f(GLfloat u); |
void |
glEvalCoord1fv(float[] arg0,
int arg1)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord1fv(FloatBuffer arg0)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord2d(double arg0,
double arg1)
Interface to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); |
void |
glEvalCoord2dv(double[] arg0,
int arg1)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2dv(DoubleBuffer arg0)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2f(float arg0,
float arg1)
Interface to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); |
void |
glEvalCoord2fv(float[] arg0,
int arg1)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalCoord2fv(FloatBuffer arg0)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalMapsNV(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glEvalMapsNV(GLenum target, GLenum id); |
void |
glEvalMesh1(int arg0,
int arg1,
int arg2)
Interface to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
void |
glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
void |
glEvalPoint1(int arg0)
Interface to C language function: void glEvalPoint1(GLint i); |
void |
glEvalPoint2(int arg0,
int arg1)
Interface to C language function: void glEvalPoint2(GLint i, GLint j); |
void |
glExecuteProgramNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glExecuteProgramNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glExtractComponentEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); |
void |
glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); |
void |
glFinalCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glFinish()
Interface to C language function: void glFinish(void); |
int |
glFinishAsyncSGIX(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: GLint glFinishAsyncSGIX(GLuint * markerp); |
int |
glFinishAsyncSGIX(IntBuffer arg0)
Entry point (through function pointer) to C language function: GLint glFinishAsyncSGIX(GLuint * markerp); |
void |
glFinishFenceAPPLE(int arg0)
Entry point (through function pointer) to C language function: void glFinishFenceAPPLE(GLuint mode); |
void |
glFinishFenceNV(int arg0)
Entry point (through function pointer) to C language function: void glFinishFenceNV(GLuint mode); |
void |
glFinishObjectAPPLE(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFinishObjectAPPLE(GLenum target, GLint s); |
void |
glFinishRenderAPPLE()
Entry point (through function pointer) to C language function: void glFinishRenderAPPLE(void); |
void |
glFinishTextureSUNX()
Entry point (through function pointer) to C language function: void glFinishTextureSUNX(void); |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFlushMappedBufferRangeAPPLE(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glFlushMappedBufferRangeAPPLE(GLenum target, ptrdiff_t s, ptrdiff_t t); |
void |
glFlushPixelDataRangeNV(int arg0)
Entry point (through function pointer) to C language function: void glFlushPixelDataRangeNV(GLenum mode); |
void |
glFlushRasterSGIX()
Entry point (through function pointer) to C language function: void glFlushRasterSGIX(void); |
void |
glFlushRenderAPPLE()
Entry point (through function pointer) to C language function: void glFlushRenderAPPLE(void); |
void |
glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point (through function pointer) to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeNV()
Entry point (through function pointer) to C language function: void glFlushVertexArrayRangeNV(void); |
void |
glFogCoordd(double arg0)
Entry point (through function pointer) to C language function: void glFogCoordd(GLdouble coord); |
void |
glFogCoorddEXT(double arg0)
Entry point (through function pointer) to C language function: void glFogCoorddEXT(GLdouble coord); |
void |
glFogCoorddv(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFogCoorddv(const GLdouble * m); |
void |
glFogCoorddv(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glFogCoorddv(const GLdouble * m); |
void |
glFogCoorddvEXT(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFogCoorddvEXT(const GLdouble * m); |
void |
glFogCoorddvEXT(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glFogCoorddvEXT(const GLdouble * m); |
void |
glFogCoordf(float arg0)
Entry point (through function pointer) to C language function: void glFogCoordf(GLfloat coord); |
void |
glFogCoordfEXT(float arg0)
Entry point (through function pointer) to C language function: void glFogCoordfEXT(GLfloat coord); |
void |
glFogCoordfv(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFogCoordfv(const GLfloat * m); |
void |
glFogCoordfv(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glFogCoordfv(const GLfloat * m); |
void |
glFogCoordfvEXT(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFogCoordfvEXT(const GLfloat * m); |
void |
glFogCoordfvEXT(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glFogCoordfvEXT(const GLfloat * m); |
void |
glFogCoordhNV(short arg0)
Entry point (through function pointer) to C language function: void glFogCoordhNV(GLhalfNV factor); |
void |
glFogCoordhvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFogCoordhvNV(const GLhalfNV * v); |
void |
glFogCoordhvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glFogCoordhvNV(const GLhalfNV * v); |
void |
glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
Entry point (through function pointer) to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointer(int arg0,
int arg1,
long arg2)
Entry point (through function pointer) to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointerEXT(int arg0,
int arg1,
Buffer arg2)
Entry point (through function pointer) to C language function: void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointerEXT(int arg0,
int arg1,
long arg2)
Entry point (through function pointer) to C language function: void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogf(int arg0,
float arg1)
Interface to C language function: void glFogf(GLenum pname, GLfloat param); |
void |
glFogFuncSGIS(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glFogFuncSGIS(GLsizei size, const GLfloat * weights); |
void |
glFogFuncSGIS(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glFogFuncSGIS(GLsizei size, const GLfloat * weights); |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogi(int arg0,
int arg1)
Interface to C language function: void glFogi(GLenum pname, GLint param); |
void |
glFogiv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFogiv(int arg0,
IntBuffer arg1)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFragmentColorMaterialSGIX(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFragmentColorMaterialSGIX(GLenum target, GLenum id); |
void |
glFragmentLightfSGIX(int arg0,
int arg1,
float arg2)
Entry point (through function pointer) to C language function: void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
glFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentLightfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentLightiSGIX(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params); |
void |
glFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentLightivSGIX(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentLightModelfSGIX(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glFragmentLightModelfSGIX(GLenum target, GLfloat s); |
void |
glFragmentLightModelfvSGIX(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v); |
void |
glFragmentLightModelfvSGIX(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v); |
void |
glFragmentLightModeliSGIX(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glFragmentLightModeliSGIX(GLenum target, GLint s); |
void |
glFragmentLightModelivSGIX(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glFragmentLightModelivSGIX(GLenum target, const GLint * v); |
void |
glFragmentLightModelivSGIX(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glFragmentLightModelivSGIX(GLenum target, const GLint * v); |
void |
glFragmentMaterialfSGIX(int arg0,
int arg1,
float arg2)
Entry point (through function pointer) to C language function: void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
glFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentMaterialfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentMaterialiSGIX(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params); |
void |
glFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentMaterialivSGIX(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); |
void |
glFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
void |
glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); |
void |
glFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); |
void |
glFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
void |
glFrameZoomSGIX(int arg0)
Entry point (through function pointer) to C language function: void glFrameZoomSGIX(GLint count); |
void |
glFreeObjectBufferATI(int arg0)
Entry point (through function pointer) to C language function: void glFreeObjectBufferATI(GLuint mode); |
void |
glFrontFace(int arg0)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Interface to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); |
int |
glGenAsyncMarkersSGIX(int arg0)
Entry point (through function pointer) to C language function: GLuint glGenAsyncMarkersSGIX(GLsizei range); |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenBuffers(GLsizei n, GLuint * ids); |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenBuffers(GLsizei n, GLuint * ids); |
void |
glGenBuffersARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenBuffersARB(GLsizei n, GLuint * ids); |
void |
glGenBuffersARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenBuffersARB(GLsizei n, GLuint * ids); |
void |
glGenerateMipmapEXT(int arg0)
Entry point (through function pointer) to C language function: void glGenerateMipmapEXT(GLenum mode); |
void |
glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); |
void |
glGenFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); |
int |
glGenFragmentShadersATI(int arg0)
Entry point (through function pointer) to C language function: GLuint glGenFragmentShadersATI(GLuint type); |
void |
glGenFramebuffersEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenFramebuffersEXT(GLsizei n, GLuint * ids); |
void |
glGenFramebuffersEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenFramebuffersEXT(GLsizei n, GLuint * ids); |
int |
glGenLists(int arg0)
Interface to C language function: GLuint glGenLists(GLsizei range); |
void |
glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); |
void |
glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); |
void |
glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); |
void |
glGenProgramsARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); |
void |
glGenProgramsNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenProgramsNV(GLsizei n, GLuint * ids); |
void |
glGenProgramsNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenProgramsNV(GLsizei n, GLuint * ids); |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenQueries(GLsizei n, GLuint * ids); |
void |
glGenQueries(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenQueries(GLsizei n, GLuint * ids); |
void |
glGenQueriesARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenQueriesARB(GLsizei n, GLuint * ids); |
void |
glGenQueriesARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenQueriesARB(GLsizei n, GLuint * ids); |
void |
glGenRenderbuffersEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenRenderbuffersEXT(GLsizei n, GLuint * ids); |
void |
glGenRenderbuffersEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenRenderbuffersEXT(GLsizei n, GLuint * ids); |
int |
glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenVertexArraysAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids); |
void |
glGenVertexArraysAPPLE(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids); |
int |
glGenVertexShadersEXT(int arg0)
Entry point (through function pointer) to C language function: GLuint glGenVertexShadersEXT(GLuint type); |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point (through function pointer) to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point (through function pointer) to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveAttribARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point (through function pointer) to C language function: void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveAttribARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point (through function pointer) to C language function: void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point (through function pointer) to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point (through function pointer) to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point (through function pointer) to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point (through function pointer) to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveVaryingNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point (through function pointer) to C language function: void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); |
void |
glGetActiveVaryingNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point (through function pointer) to C language function: void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); |
void |
glGetArrayObjectfvATI(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetArrayObjectfvATI(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetArrayObjectivATI(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params); |
void |
glGetArrayObjectivATI(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params); |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); |
int |
glGetAttribLocation(int arg0,
String arg1)
Entry point (through function pointer) to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); |
int |
glGetAttribLocationARB(int arg0,
String arg1)
Entry point (through function pointer) to C language function: GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name); |
void |
glGetBooleanIndexedvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); |
void |
glGetBooleanIndexedvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point (through function pointer) to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubDataARB(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glGetBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetClipPlane(int arg0,
double[] arg1,
int arg2)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetClipPlane(int arg0,
DoubleBuffer arg1)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
long arg3)
Entry point (through function pointer) to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetCombinerInputParameterfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); |
void |
glGetCombinerInputParameterfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); |
void |
glGetCombinerInputParameterivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); |
void |
glGetCombinerInputParameterivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); |
void |
glGetCombinerOutputParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); |
void |
glGetCombinerOutputParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); |
void |
glGetCombinerOutputParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
void |
glGetCombinerOutputParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
void |
glGetCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetCombinerStageParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
Entry point (through function pointer) to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
Entry point (through function pointer) to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
long arg3)
Entry point (through function pointer) to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetDetailTexFuncSGIS(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetDetailTexFuncSGIS(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetDoublev(int arg0,
double[] arg1,
int arg2)
Interface to C language function: void glGetDoublev(GLenum pname, GLdouble * params); |
void |
glGetDoublev(int arg0,
DoubleBuffer arg1)
Interface to C language function: void glGetDoublev(GLenum pname, GLdouble * params); |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetFinalCombinerInputParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFinalCombinerInputParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFinalCombinerInputParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetFinalCombinerInputParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFogFuncSGIS(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glGetFogFuncSGIS(GLfloat * points); |
void |
glGetFogFuncSGIS(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glGetFogFuncSGIS(GLfloat * points); |
int |
glGetFragDataLocationEXT(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name); |
int |
glGetFragDataLocationEXT(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name); |
void |
glGetFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentLightfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentLightivSGIX(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentMaterialfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentMaterialivSGIX(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
int |
glGetHandleARB(int arg0)
Entry point (through function pointer) to C language function: GLhandleARB glGetHandleARB(GLenum type); |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point (through function pointer) to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point (through function pointer) to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetImageTransformParameterfvHP(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params); |
void |
glGetImageTransformParameterivHP(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params); |
void |
glGetInfoLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
void |
glGetInfoLogARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point (through function pointer) to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
int |
glGetInstrumentsSGIX()
Entry point (through function pointer) to C language function: GLint glGetInstrumentsSGIX(void); |
void |
glGetIntegerIndexedvEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); |
void |
glGetIntegerIndexedvEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point (through function pointer) to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetLightiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetListParameterfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetListParameterfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetListParameterivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params); |
void |
glGetListParameterivSGIX(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params); |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point (through function pointer) to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
Buffer arg6)
Entry point (through function pointer) to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapdv(int arg0,
int arg1,
DoubleBuffer arg2)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point (through function pointer) to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point (through function pointer) to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetObjectBufferfvATI(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetObjectBufferfvATI(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetObjectBufferivATI(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetObjectBufferivATI(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); |
void |
glGetPixelMapfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); |
void |
glGetPixelMapfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); |
void |
glGetPixelMapfv(int arg0,
long arg1)
Interface to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); |
void |
glGetPixelMapuiv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); |
void |
glGetPixelMapuiv(int arg0,
IntBuffer arg1)
Interface to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); |
void |
glGetPixelMapuiv(int arg0,
long arg1)
Interface to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); |
void |
glGetPixelMapusv(int arg0,
long arg1)
Interface to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); |
void |
glGetPixelMapusv(int arg0,
short[] arg1,
int arg2)
Interface to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); |
void |
glGetPixelMapusv(int arg0,
ShortBuffer arg1)
Interface to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); |
void |
glGetPixelTexGenParameterfvSGIS(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params); |
void |
glGetPixelTexGenParameterfvSGIS(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params); |
void |
glGetPixelTexGenParameterivSGIS(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params); |
void |
glGetPixelTexGenParameterivSGIS(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params); |
void |
glGetPolygonStipple(byte[] arg0,
int arg1)
Interface to C language function: void glGetPolygonStipple(GLubyte * mask); |
void |
glGetPolygonStipple(ByteBuffer arg0)
Interface to C language function: void glGetPolygonStipple(GLubyte * mask); |
void |
glGetPolygonStipple(long arg0)
Interface to C language function: void glGetPolygonStipple(GLubyte * mask); |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point (through function pointer) to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetProgramivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetProgramivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramNamedParameterdvNV(int arg0,
int arg1,
String arg2,
double[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); |
void |
glGetProgramNamedParameterdvNV(int arg0,
int arg1,
String arg2,
DoubleBuffer arg3)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); |
void |
glGetProgramNamedParameterfvNV(int arg0,
int arg1,
String arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); |
void |
glGetProgramNamedParameterfvNV(int arg0,
int arg1,
String arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); |
void |
glGetProgramParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); |
void |
glGetProgramParameterdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point (through function pointer) to C language function: void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); |
void |
glGetProgramParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetProgramParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetProgramStringARB(int arg0,
int arg1,
Buffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); |
void |
glGetProgramStringNV(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); |
void |
glGetProgramStringNV(int arg0,
int arg1,
ByteBuffer arg2)
Entry point (through function pointer) to C language function: void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); |
void |
glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetQueryivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetQueryivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point (through function pointer) to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); |
void |
glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point (through function pointer) to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); |
void |
glGetRenderbufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
Buffer arg3,
Buffer arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
long arg3,
long arg4,
long arg5)
Entry point (through function pointer) to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point (through function pointer) to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point (through function pointer) to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderSourceARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
void |
glGetShaderSourceARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point (through function pointer) to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
void |
glGetSharpenTexFuncSGIS(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetSharpenTexFuncSGIS(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params); |
String |
glGetString(int arg0)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
void |
glGetTexBumpParameterfvATI(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params); |
void |
glGetTexBumpParameterfvATI(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params); |
void |
glGetTexBumpParameterivATI(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterivATI(GLenum pname, GLint * params); |
void |
glGetTexBumpParameterivATI(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterivATI(GLenum pname, GLint * params); |
void |
glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexFilterFuncSGIS(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexFilterFuncSGIS(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); |
void |
glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); |
void |
glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); |
void |
glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Interface to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Interface to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Interface to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Interface to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameterIivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameterIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params); |
void |
glGetTexParameterIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTrackMatrixivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetTrackMatrixivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetTransformFeedbackVaryingNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location); |
void |
glGetTransformFeedbackVaryingNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location); |
int |
glGetUniformBufferSizeEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); |
void |
glGetUniformfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); |
void |
glGetUniformivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); |
int |
glGetUniformLocation(int arg0,
String arg1)
Entry point (through function pointer) to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name); |
int |
glGetUniformLocationARB(int arg0,
String arg1)
Entry point (through function pointer) to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name); |
int |
glGetUniformOffsetEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location); |
void |
glGetUniformuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params); |
void |
glGetUniformuivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params); |
void |
glGetVariantArrayObjectfvATI(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantArrayObjectfvATI(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantArrayObjectivATI(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantArrayObjectivATI(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
int |
glGetVaryingLocationNV(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: GLint glGetVaryingLocationNV(GLuint program, const GLchar * name); |
int |
glGetVaryingLocationNV(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: GLint glGetVaryingLocationNV(GLuint program, const GLchar * name); |
void |
glGetVertexAttribArrayObjectfvATI(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribArrayObjectfvATI(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribArrayObjectivATI(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribArrayObjectivATI(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvNV(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribIivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); |
void |
glGetVertexAttribIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGlobalAlphaFactorbSUN(byte arg0)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorbSUN(GLbyte factor); |
void |
glGlobalAlphaFactordSUN(double arg0)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactordSUN(GLdouble coord); |
void |
glGlobalAlphaFactorfSUN(float arg0)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorfSUN(GLfloat coord); |
void |
glGlobalAlphaFactoriSUN(int arg0)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactoriSUN(GLint count); |
void |
glGlobalAlphaFactorsSUN(short arg0)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorsSUN(GLshort factor); |
void |
glGlobalAlphaFactorubSUN(byte arg0)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorubSUN(GLubyte factor); |
void |
glGlobalAlphaFactoruiSUN(int arg0)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactoruiSUN(GLuint mode); |
void |
glGlobalAlphaFactorusSUN(short arg0)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorusSUN(GLushort factor); |
void |
glHint(int arg0,
int arg1)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
void |
glHintPGI(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glHintPGI(GLenum target, GLint s); |
void |
glHistogram(int arg0,
int arg1,
int arg2,
boolean arg3)
Entry point (through function pointer) to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
void |
glIglooInterfaceSGIX(int arg0,
Buffer arg1)
Entry point (through function pointer) to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glImageTransformParameterfHP(int arg0,
int arg1,
float arg2)
Entry point (through function pointer) to C language function: void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params); |
void |
glImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params); |
void |
glImageTransformParameterfvHP(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params); |
void |
glImageTransformParameteriHP(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params); |
void |
glImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params); |
void |
glImageTransformParameterivHP(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params); |
void |
glIndexd(double arg0)
Interface to C language function: void glIndexd(GLdouble c); |
void |
glIndexdv(double[] arg0,
int arg1)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexdv(DoubleBuffer arg0)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexf(float arg0)
Interface to C language function: void glIndexf(GLfloat c); |
void |
glIndexFuncEXT(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glIndexFuncEXT(GLenum target, GLclampf s); |
void |
glIndexfv(float[] arg0,
int arg1)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexfv(FloatBuffer arg0)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexi(int arg0)
Interface to C language function: void glIndexi(GLint c); |
void |
glIndexiv(int[] arg0,
int arg1)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexiv(IntBuffer arg0)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexMask(int arg0)
Interface to C language function: void glIndexMask(GLuint mask); |
void |
glIndexMaterialEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glIndexMaterialEXT(GLenum target, GLenum id); |
void |
glIndexPointer(int arg0,
int arg1,
Buffer arg2)
Interface to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glIndexs(short arg0)
Interface to C language function: void glIndexs(GLshort c); |
void |
glIndexsv(short[] arg0,
int arg1)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexsv(ShortBuffer arg0)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexub(byte arg0)
Interface to C language function: void glIndexub(GLubyte c); |
void |
glIndexubv(byte[] arg0,
int arg1)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glIndexubv(ByteBuffer arg0)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glInitNames()
Interface to C language function: void glInitNames(void); |
void |
glInsertComponentEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue); |
void |
glInstrumentsBufferSGIX(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer); |
void |
glInstrumentsBufferSGIX(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer); |
void |
glInterleavedArrays(int arg0,
int arg1,
Buffer arg2)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
void |
glInterleavedArrays(int arg0,
int arg1,
long arg2)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
boolean |
glIsAsyncMarkerSGIX(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsAsyncMarkerSGIX(GLuint id); |
boolean |
glIsBuffer(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsBuffer(GLuint id); |
boolean |
glIsBufferARB(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsBufferARB(GLuint id); |
boolean |
glIsEnabled(int arg0)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsEnabledIndexedEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); |
boolean |
glIsFenceAPPLE(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsFenceAPPLE(GLuint id); |
boolean |
glIsFenceNV(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsFenceNV(GLuint id); |
boolean |
glIsFramebufferEXT(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsFramebufferEXT(GLuint id); |
boolean |
glIsList(int arg0)
Interface to C language function: GLboolean glIsList(GLuint list); |
boolean |
glIsObjectBufferATI(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsObjectBufferATI(GLuint id); |
boolean |
glIsOcclusionQueryNV(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); |
boolean |
glIsProgram(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsProgram(GLuint id); |
boolean |
glIsProgramARB(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsProgramARB(GLuint id); |
boolean |
glIsProgramNV(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsProgramNV(GLuint id); |
boolean |
glIsQuery(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsQuery(GLuint id); |
boolean |
glIsQueryARB(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsQueryARB(GLuint id); |
boolean |
glIsRenderbufferEXT(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsRenderbufferEXT(GLuint id); |
boolean |
glIsShader(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsShader(GLuint id); |
boolean |
glIsTexture(int arg0)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsVariantEnabledEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); |
boolean |
glIsVertexArrayAPPLE(int arg0)
Entry point (through function pointer) to C language function: GLboolean glIsVertexArrayAPPLE(GLuint id); |
boolean |
glIsVertexAttribEnabledAPPLE(int arg0,
int arg1)
Entry point (through function pointer) to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); |
void |
glLightEnviSGIX(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glLightEnviSGIX(GLenum target, GLint s); |
void |
glLightf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); |
void |
glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); |
void |
glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); |
void |
glLighti(int arg0,
int arg1,
int arg2)
Interface to C language function: void glLighti(GLenum light, GLenum pname, GLint param); |
void |
glLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightModelf(int arg0,
float arg1)
Interface to C language function: void glLightModelf(GLenum pname, GLfloat param); |
void |
glLightModelfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModelfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModeli(int arg0,
int arg1)
Interface to C language function: void glLightModeli(GLenum pname, GLint param); |
void |
glLightModeliv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLightModeliv(int arg0,
IntBuffer arg1)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLineStipple(int arg0,
short arg1)
Interface to C language function: void glLineStipple(GLint factor, GLushort pattern); |
void |
glLineWidth(float arg0)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLinkProgram(int arg0)
Entry point (through function pointer) to C language function: void glLinkProgram(GLuint mode); |
void |
glLinkProgramARB(int arg0)
Entry point (through function pointer) to C language function: void glLinkProgramARB(GLhandleARB mode); |
void |
glListBase(int arg0)
Interface to C language function: void glListBase(GLuint base); |
void |
glListParameterfSGIX(int arg0,
int arg1,
float arg2)
Entry point (through function pointer) to C language function: void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params); |
void |
glListParameterfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params); |
void |
glListParameterfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params); |
void |
glListParameteriSGIX(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glListParameteriSGIX(GLuint target, GLenum pname, GLint params); |
void |
glListParameterivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params); |
void |
glListParameterivSGIX(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params); |
void |
glLoadIdentity()
Interface to C language function: void glLoadIdentity(void); |
void |
glLoadIdentityDeformationMapSGIX(int arg0)
Entry point (through function pointer) to C language function: void glLoadIdentityDeformationMapSGIX(GLbitfield mode); |
void |
glLoadMatrixd(double[] arg0,
int arg1)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixd(DoubleBuffer arg0)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixf(float[] arg0,
int arg1)
Interface to C language function: void glLoadMatrixf(const GLfloat * m); |
void |
glLoadMatrixf(FloatBuffer arg0)
Interface to C language function: void glLoadMatrixf(const GLfloat * m); |
void |
glLoadName(int arg0)
Interface to C language function: void glLoadName(GLuint name); |
void |
glLoadProgramNV(int arg0,
int arg1,
int arg2,
String arg3)
Entry point (through function pointer) to C language function: void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program); |
void |
glLoadTransposeMatrixd(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixd(const GLdouble * m); |
void |
glLoadTransposeMatrixd(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixd(const GLdouble * m); |
void |
glLoadTransposeMatrixf(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixf(const GLfloat * m); |
void |
glLoadTransposeMatrixf(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixf(const GLfloat * m); |
void |
glLockArraysEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glLockArraysEXT(GLint x, GLsizei y); |
void |
glLogicOp(int arg0)
Interface to C language function: void glLogicOp(GLenum opcode); |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double[] arg5,
int arg6)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
DoubleBuffer arg5)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float[] arg5,
int arg6)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
FloatBuffer arg5)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double[] arg9,
int arg10)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
DoubleBuffer arg9)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float[] arg9,
int arg10)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
FloatBuffer arg9)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Interface to C language function: GLvoid * glMapBuffer(GLenum target, GLenum access); |
ByteBuffer |
glMapBufferARB(int arg0,
int arg1)
Interface to C language function: GLvoid * glMapBufferARB(GLenum target, GLenum access); |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
Buffer arg8)
Entry point (through function pointer) to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapGrid1d(int arg0,
double arg1,
double arg2)
Interface to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
void |
glMapGrid1f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
void |
glMapGrid2d(int arg0,
double arg1,
double arg2,
int arg3,
double arg4,
double arg5)
Interface to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
void |
glMapGrid2f(int arg0,
float arg1,
float arg2,
int arg3,
float arg4,
float arg5)
Interface to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
void |
glMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); |
void |
glMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6,
int arg7)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10,
int arg11)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10,
int arg11)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMaterialf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
void |
glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); |
void |
glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); |
void |
glMateriali(int arg0,
int arg1,
int arg2)
Interface to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); |
void |
glMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
long arg3)
Entry point (through function pointer) to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glMatrixIndexubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); |
void |
glMatrixIndexubvARB(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); |
void |
glMatrixIndexuivARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); |
void |
glMatrixIndexuivARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); |
void |
glMatrixIndexusvARB(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); |
void |
glMatrixIndexusvARB(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); |
void |
glMatrixMode(int arg0)
Interface to C language function: void glMatrixMode(GLenum mode); |
void |
glMinmax(int arg0,
int arg1,
boolean arg2)
Entry point (through function pointer) to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
void |
glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
Entry point (through function pointer) to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArraysEXT(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArraysEXT(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
Entry point (through function pointer) to C language function: void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElementArrayAPPLE(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElementArrayAPPLE(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
Entry point (through function pointer) to C language function: void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElements(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
Buffer[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawElementsEXT(int arg0,
IntBuffer arg1,
int arg2,
Buffer[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawRangeElementArrayAPPLE(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int arg7)
Entry point (through function pointer) to C language function: void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawRangeElementArrayAPPLE(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
int arg5)
Entry point (through function pointer) to C language function: void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiModeDrawArraysIBM(int[] arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int arg6,
int arg7)
Entry point (through function pointer) to C language function: void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); |
void |
glMultiModeDrawArraysIBM(IntBuffer arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); |
void |
glMultiModeDrawElementsIBM(int[] arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
Buffer[] arg5,
int arg6,
int arg7)
Entry point (through function pointer) to C language function: void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); |
void |
glMultiModeDrawElementsIBM(IntBuffer arg0,
IntBuffer arg1,
int arg2,
Buffer[] arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); |
void |
glMultiTexCoord1d(int arg0,
double arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); |
void |
glMultiTexCoord1dv(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord1dv(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord1f(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); |
void |
glMultiTexCoord1fv(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord1fv(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord1hNV(int arg0,
short arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); |
void |
glMultiTexCoord1hvNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord1hvNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord1i(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord1i(GLenum target, GLint s); |
void |
glMultiTexCoord1iv(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord1iv(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord1s(int arg0,
short arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); |
void |
glMultiTexCoord1sv(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord1sv(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord2d(int arg0,
double arg1,
double arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
void |
glMultiTexCoord2dv(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord2dv(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord2f(int arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
void |
glMultiTexCoord2fv(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord2fv(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord2hNV(int arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); |
void |
glMultiTexCoord2hvNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord2hvNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord2i(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
void |
glMultiTexCoord2iv(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord2iv(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord2s(int arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
void |
glMultiTexCoord2sv(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord2sv(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point (through function pointer) to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glMultiTexCoord3dv(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord3dv(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glMultiTexCoord3fv(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord3fv(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord3hNV(int arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); |
void |
glMultiTexCoord3hvNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord3hvNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
void |
glMultiTexCoord3iv(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord3iv(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glMultiTexCoord3sv(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord3sv(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point (through function pointer) to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glMultiTexCoord4dv(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord4dv(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point (through function pointer) to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glMultiTexCoord4fv(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord4fv(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord4hNV(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point (through function pointer) to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); |
void |
glMultiTexCoord4hvNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord4hvNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width); |
void |
glMultiTexCoord4iv(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord4iv(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point (through function pointer) to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glMultiTexCoord4sv(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord4sv(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); |
void |
glMultMatrixd(double[] arg0,
int arg1)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixd(DoubleBuffer arg0)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixf(float[] arg0,
int arg1)
Interface to C language function: void glMultMatrixf(const GLfloat * m); |
void |
glMultMatrixf(FloatBuffer arg0)
Interface to C language function: void glMultMatrixf(const GLfloat * m); |
void |
glMultTransposeMatrixd(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixd(const GLdouble * m); |
void |
glMultTransposeMatrixd(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixd(const GLdouble * m); |
void |
glMultTransposeMatrixf(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixf(const GLfloat * m); |
void |
glMultTransposeMatrixf(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixf(const GLfloat * m); |
int |
glNewBufferRegion(int arg0)
Entry point (through function pointer) to C language function: GLuint glNewBufferRegion(GLenum type); |
void |
glNewList(int arg0,
int arg1)
Interface to C language function: void glNewList(GLuint list, GLenum mode); |
int |
glNewObjectBufferATI(int arg0,
Buffer arg1,
int arg2)
Entry point (through function pointer) to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
void |
glNormal3b(byte arg0,
byte arg1,
byte arg2)
Interface to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
void |
glNormal3bv(byte[] arg0,
int arg1)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3bv(ByteBuffer arg0)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3d(double arg0,
double arg1,
double arg2)
Interface to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
void |
glNormal3dv(double[] arg0,
int arg1)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3dv(DoubleBuffer arg0)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
void |
glNormal3fv(float[] arg0,
int arg1)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3fv(FloatBuffer arg0)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point (through function pointer) to C language function: void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glNormal3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glNormal3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glNormal3hNV(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glNormal3hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glNormal3hvNV(const GLhalfNV * v); |
void |
glNormal3hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glNormal3hvNV(const GLhalfNV * v); |
void |
glNormal3i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); |
void |
glNormal3iv(int[] arg0,
int arg1)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3iv(IntBuffer arg0)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3s(short arg0,
short arg1,
short arg2)
Interface to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
void |
glNormal3sv(short[] arg0,
int arg1)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormal3sv(ShortBuffer arg0)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormalPointer(int arg0,
int arg1,
Buffer arg2)
Interface to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glNormalPointer(int arg0,
int arg1,
long arg2)
Interface to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glNormalStream3bATI(int arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point (through function pointer) to C language function: void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); |
void |
glNormalStream3bvATI(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glNormalStream3bvATI(GLenum index, const GLbyte * v); |
void |
glNormalStream3bvATI(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glNormalStream3bvATI(GLenum index, const GLbyte * v); |
void |
glNormalStream3dATI(int arg0,
double arg1,
double arg2,
double arg3)
Entry point (through function pointer) to C language function: void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glNormalStream3dvATI(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glNormalStream3dvATI(GLenum target, const GLdouble * v); |
void |
glNormalStream3dvATI(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glNormalStream3dvATI(GLenum target, const GLdouble * v); |
void |
glNormalStream3fATI(int arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glNormalStream3fvATI(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glNormalStream3fvATI(GLenum target, const GLfloat * v); |
void |
glNormalStream3fvATI(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glNormalStream3fvATI(GLenum target, const GLfloat * v); |
void |
glNormalStream3iATI(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r); |
void |
glNormalStream3ivATI(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glNormalStream3ivATI(GLenum target, const GLint * v); |
void |
glNormalStream3ivATI(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glNormalStream3ivATI(GLenum target, const GLint * v); |
void |
glNormalStream3sATI(int arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glNormalStream3svATI(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glNormalStream3svATI(GLenum target, const GLshort * v); |
void |
glNormalStream3svATI(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glNormalStream3svATI(GLenum target, const GLshort * v); |
void |
glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Interface to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); |
void |
glPassTexCoordATI(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue); |
void |
glPassThrough(float arg0)
Interface to C language function: void glPassThrough(GLfloat token); |
void |
glPixelDataRangeNV(int arg0,
int arg1,
Buffer arg2)
Entry point (through function pointer) to C language function: void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img); |
void |
glPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); |
void |
glPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); |
void |
glPixelMapfv(int arg0,
int arg1,
long arg2)
Interface to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); |
void |
glPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); |
void |
glPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); |
void |
glPixelMapuiv(int arg0,
int arg1,
long arg2)
Interface to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); |
void |
glPixelMapusv(int arg0,
int arg1,
long arg2)
Interface to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); |
void |
glPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
Interface to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); |
void |
glPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
Interface to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); |
void |
glPixelStoref(int arg0,
float arg1)
Interface to C language function: void glPixelStoref(GLenum pname, GLfloat param); |
void |
glPixelStorei(int arg0,
int arg1)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPixelTexGenParameterfSGIS(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s); |
void |
glPixelTexGenParameterfvSGIS(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPixelTexGenParameterfvSGIS(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPixelTexGenParameteriSGIS(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glPixelTexGenParameteriSGIS(GLenum target, GLint s); |
void |
glPixelTexGenParameterivSGIS(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v); |
void |
glPixelTexGenParameterivSGIS(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v); |
void |
glPixelTexGenSGIX(int arg0)
Entry point (through function pointer) to C language function: void glPixelTexGenSGIX(GLenum mode); |
void |
glPixelTransferf(int arg0,
float arg1)
Interface to C language function: void glPixelTransferf(GLenum pname, GLfloat param); |
void |
glPixelTransferi(int arg0,
int arg1)
Interface to C language function: void glPixelTransferi(GLenum pname, GLint param); |
void |
glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
Entry point (through function pointer) to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params); |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); |
void |
glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params); |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glPixelZoom(float arg0,
float arg1)
Interface to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
void |
glPNTrianglesfATI(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s); |
void |
glPNTrianglesiATI(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glPNTrianglesiATI(GLenum target, GLint s); |
void |
glPointParameterf(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glPointParameterf(GLenum target, GLfloat s); |
void |
glPointParameterfARB(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glPointParameterfARB(GLenum target, GLfloat s); |
void |
glPointParameterfEXT(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glPointParameterfEXT(GLenum target, GLfloat s); |
void |
glPointParameterfSGIS(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glPointParameterfSGIS(GLenum target, GLfloat s); |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); |
void |
glPointParameterfvARB(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glPointParameterfvARB(GLenum target, const GLfloat * v); |
void |
glPointParameterfvARB(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glPointParameterfvARB(GLenum target, const GLfloat * v); |
void |
glPointParameterfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glPointParameterfvEXT(GLenum target, const GLfloat * v); |
void |
glPointParameterfvEXT(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glPointParameterfvEXT(GLenum target, const GLfloat * v); |
void |
glPointParameterfvSGIS(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glPointParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPointParameterfvSGIS(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glPointParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPointParameteri(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glPointParameteri(GLenum target, GLint s); |
void |
glPointParameteriNV(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glPointParameteriNV(GLenum target, GLint s); |
void |
glPointParameteriv(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glPointParameteriv(GLenum target, const GLint * v); |
void |
glPointParameteriv(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glPointParameteriv(GLenum target, const GLint * v); |
void |
glPointParameterivNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glPointParameterivNV(GLenum target, const GLint * v); |
void |
glPointParameterivNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glPointParameterivNV(GLenum target, const GLint * v); |
void |
glPointSize(float arg0)
Interface to C language function: void glPointSize(GLfloat size); |
int |
glPollAsyncSGIX(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: GLint glPollAsyncSGIX(GLuint * markerp); |
int |
glPollAsyncSGIX(IntBuffer arg0)
Entry point (through function pointer) to C language function: GLint glPollAsyncSGIX(GLuint * markerp); |
int |
glPollInstrumentsSGIX(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: GLint glPollInstrumentsSGIX(GLint * marker_p); |
int |
glPollInstrumentsSGIX(IntBuffer arg0)
Entry point (through function pointer) to C language function: GLint glPollInstrumentsSGIX(GLint * marker_p); |
void |
glPolygonMode(int arg0,
int arg1)
Interface to C language function: void glPolygonMode(GLenum face, GLenum mode); |
void |
glPolygonOffset(float arg0,
float arg1)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glPolygonStipple(byte[] arg0,
int arg1)
Interface to C language function: void glPolygonStipple(const GLubyte * mask); |
void |
glPolygonStipple(ByteBuffer arg0)
Interface to C language function: void glPolygonStipple(const GLubyte * mask); |
void |
glPolygonStipple(long arg0)
Interface to C language function: void glPolygonStipple(const GLubyte * mask); |
void |
glPopAttrib()
Interface to C language function: void glPopAttrib(void); |
void |
glPopClientAttrib()
Interface to C language function: void glPopClientAttrib(void); |
void |
glPopMatrix()
Interface to C language function: void glPopMatrix(void); |
void |
glPopName()
Interface to C language function: void glPopName(void); |
void |
glPrimitiveRestartIndexNV(int arg0)
Entry point (through function pointer) to C language function: void glPrimitiveRestartIndexNV(GLuint mode); |
void |
glPrimitiveRestartNV()
Entry point (through function pointer) to C language function: void glPrimitiveRestartNV(void); |
void |
glPrioritizeTextures(int arg0,
int[] arg1,
int arg2,
float[] arg3,
int arg4)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glPrioritizeTextures(int arg0,
IntBuffer arg1,
FloatBuffer arg2)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point (through function pointer) to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramEnvParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramEnvParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramEnvParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramEnvParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramLocalParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramLocalParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramLocalParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramLocalParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramNamedParameter4dNV(int arg0,
int arg1,
String arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramNamedParameter4dvNV(int arg0,
int arg1,
String arg2,
double[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); |
void |
glProgramNamedParameter4dvNV(int arg0,
int arg1,
String arg2,
DoubleBuffer arg3)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); |
void |
glProgramNamedParameter4fNV(int arg0,
int arg1,
String arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramNamedParameter4fvNV(int arg0,
int arg1,
String arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); |
void |
glProgramNamedParameter4fvNV(int arg0,
int arg1,
String arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); |
void |
glProgramParameter4dNV(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point (through function pointer) to C language function: void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramParameter4dvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramParameter4dvNV(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramParameter4fNV(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point (through function pointer) to C language function: void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramParameter4fvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramParameter4fvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramParameteriEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); |
void |
glProgramParameters4dvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v); |
void |
glProgramParameters4dvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point (through function pointer) to C language function: void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v); |
void |
glProgramParameters4fvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v); |
void |
glProgramParameters4fvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v); |
void |
glProgramStringARB(int arg0,
int arg1,
int arg2,
String arg3)
Entry point (through function pointer) to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); |
void |
glProgramVertexLimitNV(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); |
void |
glPushAttrib(int arg0)
Interface to C language function: void glPushAttrib(GLbitfield mask); |
void |
glPushClientAttrib(int arg0)
Interface to C language function: void glPushClientAttrib(GLbitfield mask); |
void |
glPushMatrix()
Interface to C language function: void glPushMatrix(void); |
void |
glPushName(int arg0)
Interface to C language function: void glPushName(GLuint name); |
void |
glRasterPos2d(double arg0,
double arg1)
Interface to C language function: void glRasterPos2d(GLdouble x, GLdouble y); |
void |
glRasterPos2dv(double[] arg0,
int arg1)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2dv(DoubleBuffer arg0)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2f(float arg0,
float arg1)
Interface to C language function: void glRasterPos2f(GLfloat x, GLfloat y); |
void |
glRasterPos2fv(float[] arg0,
int arg1)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2fv(FloatBuffer arg0)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2i(int arg0,
int arg1)
Interface to C language function: void glRasterPos2i(GLint x, GLint y); |
void |
glRasterPos2iv(int[] arg0,
int arg1)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2iv(IntBuffer arg0)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2s(short arg0,
short arg1)
Interface to C language function: void glRasterPos2s(GLshort x, GLshort y); |
void |
glRasterPos2sv(short[] arg0,
int arg1)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos2sv(ShortBuffer arg0)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos3d(double arg0,
double arg1,
double arg2)
Interface to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glRasterPos3dv(double[] arg0,
int arg1)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3dv(DoubleBuffer arg0)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glRasterPos3fv(float[] arg0,
int arg1)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3fv(FloatBuffer arg0)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); |
void |
glRasterPos3iv(int[] arg0,
int arg1)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3iv(IntBuffer arg0)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3s(short arg0,
short arg1,
short arg2)
Interface to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
void |
glRasterPos3sv(short[] arg0,
int arg1)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos3sv(ShortBuffer arg0)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos4d(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glRasterPos4dv(double[] arg0,
int arg1)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4dv(DoubleBuffer arg0)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4f(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glRasterPos4fv(float[] arg0,
int arg1)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4fv(FloatBuffer arg0)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
void |
glRasterPos4iv(int[] arg0,
int arg1)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4iv(IntBuffer arg0)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4s(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glRasterPos4sv(short[] arg0,
int arg1)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glRasterPos4sv(ShortBuffer arg0)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glReadBuffer(int arg0)
Interface to C language function: void glReadBuffer(GLenum mode); |
void |
glReadBufferRegion(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width); |
void |
glReadInstrumentsSGIX(int arg0)
Entry point (through function pointer) to C language function: void glReadInstrumentsSGIX(GLint count); |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glRectd(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
void |
glRectdv(double[] arg0,
int arg1,
double[] arg2,
int arg3)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectdv(DoubleBuffer arg0,
DoubleBuffer arg1)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectf(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
void |
glRectfv(float[] arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRectfv(FloatBuffer arg0,
FloatBuffer arg1)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRecti(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
void |
glRectiv(int[] arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRectiv(IntBuffer arg0,
IntBuffer arg1)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRects(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
void |
glRectsv(short[] arg0,
int arg1,
short[] arg2,
int arg3)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glRectsv(ShortBuffer arg0,
ShortBuffer arg1)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glReferencePlaneSGIX(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glReferencePlaneSGIX(const GLdouble * m); |
void |
glReferencePlaneSGIX(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glReferencePlaneSGIX(const GLdouble * m); |
void |
glRenderbufferStorageEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRenderbufferStorageMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRenderbufferStorageMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
int |
glRenderMode(int arg0)
Interface to C language function: GLint glRenderMode(GLenum mode); |
void |
glReplacementCodeuiColor3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiColor4ubVertex3fSUN(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4,
float arg5,
float arg6,
float arg7)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0,
int arg1,
byte[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v); |
void |
glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer arg0,
ByteBuffer arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v); |
void |
glReplacementCodeuiNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Entry point (through function pointer) to C language function: void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7,
float[] arg8,
int arg9)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2,
FloatBuffer arg3,
FloatBuffer arg4)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glReplacementCodeuiVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v); |
void |
glReplacementCodeuiVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v); |
void |
glRequestResidentProgramsNV(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); |
void |
glRequestResidentProgramsNV(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); |
void |
glResetHistogram(int arg0)
Entry point (through function pointer) to C language function: void glResetHistogram(GLenum mode); |
void |
glResetMinmax(int arg0)
Entry point (through function pointer) to C language function: void glResetMinmax(GLenum mode); |
void |
glResizeBuffersMESA()
Entry point (through function pointer) to C language function: void glResizeBuffersMESA(void); |
void |
glRotated(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
void |
glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
void |
glSampleCoverage(float arg0,
boolean arg1)
Entry point (through function pointer) to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glSampleMapATI(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glSampleMapATI(GLuint red, GLuint green, GLenum blue); |
void |
glSampleMaskEXT(float arg0,
boolean arg1)
Entry point (through function pointer) to C language function: void glSampleMaskEXT(GLclampf value, GLboolean invert); |
void |
glSampleMaskSGIS(float arg0,
boolean arg1)
Entry point (through function pointer) to C language function: void glSampleMaskSGIS(GLclampf value, GLboolean invert); |
void |
glSamplePatternEXT(int arg0)
Entry point (through function pointer) to C language function: void glSamplePatternEXT(GLenum mode); |
void |
glSamplePatternSGIS(int arg0)
Entry point (through function pointer) to C language function: void glSamplePatternSGIS(GLenum mode); |
void |
glScaled(double arg0,
double arg1,
double arg2)
Interface to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); |
void |
glScalef(float arg0,
float arg1,
float arg2)
Interface to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); |
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glSecondaryColor3b(byte arg0,
byte arg1,
byte arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glSecondaryColor3bEXT(byte arg0,
byte arg1,
byte arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); |
void |
glSecondaryColor3bv(byte[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3bv(const GLbyte * v); |
void |
glSecondaryColor3bv(ByteBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3bv(const GLbyte * v); |
void |
glSecondaryColor3bvEXT(byte[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3bvEXT(const GLbyte * v); |
void |
glSecondaryColor3bvEXT(ByteBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3bvEXT(const GLbyte * v); |
void |
glSecondaryColor3d(double arg0,
double arg1,
double arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glSecondaryColor3dEXT(double arg0,
double arg1,
double arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); |
void |
glSecondaryColor3dv(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3dv(const GLdouble * m); |
void |
glSecondaryColor3dv(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3dv(const GLdouble * m); |
void |
glSecondaryColor3dvEXT(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3dvEXT(const GLdouble * m); |
void |
glSecondaryColor3dvEXT(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3dvEXT(const GLdouble * m); |
void |
glSecondaryColor3f(float arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glSecondaryColor3fEXT(float arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); |
void |
glSecondaryColor3fv(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3fv(const GLfloat * m); |
void |
glSecondaryColor3fv(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3fv(const GLfloat * m); |
void |
glSecondaryColor3fvEXT(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3fvEXT(const GLfloat * m); |
void |
glSecondaryColor3fvEXT(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3fvEXT(const GLfloat * m); |
void |
glSecondaryColor3hNV(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glSecondaryColor3hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); |
void |
glSecondaryColor3hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); |
void |
glSecondaryColor3i(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
void |
glSecondaryColor3iEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); |
void |
glSecondaryColor3iv(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3iv(const GLint * v); |
void |
glSecondaryColor3iv(IntBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3iv(const GLint * v); |
void |
glSecondaryColor3ivEXT(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3ivEXT(const GLint * v); |
void |
glSecondaryColor3ivEXT(IntBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3ivEXT(const GLint * v); |
void |
glSecondaryColor3s(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glSecondaryColor3sEXT(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); |
void |
glSecondaryColor3sv(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3sv(const GLshort * v); |
void |
glSecondaryColor3sv(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3sv(const GLshort * v); |
void |
glSecondaryColor3svEXT(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3svEXT(const GLshort * v); |
void |
glSecondaryColor3svEXT(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3svEXT(const GLshort * v); |
void |
glSecondaryColor3ub(byte arg0,
byte arg1,
byte arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glSecondaryColor3ubEXT(byte arg0,
byte arg1,
byte arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); |
void |
glSecondaryColor3ubv(byte[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubv(const GLubyte * v); |
void |
glSecondaryColor3ubv(ByteBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubv(const GLubyte * v); |
void |
glSecondaryColor3ubvEXT(byte[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubvEXT(const GLubyte * v); |
void |
glSecondaryColor3ubvEXT(ByteBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubvEXT(const GLubyte * v); |
void |
glSecondaryColor3ui(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glSecondaryColor3uiEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); |
void |
glSecondaryColor3uiv(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3uiv(const GLuint * v); |
void |
glSecondaryColor3uiv(IntBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3uiv(const GLuint * v); |
void |
glSecondaryColor3uivEXT(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3uivEXT(const GLuint * v); |
void |
glSecondaryColor3uivEXT(IntBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3uivEXT(const GLuint * v); |
void |
glSecondaryColor3us(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glSecondaryColor3usEXT(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); |
void |
glSecondaryColor3usv(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3usv(const GLushort * v); |
void |
glSecondaryColor3usv(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3usv(const GLushort * v); |
void |
glSecondaryColor3usvEXT(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSecondaryColor3usvEXT(const GLushort * v); |
void |
glSecondaryColor3usvEXT(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glSecondaryColor3usvEXT(const GLushort * v); |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
Entry point (through function pointer) to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point (through function pointer) to C language function: void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSelectBuffer(int arg0,
IntBuffer arg1)
Interface to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer); |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
Buffer arg7)
Entry point (through function pointer) to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6,
long arg7)
Entry point (through function pointer) to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSetFenceAPPLE(int arg0)
Entry point (through function pointer) to C language function: void glSetFenceAPPLE(GLuint mode); |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSetFenceNV(GLuint target, GLenum id); |
void |
glSetFragmentShaderConstantATI(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v); |
void |
glSetFragmentShaderConstantATI(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v); |
void |
glSetInvariantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point (through function pointer) to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point (through function pointer) to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glShadeModel(int arg0)
Interface to C language function: void glShadeModel(GLenum mode); |
void |
glShaderOp1EXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue); |
void |
glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); |
void |
glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point (through function pointer) to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); |
void |
glSharpenTexFuncSGIS(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glSharpenTexFuncSGIS(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glSpriteParameterfSGIX(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glSpriteParameterfSGIX(GLenum target, GLfloat s); |
void |
glSpriteParameterfvSGIX(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v); |
void |
glSpriteParameterfvSGIX(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v); |
void |
glSpriteParameteriSGIX(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glSpriteParameteriSGIX(GLenum target, GLint s); |
void |
glSpriteParameterivSGIX(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glSpriteParameterivSGIX(GLenum target, const GLint * v); |
void |
glSpriteParameterivSGIX(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glSpriteParameterivSGIX(GLenum target, const GLint * v); |
void |
glStartInstrumentsSGIX()
Entry point (through function pointer) to C language function: void glStartInstrumentsSGIX(void); |
void |
glStencilClearTagEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
void |
glStencilFuncSeparateATI(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
void |
glStencilMask(int arg0)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilMaskSeparate(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glStencilMaskSeparate(GLenum target, GLuint id); |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glStencilOpSeparateATI(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glStopInstrumentsSGIX(int arg0)
Entry point (through function pointer) to C language function: void glStopInstrumentsSGIX(GLint count); |
void |
glStringMarkerGREMEDY(int arg0,
Buffer arg1)
Entry point (through function pointer) to C language function: void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer); |
void |
glSwapAPPLE()
Entry point (through function pointer) to C language function: void glSwapAPPLE(void); |
void |
glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
void |
glTagSampleBufferSGIX()
Entry point (through function pointer) to C language function: void glTagSampleBufferSGIX(void); |
void |
glTbufferMask3DFX(int arg0)
Entry point (through function pointer) to C language function: void glTbufferMask3DFX(GLuint mode); |
boolean |
glTestFenceAPPLE(int arg0)
Entry point (through function pointer) to C language function: GLboolean glTestFenceAPPLE(GLuint id); |
boolean |
glTestFenceNV(int arg0)
Entry point (through function pointer) to C language function: GLboolean glTestFenceNV(GLuint id); |
boolean |
glTestObjectAPPLE(int arg0,
int arg1)
Entry point (through function pointer) to C language function: GLboolean glTestObjectAPPLE(GLenum id, GLuint cap); |
void |
glTexBufferEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer); |
void |
glTexBumpParameterfvATI(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glTexBumpParameterfvATI(GLenum target, const GLfloat * v); |
void |
glTexBumpParameterfvATI(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glTexBumpParameterfvATI(GLenum target, const GLfloat * v); |
void |
glTexBumpParameterivATI(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glTexBumpParameterivATI(GLenum target, const GLint * v); |
void |
glTexBumpParameterivATI(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glTexBumpParameterivATI(GLenum target, const GLint * v); |
void |
glTexCoord1d(double arg0)
Interface to C language function: void glTexCoord1d(GLdouble s); |
void |
glTexCoord1dv(double[] arg0,
int arg1)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1dv(DoubleBuffer arg0)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1f(float arg0)
Interface to C language function: void glTexCoord1f(GLfloat s); |
void |
glTexCoord1fv(float[] arg0,
int arg1)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1fv(FloatBuffer arg0)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1hNV(short arg0)
Entry point (through function pointer) to C language function: void glTexCoord1hNV(GLhalfNV factor); |
void |
glTexCoord1hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glTexCoord1hvNV(const GLhalfNV * v); |
void |
glTexCoord1hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glTexCoord1hvNV(const GLhalfNV * v); |
void |
glTexCoord1i(int arg0)
Interface to C language function: void glTexCoord1i(GLint s); |
void |
glTexCoord1iv(int[] arg0,
int arg1)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1iv(IntBuffer arg0)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1s(short arg0)
Interface to C language function: void glTexCoord1s(GLshort s); |
void |
glTexCoord1sv(short[] arg0,
int arg1)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord1sv(ShortBuffer arg0)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord2d(double arg0,
double arg1)
Interface to C language function: void glTexCoord2d(GLdouble s, GLdouble t); |
void |
glTexCoord2dv(double[] arg0,
int arg1)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2dv(DoubleBuffer arg0)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2f(float arg0,
float arg1)
Interface to C language function: void glTexCoord2f(GLfloat s, GLfloat t); |
void |
glTexCoord2fColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Entry point (through function pointer) to C language function: void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord2fColor3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4ubVertex3fSUN(float arg0,
float arg1,
byte arg2,
byte arg3,
byte arg4,
byte arg5,
float arg6,
float arg7,
float arg8)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fColor4ubVertex3fvSUN(float[] arg0,
int arg1,
byte[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v); |
void |
glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer arg0,
ByteBuffer arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v); |
void |
glTexCoord2fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Entry point (through function pointer) to C language function: void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord2fNormal3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point (through function pointer) to C language function: void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fv(float[] arg0,
int arg1)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2fv(FloatBuffer arg0)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point (through function pointer) to C language function: void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord2fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord2hNV(short arg0,
short arg1)
Entry point (through function pointer) to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y); |
void |
glTexCoord2hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glTexCoord2hvNV(const GLhalfNV * v); |
void |
glTexCoord2hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glTexCoord2hvNV(const GLhalfNV * v); |
void |
glTexCoord2i(int arg0,
int arg1)
Interface to C language function: void glTexCoord2i(GLint s, GLint t); |
void |
glTexCoord2iv(int[] arg0,
int arg1)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2iv(IntBuffer arg0)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2s(short arg0,
short arg1)
Interface to C language function: void glTexCoord2s(GLshort s, GLshort t); |
void |
glTexCoord2sv(short[] arg0,
int arg1)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord2sv(ShortBuffer arg0)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord3d(double arg0,
double arg1,
double arg2)
Interface to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
void |
glTexCoord3dv(double[] arg0,
int arg1)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3dv(DoubleBuffer arg0)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
void |
glTexCoord3fv(float[] arg0,
int arg1)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3fv(FloatBuffer arg0)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3hNV(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glTexCoord3hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glTexCoord3hvNV(const GLhalfNV * v); |
void |
glTexCoord3hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glTexCoord3hvNV(const GLhalfNV * v); |
void |
glTexCoord3i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); |
void |
glTexCoord3iv(int[] arg0,
int arg1)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3iv(IntBuffer arg0)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3s(short arg0,
short arg1,
short arg2)
Interface to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
void |
glTexCoord3sv(short[] arg0,
int arg1)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord3sv(ShortBuffer arg0)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord4d(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glTexCoord4dv(double[] arg0,
int arg1)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4dv(DoubleBuffer arg0)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4f(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12,
float arg13,
float arg14)
Entry point (through function pointer) to C language function: void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7)
Entry point (through function pointer) to C language function: void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord4fv(float[] arg0,
int arg1)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4fv(FloatBuffer arg0)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Entry point (through function pointer) to C language function: void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord4fVertex4fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord4fVertex4fvSUN(FloatBuffer arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord4hNV(short arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glTexCoord4hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glTexCoord4hvNV(const GLhalfNV * v); |
void |
glTexCoord4hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glTexCoord4hvNV(const GLhalfNV * v); |
void |
glTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
void |
glTexCoord4iv(int[] arg0,
int arg1)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4iv(IntBuffer arg0)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4s(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glTexCoord4sv(short[] arg0,
int arg1)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexCoord4sv(ShortBuffer arg0)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Interface to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
Interface to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glTexEnvf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvi(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); |
void |
glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexFilterFuncSGIS(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); |
void |
glTexFilterFuncSGIS(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); |
void |
glTexGend(int arg0,
int arg1,
double arg2)
Interface to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
void |
glTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTexGenf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
void |
glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); |
void |
glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); |
void |
glTexGeni(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param); |
void |
glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); |
void |
glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point (through function pointer) to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
Entry point (through function pointer) to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point (through function pointer) to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameterIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameterIivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameterIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params); |
void |
glTexParameterIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params); |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point (through function pointer) to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point (through function pointer) to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
Buffer arg12)
Entry point (through function pointer) to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTextureColorMaskSGIS(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Entry point (through function pointer) to C language function: void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glTextureLightEXT(int arg0)
Entry point (through function pointer) to C language function: void glTextureLightEXT(GLenum mode); |
void |
glTextureMaterialEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glTextureMaterialEXT(GLenum target, GLenum id); |
void |
glTextureNormalEXT(int arg0)
Entry point (through function pointer) to C language function: void glTextureNormalEXT(GLenum mode); |
void |
glTextureRangeAPPLE(int arg0,
int arg1,
Buffer arg2)
Entry point (through function pointer) to C language function: void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); |
void |
glTrackMatrixNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glTransformFeedbackAttribsNV(int arg0,
int[] arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode); |
void |
glTransformFeedbackAttribsNV(int arg0,
IntBuffer arg1,
int arg2)
Entry point (through function pointer) to C language function: void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode); |
void |
glTransformFeedbackVaryingsNV(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode); |
void |
glTransformFeedbackVaryingsNV(int arg0,
int arg1,
IntBuffer arg2,
int arg3)
Entry point (through function pointer) to C language function: void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode); |
void |
glTranslated(double arg0,
double arg1,
double arg2)
Interface to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
void |
glTranslatef(float arg0,
float arg1,
float arg2)
Interface to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
void |
glUniform1f(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glUniform1f(GLint location, GLfloat v0); |
void |
glUniform1fARB(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glUniform1fARB(GLint location, GLfloat v0); |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1i(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glUniform1i(GLint x, GLint y); |
void |
glUniform1iARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glUniform1iARB(GLint x, GLint y); |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1uiEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glUniform1uiEXT(GLint location, GLuint v0); |
void |
glUniform1uivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform1uivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform2f(int arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
void |
glUniform2fARB(int arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2i(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glUniform2i(GLint red, GLint green, GLint blue); |
void |
glUniform2iARB(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue); |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2uiEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1); |
void |
glUniform2uivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform2uivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
void |
glUniform3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
void |
glUniform3iARB(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2); |
void |
glUniform3uivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform3uivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point (through function pointer) to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
void |
glUniform4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point (through function pointer) to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
void |
glUniform4iARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
void |
glUniform4uivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform4uivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point (through function pointer) to C language function: void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniformBufferEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point (through function pointer) to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUnlockArraysEXT()
Entry point (through function pointer) to C language function: void glUnlockArraysEXT(void); |
boolean |
glUnmapBuffer(int arg0)
Entry point (through function pointer) to C language function: GLboolean glUnmapBuffer(GLenum id); |
boolean |
glUnmapBufferARB(int arg0)
Entry point (through function pointer) to C language function: GLboolean glUnmapBufferARB(GLenum id); |
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point (through function pointer) to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUseProgram(int arg0)
Entry point (through function pointer) to C language function: void glUseProgram(GLuint mode); |
void |
glUseProgramObjectARB(int arg0)
Entry point (through function pointer) to C language function: void glUseProgramObjectARB(GLhandleARB mode); |
void |
glValidateProgram(int arg0)
Entry point (through function pointer) to C language function: void glValidateProgram(GLuint mode); |
void |
glValidateProgramARB(int arg0)
Entry point (through function pointer) to C language function: void glValidateProgramARB(GLhandleARB mode); |
void |
glVariantArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glVariantbvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); |
void |
glVariantbvEXT(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); |
void |
glVariantdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); |
void |
glVariantdvEXT(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); |
void |
glVariantfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); |
void |
glVariantfvEXT(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); |
void |
glVariantivEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVariantivEXT(GLuint target, const GLint * v); |
void |
glVariantivEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVariantivEXT(GLuint target, const GLint * v); |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point (through function pointer) to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantsvEXT(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); |
void |
glVariantsvEXT(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); |
void |
glVariantubvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); |
void |
glVariantubvEXT(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); |
void |
glVariantuivEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); |
void |
glVariantuivEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); |
void |
glVariantusvEXT(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); |
void |
glVariantusvEXT(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); |
void |
glVertex2d(double arg0,
double arg1)
Interface to C language function: void glVertex2d(GLdouble x, GLdouble y); |
void |
glVertex2dv(double[] arg0,
int arg1)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2dv(DoubleBuffer arg0)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2f(float arg0,
float arg1)
Interface to C language function: void glVertex2f(GLfloat x, GLfloat y); |
void |
glVertex2fv(float[] arg0,
int arg1)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2fv(FloatBuffer arg0)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2hNV(short arg0,
short arg1)
Entry point (through function pointer) to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); |
void |
glVertex2hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glVertex2hvNV(const GLhalfNV * v); |
void |
glVertex2hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glVertex2hvNV(const GLhalfNV * v); |
void |
glVertex2i(int arg0,
int arg1)
Interface to C language function: void glVertex2i(GLint x, GLint y); |
void |
glVertex2iv(int[] arg0,
int arg1)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2iv(IntBuffer arg0)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2s(short arg0,
short arg1)
Interface to C language function: void glVertex2s(GLshort x, GLshort y); |
void |
glVertex2sv(short[] arg0,
int arg1)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex2sv(ShortBuffer arg0)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex3d(double arg0,
double arg1,
double arg2)
Interface to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glVertex3dv(double[] arg0,
int arg1)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3dv(DoubleBuffer arg0)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glVertex3fv(float[] arg0,
int arg1)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3fv(FloatBuffer arg0)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3hNV(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glVertex3hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glVertex3hvNV(const GLhalfNV * v); |
void |
glVertex3hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glVertex3hvNV(const GLhalfNV * v); |
void |
glVertex3i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glVertex3i(GLint x, GLint y, GLint z); |
void |
glVertex3iv(int[] arg0,
int arg1)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3iv(IntBuffer arg0)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3s(short arg0,
short arg1,
short arg2)
Interface to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); |
void |
glVertex3sv(short[] arg0,
int arg1)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex3sv(ShortBuffer arg0)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex4d(double arg0,
double arg1,
double arg2,
double arg3)
Interface to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glVertex4dv(double[] arg0,
int arg1)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4dv(DoubleBuffer arg0)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4f(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glVertex4fv(float[] arg0,
int arg1)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4fv(FloatBuffer arg0)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4hNV(short arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glVertex4hvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glVertex4hvNV(const GLhalfNV * v); |
void |
glVertex4hvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glVertex4hvNV(const GLhalfNV * v); |
void |
glVertex4i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
void |
glVertex4iv(int[] arg0,
int arg1)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4iv(IntBuffer arg0)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4s(short arg0,
short arg1,
short arg2,
short arg3)
Interface to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glVertex4sv(short[] arg0,
int arg1)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertex4sv(ShortBuffer arg0)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertexArrayParameteriAPPLE(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s); |
void |
glVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point (through function pointer) to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeNV(int arg0,
Buffer arg1)
Entry point (through function pointer) to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); |
void |
glVertexAttrib1d(int arg0,
double arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1d(GLuint target, GLdouble s); |
void |
glVertexAttrib1dARB(int arg0,
double arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s); |
void |
glVertexAttrib1dNV(int arg0,
double arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1dNV(GLuint target, GLdouble s); |
void |
glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvARB(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvARB(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvNV(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvNV(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1f(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1f(GLuint target, GLfloat s); |
void |
glVertexAttrib1fARB(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s); |
void |
glVertexAttrib1fNV(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1fNV(GLuint target, GLfloat s); |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvARB(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvARB(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvNV(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvNV(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1hNV(int arg0,
short arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s); |
void |
glVertexAttrib1hvNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib1hvNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib1s(int arg0,
short arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1s(GLuint target, GLshort s); |
void |
glVertexAttrib1sARB(int arg0,
short arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s); |
void |
glVertexAttrib1sNV(int arg0,
short arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1sNV(GLuint target, GLshort s); |
void |
glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svARB(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svARB(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib1svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib1svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib2d(int arg0,
double arg1,
double arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t); |
void |
glVertexAttrib2dARB(int arg0,
double arg1,
double arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t); |
void |
glVertexAttrib2dNV(int arg0,
double arg1,
double arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t); |
void |
glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvARB(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvARB(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvNV(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvNV(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t); |
void |
glVertexAttrib2fARB(int arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t); |
void |
glVertexAttrib2fNV(int arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t); |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvARB(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvARB(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvNV(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvNV(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2hNV(int arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t); |
void |
glVertexAttrib2hvNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib2hvNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib2s(int arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t); |
void |
glVertexAttrib2sARB(int arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t); |
void |
glVertexAttrib2sNV(int arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t); |
void |
glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svARB(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svARB(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib2svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib2svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point (through function pointer) to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexAttrib3dARB(int arg0,
double arg1,
double arg2,
double arg3)
Entry point (through function pointer) to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexAttrib3dNV(int arg0,
double arg1,
double arg2,
double arg3)
Entry point (through function pointer) to C language function: void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvARB(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvARB(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvNV(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvNV(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexAttrib3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexAttrib3fNV(int arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvARB(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvARB(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvNV(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvNV(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3hNV(int arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r); |
void |
glVertexAttrib3hvNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib3hvNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
glVertexAttrib3sARB(int arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
glVertexAttrib3sNV(int arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svARB(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svARB(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib3svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib3svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4bvARB(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4bvARB(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexAttrib4dARB(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexAttrib4dNV(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvARB(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvARB(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvNV(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvNV(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexAttrib4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexAttrib4fNV(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvARB(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvARB(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvNV(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvNV(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4hNV(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); |
void |
glVertexAttrib4hvNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib4hvNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); |
void |
glVertexAttrib4iv(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); |
void |
glVertexAttrib4ivARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4ivARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4NbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4NbvARB(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); |
void |
glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); |
void |
glVertexAttrib4NivARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4NivARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4NsvARB(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4NsvARB(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
glVertexAttrib4NubARB(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4NubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4NubvARB(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4NuivARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4NuivARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4NusvARB(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4NusvARB(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexAttrib4sARB(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexAttrib4sNV(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svARB(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svARB(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svNV(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svNV(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4ubNV(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvARB(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvNV(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvNV(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4uivARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4uivARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4usvARB(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4usvARB(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); |
void |
glVertexAttribArrayObjectATI(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6)
Entry point (through function pointer) to C language function: void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glVertexAttribI1iEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI1iEXT(GLuint index, GLint x); |
void |
glVertexAttribI1ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI1ivEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI1uiEXT(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI1uiEXT(GLuint index, GLuint x); |
void |
glVertexAttribI1uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI1uivEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI2iEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); |
void |
glVertexAttribI2ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI2ivEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI2uiEXT(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); |
void |
glVertexAttribI2uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI2uivEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI3iEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); |
void |
glVertexAttribI3ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI3ivEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI3uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); |
void |
glVertexAttribI3uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI3uivEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI4bvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); |
void |
glVertexAttribI4bvEXT(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); |
void |
glVertexAttribI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
glVertexAttribI4ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI4ivEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI4svEXT(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); |
void |
glVertexAttribI4svEXT(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); |
void |
glVertexAttribI4ubvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); |
void |
glVertexAttribI4ubvEXT(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); |
void |
glVertexAttribI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
glVertexAttribI4uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI4uivEXT(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI4usvEXT(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); |
void |
glVertexAttribI4usvEXT(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); |
void |
glVertexAttribIPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point (through function pointer) to C language function: void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point (through function pointer) to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point (through function pointer) to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point (through function pointer) to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point (through function pointer) to C language function: void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point (through function pointer) to C language function: void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribs1dvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs1dvNV(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs1fvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs1fvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs1hvNV(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs1hvNV(int arg0,
int arg1,
ShortBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs1svNV(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs1svNV(int arg0,
int arg1,
ShortBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs2dvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs2dvNV(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs2fvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs2fvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs2hvNV(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs2hvNV(int arg0,
int arg1,
ShortBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs2svNV(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs2svNV(int arg0,
int arg1,
ShortBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs3dvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs3dvNV(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs3fvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs3fvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs3hvNV(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs3hvNV(int arg0,
int arg1,
ShortBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs3svNV(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs3svNV(int arg0,
int arg1,
ShortBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4dvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs4dvNV(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs4fvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs4fvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs4hvNV(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs4hvNV(int arg0,
int arg1,
ShortBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs4svNV(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4svNV(int arg0,
int arg1,
ShortBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4ubvNV(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v); |
void |
glVertexAttribs4ubvNV(int arg0,
int arg1,
ByteBuffer arg2)
Entry point (through function pointer) to C language function: void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v); |
void |
glVertexBlendARB(int arg0)
Entry point (through function pointer) to C language function: void glVertexBlendARB(GLint count); |
void |
glVertexBlendEnvfATI(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glVertexBlendEnvfATI(GLenum target, GLfloat s); |
void |
glVertexBlendEnviATI(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glVertexBlendEnviATI(GLenum target, GLint s); |
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Interface to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
Interface to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glVertexStream1dATI(int arg0,
double arg1)
Entry point (through function pointer) to C language function: void glVertexStream1dATI(GLenum target, GLdouble s); |
void |
glVertexStream1dvATI(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream1dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream1dvATI(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream1dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream1fATI(int arg0,
float arg1)
Entry point (through function pointer) to C language function: void glVertexStream1fATI(GLenum target, GLfloat s); |
void |
glVertexStream1fvATI(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream1fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream1fvATI(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream1fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream1iATI(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glVertexStream1iATI(GLenum target, GLint s); |
void |
glVertexStream1ivATI(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream1ivATI(GLenum target, const GLint * v); |
void |
glVertexStream1ivATI(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream1ivATI(GLenum target, const GLint * v); |
void |
glVertexStream1sATI(int arg0,
short arg1)
Entry point (through function pointer) to C language function: void glVertexStream1sATI(GLenum target, GLshort s); |
void |
glVertexStream1svATI(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream1svATI(GLenum target, const GLshort * v); |
void |
glVertexStream1svATI(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream1svATI(GLenum target, const GLshort * v); |
void |
glVertexStream2dATI(int arg0,
double arg1,
double arg2)
Entry point (through function pointer) to C language function: void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t); |
void |
glVertexStream2dvATI(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream2dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream2dvATI(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream2dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream2fATI(int arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t); |
void |
glVertexStream2fvATI(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream2fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream2fvATI(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream2fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream2iATI(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream2iATI(GLenum target, GLint s, GLint t); |
void |
glVertexStream2ivATI(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream2ivATI(GLenum target, const GLint * v); |
void |
glVertexStream2ivATI(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream2ivATI(GLenum target, const GLint * v); |
void |
glVertexStream2sATI(int arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glVertexStream2sATI(GLenum target, GLshort s, GLshort t); |
void |
glVertexStream2svATI(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream2svATI(GLenum target, const GLshort * v); |
void |
glVertexStream2svATI(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream2svATI(GLenum target, const GLshort * v); |
void |
glVertexStream3dATI(int arg0,
double arg1,
double arg2,
double arg3)
Entry point (through function pointer) to C language function: void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexStream3dvATI(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream3dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream3dvATI(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream3dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream3fATI(int arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexStream3fvATI(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream3fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream3fvATI(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream3fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream3iATI(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r); |
void |
glVertexStream3ivATI(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream3ivATI(GLenum target, const GLint * v); |
void |
glVertexStream3ivATI(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream3ivATI(GLenum target, const GLint * v); |
void |
glVertexStream3sATI(int arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glVertexStream3svATI(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream3svATI(GLenum target, const GLshort * v); |
void |
glVertexStream3svATI(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream3svATI(GLenum target, const GLshort * v); |
void |
glVertexStream4dATI(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point (through function pointer) to C language function: void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexStream4dvATI(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream4dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream4dvATI(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream4dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream4fATI(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point (through function pointer) to C language function: void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexStream4fvATI(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream4fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream4fvATI(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream4fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream4iATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point (through function pointer) to C language function: void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width); |
void |
glVertexStream4ivATI(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream4ivATI(GLenum target, const GLint * v); |
void |
glVertexStream4ivATI(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream4ivATI(GLenum target, const GLint * v); |
void |
glVertexStream4sATI(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point (through function pointer) to C language function: void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexStream4svATI(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glVertexStream4svATI(GLenum target, const GLshort * v); |
void |
glVertexStream4svATI(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glVertexStream4svATI(GLenum target, const GLshort * v); |
void |
glVertexWeightfEXT(float arg0)
Entry point (through function pointer) to C language function: void glVertexWeightfEXT(GLfloat coord); |
void |
glVertexWeightfvEXT(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glVertexWeightfvEXT(const GLfloat * m); |
void |
glVertexWeightfvEXT(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glVertexWeightfvEXT(const GLfloat * m); |
void |
glVertexWeighthNV(short arg0)
Entry point (through function pointer) to C language function: void glVertexWeighthNV(GLhalfNV factor); |
void |
glVertexWeighthvNV(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glVertexWeighthvNV(const GLhalfNV * v); |
void |
glVertexWeighthvNV(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glVertexWeighthvNV(const GLhalfNV * v); |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point (through function pointer) to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glWeightbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); |
void |
glWeightbvARB(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); |
void |
glWeightdvARB(int arg0,
double[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); |
void |
glWeightdvARB(int arg0,
DoubleBuffer arg1)
Entry point (through function pointer) to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); |
void |
glWeightfvARB(int arg0,
float[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); |
void |
glWeightfvARB(int arg0,
FloatBuffer arg1)
Entry point (through function pointer) to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); |
void |
glWeightivARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glWeightivARB(GLint size, const GLint * weights); |
void |
glWeightivARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glWeightivARB(GLint size, const GLint * weights); |
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point (through function pointer) to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
long arg3)
Entry point (through function pointer) to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glWeightsvARB(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glWeightsvARB(GLint size, const GLshort * weights); |
void |
glWeightsvARB(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glWeightsvARB(GLint size, const GLshort * weights); |
void |
glWeightubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); |
void |
glWeightubvARB(int arg0,
ByteBuffer arg1)
Entry point (through function pointer) to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); |
void |
glWeightuivARB(int arg0,
int[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glWeightuivARB(GLint n, const GLuint * ids); |
void |
glWeightuivARB(int arg0,
IntBuffer arg1)
Entry point (through function pointer) to C language function: void glWeightuivARB(GLint n, const GLuint * ids); |
void |
glWeightusvARB(int arg0,
short[] arg1,
int arg2)
Entry point (through function pointer) to C language function: void glWeightusvARB(GLint size, const GLushort * weights); |
void |
glWeightusvARB(int arg0,
ShortBuffer arg1)
Entry point (through function pointer) to C language function: void glWeightusvARB(GLint size, const GLushort * weights); |
void |
glWindowPos2d(double arg0,
double arg1)
Entry point (through function pointer) to C language function: void glWindowPos2d(GLdouble x, GLdouble y); |
void |
glWindowPos2dARB(double arg0,
double arg1)
Entry point (through function pointer) to C language function: void glWindowPos2dARB(GLdouble x, GLdouble y); |
void |
glWindowPos2dMESA(double arg0,
double arg1)
Entry point (through function pointer) to C language function: void glWindowPos2dMESA(GLdouble x, GLdouble y); |
void |
glWindowPos2dv(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2dv(const GLdouble * m); |
void |
glWindowPos2dv(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2dv(const GLdouble * m); |
void |
glWindowPos2dvARB(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2dvARB(const GLdouble * m); |
void |
glWindowPos2dvARB(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2dvARB(const GLdouble * m); |
void |
glWindowPos2dvMESA(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2dvMESA(const GLdouble * m); |
void |
glWindowPos2dvMESA(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2dvMESA(const GLdouble * m); |
void |
glWindowPos2f(float arg0,
float arg1)
Entry point (through function pointer) to C language function: void glWindowPos2f(GLfloat x, GLfloat y); |
void |
glWindowPos2fARB(float arg0,
float arg1)
Entry point (through function pointer) to C language function: void glWindowPos2fARB(GLfloat x, GLfloat y); |
void |
glWindowPos2fMESA(float arg0,
float arg1)
Entry point (through function pointer) to C language function: void glWindowPos2fMESA(GLfloat x, GLfloat y); |
void |
glWindowPos2fv(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2fv(const GLfloat * m); |
void |
glWindowPos2fv(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2fv(const GLfloat * m); |
void |
glWindowPos2fvARB(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2fvARB(const GLfloat * m); |
void |
glWindowPos2fvARB(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2fvARB(const GLfloat * m); |
void |
glWindowPos2fvMESA(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2fvMESA(const GLfloat * m); |
void |
glWindowPos2fvMESA(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2fvMESA(const GLfloat * m); |
void |
glWindowPos2i(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2i(GLint x, GLint y); |
void |
glWindowPos2iARB(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2iARB(GLint x, GLint y); |
void |
glWindowPos2iMESA(int arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2iMESA(GLint x, GLint y); |
void |
glWindowPos2iv(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2iv(const GLint * v); |
void |
glWindowPos2iv(IntBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2iv(const GLint * v); |
void |
glWindowPos2ivARB(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2ivARB(const GLint * v); |
void |
glWindowPos2ivARB(IntBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2ivARB(const GLint * v); |
void |
glWindowPos2ivMESA(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2ivMESA(const GLint * v); |
void |
glWindowPos2ivMESA(IntBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2ivMESA(const GLint * v); |
void |
glWindowPos2s(short arg0,
short arg1)
Entry point (through function pointer) to C language function: void glWindowPos2s(GLshort x, GLshort y); |
void |
glWindowPos2sARB(short arg0,
short arg1)
Entry point (through function pointer) to C language function: void glWindowPos2sARB(GLshort x, GLshort y); |
void |
glWindowPos2sMESA(short arg0,
short arg1)
Entry point (through function pointer) to C language function: void glWindowPos2sMESA(GLshort x, GLshort y); |
void |
glWindowPos2sv(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2sv(const GLshort * v); |
void |
glWindowPos2sv(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2sv(const GLshort * v); |
void |
glWindowPos2svARB(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2svARB(const GLshort * v); |
void |
glWindowPos2svARB(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2svARB(const GLshort * v); |
void |
glWindowPos2svMESA(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos2svMESA(const GLshort * v); |
void |
glWindowPos2svMESA(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos2svMESA(const GLshort * v); |
void |
glWindowPos3d(double arg0,
double arg1,
double arg2)
Entry point (through function pointer) to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dARB(double arg0,
double arg1,
double arg2)
Entry point (through function pointer) to C language function: void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dMESA(double arg0,
double arg1,
double arg2)
Entry point (through function pointer) to C language function: void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dv(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3dv(const GLdouble * m); |
void |
glWindowPos3dv(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3dv(const GLdouble * m); |
void |
glWindowPos3dvARB(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3dvARB(const GLdouble * m); |
void |
glWindowPos3dvARB(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3dvARB(const GLdouble * m); |
void |
glWindowPos3dvMESA(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3dvMESA(const GLdouble * m); |
void |
glWindowPos3dvMESA(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3dvMESA(const GLdouble * m); |
void |
glWindowPos3f(float arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fARB(float arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fMESA(float arg0,
float arg1,
float arg2)
Entry point (through function pointer) to C language function: void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fv(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3fv(const GLfloat * m); |
void |
glWindowPos3fv(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3fv(const GLfloat * m); |
void |
glWindowPos3fvARB(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3fvARB(const GLfloat * m); |
void |
glWindowPos3fvARB(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3fvARB(const GLfloat * m); |
void |
glWindowPos3fvMESA(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3fvMESA(const GLfloat * m); |
void |
glWindowPos3fvMESA(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3fvMESA(const GLfloat * m); |
void |
glWindowPos3i(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iARB(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glWindowPos3iARB(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iMESA(int arg0,
int arg1,
int arg2)
Entry point (through function pointer) to C language function: void glWindowPos3iMESA(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iv(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3iv(const GLint * v); |
void |
glWindowPos3iv(IntBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3iv(const GLint * v); |
void |
glWindowPos3ivARB(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3ivARB(const GLint * v); |
void |
glWindowPos3ivARB(IntBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3ivARB(const GLint * v); |
void |
glWindowPos3ivMESA(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3ivMESA(const GLint * v); |
void |
glWindowPos3ivMESA(IntBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3ivMESA(const GLint * v); |
void |
glWindowPos3s(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sARB(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sMESA(short arg0,
short arg1,
short arg2)
Entry point (through function pointer) to C language function: void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sv(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3sv(const GLshort * v); |
void |
glWindowPos3sv(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3sv(const GLshort * v); |
void |
glWindowPos3svARB(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3svARB(const GLshort * v); |
void |
glWindowPos3svARB(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3svARB(const GLshort * v); |
void |
glWindowPos3svMESA(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos3svMESA(const GLshort * v); |
void |
glWindowPos3svMESA(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos3svMESA(const GLshort * v); |
void |
glWindowPos4dMESA(double arg0,
double arg1,
double arg2,
double arg3)
Entry point (through function pointer) to C language function: void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glWindowPos4dvMESA(double[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos4dvMESA(const GLdouble * m); |
void |
glWindowPos4dvMESA(DoubleBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos4dvMESA(const GLdouble * m); |
void |
glWindowPos4fMESA(float arg0,
float arg1,
float arg2,
float arg3)
Entry point (through function pointer) to C language function: void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glWindowPos4fvMESA(float[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos4fvMESA(const GLfloat * m); |
void |
glWindowPos4fvMESA(FloatBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos4fvMESA(const GLfloat * m); |
void |
glWindowPos4iMESA(int arg0,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2); |
void |
glWindowPos4ivMESA(int[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos4ivMESA(const GLint * v); |
void |
glWindowPos4ivMESA(IntBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos4ivMESA(const GLint * v); |
void |
glWindowPos4sMESA(short arg0,
short arg1,
short arg2,
short arg3)
Entry point (through function pointer) to C language function: void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glWindowPos4svMESA(short[] arg0,
int arg1)
Entry point (through function pointer) to C language function: void glWindowPos4svMESA(const GLshort * v); |
void |
glWindowPos4svMESA(ShortBuffer arg0)
Entry point (through function pointer) to C language function: void glWindowPos4svMESA(const GLshort * v); |
void |
glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point (through function pointer) to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
protected void |
print(String str)
|
protected void |
printIndent()
|
protected void |
println(String str)
|
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public TraceGL(GL downstreamGL,
PrintStream stream)
| Method Detail |
public void glBegin(int arg0)
GL void glBegin(GLenum mode);
glBegin in interface GL
public void glAccum(int arg0,
float arg1)
GL void glAccum(GLenum op, GLfloat value);
glAccum in interface GLpublic void glActiveStencilFaceEXT(int arg0)
GL void glActiveStencilFaceEXT(GLenum mode);
glActiveStencilFaceEXT in interface GLpublic void glActiveTexture(int arg0)
GL void glActiveTexture(GLenum mode);
glActiveTexture in interface GL
public void glActiveVaryingNV(int arg0,
ByteBuffer arg1)
GL void glActiveVaryingNV(GLuint program, const GLchar * name);
glActiveVaryingNV in interface GL
public void glActiveVaryingNV(int arg0,
byte[] arg1,
int arg2)
GL void glActiveVaryingNV(GLuint program, const GLchar * name);
glActiveVaryingNV in interface GL
public void glAlphaFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);
glAlphaFragmentOp1ATI in interface GL
public void glAlphaFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
glAlphaFragmentOp2ATI in interface GL
public void glAlphaFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11)
GL void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
glAlphaFragmentOp3ATI in interface GL
public void glAlphaFunc(int arg0,
float arg1)
GL void glAlphaFunc(GLenum func, GLclampf ref);
glAlphaFunc in interface GLpublic void glApplyTextureEXT(int arg0)
GL void glApplyTextureEXT(GLenum mode);
glApplyTextureEXT in interface GL
public boolean glAreProgramsResidentNV(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
GL GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);
glAreProgramsResidentNV in interface GL
public boolean glAreProgramsResidentNV(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
GL GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);
glAreProgramsResidentNV in interface GL
public boolean glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
GL GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
glAreTexturesResident in interface GL
public boolean glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
GL GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
glAreTexturesResident in interface GLpublic void glArrayElement(int arg0)
GL void glArrayElement(GLint i);
glArrayElement in interface GL
public void glArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
glArrayObjectATI in interface GLpublic void glAsyncMarkerSGIX(int arg0)
GL void glAsyncMarkerSGIX(GLuint mode);
glAsyncMarkerSGIX in interface GL
public void glAttachObjectARB(int arg0,
int arg1)
GL void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
glAttachObjectARB in interface GL
public void glAttachShader(int arg0,
int arg1)
GL void glAttachShader(GLuint target, GLuint id);
glAttachShader in interface GLpublic void glBeginFragmentShaderATI()
GL void glBeginFragmentShaderATI(void);
glBeginFragmentShaderATI in interface GLpublic void glBeginOcclusionQueryNV(int arg0)
GL void glBeginOcclusionQueryNV(GLuint mode);
glBeginOcclusionQueryNV in interface GL
public void glBeginQuery(int arg0,
int arg1)
GL void glBeginQuery(GLenum target, GLuint id);
glBeginQuery in interface GL
public void glBeginQueryARB(int arg0,
int arg1)
GL void glBeginQueryARB(GLenum target, GLuint id);
glBeginQueryARB in interface GLpublic void glBeginTransformFeedbackNV(int arg0)
GL void glBeginTransformFeedbackNV(GLenum primitiveMode);
glBeginTransformFeedbackNV in interface GLpublic void glBeginVertexShaderEXT()
GL void glBeginVertexShaderEXT(void);
glBeginVertexShaderEXT in interface GL
public void glBindAttribLocation(int arg0,
int arg1,
String arg2)
GL void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
glBindAttribLocation in interface GL
public void glBindAttribLocationARB(int arg0,
int arg1,
String arg2)
GL void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name);
glBindAttribLocationARB in interface GL
public void glBindBuffer(int arg0,
int arg1)
GL void glBindBuffer(GLenum target, GLuint id);
glBindBuffer in interface GL
public void glBindBufferARB(int arg0,
int arg1)
GL void glBindBufferARB(GLenum target, GLuint id);
glBindBufferARB in interface GL
public void glBindBufferBaseNV(int arg0,
int arg1,
int arg2)
GL void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer);
glBindBufferBaseNV in interface GL
public void glBindBufferOffsetNV(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset);
glBindBufferOffsetNV in interface GL
public void glBindBufferRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
glBindBufferRangeNV in interface GL
public void glBindFragDataLocationEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name);
glBindFragDataLocationEXT in interface GL
public void glBindFragDataLocationEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name);
glBindFragDataLocationEXT in interface GLpublic void glBindFragmentShaderATI(int arg0)
GL void glBindFragmentShaderATI(GLuint mode);
glBindFragmentShaderATI in interface GL
public void glBindFramebufferEXT(int arg0,
int arg1)
GL void glBindFramebufferEXT(GLenum target, GLuint id);
glBindFramebufferEXT in interface GL
public int glBindLightParameterEXT(int arg0,
int arg1)
GL GLuint glBindLightParameterEXT(GLenum light, GLenum value);
glBindLightParameterEXT in interface GL
public int glBindMaterialParameterEXT(int arg0,
int arg1)
GL GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
glBindMaterialParameterEXT in interface GLpublic int glBindParameterEXT(int arg0)
GL GLuint glBindParameterEXT(GLenum type);
glBindParameterEXT in interface GL
public void glBindProgramARB(int arg0,
int arg1)
GL void glBindProgramARB(GLenum target, GLuint id);
glBindProgramARB in interface GL
public void glBindProgramNV(int arg0,
int arg1)
GL void glBindProgramNV(GLenum target, GLuint id);
glBindProgramNV in interface GL
public void glBindRenderbufferEXT(int arg0,
int arg1)
GL void glBindRenderbufferEXT(GLenum target, GLuint id);
glBindRenderbufferEXT in interface GL
public int glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
GL GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
glBindTexGenParameterEXT in interface GL
public void glBindTexture(int arg0,
int arg1)
GL void glBindTexture(GLenum target, GLuint texture);
glBindTexture in interface GL
public int glBindTextureUnitParameterEXT(int arg0,
int arg1)
GL GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
glBindTextureUnitParameterEXT in interface GLpublic void glBindVertexArrayAPPLE(int arg0)
GL void glBindVertexArrayAPPLE(GLuint mode);
glBindVertexArrayAPPLE in interface GLpublic void glBindVertexShaderEXT(int arg0)
GL void glBindVertexShaderEXT(GLuint mode);
glBindVertexShaderEXT in interface GL
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
GL void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
glBitmap in interface GL
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
GL void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
glBitmap in interface GL
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
GL void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
glBitmap in interface GL
public void glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glBlendColor in interface GLpublic void glBlendEquation(int arg0)
GL void glBlendEquation(GLenum mode);
glBlendEquation in interface GL
public void glBlendEquationSeparate(int arg0,
int arg1)
GL void glBlendEquationSeparate(GLenum target, GLenum id);
glBlendEquationSeparate in interface GL
public void glBlendEquationSeparateEXT(int arg0,
int arg1)
GL void glBlendEquationSeparateEXT(GLenum target, GLenum id);
glBlendEquationSeparateEXT in interface GL
public void glBlendFunc(int arg0,
int arg1)
GL void glBlendFunc(GLenum sfactor, GLenum dfactor);
glBlendFunc in interface GL
public void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glBlendFuncSeparate in interface GL
public void glBlendFuncSeparateEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glBlendFuncSeparateEXT in interface GL
public void glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glBlendFuncSeparateINGR in interface GL
public void glBlitFramebufferEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
glBlitFramebufferEXT in interface GL
public void glBufferData(int arg0,
int arg1,
Buffer arg2,
int arg3)
GL void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
glBufferData in interface GL
public void glBufferDataARB(int arg0,
int arg1,
Buffer arg2,
int arg3)
GL void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
glBufferDataARB in interface GL
public void glBufferParameteriAPPLE(int arg0,
int arg1,
int arg2)
GL void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
glBufferParameteriAPPLE in interface GLpublic int glBufferRegionEnabled()
GL GLuint glBufferRegionEnabled(GLvoid);
glBufferRegionEnabled in interface GL
public void glBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
glBufferSubData in interface GL
public void glBufferSubDataARB(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
glBufferSubDataARB in interface GLpublic void glCallList(int arg0)
GL void glCallList(GLuint list);
glCallList in interface GL
public void glCallLists(int arg0,
int arg1,
Buffer arg2)
GL void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
glCallLists in interface GLpublic int glCheckFramebufferStatusEXT(int arg0)
GL GLenum glCheckFramebufferStatusEXT(GLenum type);
glCheckFramebufferStatusEXT in interface GL
public void glClampColorARB(int arg0,
int arg1)
GL void glClampColorARB(GLenum target, GLenum id);
glClampColorARB in interface GLpublic void glClear(int arg0)
GL void glClear(GLbitfield mask);
glClear in interface GL
public void glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
glClearAccum in interface GL
public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glClearColor in interface GL
public void glClearColorIiEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
glClearColorIiEXT in interface GL
public void glClearColorIuiEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
glClearColorIuiEXT in interface GLpublic void glClearDepth(double arg0)
GL void glClearDepth(GLclampd depth);
glClearDepth in interface GLpublic void glClearDepthdNV(double arg0)
GL void glClearDepthdNV(GLdouble depth);
glClearDepthdNV in interface GLpublic void glClearIndex(float arg0)
GL void glClearIndex(GLfloat c);
glClearIndex in interface GLpublic void glClearStencil(int arg0)
GL void glClearStencil(GLint s);
glClearStencil in interface GLpublic void glClientActiveTexture(int arg0)
GL void glClientActiveTexture(GLenum mode);
glClientActiveTexture in interface GLpublic void glClientActiveVertexStreamATI(int arg0)
GL void glClientActiveVertexStreamATI(GLenum mode);
glClientActiveVertexStreamATI in interface GL
public void glClipPlane(int arg0,
DoubleBuffer arg1)
GL void glClipPlane(GLenum plane, const GLdouble * equation);
glClipPlane in interface GL
public void glClipPlane(int arg0,
double[] arg1,
int arg2)
GL void glClipPlane(GLenum plane, const GLdouble * equation);
glClipPlane in interface GL
public void glColor3b(byte arg0,
byte arg1,
byte arg2)
GL void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
glColor3b in interface GLpublic void glColor3bv(ByteBuffer arg0)
GL void glColor3bv(const GLbyte * v);
glColor3bv in interface GL
public void glColor3bv(byte[] arg0,
int arg1)
GL void glColor3bv(const GLbyte * v);
glColor3bv in interface GL
public void glColor3d(double arg0,
double arg1,
double arg2)
GL void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
glColor3d in interface GLpublic void glColor3dv(DoubleBuffer arg0)
GL void glColor3dv(const GLdouble * v);
glColor3dv in interface GL
public void glColor3dv(double[] arg0,
int arg1)
GL void glColor3dv(const GLdouble * v);
glColor3dv in interface GL
public void glColor3f(float arg0,
float arg1,
float arg2)
GL void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
glColor3f in interface GL
public void glColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
glColor3fVertex3fSUN in interface GL
public void glColor3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1)
GL void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glColor3fVertex3fvSUN in interface GL
public void glColor3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3)
GL void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glColor3fVertex3fvSUN in interface GLpublic void glColor3fv(FloatBuffer arg0)
GL void glColor3fv(const GLfloat * v);
glColor3fv in interface GL
public void glColor3fv(float[] arg0,
int arg1)
GL void glColor3fv(const GLfloat * v);
glColor3fv in interface GL
public void glColor3hNV(short arg0,
short arg1,
short arg2)
GL void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
glColor3hNV in interface GLpublic void glColor3hvNV(ShortBuffer arg0)
GL void glColor3hvNV(const GLhalfNV * v);
glColor3hvNV in interface GL
public void glColor3hvNV(short[] arg0,
int arg1)
GL void glColor3hvNV(const GLhalfNV * v);
glColor3hvNV in interface GL
public void glColor3i(int arg0,
int arg1,
int arg2)
GL void glColor3i(GLint red, GLint green, GLint blue);
glColor3i in interface GLpublic void glColor3iv(IntBuffer arg0)
GL void glColor3iv(const GLint * v);
glColor3iv in interface GL
public void glColor3iv(int[] arg0,
int arg1)
GL void glColor3iv(const GLint * v);
glColor3iv in interface GL
public void glColor3s(short arg0,
short arg1,
short arg2)
GL void glColor3s(GLshort red, GLshort green, GLshort blue);
glColor3s in interface GLpublic void glColor3sv(ShortBuffer arg0)
GL void glColor3sv(const GLshort * v);
glColor3sv in interface GL
public void glColor3sv(short[] arg0,
int arg1)
GL void glColor3sv(const GLshort * v);
glColor3sv in interface GL
public void glColor3ub(byte arg0,
byte arg1,
byte arg2)
GL void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
glColor3ub in interface GLpublic void glColor3ubv(ByteBuffer arg0)
GL void glColor3ubv(const GLubyte * v);
glColor3ubv in interface GL
public void glColor3ubv(byte[] arg0,
int arg1)
GL void glColor3ubv(const GLubyte * v);
glColor3ubv in interface GL
public void glColor3ui(int arg0,
int arg1,
int arg2)
GL void glColor3ui(GLuint red, GLuint green, GLuint blue);
glColor3ui in interface GLpublic void glColor3uiv(IntBuffer arg0)
GL void glColor3uiv(const GLuint * v);
glColor3uiv in interface GL
public void glColor3uiv(int[] arg0,
int arg1)
GL void glColor3uiv(const GLuint * v);
glColor3uiv in interface GL
public void glColor3us(short arg0,
short arg1,
short arg2)
GL void glColor3us(GLushort red, GLushort green, GLushort blue);
glColor3us in interface GLpublic void glColor3usv(ShortBuffer arg0)
GL void glColor3usv(const GLushort * v);
glColor3usv in interface GL
public void glColor3usv(short[] arg0,
int arg1)
GL void glColor3usv(const GLushort * v);
glColor3usv in interface GL
public void glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
glColor4b in interface GLpublic void glColor4bv(ByteBuffer arg0)
GL void glColor4bv(const GLbyte * v);
glColor4bv in interface GL
public void glColor4bv(byte[] arg0,
int arg1)
GL void glColor4bv(const GLbyte * v);
glColor4bv in interface GL
public void glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
GL void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
glColor4d in interface GLpublic void glColor4dv(DoubleBuffer arg0)
GL void glColor4dv(const GLdouble * v);
glColor4dv in interface GL
public void glColor4dv(double[] arg0,
int arg1)
GL void glColor4dv(const GLdouble * v);
glColor4dv in interface GL
public void glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
GL void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
glColor4f in interface GL
public void glColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9)
GL void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
glColor4fNormal3fVertex3fSUN in interface GL
public void glColor4fNormal3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
GL void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glColor4fNormal3fVertex3fvSUN in interface GL
public void glColor4fNormal3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
GL void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glColor4fNormal3fVertex3fvSUN in interface GLpublic void glColor4fv(FloatBuffer arg0)
GL void glColor4fv(const GLfloat * v);
glColor4fv in interface GL
public void glColor4fv(float[] arg0,
int arg1)
GL void glColor4fv(const GLfloat * v);
glColor4fv in interface GL
public void glColor4hNV(short arg0,
short arg1,
short arg2,
short arg3)
GL void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
glColor4hNV in interface GLpublic void glColor4hvNV(ShortBuffer arg0)
GL void glColor4hvNV(const GLhalfNV * v);
glColor4hvNV in interface GL
public void glColor4hvNV(short[] arg0,
int arg1)
GL void glColor4hvNV(const GLhalfNV * v);
glColor4hvNV in interface GL
public void glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
GL void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
glColor4i in interface GLpublic void glColor4iv(IntBuffer arg0)
GL void glColor4iv(const GLint * v);
glColor4iv in interface GL
public void glColor4iv(int[] arg0,
int arg1)
GL void glColor4iv(const GLint * v);
glColor4iv in interface GL
public void glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
GL void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
glColor4s in interface GLpublic void glColor4sv(ShortBuffer arg0)
GL void glColor4sv(const GLshort * v);
glColor4sv in interface GL
public void glColor4sv(short[] arg0,
int arg1)
GL void glColor4sv(const GLshort * v);
glColor4sv in interface GL
public void glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
glColor4ub in interface GL
public void glColor4ubVertex2fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5)
GL void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
glColor4ubVertex2fSUN in interface GL
public void glColor4ubVertex2fvSUN(ByteBuffer arg0,
FloatBuffer arg1)
GL void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);
glColor4ubVertex2fvSUN in interface GL
public void glColor4ubVertex2fvSUN(byte[] arg0,
int arg1,
float[] arg2,
int arg3)
GL void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);
glColor4ubVertex2fvSUN in interface GL
public void glColor4ubVertex3fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5,
float arg6)
GL void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
glColor4ubVertex3fSUN in interface GL
public void glColor4ubVertex3fvSUN(ByteBuffer arg0,
FloatBuffer arg1)
GL void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);
glColor4ubVertex3fvSUN in interface GL
public void glColor4ubVertex3fvSUN(byte[] arg0,
int arg1,
float[] arg2,
int arg3)
GL void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);
glColor4ubVertex3fvSUN in interface GLpublic void glColor4ubv(ByteBuffer arg0)
GL void glColor4ubv(const GLubyte * v);
glColor4ubv in interface GL
public void glColor4ubv(byte[] arg0,
int arg1)
GL void glColor4ubv(const GLubyte * v);
glColor4ubv in interface GL
public void glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
GL void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
glColor4ui in interface GLpublic void glColor4uiv(IntBuffer arg0)
GL void glColor4uiv(const GLuint * v);
glColor4uiv in interface GL
public void glColor4uiv(int[] arg0,
int arg1)
GL void glColor4uiv(const GLuint * v);
glColor4uiv in interface GL
public void glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
GL void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
glColor4us in interface GLpublic void glColor4usv(ShortBuffer arg0)
GL void glColor4usv(const GLushort * v);
glColor4usv in interface GL
public void glColor4usv(short[] arg0,
int arg1)
GL void glColor4usv(const GLushort * v);
glColor4usv in interface GL
public void glColorFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
glColorFragmentOp1ATI in interface GL
public void glColorFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
glColorFragmentOp2ATI in interface GL
public void glColorFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12)
GL void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
glColorFragmentOp3ATI in interface GL
public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glColorMask in interface GL
public void glColorMaskIndexedEXT(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
GL void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
glColorMaskIndexedEXT in interface GL
public void glColorMaterial(int arg0,
int arg1)
GL void glColorMaterial(GLenum face, GLenum mode);
glColorMaterial in interface GL
public void glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glColorPointer in interface GLarg3 - a direct Buffer
public void glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
GL void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glColorPointer in interface GL
public void glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
glColorSubTable in interface GL
public void glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
glColorSubTable in interface GL
public void glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
glColorTable in interface GL
public void glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
glColorTable in interface GL
public void glColorTableEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
glColorTableEXT in interface GL
public void glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glColorTableParameterfv in interface GL
public void glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glColorTableParameterfv in interface GL
public void glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
glColorTableParameteriv in interface GL
public void glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
glColorTableParameteriv in interface GL
public void glCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
glCombinerInputNV in interface GL
public void glCombinerOutputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
boolean arg8,
boolean arg9)
GL void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
glCombinerOutputNV in interface GL
public void glCombinerParameterfNV(int arg0,
float arg1)
GL void glCombinerParameterfNV(GLenum target, GLfloat s);
glCombinerParameterfNV in interface GL
public void glCombinerParameterfvNV(int arg0,
FloatBuffer arg1)
GL void glCombinerParameterfvNV(GLenum target, const GLfloat * v);
glCombinerParameterfvNV in interface GL
public void glCombinerParameterfvNV(int arg0,
float[] arg1,
int arg2)
GL void glCombinerParameterfvNV(GLenum target, const GLfloat * v);
glCombinerParameterfvNV in interface GL
public void glCombinerParameteriNV(int arg0,
int arg1)
GL void glCombinerParameteriNV(GLenum target, GLint s);
glCombinerParameteriNV in interface GL
public void glCombinerParameterivNV(int arg0,
IntBuffer arg1)
GL void glCombinerParameterivNV(GLenum target, const GLint * v);
glCombinerParameterivNV in interface GL
public void glCombinerParameterivNV(int arg0,
int[] arg1,
int arg2)
GL void glCombinerParameterivNV(GLenum target, const GLint * v);
glCombinerParameterivNV in interface GL
public void glCombinerStageParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
glCombinerStageParameterfvNV in interface GL
public void glCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
glCombinerStageParameterfvNV in interface GLpublic void glCompileShader(int arg0)
GL void glCompileShader(GLuint mode);
glCompileShader in interface GLpublic void glCompileShaderARB(int arg0)
GL void glCompileShaderARB(GLhandleARB mode);
glCompileShaderARB in interface GL
public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage1D in interface GL
public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage1D in interface GL
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage2D in interface GL
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage2D in interface GL
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage3D in interface GL
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage3D in interface GL
public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage1D in interface GL
public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage1D in interface GL
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage2D in interface GL
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage2D in interface GL
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage3D in interface GL
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage3D in interface GL
public void glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
glConvolutionFilter1D in interface GL
public void glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
glConvolutionFilter1D in interface GL
public void glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
glConvolutionFilter2D in interface GL
public void glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
glConvolutionFilter2D in interface GL
public void glConvolutionParameterf(int arg0,
int arg1,
float arg2)
GL void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
glConvolutionParameterf in interface GL
public void glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glConvolutionParameterfv in interface GL
public void glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glConvolutionParameterfv in interface GL
public void glConvolutionParameteri(int arg0,
int arg1,
int arg2)
GL void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
glConvolutionParameteri in interface GL
public void glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
glConvolutionParameteriv in interface GL
public void glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
glConvolutionParameteriv in interface GL
public void glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
glCopyColorSubTable in interface GL
public void glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
glCopyColorTable in interface GL
public void glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
glCopyConvolutionFilter1D in interface GL
public void glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyConvolutionFilter2D in interface GL
public void glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
glCopyPixels in interface GL
public void glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
glCopyTexImage1D in interface GL
public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
glCopyTexImage2D in interface GL
public void glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
glCopyTexSubImage1D in interface GL
public void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage2D in interface GL
public void glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage3D in interface GLpublic int glCreateProgram()
GL GLuint glCreateProgram(void);
glCreateProgram in interface GLpublic int glCreateProgramObjectARB()
GL GLhandleARB glCreateProgramObjectARB(void);
glCreateProgramObjectARB in interface GLpublic int glCreateShader(int arg0)
GL GLuint glCreateShader(GLenum type);
glCreateShader in interface GLpublic int glCreateShaderObjectARB(int arg0)
GL GLhandleARB glCreateShaderObjectARB(GLenum type);
glCreateShaderObjectARB in interface GLpublic void glCullFace(int arg0)
GL void glCullFace(GLenum mode);
glCullFace in interface GL
public void glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
GL void glCullParameterdvEXT(GLenum pname, GLdouble * params);
glCullParameterdvEXT in interface GL
public void glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
GL void glCullParameterdvEXT(GLenum pname, GLdouble * params);
glCullParameterdvEXT in interface GL
public void glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
GL void glCullParameterfvEXT(GLenum pname, GLfloat * params);
glCullParameterfvEXT in interface GL
public void glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
GL void glCullParameterfvEXT(GLenum pname, GLfloat * params);
glCullParameterfvEXT in interface GLpublic void glCurrentPaletteMatrixARB(int arg0)
GL void glCurrentPaletteMatrixARB(GLint count);
glCurrentPaletteMatrixARB in interface GLpublic void glDeformSGIX(int arg0)
GL void glDeformSGIX(GLbitfield mode);
glDeformSGIX in interface GL
public void glDeformationMap3dSGIX(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double arg9,
double arg10,
int arg11,
int arg12,
DoubleBuffer arg13)
GL void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
glDeformationMap3dSGIX in interface GL
public void glDeformationMap3dSGIX(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double arg9,
double arg10,
int arg11,
int arg12,
double[] arg13,
int arg14)
GL void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
glDeformationMap3dSGIX in interface GL
public void glDeformationMap3fSGIX(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float arg9,
float arg10,
int arg11,
int arg12,
FloatBuffer arg13)
GL void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
glDeformationMap3fSGIX in interface GL
public void glDeformationMap3fSGIX(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float arg9,
float arg10,
int arg11,
int arg12,
float[] arg13,
int arg14)
GL void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
glDeformationMap3fSGIX in interface GL
public void glDeleteAsyncMarkersSGIX(int arg0,
int arg1)
GL void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s);
glDeleteAsyncMarkersSGIX in interface GLpublic void glDeleteBufferRegion(int arg0)
GL void glDeleteBufferRegion(GLuint mode);
glDeleteBufferRegion in interface GL
public void glDeleteBuffers(int arg0,
IntBuffer arg1)
GL void glDeleteBuffers(GLsizei n, const GLuint * ids);
glDeleteBuffers in interface GL
public void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffers(GLsizei n, const GLuint * ids);
glDeleteBuffers in interface GL
public void glDeleteBuffersARB(int arg0,
IntBuffer arg1)
GL void glDeleteBuffersARB(GLsizei n, const GLuint * ids);
glDeleteBuffersARB in interface GL
public void glDeleteBuffersARB(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffersARB(GLsizei n, const GLuint * ids);
glDeleteBuffersARB in interface GL
public void glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
GL void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
glDeleteFencesAPPLE in interface GL
public void glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
glDeleteFencesAPPLE in interface GL
public void glDeleteFencesNV(int arg0,
IntBuffer arg1)
GL void glDeleteFencesNV(GLsizei n, const GLuint * ids);
glDeleteFencesNV in interface GL
public void glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFencesNV(GLsizei n, const GLuint * ids);
glDeleteFencesNV in interface GLpublic void glDeleteFragmentShaderATI(int arg0)
GL void glDeleteFragmentShaderATI(GLuint mode);
glDeleteFragmentShaderATI in interface GL
public void glDeleteFramebuffersEXT(int arg0,
IntBuffer arg1)
GL void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);
glDeleteFramebuffersEXT in interface GL
public void glDeleteFramebuffersEXT(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);
glDeleteFramebuffersEXT in interface GL
public void glDeleteLists(int arg0,
int arg1)
GL void glDeleteLists(GLuint list, GLsizei range);
glDeleteLists in interface GLpublic void glDeleteObjectARB(int arg0)
GL void glDeleteObjectARB(GLhandleARB mode);
glDeleteObjectARB in interface GL
public void glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
GL void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
glDeleteOcclusionQueriesNV in interface GL
public void glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
GL void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
glDeleteOcclusionQueriesNV in interface GLpublic void glDeleteProgram(int arg0)
GL void glDeleteProgram(GLuint mode);
glDeleteProgram in interface GL
public void glDeleteProgramsARB(int arg0,
IntBuffer arg1)
GL void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
glDeleteProgramsARB in interface GL
public void glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
GL void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
glDeleteProgramsARB in interface GL
public void glDeleteProgramsNV(int arg0,
IntBuffer arg1)
GL void glDeleteProgramsNV(GLsizei n, const GLuint * ids);
glDeleteProgramsNV in interface GL
public void glDeleteProgramsNV(int arg0,
int[] arg1,
int arg2)
GL void glDeleteProgramsNV(GLsizei n, const GLuint * ids);
glDeleteProgramsNV in interface GL
public void glDeleteQueries(int arg0,
IntBuffer arg1)
GL void glDeleteQueries(GLsizei n, const GLuint * ids);
glDeleteQueries in interface GL
public void glDeleteQueries(int arg0,
int[] arg1,
int arg2)
GL void glDeleteQueries(GLsizei n, const GLuint * ids);
glDeleteQueries in interface GL
public void glDeleteQueriesARB(int arg0,
IntBuffer arg1)
GL void glDeleteQueriesARB(GLsizei n, const GLuint * ids);
glDeleteQueriesARB in interface GL
public void glDeleteQueriesARB(int arg0,
int[] arg1,
int arg2)
GL void glDeleteQueriesARB(GLsizei n, const GLuint * ids);
glDeleteQueriesARB in interface GL
public void glDeleteRenderbuffersEXT(int arg0,
IntBuffer arg1)
GL void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);
glDeleteRenderbuffersEXT in interface GL
public void glDeleteRenderbuffersEXT(int arg0,
int[] arg1,
int arg2)
GL void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);
glDeleteRenderbuffersEXT in interface GLpublic void glDeleteShader(int arg0)
GL void glDeleteShader(GLuint mode);
glDeleteShader in interface GL
public void glDeleteTextures(int arg0,
IntBuffer arg1)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glDeleteVertexArraysAPPLE(int arg0,
IntBuffer arg1)
GL void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);
glDeleteVertexArraysAPPLE in interface GL
public void glDeleteVertexArraysAPPLE(int arg0,
int[] arg1,
int arg2)
GL void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);
glDeleteVertexArraysAPPLE in interface GLpublic void glDeleteVertexShaderEXT(int arg0)
GL void glDeleteVertexShaderEXT(GLuint mode);
glDeleteVertexShaderEXT in interface GL
public void glDepthBoundsEXT(double arg0,
double arg1)
GL void glDepthBoundsEXT(GLclampd x, GLclampd y);
glDepthBoundsEXT in interface GL
public void glDepthBoundsdNV(double arg0,
double arg1)
GL void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax);
glDepthBoundsdNV in interface GLpublic void glDepthFunc(int arg0)
GL void glDepthFunc(GLenum func);
glDepthFunc in interface GLpublic void glDepthMask(boolean arg0)
GL void glDepthMask(GLboolean flag);
glDepthMask in interface GL
public void glDepthRange(double arg0,
double arg1)
GL void glDepthRange(GLclampd near_val, GLclampd far_val);
glDepthRange in interface GL
public void glDepthRangedNV(double arg0,
double arg1)
GL void glDepthRangedNV(GLdouble zNear, GLdouble zFar);
glDepthRangedNV in interface GL
public void glDetachObjectARB(int arg0,
int arg1)
GL void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
glDetachObjectARB in interface GL
public void glDetachShader(int arg0,
int arg1)
GL void glDetachShader(GLuint target, GLuint id);
glDetachShader in interface GL
public void glDetailTexFuncSGIS(int arg0,
int arg1,
FloatBuffer arg2)
GL void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
glDetailTexFuncSGIS in interface GL
public void glDetailTexFuncSGIS(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
glDetailTexFuncSGIS in interface GLpublic void glDisable(int arg0)
GL void glDisable(GLenum cap);
glDisable in interface GLpublic void glDisableClientState(int arg0)
GL void glDisableClientState(GLenum cap);
glDisableClientState in interface GL
public void glDisableIndexedEXT(int arg0,
int arg1)
GL void glDisableIndexedEXT(GLenum target, GLuint index);
glDisableIndexedEXT in interface GLpublic void glDisableVariantClientStateEXT(int arg0)
GL void glDisableVariantClientStateEXT(GLuint mode);
glDisableVariantClientStateEXT in interface GL
public void glDisableVertexAttribAPPLE(int arg0,
int arg1)
GL void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
glDisableVertexAttribAPPLE in interface GLpublic void glDisableVertexAttribArray(int arg0)
GL void glDisableVertexAttribArray(GLuint mode);
glDisableVertexAttribArray in interface GLpublic void glDisableVertexAttribArrayARB(int arg0)
GL void glDisableVertexAttribArrayARB(GLuint mode);
glDisableVertexAttribArrayARB in interface GL
public void glDrawArrays(int arg0,
int arg1,
int arg2)
GL void glDrawArrays(GLenum mode, GLint first, GLsizei count);
glDrawArrays in interface GL
public void glDrawArraysInstancedEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
glDrawArraysInstancedEXT in interface GLpublic void glDrawBuffer(int arg0)
GL void glDrawBuffer(GLenum mode);
glDrawBuffer in interface GL
public void glDrawBufferRegion(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
glDrawBufferRegion in interface GL
public void glDrawBuffers(int arg0,
IntBuffer arg1)
GL void glDrawBuffers(GLsizei n, const GLenum * ids);
glDrawBuffers in interface GL
public void glDrawBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDrawBuffers(GLsizei n, const GLenum * ids);
glDrawBuffers in interface GL
public void glDrawBuffersARB(int arg0,
IntBuffer arg1)
GL void glDrawBuffersARB(GLsizei n, const GLenum * ids);
glDrawBuffersARB in interface GL
public void glDrawBuffersARB(int arg0,
int[] arg1,
int arg2)
GL void glDrawBuffersARB(GLsizei n, const GLenum * ids);
glDrawBuffersARB in interface GL
public void glDrawBuffersATI(int arg0,
IntBuffer arg1)
GL void glDrawBuffersATI(GLsizei n, const GLenum * ids);
glDrawBuffersATI in interface GL
public void glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
GL void glDrawBuffersATI(GLsizei n, const GLenum * ids);
glDrawBuffersATI in interface GL
public void glDrawElementArrayAPPLE(int arg0,
int arg1,
int arg2)
GL void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t);
glDrawElementArrayAPPLE in interface GL
public void glDrawElementArrayATI(int arg0,
int arg1)
GL void glDrawElementArrayATI(GLenum target, GLsizei s);
glDrawElementArrayATI in interface GL
public void glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
glDrawElements in interface GL
public void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
glDrawElements in interface GL
public void glDrawElementsInstancedEXT(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
GL void glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
glDrawElementsInstancedEXT in interface GL
public void glDrawMeshArraysSUN(int arg0,
int arg1,
int arg2,
int arg3)
GL void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r);
glDrawMeshArraysSUN in interface GL
public void glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
glDrawPixels in interface GL
public void glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
glDrawPixels in interface GL
public void glDrawRangeElementArrayAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
glDrawRangeElementArrayAPPLE in interface GL
public void glDrawRangeElementArrayATI(int arg0,
int arg1,
int arg2,
int arg3)
GL void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count);
glDrawRangeElementArrayATI in interface GL
public void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
glDrawRangeElements in interface GL
public void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
glDrawRangeElements in interface GLpublic void glEdgeFlag(boolean arg0)
GL void glEdgeFlag(GLboolean flag);
glEdgeFlag in interface GL
public void glEdgeFlagPointer(int arg0,
Buffer arg1)
GL void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
glEdgeFlagPointer in interface GLarg1 - a direct Buffer
public void glEdgeFlagPointer(int arg0,
long arg1)
GL void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
glEdgeFlagPointer in interface GLpublic void glEdgeFlagv(ByteBuffer arg0)
GL void glEdgeFlagv(const GLboolean * flag);
glEdgeFlagv in interface GL
public void glEdgeFlagv(byte[] arg0,
int arg1)
GL void glEdgeFlagv(const GLboolean * flag);
glEdgeFlagv in interface GL
public void glElementPointerAPPLE(int arg0,
Buffer arg1)
GL void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
glElementPointerAPPLE in interface GLarg1 - a direct Buffer
public void glElementPointerATI(int arg0,
Buffer arg1)
GL void glElementPointerATI(GLenum pname, const GLvoid * params);
glElementPointerATI in interface GLarg1 - a direct Buffer
public void glElementPointerATI(int arg0,
long arg1)
GL void glElementPointerATI(GLenum pname, const GLvoid * params);
glElementPointerATI in interface GLpublic void glEnable(int arg0)
GL void glEnable(GLenum cap);
glEnable in interface GLpublic void glEnableClientState(int arg0)
GL void glEnableClientState(GLenum cap);
glEnableClientState in interface GL
public void glEnableIndexedEXT(int arg0,
int arg1)
GL void glEnableIndexedEXT(GLenum target, GLuint index);
glEnableIndexedEXT in interface GLpublic void glEnableVariantClientStateEXT(int arg0)
GL void glEnableVariantClientStateEXT(GLuint mode);
glEnableVariantClientStateEXT in interface GL
public void glEnableVertexAttribAPPLE(int arg0,
int arg1)
GL void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
glEnableVertexAttribAPPLE in interface GLpublic void glEnableVertexAttribArray(int arg0)
GL void glEnableVertexAttribArray(GLuint mode);
glEnableVertexAttribArray in interface GLpublic void glEnableVertexAttribArrayARB(int arg0)
GL void glEnableVertexAttribArrayARB(GLuint mode);
glEnableVertexAttribArrayARB in interface GLpublic void glEnd()
GL void glEnd(void);
glEnd in interface GLpublic void glEndFragmentShaderATI()
GL void glEndFragmentShaderATI(void);
glEndFragmentShaderATI in interface GLpublic void glEndList()
GL void glEndList(void);
glEndList in interface GLpublic void glEndOcclusionQueryNV()
GL void glEndOcclusionQueryNV(void);
glEndOcclusionQueryNV in interface GLpublic void glEndQuery(int arg0)
GL void glEndQuery(GLenum mode);
glEndQuery in interface GLpublic void glEndQueryARB(int arg0)
GL void glEndQueryARB(GLenum mode);
glEndQueryARB in interface GLpublic void glEndTransformFeedbackNV()
GL void glEndTransformFeedbackNV(void);
glEndTransformFeedbackNV in interface GLpublic void glEndVertexShaderEXT()
GL void glEndVertexShaderEXT(void);
glEndVertexShaderEXT in interface GLpublic void glEvalCoord1d(double arg0)
GL void glEvalCoord1d(GLdouble u);
glEvalCoord1d in interface GLpublic void glEvalCoord1dv(DoubleBuffer arg0)
GL void glEvalCoord1dv(const GLdouble * u);
glEvalCoord1dv in interface GL
public void glEvalCoord1dv(double[] arg0,
int arg1)
GL void glEvalCoord1dv(const GLdouble * u);
glEvalCoord1dv in interface GLpublic void glEvalCoord1f(float arg0)
GL void glEvalCoord1f(GLfloat u);
glEvalCoord1f in interface GLpublic void glEvalCoord1fv(FloatBuffer arg0)
GL void glEvalCoord1fv(const GLfloat * u);
glEvalCoord1fv in interface GL
public void glEvalCoord1fv(float[] arg0,
int arg1)
GL void glEvalCoord1fv(const GLfloat * u);
glEvalCoord1fv in interface GL
public void glEvalCoord2d(double arg0,
double arg1)
GL void glEvalCoord2d(GLdouble u, GLdouble v);
glEvalCoord2d in interface GLpublic void glEvalCoord2dv(DoubleBuffer arg0)
GL void glEvalCoord2dv(const GLdouble * u);
glEvalCoord2dv in interface GL
public void glEvalCoord2dv(double[] arg0,
int arg1)
GL void glEvalCoord2dv(const GLdouble * u);
glEvalCoord2dv in interface GL
public void glEvalCoord2f(float arg0,
float arg1)
GL void glEvalCoord2f(GLfloat u, GLfloat v);
glEvalCoord2f in interface GLpublic void glEvalCoord2fv(FloatBuffer arg0)
GL void glEvalCoord2fv(const GLfloat * u);
glEvalCoord2fv in interface GL
public void glEvalCoord2fv(float[] arg0,
int arg1)
GL void glEvalCoord2fv(const GLfloat * u);
glEvalCoord2fv in interface GL
public void glEvalMapsNV(int arg0,
int arg1)
GL void glEvalMapsNV(GLenum target, GLenum id);
glEvalMapsNV in interface GL
public void glEvalMesh1(int arg0,
int arg1,
int arg2)
GL void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
glEvalMesh1 in interface GL
public void glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
glEvalMesh2 in interface GLpublic void glEvalPoint1(int arg0)
GL void glEvalPoint1(GLint i);
glEvalPoint1 in interface GL
public void glEvalPoint2(int arg0,
int arg1)
GL void glEvalPoint2(GLint i, GLint j);
glEvalPoint2 in interface GL
public void glExecuteProgramNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);
glExecuteProgramNV in interface GL
public void glExecuteProgramNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);
glExecuteProgramNV in interface GL
public void glExtractComponentEXT(int arg0,
int arg1,
int arg2)
GL void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
glExtractComponentEXT in interface GL
public void glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
GL void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
glFeedbackBuffer in interface GLarg2 - a direct FloatBuffer
public void glFinalCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glFinalCombinerInputNV in interface GLpublic void glFinish()
GL void glFinish(void);
glFinish in interface GLpublic int glFinishAsyncSGIX(IntBuffer arg0)
GL GLint glFinishAsyncSGIX(GLuint * markerp);
glFinishAsyncSGIX in interface GL
public int glFinishAsyncSGIX(int[] arg0,
int arg1)
GL GLint glFinishAsyncSGIX(GLuint * markerp);
glFinishAsyncSGIX in interface GLpublic void glFinishFenceAPPLE(int arg0)
GL void glFinishFenceAPPLE(GLuint mode);
glFinishFenceAPPLE in interface GLpublic void glFinishFenceNV(int arg0)
GL void glFinishFenceNV(GLuint mode);
glFinishFenceNV in interface GL
public void glFinishObjectAPPLE(int arg0,
int arg1)
GL void glFinishObjectAPPLE(GLenum target, GLint s);
glFinishObjectAPPLE in interface GLpublic void glFinishRenderAPPLE()
GL void glFinishRenderAPPLE(void);
glFinishRenderAPPLE in interface GLpublic void glFinishTextureSUNX()
GL void glFinishTextureSUNX(void);
glFinishTextureSUNX in interface GLpublic void glFlush()
GL void glFlush(void);
glFlush in interface GL
public void glFlushMappedBufferRangeAPPLE(int arg0,
int arg1,
int arg2)
GL void glFlushMappedBufferRangeAPPLE(GLenum target, ptrdiff_t s, ptrdiff_t t);
glFlushMappedBufferRangeAPPLE in interface GLpublic void glFlushPixelDataRangeNV(int arg0)
GL void glFlushPixelDataRangeNV(GLenum mode);
glFlushPixelDataRangeNV in interface GLpublic void glFlushRasterSGIX()
GL void glFlushRasterSGIX(void);
glFlushRasterSGIX in interface GLpublic void glFlushRenderAPPLE()
GL void glFlushRenderAPPLE(void);
glFlushRenderAPPLE in interface GL
public void glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
GL void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
glFlushVertexArrayRangeAPPLE in interface GLpublic void glFlushVertexArrayRangeNV()
GL void glFlushVertexArrayRangeNV(void);
glFlushVertexArrayRangeNV in interface GL
public void glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
GL void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
glFogCoordPointer in interface GLarg2 - a direct Buffer
public void glFogCoordPointer(int arg0,
int arg1,
long arg2)
GL void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
glFogCoordPointer in interface GL
public void glFogCoordPointerEXT(int arg0,
int arg1,
Buffer arg2)
GL void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
glFogCoordPointerEXT in interface GLarg2 - a direct Buffer
public void glFogCoordPointerEXT(int arg0,
int arg1,
long arg2)
GL void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
glFogCoordPointerEXT in interface GLpublic void glFogCoordd(double arg0)
GL void glFogCoordd(GLdouble coord);
glFogCoordd in interface GLpublic void glFogCoorddEXT(double arg0)
GL void glFogCoorddEXT(GLdouble coord);
glFogCoorddEXT in interface GLpublic void glFogCoorddv(DoubleBuffer arg0)
GL void glFogCoorddv(const GLdouble * m);
glFogCoorddv in interface GL
public void glFogCoorddv(double[] arg0,
int arg1)
GL void glFogCoorddv(const GLdouble * m);
glFogCoorddv in interface GLpublic void glFogCoorddvEXT(DoubleBuffer arg0)
GL void glFogCoorddvEXT(const GLdouble * m);
glFogCoorddvEXT in interface GL
public void glFogCoorddvEXT(double[] arg0,
int arg1)
GL void glFogCoorddvEXT(const GLdouble * m);
glFogCoorddvEXT in interface GLpublic void glFogCoordf(float arg0)
GL void glFogCoordf(GLfloat coord);
glFogCoordf in interface GLpublic void glFogCoordfEXT(float arg0)
GL void glFogCoordfEXT(GLfloat coord);
glFogCoordfEXT in interface GLpublic void glFogCoordfv(FloatBuffer arg0)
GL void glFogCoordfv(const GLfloat * m);
glFogCoordfv in interface GL
public void glFogCoordfv(float[] arg0,
int arg1)
GL void glFogCoordfv(const GLfloat * m);
glFogCoordfv in interface GLpublic void glFogCoordfvEXT(FloatBuffer arg0)
GL void glFogCoordfvEXT(const GLfloat * m);
glFogCoordfvEXT in interface GL
public void glFogCoordfvEXT(float[] arg0,
int arg1)
GL void glFogCoordfvEXT(const GLfloat * m);
glFogCoordfvEXT in interface GLpublic void glFogCoordhNV(short arg0)
GL void glFogCoordhNV(GLhalfNV factor);
glFogCoordhNV in interface GLpublic void glFogCoordhvNV(ShortBuffer arg0)
GL void glFogCoordhvNV(const GLhalfNV * v);
glFogCoordhvNV in interface GL
public void glFogCoordhvNV(short[] arg0,
int arg1)
GL void glFogCoordhvNV(const GLhalfNV * v);
glFogCoordhvNV in interface GL
public void glFogFuncSGIS(int arg0,
FloatBuffer arg1)
GL void glFogFuncSGIS(GLsizei size, const GLfloat * weights);
glFogFuncSGIS in interface GL
public void glFogFuncSGIS(int arg0,
float[] arg1,
int arg2)
GL void glFogFuncSGIS(GLsizei size, const GLfloat * weights);
glFogFuncSGIS in interface GL
public void glFogf(int arg0,
float arg1)
GL void glFogf(GLenum pname, GLfloat param);
glFogf in interface GL
public void glFogfv(int arg0,
FloatBuffer arg1)
GL void glFogfv(GLenum pname, const GLfloat * params);
glFogfv in interface GL
public void glFogfv(int arg0,
float[] arg1,
int arg2)
GL void glFogfv(GLenum pname, const GLfloat * params);
glFogfv in interface GL
public void glFogi(int arg0,
int arg1)
GL void glFogi(GLenum pname, GLint param);
glFogi in interface GL
public void glFogiv(int arg0,
IntBuffer arg1)
GL void glFogiv(GLenum pname, const GLint * params);
glFogiv in interface GL
public void glFogiv(int arg0,
int[] arg1,
int arg2)
GL void glFogiv(GLenum pname, const GLint * params);
glFogiv in interface GL
public void glFragmentColorMaterialSGIX(int arg0,
int arg1)
GL void glFragmentColorMaterialSGIX(GLenum target, GLenum id);
glFragmentColorMaterialSGIX in interface GL
public void glFragmentLightModelfSGIX(int arg0,
float arg1)
GL void glFragmentLightModelfSGIX(GLenum target, GLfloat s);
glFragmentLightModelfSGIX in interface GL
public void glFragmentLightModelfvSGIX(int arg0,
FloatBuffer arg1)
GL void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);
glFragmentLightModelfvSGIX in interface GL
public void glFragmentLightModelfvSGIX(int arg0,
float[] arg1,
int arg2)
GL void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);
glFragmentLightModelfvSGIX in interface GL
public void glFragmentLightModeliSGIX(int arg0,
int arg1)
GL void glFragmentLightModeliSGIX(GLenum target, GLint s);
glFragmentLightModeliSGIX in interface GL
public void glFragmentLightModelivSGIX(int arg0,
IntBuffer arg1)
GL void glFragmentLightModelivSGIX(GLenum target, const GLint * v);
glFragmentLightModelivSGIX in interface GL
public void glFragmentLightModelivSGIX(int arg0,
int[] arg1,
int arg2)
GL void glFragmentLightModelivSGIX(GLenum target, const GLint * v);
glFragmentLightModelivSGIX in interface GL
public void glFragmentLightfSGIX(int arg0,
int arg1,
float arg2)
GL void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params);
glFragmentLightfSGIX in interface GL
public void glFragmentLightfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
GL void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
glFragmentLightfvSGIX in interface GL
public void glFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
glFragmentLightfvSGIX in interface GL
public void glFragmentLightiSGIX(int arg0,
int arg1,
int arg2)
GL void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params);
glFragmentLightiSGIX in interface GL
public void glFragmentLightivSGIX(int arg0,
int arg1,
IntBuffer arg2)
GL void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);
glFragmentLightivSGIX in interface GL
public void glFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);
glFragmentLightivSGIX in interface GL
public void glFragmentMaterialfSGIX(int arg0,
int arg1,
float arg2)
GL void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params);
glFragmentMaterialfSGIX in interface GL
public void glFragmentMaterialfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
GL void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
glFragmentMaterialfvSGIX in interface GL
public void glFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
glFragmentMaterialfvSGIX in interface GL
public void glFragmentMaterialiSGIX(int arg0,
int arg1,
int arg2)
GL void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params);
glFragmentMaterialiSGIX in interface GL
public void glFragmentMaterialivSGIX(int arg0,
int arg1,
IntBuffer arg2)
GL void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);
glFragmentMaterialivSGIX in interface GL
public void glFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);
glFragmentMaterialivSGIX in interface GLpublic void glFrameZoomSGIX(int arg0)
GL void glFrameZoomSGIX(GLint count);
glFrameZoomSGIX in interface GL
public void glFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
glFramebufferRenderbufferEXT in interface GL
public void glFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture1DEXT in interface GL
public void glFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture2DEXT in interface GL
public void glFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
glFramebufferTexture3DEXT in interface GL
public void glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
glFramebufferTextureEXT in interface GL
public void glFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
glFramebufferTextureFaceEXT in interface GL
public void glFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
glFramebufferTextureLayerEXT in interface GLpublic void glFreeObjectBufferATI(int arg0)
GL void glFreeObjectBufferATI(GLuint mode);
glFreeObjectBufferATI in interface GLpublic void glFrontFace(int arg0)
GL void glFrontFace(GLenum mode);
glFrontFace in interface GL
public void glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
glFrustum in interface GLpublic int glGenAsyncMarkersSGIX(int arg0)
GL GLuint glGenAsyncMarkersSGIX(GLsizei range);
glGenAsyncMarkersSGIX in interface GL
public void glGenBuffers(int arg0,
IntBuffer arg1)
GL void glGenBuffers(GLsizei n, GLuint * ids);
glGenBuffers in interface GL
public void glGenBuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffers(GLsizei n, GLuint * ids);
glGenBuffers in interface GL
public void glGenBuffersARB(int arg0,
IntBuffer arg1)
GL void glGenBuffersARB(GLsizei n, GLuint * ids);
glGenBuffersARB in interface GL
public void glGenBuffersARB(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffersARB(GLsizei n, GLuint * ids);
glGenBuffersARB in interface GL
public void glGenFencesAPPLE(int arg0,
IntBuffer arg1)
GL void glGenFencesAPPLE(GLsizei n, GLuint * ids);
glGenFencesAPPLE in interface GL
public void glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
GL void glGenFencesAPPLE(GLsizei n, GLuint * ids);
glGenFencesAPPLE in interface GL
public void glGenFencesNV(int arg0,
IntBuffer arg1)
GL void glGenFencesNV(GLsizei n, GLuint * ids);
glGenFencesNV in interface GL
public void glGenFencesNV(int arg0,
int[] arg1,
int arg2)
GL void glGenFencesNV(GLsizei n, GLuint * ids);
glGenFencesNV in interface GLpublic int glGenFragmentShadersATI(int arg0)
GL GLuint glGenFragmentShadersATI(GLuint type);
glGenFragmentShadersATI in interface GL
public void glGenFramebuffersEXT(int arg0,
IntBuffer arg1)
GL void glGenFramebuffersEXT(GLsizei n, GLuint * ids);
glGenFramebuffersEXT in interface GL
public void glGenFramebuffersEXT(int arg0,
int[] arg1,
int arg2)
GL void glGenFramebuffersEXT(GLsizei n, GLuint * ids);
glGenFramebuffersEXT in interface GLpublic int glGenLists(int arg0)
GL GLuint glGenLists(GLsizei range);
glGenLists in interface GL
public void glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
GL void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
glGenOcclusionQueriesNV in interface GL
public void glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
GL void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
glGenOcclusionQueriesNV in interface GL
public void glGenProgramsARB(int arg0,
IntBuffer arg1)
GL void glGenProgramsARB(GLsizei n, GLuint * ids);
glGenProgramsARB in interface GL
public void glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
GL void glGenProgramsARB(GLsizei n, GLuint * ids);
glGenProgramsARB in interface GL
public void glGenProgramsNV(int arg0,
IntBuffer arg1)
GL void glGenProgramsNV(GLsizei n, GLuint * ids);
glGenProgramsNV in interface GL
public void glGenProgramsNV(int arg0,
int[] arg1,
int arg2)
GL void glGenProgramsNV(GLsizei n, GLuint * ids);
glGenProgramsNV in interface GL
public void glGenQueries(int arg0,
IntBuffer arg1)
GL void glGenQueries(GLsizei n, GLuint * ids);
glGenQueries in interface GL
public void glGenQueries(int arg0,
int[] arg1,
int arg2)
GL void glGenQueries(GLsizei n, GLuint * ids);
glGenQueries in interface GL
public void glGenQueriesARB(int arg0,
IntBuffer arg1)
GL void glGenQueriesARB(GLsizei n, GLuint * ids);
glGenQueriesARB in interface GL
public void glGenQueriesARB(int arg0,
int[] arg1,
int arg2)
GL void glGenQueriesARB(GLsizei n, GLuint * ids);
glGenQueriesARB in interface GL
public void glGenRenderbuffersEXT(int arg0,
IntBuffer arg1)
GL void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);
glGenRenderbuffersEXT in interface GL
public void glGenRenderbuffersEXT(int arg0,
int[] arg1,
int arg2)
GL void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);
glGenRenderbuffersEXT in interface GL
public int glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
glGenSymbolsEXT in interface GL
public void glGenTextures(int arg0,
IntBuffer arg1)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GL
public void glGenTextures(int arg0,
int[] arg1,
int arg2)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GL
public void glGenVertexArraysAPPLE(int arg0,
IntBuffer arg1)
GL void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids);
glGenVertexArraysAPPLE in interface GL
public void glGenVertexArraysAPPLE(int arg0,
int[] arg1,
int arg2)
GL void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids);
glGenVertexArraysAPPLE in interface GLpublic int glGenVertexShadersEXT(int arg0)
GL GLuint glGenVertexShadersEXT(GLuint type);
glGenVertexShadersEXT in interface GLpublic void glGenerateMipmapEXT(int arg0)
GL void glGenerateMipmapEXT(GLenum mode);
glGenerateMipmapEXT in interface GL
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveAttrib in interface GL
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveAttrib in interface GL
public void glGetActiveAttribARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
glGetActiveAttribARB in interface GL
public void glGetActiveAttribARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
glGetActiveAttribARB in interface GL
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveUniform in interface GL
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveUniform in interface GL
public void glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
glGetActiveUniformARB in interface GL
public void glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
glGetActiveUniformARB in interface GL
public void glGetActiveVaryingNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
glGetActiveVaryingNV in interface GL
public void glGetActiveVaryingNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
glGetActiveVaryingNV in interface GL
public void glGetArrayObjectfvATI(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);
glGetArrayObjectfvATI in interface GL
public void glGetArrayObjectfvATI(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);
glGetArrayObjectfvATI in interface GL
public void glGetArrayObjectivATI(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);
glGetArrayObjectivATI in interface GL
public void glGetArrayObjectivATI(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);
glGetArrayObjectivATI in interface GL
public void glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
glGetAttachedObjectsARB in interface GL
public void glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
glGetAttachedObjectsARB in interface GL
public void glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
glGetAttachedShaders in interface GL
public void glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
glGetAttachedShaders in interface GL
public int glGetAttribLocation(int arg0,
String arg1)
GL GLint glGetAttribLocation(GLuint program, const GLchar * name);
glGetAttribLocation in interface GL
public int glGetAttribLocationARB(int arg0,
String arg1)
GL GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name);
glGetAttribLocationARB in interface GL
public void glGetBooleanIndexedvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
glGetBooleanIndexedvEXT in interface GL
public void glGetBooleanIndexedvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
glGetBooleanIndexedvEXT in interface GL
public void glGetBooleanv(int arg0,
ByteBuffer arg1)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GL
public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GL
public void glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glGetBufferParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);
glGetBufferParameterivARB in interface GL
public void glGetBufferParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);
glGetBufferParameterivARB in interface GL
public void glGetBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
glGetBufferSubData in interface GL
public void glGetBufferSubDataARB(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glGetBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
glGetBufferSubDataARB in interface GLarg3 - a direct Buffer
public void glGetClipPlane(int arg0,
DoubleBuffer arg1)
GL void glGetClipPlane(GLenum plane, GLdouble * equation);
glGetClipPlane in interface GL
public void glGetClipPlane(int arg0,
double[] arg1,
int arg2)
GL void glGetClipPlane(GLenum plane, GLdouble * equation);
glGetClipPlane in interface GL
public void glGetColorTable(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
glGetColorTable in interface GL
public void glGetColorTable(int arg0,
int arg1,
int arg2,
long arg3)
GL void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
glGetColorTable in interface GL
public void glGetColorTableEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
glGetColorTableEXT in interface GL
public void glGetColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetColorTableParameterfv in interface GL
public void glGetColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetColorTableParameterfv in interface GL
public void glGetColorTableParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
glGetColorTableParameterfvEXT in interface GL
public void glGetColorTableParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
glGetColorTableParameterfvEXT in interface GL
public void glGetColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
glGetColorTableParameteriv in interface GL
public void glGetColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
glGetColorTableParameteriv in interface GL
public void glGetColorTableParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);
glGetColorTableParameterivEXT in interface GL
public void glGetColorTableParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);
glGetColorTableParameterivEXT in interface GL
public void glGetCombinerInputParameterfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
glGetCombinerInputParameterfvNV in interface GL
public void glGetCombinerInputParameterfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
glGetCombinerInputParameterfvNV in interface GL
public void glGetCombinerInputParameterivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
glGetCombinerInputParameterivNV in interface GL
public void glGetCombinerInputParameterivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
glGetCombinerInputParameterivNV in interface GL
public void glGetCombinerOutputParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
glGetCombinerOutputParameterfvNV in interface GL
public void glGetCombinerOutputParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
glGetCombinerOutputParameterfvNV in interface GL
public void glGetCombinerOutputParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);
glGetCombinerOutputParameterivNV in interface GL
public void glGetCombinerOutputParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);
glGetCombinerOutputParameterivNV in interface GL
public void glGetCombinerStageParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetCombinerStageParameterfvNV in interface GL
public void glGetCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetCombinerStageParameterfvNV in interface GL
public void glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
GL void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
glGetCompressedTexImage in interface GL
public void glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
GL void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
glGetCompressedTexImage in interface GL
public void glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
glGetConvolutionFilter in interface GL
public void glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
long arg3)
GL void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
glGetConvolutionFilter in interface GL
public void glGetConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetConvolutionParameterfv in interface GL
public void glGetConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetConvolutionParameterfv in interface GL
public void glGetConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
glGetConvolutionParameteriv in interface GL
public void glGetConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
glGetConvolutionParameteriv in interface GL
public void glGetDetailTexFuncSGIS(int arg0,
FloatBuffer arg1)
GL void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);
glGetDetailTexFuncSGIS in interface GL
public void glGetDetailTexFuncSGIS(int arg0,
float[] arg1,
int arg2)
GL void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);
glGetDetailTexFuncSGIS in interface GL
public void glGetDoublev(int arg0,
DoubleBuffer arg1)
GL void glGetDoublev(GLenum pname, GLdouble * params);
glGetDoublev in interface GL
public void glGetDoublev(int arg0,
double[] arg1,
int arg2)
GL void glGetDoublev(GLenum pname, GLdouble * params);
glGetDoublev in interface GLpublic int glGetError()
GL GLenum glGetError(void);
glGetError in interface GL
public void glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
glGetFenceivNV in interface GL
public void glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
glGetFenceivNV in interface GL
public void glGetFinalCombinerInputParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetFinalCombinerInputParameterfvNV in interface GL
public void glGetFinalCombinerInputParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetFinalCombinerInputParameterfvNV in interface GL
public void glGetFinalCombinerInputParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);
glGetFinalCombinerInputParameterivNV in interface GL
public void glGetFinalCombinerInputParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);
glGetFinalCombinerInputParameterivNV in interface GL
public void glGetFloatv(int arg0,
FloatBuffer arg1)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GL
public void glGetFloatv(int arg0,
float[] arg1,
int arg2)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GLpublic void glGetFogFuncSGIS(FloatBuffer arg0)
GL void glGetFogFuncSGIS(GLfloat * points);
glGetFogFuncSGIS in interface GL
public void glGetFogFuncSGIS(float[] arg0,
int arg1)
GL void glGetFogFuncSGIS(GLfloat * points);
glGetFogFuncSGIS in interface GL
public int glGetFragDataLocationEXT(int arg0,
ByteBuffer arg1)
GL GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name);
glGetFragDataLocationEXT in interface GL
public int glGetFragDataLocationEXT(int arg0,
byte[] arg1,
int arg2)
GL GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name);
glGetFragDataLocationEXT in interface GL
public void glGetFragmentLightfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);
glGetFragmentLightfvSGIX in interface GL
public void glGetFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);
glGetFragmentLightfvSGIX in interface GL
public void glGetFragmentLightivSGIX(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);
glGetFragmentLightivSGIX in interface GL
public void glGetFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);
glGetFragmentLightivSGIX in interface GL
public void glGetFragmentMaterialfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);
glGetFragmentMaterialfvSGIX in interface GL
public void glGetFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);
glGetFragmentMaterialfvSGIX in interface GL
public void glGetFragmentMaterialivSGIX(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);
glGetFragmentMaterialivSGIX in interface GL
public void glGetFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);
glGetFragmentMaterialivSGIX in interface GL
public void glGetFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameterivEXT in interface GL
public void glGetFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameterivEXT in interface GLpublic int glGetHandleARB(int arg0)
GL GLhandleARB glGetHandleARB(GLenum type);
glGetHandleARB in interface GL
public void glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
GL void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
glGetHistogram in interface GL
public void glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
GL void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
glGetHistogram in interface GL
public void glGetHistogramParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetHistogramParameterfv in interface GL
public void glGetHistogramParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetHistogramParameterfv in interface GL
public void glGetHistogramParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
glGetHistogramParameteriv in interface GL
public void glGetHistogramParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
glGetHistogramParameteriv in interface GL
public void glGetImageTransformParameterfvHP(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);
glGetImageTransformParameterfvHP in interface GL
public void glGetImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);
glGetImageTransformParameterfvHP in interface GL
public void glGetImageTransformParameterivHP(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);
glGetImageTransformParameterivHP in interface GL
public void glGetImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);
glGetImageTransformParameterivHP in interface GL
public void glGetInfoLogARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
glGetInfoLogARB in interface GL
public void glGetInfoLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
glGetInfoLogARB in interface GLpublic int glGetInstrumentsSGIX()
GL GLint glGetInstrumentsSGIX(void);
glGetInstrumentsSGIX in interface GL
public void glGetIntegerIndexedvEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
glGetIntegerIndexedvEXT in interface GL
public void glGetIntegerIndexedvEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
glGetIntegerIndexedvEXT in interface GL
public void glGetIntegerv(int arg0,
IntBuffer arg1)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GL
public void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GL
public void glGetInvariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetInvariantBooleanvEXT in interface GL
public void glGetInvariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetInvariantBooleanvEXT in interface GL
public void glGetInvariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetInvariantFloatvEXT in interface GL
public void glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetInvariantFloatvEXT in interface GL
public void glGetInvariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetInvariantIntegervEXT in interface GL
public void glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetInvariantIntegervEXT in interface GL
public void glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv in interface GL
public void glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv in interface GL
public void glGetLightiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetLightiv(GLenum light, GLenum pname, GLint * params);
glGetLightiv in interface GL
public void glGetLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetLightiv(GLenum light, GLenum pname, GLint * params);
glGetLightiv in interface GL
public void glGetListParameterfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);
glGetListParameterfvSGIX in interface GL
public void glGetListParameterfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);
glGetListParameterfvSGIX in interface GL
public void glGetListParameterivSGIX(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);
glGetListParameterivSGIX in interface GL
public void glGetListParameterivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);
glGetListParameterivSGIX in interface GL
public void glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetLocalConstantBooleanvEXT in interface GL
public void glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetLocalConstantBooleanvEXT in interface GL
public void glGetLocalConstantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetLocalConstantFloatvEXT in interface GL
public void glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetLocalConstantFloatvEXT in interface GL
public void glGetLocalConstantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetLocalConstantIntegervEXT in interface GL
public void glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetLocalConstantIntegervEXT in interface GL
public void glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
glGetMapAttribParameterfvNV in interface GL
public void glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
glGetMapAttribParameterfvNV in interface GL
public void glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
glGetMapAttribParameterivNV in interface GL
public void glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
glGetMapAttribParameterivNV in interface GL
public void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
Buffer arg6)
GL void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
glGetMapControlPointsNV in interface GL
public void glGetMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetMapParameterfvNV in interface GL
public void glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetMapParameterfvNV in interface GL
public void glGetMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
glGetMapParameterivNV in interface GL
public void glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
glGetMapParameterivNV in interface GL
public void glGetMapdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
glGetMapdv in interface GL
public void glGetMapdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
glGetMapdv in interface GL
public void glGetMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
glGetMapfv in interface GL
public void glGetMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
glGetMapfv in interface GL
public void glGetMapiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetMapiv(GLenum target, GLenum query, GLint * v);
glGetMapiv in interface GL
public void glGetMapiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetMapiv(GLenum target, GLenum query, GLint * v);
glGetMapiv in interface GL
public void glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv in interface GL
public void glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv in interface GL
public void glGetMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
glGetMaterialiv in interface GL
public void glGetMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
glGetMaterialiv in interface GL
public void glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
GL void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
glGetMinmax in interface GL
public void glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
GL void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
glGetMinmax in interface GL
public void glGetMinmaxParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetMinmaxParameterfv in interface GL
public void glGetMinmaxParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetMinmaxParameterfv in interface GL
public void glGetMinmaxParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
glGetMinmaxParameteriv in interface GL
public void glGetMinmaxParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
glGetMinmaxParameteriv in interface GL
public void glGetObjectBufferfvATI(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetObjectBufferfvATI in interface GL
public void glGetObjectBufferfvATI(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetObjectBufferfvATI in interface GL
public void glGetObjectBufferivATI(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);
glGetObjectBufferivATI in interface GL
public void glGetObjectBufferivATI(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);
glGetObjectBufferivATI in interface GL
public void glGetObjectParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
glGetObjectParameterfvARB in interface GL
public void glGetObjectParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
glGetObjectParameterfvARB in interface GL
public void glGetObjectParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
glGetObjectParameterivARB in interface GL
public void glGetObjectParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
glGetObjectParameterivARB in interface GL
public void glGetOcclusionQueryivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
glGetOcclusionQueryivNV in interface GL
public void glGetOcclusionQueryivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
glGetOcclusionQueryivNV in interface GL
public void glGetOcclusionQueryuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
glGetOcclusionQueryuivNV in interface GL
public void glGetOcclusionQueryuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
glGetOcclusionQueryuivNV in interface GL
public void glGetPixelMapfv(int arg0,
FloatBuffer arg1)
GL void glGetPixelMapfv(GLenum map, GLfloat * values);
glGetPixelMapfv in interface GL
public void glGetPixelMapfv(int arg0,
float[] arg1,
int arg2)
GL void glGetPixelMapfv(GLenum map, GLfloat * values);
glGetPixelMapfv in interface GL
public void glGetPixelMapfv(int arg0,
long arg1)
GL void glGetPixelMapfv(GLenum map, GLfloat * values);
glGetPixelMapfv in interface GL
public void glGetPixelMapuiv(int arg0,
IntBuffer arg1)
GL void glGetPixelMapuiv(GLenum map, GLuint * values);
glGetPixelMapuiv in interface GL
public void glGetPixelMapuiv(int arg0,
int[] arg1,
int arg2)
GL void glGetPixelMapuiv(GLenum map, GLuint * values);
glGetPixelMapuiv in interface GL
public void glGetPixelMapuiv(int arg0,
long arg1)
GL void glGetPixelMapuiv(GLenum map, GLuint * values);
glGetPixelMapuiv in interface GL
public void glGetPixelMapusv(int arg0,
ShortBuffer arg1)
GL void glGetPixelMapusv(GLenum map, GLushort * values);
glGetPixelMapusv in interface GL
public void glGetPixelMapusv(int arg0,
short[] arg1,
int arg2)
GL void glGetPixelMapusv(GLenum map, GLushort * values);
glGetPixelMapusv in interface GL
public void glGetPixelMapusv(int arg0,
long arg1)
GL void glGetPixelMapusv(GLenum map, GLushort * values);
glGetPixelMapusv in interface GL
public void glGetPixelTexGenParameterfvSGIS(int arg0,
FloatBuffer arg1)
GL void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);
glGetPixelTexGenParameterfvSGIS in interface GL
public void glGetPixelTexGenParameterfvSGIS(int arg0,
float[] arg1,
int arg2)
GL void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);
glGetPixelTexGenParameterfvSGIS in interface GL
public void glGetPixelTexGenParameterivSGIS(int arg0,
IntBuffer arg1)
GL void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);
glGetPixelTexGenParameterivSGIS in interface GL
public void glGetPixelTexGenParameterivSGIS(int arg0,
int[] arg1,
int arg2)
GL void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);
glGetPixelTexGenParameterivSGIS in interface GLpublic void glGetPolygonStipple(ByteBuffer arg0)
GL void glGetPolygonStipple(GLubyte * mask);
glGetPolygonStipple in interface GL
public void glGetPolygonStipple(byte[] arg0,
int arg1)
GL void glGetPolygonStipple(GLubyte * mask);
glGetPolygonStipple in interface GLpublic void glGetPolygonStipple(long arg0)
GL void glGetPolygonStipple(GLubyte * mask);
glGetPolygonStipple in interface GL
public void glGetProgramEnvParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
glGetProgramEnvParameterIivNV in interface GL
public void glGetProgramEnvParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
glGetProgramEnvParameterIivNV in interface GL
public void glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
glGetProgramEnvParameterIuivNV in interface GL
public void glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
glGetProgramEnvParameterIuivNV in interface GL
public void glGetProgramEnvParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
glGetProgramEnvParameterdvARB in interface GL
public void glGetProgramEnvParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
glGetProgramEnvParameterdvARB in interface GL
public void glGetProgramEnvParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
glGetProgramEnvParameterfvARB in interface GL
public void glGetProgramEnvParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
glGetProgramEnvParameterfvARB in interface GL
public void glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetProgramInfoLog in interface GL
public void glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetProgramInfoLog in interface GL
public void glGetProgramLocalParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
glGetProgramLocalParameterIivNV in interface GL
public void glGetProgramLocalParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
glGetProgramLocalParameterIivNV in interface GL
public void glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
glGetProgramLocalParameterIuivNV in interface GL
public void glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
glGetProgramLocalParameterIuivNV in interface GL
public void glGetProgramLocalParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
glGetProgramLocalParameterdvARB in interface GL
public void glGetProgramLocalParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
glGetProgramLocalParameterdvARB in interface GL
public void glGetProgramLocalParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
glGetProgramLocalParameterfvARB in interface GL
public void glGetProgramLocalParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
glGetProgramLocalParameterfvARB in interface GL
public void glGetProgramNamedParameterdvNV(int arg0,
int arg1,
String arg2,
DoubleBuffer arg3)
GL void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
glGetProgramNamedParameterdvNV in interface GL
public void glGetProgramNamedParameterdvNV(int arg0,
int arg1,
String arg2,
double[] arg3,
int arg4)
GL void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
glGetProgramNamedParameterdvNV in interface GL
public void glGetProgramNamedParameterfvNV(int arg0,
int arg1,
String arg2,
FloatBuffer arg3)
GL void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
glGetProgramNamedParameterfvNV in interface GL
public void glGetProgramNamedParameterfvNV(int arg0,
int arg1,
String arg2,
float[] arg3,
int arg4)
GL void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
glGetProgramNamedParameterfvNV in interface GL
public void glGetProgramParameterdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
glGetProgramParameterdvNV in interface GL
public void glGetProgramParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
glGetProgramParameterdvNV in interface GL
public void glGetProgramParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
glGetProgramParameterfvNV in interface GL
public void glGetProgramParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
glGetProgramParameterfvNV in interface GL
public void glGetProgramStringARB(int arg0,
int arg1,
Buffer arg2)
GL void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
glGetProgramStringARB in interface GLarg2 - a direct Buffer
public void glGetProgramStringNV(int arg0,
int arg1,
ByteBuffer arg2)
GL void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
glGetProgramStringNV in interface GL
public void glGetProgramStringNV(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
glGetProgramStringNV in interface GL
public void glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
glGetProgramiv in interface GL
public void glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
glGetProgramiv in interface GL
public void glGetProgramivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
glGetProgramivARB in interface GL
public void glGetProgramivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
glGetProgramivARB in interface GL
public void glGetProgramivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);
glGetProgramivNV in interface GL
public void glGetProgramivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);
glGetProgramivNV in interface GL
public void glGetQueryObjecti64vEXT(int arg0,
int arg1,
LongBuffer arg2)
GL void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
glGetQueryObjecti64vEXT in interface GL
public void glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
GL void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
glGetQueryObjecti64vEXT in interface GL
public void glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
glGetQueryObjectiv in interface GL
public void glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
glGetQueryObjectiv in interface GL
public void glGetQueryObjectivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);
glGetQueryObjectivARB in interface GL
public void glGetQueryObjectivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);
glGetQueryObjectivARB in interface GL
public void glGetQueryObjectui64vEXT(int arg0,
int arg1,
LongBuffer arg2)
GL void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
glGetQueryObjectui64vEXT in interface GL
public void glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
GL void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
glGetQueryObjectui64vEXT in interface GL
public void glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
glGetQueryObjectuiv in interface GL
public void glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
glGetQueryObjectuiv in interface GL
public void glGetQueryObjectuivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
glGetQueryObjectuivARB in interface GL
public void glGetQueryObjectuivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
glGetQueryObjectuivARB in interface GL
public void glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
glGetQueryiv in interface GL
public void glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
glGetQueryiv in interface GL
public void glGetQueryivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
glGetQueryivARB in interface GL
public void glGetQueryivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
glGetQueryivARB in interface GL
public void glGetRenderbufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameterivEXT in interface GL
public void glGetRenderbufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameterivEXT in interface GL
public void glGetSeparableFilter(int arg0,
int arg1,
int arg2,
Buffer arg3,
Buffer arg4,
Buffer arg5)
GL void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
glGetSeparableFilter in interface GL
public void glGetSeparableFilter(int arg0,
int arg1,
int arg2,
long arg3,
long arg4,
long arg5)
GL void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
glGetSeparableFilter in interface GL
public void glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetShaderInfoLog in interface GL
public void glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetShaderInfoLog in interface GL
public void glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetShaderSource in interface GL
public void glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetShaderSource in interface GL
public void glGetShaderSourceARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
glGetShaderSourceARB in interface GL
public void glGetShaderSourceARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
glGetShaderSourceARB in interface GL
public void glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
glGetShaderiv in interface GL
public void glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
glGetShaderiv in interface GL
public void glGetSharpenTexFuncSGIS(int arg0,
FloatBuffer arg1)
GL void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);
glGetSharpenTexFuncSGIS in interface GL
public void glGetSharpenTexFuncSGIS(int arg0,
float[] arg1,
int arg2)
GL void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);
glGetSharpenTexFuncSGIS in interface GLpublic String glGetString(int arg0)
GL const GLubyte * glGetString(GLenum name);
glGetString in interface GL
public void glGetTexBumpParameterfvATI(int arg0,
FloatBuffer arg1)
GL void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);
glGetTexBumpParameterfvATI in interface GL
public void glGetTexBumpParameterfvATI(int arg0,
float[] arg1,
int arg2)
GL void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);
glGetTexBumpParameterfvATI in interface GL
public void glGetTexBumpParameterivATI(int arg0,
IntBuffer arg1)
GL void glGetTexBumpParameterivATI(GLenum pname, GLint * params);
glGetTexBumpParameterivATI in interface GL
public void glGetTexBumpParameterivATI(int arg0,
int[] arg1,
int arg2)
GL void glGetTexBumpParameterivATI(GLenum pname, GLint * params);
glGetTexBumpParameterivATI in interface GL
public void glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexEnvfv in interface GL
public void glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexEnvfv in interface GL
public void glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
glGetTexEnviv in interface GL
public void glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
glGetTexEnviv in interface GL
public void glGetTexFilterFuncSGIS(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);
glGetTexFilterFuncSGIS in interface GL
public void glGetTexFilterFuncSGIS(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);
glGetTexFilterFuncSGIS in interface GL
public void glGetTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
glGetTexGendv in interface GL
public void glGetTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
glGetTexGendv in interface GL
public void glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
glGetTexGenfv in interface GL
public void glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
glGetTexGenfv in interface GL
public void glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
glGetTexGeniv in interface GL
public void glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
glGetTexGeniv in interface GL
public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
glGetTexImage in interface GL
public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
glGetTexImage in interface GL
public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
glGetTexLevelParameterfv in interface GL
public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
glGetTexLevelParameterfv in interface GL
public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
glGetTexLevelParameteriv in interface GL
public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
glGetTexLevelParameteriv in interface GL
public void glGetTexParameterIivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params);
glGetTexParameterIivEXT in interface GL
public void glGetTexParameterIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params);
glGetTexParameterIivEXT in interface GL
public void glGetTexParameterIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params);
glGetTexParameterIuivEXT in interface GL
public void glGetTexParameterIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params);
glGetTexParameterIuivEXT in interface GL
public void glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GL
public void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GL
public void glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glGetTrackMatrixivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
glGetTrackMatrixivNV in interface GL
public void glGetTrackMatrixivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
glGetTrackMatrixivNV in interface GL
public void glGetTransformFeedbackVaryingNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location);
glGetTransformFeedbackVaryingNV in interface GL
public void glGetTransformFeedbackVaryingNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location);
glGetTransformFeedbackVaryingNV in interface GL
public int glGetUniformBufferSizeEXT(int arg0,
int arg1)
GL GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
glGetUniformBufferSizeEXT in interface GL
public int glGetUniformLocation(int arg0,
String arg1)
GL GLint glGetUniformLocation(GLuint program, const GLchar * name);
glGetUniformLocation in interface GL
public int glGetUniformLocationARB(int arg0,
String arg1)
GL GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
glGetUniformLocationARB in interface GL
public int glGetUniformOffsetEXT(int arg0,
int arg1)
GL ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
glGetUniformOffsetEXT in interface GL
public void glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv in interface GL
public void glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv in interface GL
public void glGetUniformfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
glGetUniformfvARB in interface GL
public void glGetUniformfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
glGetUniformfvARB in interface GL
public void glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv in interface GL
public void glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv in interface GL
public void glGetUniformivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
glGetUniformivARB in interface GL
public void glGetUniformivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
glGetUniformivARB in interface GL
public void glGetUniformuivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params);
glGetUniformuivEXT in interface GL
public void glGetUniformuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params);
glGetUniformuivEXT in interface GL
public void glGetVariantArrayObjectfvATI(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetVariantArrayObjectfvATI in interface GL
public void glGetVariantArrayObjectfvATI(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetVariantArrayObjectfvATI in interface GL
public void glGetVariantArrayObjectivATI(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
glGetVariantArrayObjectivATI in interface GL
public void glGetVariantArrayObjectivATI(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
glGetVariantArrayObjectivATI in interface GL
public void glGetVariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetVariantBooleanvEXT in interface GL
public void glGetVariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetVariantBooleanvEXT in interface GL
public void glGetVariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetVariantFloatvEXT in interface GL
public void glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetVariantFloatvEXT in interface GL
public void glGetVariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetVariantIntegervEXT in interface GL
public void glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetVariantIntegervEXT in interface GL
public int glGetVaryingLocationNV(int arg0,
ByteBuffer arg1)
GL GLint glGetVaryingLocationNV(GLuint program, const GLchar * name);
glGetVaryingLocationNV in interface GL
public int glGetVaryingLocationNV(int arg0,
byte[] arg1,
int arg2)
GL GLint glGetVaryingLocationNV(GLuint program, const GLchar * name);
glGetVaryingLocationNV in interface GL
public void glGetVertexAttribArrayObjectfvATI(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribArrayObjectfvATI in interface GL
public void glGetVertexAttribArrayObjectfvATI(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribArrayObjectfvATI in interface GL
public void glGetVertexAttribArrayObjectivATI(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribArrayObjectivATI in interface GL
public void glGetVertexAttribArrayObjectivATI(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribArrayObjectivATI in interface GL
public void glGetVertexAttribIivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribIivEXT in interface GL
public void glGetVertexAttribIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribIivEXT in interface GL
public void glGetVertexAttribIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
glGetVertexAttribIuivEXT in interface GL
public void glGetVertexAttribIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
glGetVertexAttribIuivEXT in interface GL
public void glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdv in interface GL
public void glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdv in interface GL
public void glGetVertexAttribdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdvARB in interface GL
public void glGetVertexAttribdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdvARB in interface GL
public void glGetVertexAttribdvNV(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdvNV in interface GL
public void glGetVertexAttribdvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdvNV in interface GL
public void glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfv in interface GL
public void glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfv in interface GL
public void glGetVertexAttribfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfvARB in interface GL
public void glGetVertexAttribfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfvARB in interface GL
public void glGetVertexAttribfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfvNV in interface GL
public void glGetVertexAttribfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfvNV in interface GL
public void glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribiv in interface GL
public void glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribiv in interface GL
public void glGetVertexAttribivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribivARB in interface GL
public void glGetVertexAttribivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribivARB in interface GL
public void glGetVertexAttribivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribivNV in interface GL
public void glGetVertexAttribivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribivNV in interface GLpublic void glGlobalAlphaFactorbSUN(byte arg0)
GL void glGlobalAlphaFactorbSUN(GLbyte factor);
glGlobalAlphaFactorbSUN in interface GLpublic void glGlobalAlphaFactordSUN(double arg0)
GL void glGlobalAlphaFactordSUN(GLdouble coord);
glGlobalAlphaFactordSUN in interface GLpublic void glGlobalAlphaFactorfSUN(float arg0)
GL void glGlobalAlphaFactorfSUN(GLfloat coord);
glGlobalAlphaFactorfSUN in interface GLpublic void glGlobalAlphaFactoriSUN(int arg0)
GL void glGlobalAlphaFactoriSUN(GLint count);
glGlobalAlphaFactoriSUN in interface GLpublic void glGlobalAlphaFactorsSUN(short arg0)
GL void glGlobalAlphaFactorsSUN(GLshort factor);
glGlobalAlphaFactorsSUN in interface GLpublic void glGlobalAlphaFactorubSUN(byte arg0)
GL void glGlobalAlphaFactorubSUN(GLubyte factor);
glGlobalAlphaFactorubSUN in interface GLpublic void glGlobalAlphaFactoruiSUN(int arg0)
GL void glGlobalAlphaFactoruiSUN(GLuint mode);
glGlobalAlphaFactoruiSUN in interface GLpublic void glGlobalAlphaFactorusSUN(short arg0)
GL void glGlobalAlphaFactorusSUN(GLushort factor);
glGlobalAlphaFactorusSUN in interface GL
public void glHint(int arg0,
int arg1)
GL void glHint(GLenum target, GLenum mode);
glHint in interface GL
public void glHintPGI(int arg0,
int arg1)
GL void glHintPGI(GLenum target, GLint s);
glHintPGI in interface GL
public void glHistogram(int arg0,
int arg1,
int arg2,
boolean arg3)
GL void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
glHistogram in interface GL
public void glIglooInterfaceSGIX(int arg0,
Buffer arg1)
GL void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
glIglooInterfaceSGIX in interface GL
public void glImageTransformParameterfHP(int arg0,
int arg1,
float arg2)
GL void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params);
glImageTransformParameterfHP in interface GL
public void glImageTransformParameterfvHP(int arg0,
int arg1,
FloatBuffer arg2)
GL void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);
glImageTransformParameterfvHP in interface GL
public void glImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);
glImageTransformParameterfvHP in interface GL
public void glImageTransformParameteriHP(int arg0,
int arg1,
int arg2)
GL void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params);
glImageTransformParameteriHP in interface GL
public void glImageTransformParameterivHP(int arg0,
int arg1,
IntBuffer arg2)
GL void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);
glImageTransformParameterivHP in interface GL
public void glImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);
glImageTransformParameterivHP in interface GL
public void glIndexFuncEXT(int arg0,
float arg1)
GL void glIndexFuncEXT(GLenum target, GLclampf s);
glIndexFuncEXT in interface GLpublic void glIndexMask(int arg0)
GL void glIndexMask(GLuint mask);
glIndexMask in interface GL
public void glIndexMaterialEXT(int arg0,
int arg1)
GL void glIndexMaterialEXT(GLenum target, GLenum id);
glIndexMaterialEXT in interface GL
public void glIndexPointer(int arg0,
int arg1,
Buffer arg2)
GL void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
glIndexPointer in interface GLarg2 - a direct Bufferpublic void glIndexd(double arg0)
GL void glIndexd(GLdouble c);
glIndexd in interface GLpublic void glIndexdv(DoubleBuffer arg0)
GL void glIndexdv(const GLdouble * c);
glIndexdv in interface GL
public void glIndexdv(double[] arg0,
int arg1)
GL void glIndexdv(const GLdouble * c);
glIndexdv in interface GLpublic void glIndexf(float arg0)
GL void glIndexf(GLfloat c);
glIndexf in interface GLpublic void glIndexfv(FloatBuffer arg0)
GL void glIndexfv(const GLfloat * c);
glIndexfv in interface GL
public void glIndexfv(float[] arg0,
int arg1)
GL void glIndexfv(const GLfloat * c);
glIndexfv in interface GLpublic void glIndexi(int arg0)
GL void glIndexi(GLint c);
glIndexi in interface GLpublic void glIndexiv(IntBuffer arg0)
GL void glIndexiv(const GLint * c);
glIndexiv in interface GL
public void glIndexiv(int[] arg0,
int arg1)
GL void glIndexiv(const GLint * c);
glIndexiv in interface GLpublic void glIndexs(short arg0)
GL void glIndexs(GLshort c);
glIndexs in interface GLpublic void glIndexsv(ShortBuffer arg0)
GL void glIndexsv(const GLshort * c);
glIndexsv in interface GL
public void glIndexsv(short[] arg0,
int arg1)
GL void glIndexsv(const GLshort * c);
glIndexsv in interface GLpublic void glIndexub(byte arg0)
GL void glIndexub(GLubyte c);
glIndexub in interface GLpublic void glIndexubv(ByteBuffer arg0)
GL void glIndexubv(const GLubyte * c);
glIndexubv in interface GL
public void glIndexubv(byte[] arg0,
int arg1)
GL void glIndexubv(const GLubyte * c);
glIndexubv in interface GLpublic void glInitNames()
GL void glInitNames(void);
glInitNames in interface GL
public void glInsertComponentEXT(int arg0,
int arg1,
int arg2)
GL void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
glInsertComponentEXT in interface GL
public void glInstrumentsBufferSGIX(int arg0,
IntBuffer arg1)
GL void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);
glInstrumentsBufferSGIX in interface GL
public void glInstrumentsBufferSGIX(int arg0,
int[] arg1,
int arg2)
GL void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);
glInstrumentsBufferSGIX in interface GL
public void glInterleavedArrays(int arg0,
int arg1,
Buffer arg2)
GL void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
glInterleavedArrays in interface GL
public void glInterleavedArrays(int arg0,
int arg1,
long arg2)
GL void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
glInterleavedArrays in interface GLpublic boolean glIsAsyncMarkerSGIX(int arg0)
GL GLboolean glIsAsyncMarkerSGIX(GLuint id);
glIsAsyncMarkerSGIX in interface GLpublic boolean glIsBuffer(int arg0)
GL GLboolean glIsBuffer(GLuint id);
glIsBuffer in interface GLpublic boolean glIsBufferARB(int arg0)
GL GLboolean glIsBufferARB(GLuint id);
glIsBufferARB in interface GLpublic boolean glIsEnabled(int arg0)
GL GLboolean glIsEnabled(GLenum cap);
glIsEnabled in interface GL
public boolean glIsEnabledIndexedEXT(int arg0,
int arg1)
GL GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
glIsEnabledIndexedEXT in interface GLpublic boolean glIsFenceAPPLE(int arg0)
GL GLboolean glIsFenceAPPLE(GLuint id);
glIsFenceAPPLE in interface GLpublic boolean glIsFenceNV(int arg0)
GL GLboolean glIsFenceNV(GLuint id);
glIsFenceNV in interface GLpublic boolean glIsFramebufferEXT(int arg0)
GL GLboolean glIsFramebufferEXT(GLuint id);
glIsFramebufferEXT in interface GLpublic boolean glIsList(int arg0)
GL GLboolean glIsList(GLuint list);
glIsList in interface GLpublic boolean glIsObjectBufferATI(int arg0)
GL GLboolean glIsObjectBufferATI(GLuint id);
glIsObjectBufferATI in interface GLpublic boolean glIsOcclusionQueryNV(int arg0)
GL GLboolean glIsOcclusionQueryNV(GLuint id);
glIsOcclusionQueryNV in interface GLpublic boolean glIsProgram(int arg0)
GL GLboolean glIsProgram(GLuint id);
glIsProgram in interface GLpublic boolean glIsProgramARB(int arg0)
GL GLboolean glIsProgramARB(GLuint id);
glIsProgramARB in interface GLpublic boolean glIsProgramNV(int arg0)
GL GLboolean glIsProgramNV(GLuint id);
glIsProgramNV in interface GLpublic boolean glIsQuery(int arg0)
GL GLboolean glIsQuery(GLuint id);
glIsQuery in interface GLpublic boolean glIsQueryARB(int arg0)
GL GLboolean glIsQueryARB(GLuint id);
glIsQueryARB in interface GLpublic boolean glIsRenderbufferEXT(int arg0)
GL GLboolean glIsRenderbufferEXT(GLuint id);
glIsRenderbufferEXT in interface GLpublic boolean glIsShader(int arg0)
GL GLboolean glIsShader(GLuint id);
glIsShader in interface GLpublic boolean glIsTexture(int arg0)
GL GLboolean glIsTexture(GLuint texture);
glIsTexture in interface GL
public boolean glIsVariantEnabledEXT(int arg0,
int arg1)
GL GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);
glIsVariantEnabledEXT in interface GLpublic boolean glIsVertexArrayAPPLE(int arg0)
GL GLboolean glIsVertexArrayAPPLE(GLuint id);
glIsVertexArrayAPPLE in interface GL
public boolean glIsVertexAttribEnabledAPPLE(int arg0,
int arg1)
GL GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
glIsVertexAttribEnabledAPPLE in interface GL
public void glLightEnviSGIX(int arg0,
int arg1)
GL void glLightEnviSGIX(GLenum target, GLint s);
glLightEnviSGIX in interface GL
public void glLightModelf(int arg0,
float arg1)
GL void glLightModelf(GLenum pname, GLfloat param);
glLightModelf in interface GL
public void glLightModelfv(int arg0,
FloatBuffer arg1)
GL void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv in interface GL
public void glLightModelfv(int arg0,
float[] arg1,
int arg2)
GL void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv in interface GL
public void glLightModeli(int arg0,
int arg1)
GL void glLightModeli(GLenum pname, GLint param);
glLightModeli in interface GL
public void glLightModeliv(int arg0,
IntBuffer arg1)
GL void glLightModeliv(GLenum pname, const GLint * params);
glLightModeliv in interface GL
public void glLightModeliv(int arg0,
int[] arg1,
int arg2)
GL void glLightModeliv(GLenum pname, const GLint * params);
glLightModeliv in interface GL
public void glLightf(int arg0,
int arg1,
float arg2)
GL void glLightf(GLenum light, GLenum pname, GLfloat param);
glLightf in interface GL
public void glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
glLightfv in interface GL
public void glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
glLightfv in interface GL
public void glLighti(int arg0,
int arg1,
int arg2)
GL void glLighti(GLenum light, GLenum pname, GLint param);
glLighti in interface GL
public void glLightiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glLightiv(GLenum light, GLenum pname, const GLint * params);
glLightiv in interface GL
public void glLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glLightiv(GLenum light, GLenum pname, const GLint * params);
glLightiv in interface GL
public void glLineStipple(int arg0,
short arg1)
GL void glLineStipple(GLint factor, GLushort pattern);
glLineStipple in interface GLpublic void glLineWidth(float arg0)
GL void glLineWidth(GLfloat width);
glLineWidth in interface GLpublic void glLinkProgram(int arg0)
GL void glLinkProgram(GLuint mode);
glLinkProgram in interface GLpublic void glLinkProgramARB(int arg0)
GL void glLinkProgramARB(GLhandleARB mode);
glLinkProgramARB in interface GLpublic void glListBase(int arg0)
GL void glListBase(GLuint base);
glListBase in interface GL
public void glListParameterfSGIX(int arg0,
int arg1,
float arg2)
GL void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params);
glListParameterfSGIX in interface GL
public void glListParameterfvSGIX(int arg0,
int arg1,
FloatBuffer arg2)
GL void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);
glListParameterfvSGIX in interface GL
public void glListParameterfvSGIX(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);
glListParameterfvSGIX in interface GL
public void glListParameteriSGIX(int arg0,
int arg1,
int arg2)
GL void glListParameteriSGIX(GLuint target, GLenum pname, GLint params);
glListParameteriSGIX in interface GL
public void glListParameterivSGIX(int arg0,
int arg1,
IntBuffer arg2)
GL void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);
glListParameterivSGIX in interface GL
public void glListParameterivSGIX(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);
glListParameterivSGIX in interface GLpublic void glLoadIdentity()
GL void glLoadIdentity(void);
glLoadIdentity in interface GLpublic void glLoadIdentityDeformationMapSGIX(int arg0)
GL void glLoadIdentityDeformationMapSGIX(GLbitfield mode);
glLoadIdentityDeformationMapSGIX in interface GLpublic void glLoadMatrixd(DoubleBuffer arg0)
GL void glLoadMatrixd(const GLdouble * m);
glLoadMatrixd in interface GL
public void glLoadMatrixd(double[] arg0,
int arg1)
GL void glLoadMatrixd(const GLdouble * m);
glLoadMatrixd in interface GLpublic void glLoadMatrixf(FloatBuffer arg0)
GL void glLoadMatrixf(const GLfloat * m);
glLoadMatrixf in interface GL
public void glLoadMatrixf(float[] arg0,
int arg1)
GL void glLoadMatrixf(const GLfloat * m);
glLoadMatrixf in interface GLpublic void glLoadName(int arg0)
GL void glLoadName(GLuint name);
glLoadName in interface GL
public void glLoadProgramNV(int arg0,
int arg1,
int arg2,
String arg3)
GL void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
glLoadProgramNV in interface GLpublic void glLoadTransposeMatrixd(DoubleBuffer arg0)
GL void glLoadTransposeMatrixd(const GLdouble * m);
glLoadTransposeMatrixd in interface GL
public void glLoadTransposeMatrixd(double[] arg0,
int arg1)
GL void glLoadTransposeMatrixd(const GLdouble * m);
glLoadTransposeMatrixd in interface GLpublic void glLoadTransposeMatrixf(FloatBuffer arg0)
GL void glLoadTransposeMatrixf(const GLfloat * m);
glLoadTransposeMatrixf in interface GL
public void glLoadTransposeMatrixf(float[] arg0,
int arg1)
GL void glLoadTransposeMatrixf(const GLfloat * m);
glLoadTransposeMatrixf in interface GL
public void glLockArraysEXT(int arg0,
int arg1)
GL void glLockArraysEXT(GLint x, GLsizei y);
glLockArraysEXT in interface GLpublic void glLogicOp(int arg0)
GL void glLogicOp(GLenum opcode);
glLogicOp in interface GL
public void glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
DoubleBuffer arg5)
GL void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
glMap1d in interface GL
public void glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double[] arg5,
int arg6)
GL void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
glMap1d in interface GL
public void glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
FloatBuffer arg5)
GL void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
glMap1f in interface GL
public void glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float[] arg5,
int arg6)
GL void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
glMap1f in interface GL
public void glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
DoubleBuffer arg9)
GL void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
glMap2d in interface GL
public void glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double[] arg9,
int arg10)
GL void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
glMap2d in interface GL
public void glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
FloatBuffer arg9)
GL void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
glMap2f in interface GL
public void glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float[] arg9,
int arg10)
GL void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
glMap2f in interface GL
public ByteBuffer glMapBuffer(int arg0,
int arg1)
GL GLvoid * glMapBuffer(GLenum target, GLenum access);
glMapBuffer in interface GL
public ByteBuffer glMapBufferARB(int arg0,
int arg1)
GL GLvoid * glMapBufferARB(GLenum target, GLenum access);
glMapBufferARB in interface GL
public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
Buffer arg8)
GL void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
glMapControlPointsNV in interface GL
public void glMapGrid1d(int arg0,
double arg1,
double arg2)
GL void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
glMapGrid1d in interface GL
public void glMapGrid1f(int arg0,
float arg1,
float arg2)
GL void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
glMapGrid1f in interface GL
public void glMapGrid2d(int arg0,
double arg1,
double arg2,
int arg3,
double arg4,
double arg5)
GL void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
glMapGrid2d in interface GL
public void glMapGrid2f(int arg0,
float arg1,
float arg2,
int arg3,
float arg4,
float arg5)
GL void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
glMapGrid2f in interface GL
public void glMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
glMapParameterfvNV in interface GL
public void glMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
glMapParameterfvNV in interface GL
public void glMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
glMapParameterivNV in interface GL
public void glMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
glMapParameterivNV in interface GL
public void glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6)
GL void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
glMapVertexAttrib1dAPPLE in interface GL
public void glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6,
int arg7)
GL void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
glMapVertexAttrib1dAPPLE in interface GL
public void glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6)
GL void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
glMapVertexAttrib1fAPPLE in interface GL
public void glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
GL void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
glMapVertexAttrib1fAPPLE in interface GL
public void glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10)
GL void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
glMapVertexAttrib2dAPPLE in interface GL
public void glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10,
int arg11)
GL void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
glMapVertexAttrib2dAPPLE in interface GL
public void glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10)
GL void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
glMapVertexAttrib2fAPPLE in interface GL
public void glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10,
int arg11)
GL void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
glMapVertexAttrib2fAPPLE in interface GL
public void glMaterialf(int arg0,
int arg1,
float arg2)
GL void glMaterialf(GLenum face, GLenum pname, GLfloat param);
glMaterialf in interface GL
public void glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
glMaterialfv in interface GL
public void glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
glMaterialfv in interface GL
public void glMateriali(int arg0,
int arg1,
int arg2)
GL void glMateriali(GLenum face, GLenum pname, GLint param);
glMateriali in interface GL
public void glMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
glMaterialiv in interface GL
public void glMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
glMaterialiv in interface GL
public void glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glMatrixIndexPointerARB in interface GLarg3 - a direct Buffer
public void glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
long arg3)
GL void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glMatrixIndexPointerARB in interface GL
public void glMatrixIndexubvARB(int arg0,
ByteBuffer arg1)
GL void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
glMatrixIndexubvARB in interface GL
public void glMatrixIndexubvARB(int arg0,
byte[] arg1,
int arg2)
GL void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
glMatrixIndexubvARB in interface GL
public void glMatrixIndexuivARB(int arg0,
IntBuffer arg1)
GL void glMatrixIndexuivARB(GLint n, const GLuint * ids);
glMatrixIndexuivARB in interface GL
public void glMatrixIndexuivARB(int arg0,
int[] arg1,
int arg2)
GL void glMatrixIndexuivARB(GLint n, const GLuint * ids);
glMatrixIndexuivARB in interface GL
public void glMatrixIndexusvARB(int arg0,
ShortBuffer arg1)
GL void glMatrixIndexusvARB(GLint size, const GLushort * weights);
glMatrixIndexusvARB in interface GL
public void glMatrixIndexusvARB(int arg0,
short[] arg1,
int arg2)
GL void glMatrixIndexusvARB(GLint size, const GLushort * weights);
glMatrixIndexusvARB in interface GLpublic void glMatrixMode(int arg0)
GL void glMatrixMode(GLenum mode);
glMatrixMode in interface GL
public void glMinmax(int arg0,
int arg1,
boolean arg2)
GL void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
glMinmax in interface GLpublic void glMultMatrixd(DoubleBuffer arg0)
GL void glMultMatrixd(const GLdouble * m);
glMultMatrixd in interface GL
public void glMultMatrixd(double[] arg0,
int arg1)
GL void glMultMatrixd(const GLdouble * m);
glMultMatrixd in interface GLpublic void glMultMatrixf(FloatBuffer arg0)
GL void glMultMatrixf(const GLfloat * m);
glMultMatrixf in interface GL
public void glMultMatrixf(float[] arg0,
int arg1)
GL void glMultMatrixf(const GLfloat * m);
glMultMatrixf in interface GLpublic void glMultTransposeMatrixd(DoubleBuffer arg0)
GL void glMultTransposeMatrixd(const GLdouble * m);
glMultTransposeMatrixd in interface GL
public void glMultTransposeMatrixd(double[] arg0,
int arg1)
GL void glMultTransposeMatrixd(const GLdouble * m);
glMultTransposeMatrixd in interface GLpublic void glMultTransposeMatrixf(FloatBuffer arg0)
GL void glMultTransposeMatrixf(const GLfloat * m);
glMultTransposeMatrixf in interface GL
public void glMultTransposeMatrixf(float[] arg0,
int arg1)
GL void glMultTransposeMatrixf(const GLfloat * m);
glMultTransposeMatrixf in interface GL
public void glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
GL void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
glMultiDrawArrays in interface GL
public void glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
GL void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
glMultiDrawArrays in interface GL
public void glMultiDrawArraysEXT(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
GL void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
glMultiDrawArraysEXT in interface GL
public void glMultiDrawArraysEXT(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
GL void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
glMultiDrawArraysEXT in interface GL
public void glMultiDrawElementArrayAPPLE(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
GL void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
glMultiDrawElementArrayAPPLE in interface GL
public void glMultiDrawElementArrayAPPLE(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
GL void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
glMultiDrawElementArrayAPPLE in interface GL
public void glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
Buffer[] arg3,
int arg4)
GL void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
glMultiDrawElements in interface GL
public void glMultiDrawElements(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer[] arg4,
int arg5)
GL void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
glMultiDrawElements in interface GL
public void glMultiDrawElementsEXT(int arg0,
IntBuffer arg1,
int arg2,
Buffer[] arg3,
int arg4)
GL void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
glMultiDrawElementsEXT in interface GL
public void glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer[] arg4,
int arg5)
GL void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
glMultiDrawElementsEXT in interface GL
public void glMultiDrawRangeElementArrayAPPLE(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
int arg5)
GL void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
glMultiDrawRangeElementArrayAPPLE in interface GL
public void glMultiDrawRangeElementArrayAPPLE(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int arg7)
GL void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
glMultiDrawRangeElementArrayAPPLE in interface GL
public void glMultiModeDrawArraysIBM(IntBuffer arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
int arg4)
GL void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
glMultiModeDrawArraysIBM in interface GL
public void glMultiModeDrawArraysIBM(int[] arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int arg6,
int arg7)
GL void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
glMultiModeDrawArraysIBM in interface GL
public void glMultiModeDrawElementsIBM(IntBuffer arg0,
IntBuffer arg1,
int arg2,
Buffer[] arg3,
int arg4,
int arg5)
GL void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
glMultiModeDrawElementsIBM in interface GL
public void glMultiModeDrawElementsIBM(int[] arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
Buffer[] arg5,
int arg6,
int arg7)
GL void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
glMultiModeDrawElementsIBM in interface GL
public void glMultiTexCoord1d(int arg0,
double arg1)
GL void glMultiTexCoord1d(GLenum target, GLdouble s);
glMultiTexCoord1d in interface GL
public void glMultiTexCoord1dv(int arg0,
DoubleBuffer arg1)
GL void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
glMultiTexCoord1dv in interface GL
public void glMultiTexCoord1dv(int arg0,
double[] arg1,
int arg2)
GL void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
glMultiTexCoord1dv in interface GL
public void glMultiTexCoord1f(int arg0,
float arg1)
GL void glMultiTexCoord1f(GLenum target, GLfloat s);
glMultiTexCoord1f in interface GL
public void glMultiTexCoord1fv(int arg0,
FloatBuffer arg1)
GL void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
glMultiTexCoord1fv in interface GL
public void glMultiTexCoord1fv(int arg0,
float[] arg1,
int arg2)
GL void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
glMultiTexCoord1fv in interface GL
public void glMultiTexCoord1hNV(int arg0,
short arg1)
GL void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
glMultiTexCoord1hNV in interface GL
public void glMultiTexCoord1hvNV(int arg0,
ShortBuffer arg1)
GL void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord1hvNV in interface GL
public void glMultiTexCoord1hvNV(int arg0,
short[] arg1,
int arg2)
GL void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord1hvNV in interface GL
public void glMultiTexCoord1i(int arg0,
int arg1)
GL void glMultiTexCoord1i(GLenum target, GLint s);
glMultiTexCoord1i in interface GL
public void glMultiTexCoord1iv(int arg0,
IntBuffer arg1)
GL void glMultiTexCoord1iv(GLenum target, const GLint * v);
glMultiTexCoord1iv in interface GL
public void glMultiTexCoord1iv(int arg0,
int[] arg1,
int arg2)
GL void glMultiTexCoord1iv(GLenum target, const GLint * v);
glMultiTexCoord1iv in interface GL
public void glMultiTexCoord1s(int arg0,
short arg1)
GL void glMultiTexCoord1s(GLenum target, GLshort s);
glMultiTexCoord1s in interface GL
public void glMultiTexCoord1sv(int arg0,
ShortBuffer arg1)
GL void glMultiTexCoord1sv(GLenum target, const GLshort * v);
glMultiTexCoord1sv in interface GL
public void glMultiTexCoord1sv(int arg0,
short[] arg1,
int arg2)
GL void glMultiTexCoord1sv(GLenum target, const GLshort * v);
glMultiTexCoord1sv in interface GL
public void glMultiTexCoord2d(int arg0,
double arg1,
double arg2)
GL void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
glMultiTexCoord2d in interface GL
public void glMultiTexCoord2dv(int arg0,
DoubleBuffer arg1)
GL void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
glMultiTexCoord2dv in interface GL
public void glMultiTexCoord2dv(int arg0,
double[] arg1,
int arg2)
GL void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
glMultiTexCoord2dv in interface GL
public void glMultiTexCoord2f(int arg0,
float arg1,
float arg2)
GL void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
glMultiTexCoord2f in interface GL
public void glMultiTexCoord2fv(int arg0,
FloatBuffer arg1)
GL void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
glMultiTexCoord2fv in interface GL
public void glMultiTexCoord2fv(int arg0,
float[] arg1,
int arg2)
GL void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
glMultiTexCoord2fv in interface GL
public void glMultiTexCoord2hNV(int arg0,
short arg1,
short arg2)
GL void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
glMultiTexCoord2hNV in interface GL
public void glMultiTexCoord2hvNV(int arg0,
ShortBuffer arg1)
GL void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord2hvNV in interface GL
public void glMultiTexCoord2hvNV(int arg0,
short[] arg1,
int arg2)
GL void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord2hvNV in interface GL
public void glMultiTexCoord2i(int arg0,
int arg1,
int arg2)
GL void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
glMultiTexCoord2i in interface GL
public void glMultiTexCoord2iv(int arg0,
IntBuffer arg1)
GL void glMultiTexCoord2iv(GLenum target, const GLint * v);
glMultiTexCoord2iv in interface GL
public void glMultiTexCoord2iv(int arg0,
int[] arg1,
int arg2)
GL void glMultiTexCoord2iv(GLenum target, const GLint * v);
glMultiTexCoord2iv in interface GL
public void glMultiTexCoord2s(int arg0,
short arg1,
short arg2)
GL void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
glMultiTexCoord2s in interface GL
public void glMultiTexCoord2sv(int arg0,
ShortBuffer arg1)
GL void glMultiTexCoord2sv(GLenum target, const GLshort * v);
glMultiTexCoord2sv in interface GL
public void glMultiTexCoord2sv(int arg0,
short[] arg1,
int arg2)
GL void glMultiTexCoord2sv(GLenum target, const GLshort * v);
glMultiTexCoord2sv in interface GL
public void glMultiTexCoord3d(int arg0,
double arg1,
double arg2,
double arg3)
GL void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
glMultiTexCoord3d in interface GL
public void glMultiTexCoord3dv(int arg0,
DoubleBuffer arg1)
GL void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
glMultiTexCoord3dv in interface GL
public void glMultiTexCoord3dv(int arg0,
double[] arg1,
int arg2)
GL void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
glMultiTexCoord3dv in interface GL
public void glMultiTexCoord3f(int arg0,
float arg1,
float arg2,
float arg3)
GL void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
glMultiTexCoord3f in interface GL
public void glMultiTexCoord3fv(int arg0,
FloatBuffer arg1)
GL void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
glMultiTexCoord3fv in interface GL
public void glMultiTexCoord3fv(int arg0,
float[] arg1,
int arg2)
GL void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
glMultiTexCoord3fv in interface GL
public void glMultiTexCoord3hNV(int arg0,
short arg1,
short arg2,
short arg3)
GL void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
glMultiTexCoord3hNV in interface GL
public void glMultiTexCoord3hvNV(int arg0,
ShortBuffer arg1)
GL void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord3hvNV in interface GL
public void glMultiTexCoord3hvNV(int arg0,
short[] arg1,
int arg2)
GL void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord3hvNV in interface GL
public void glMultiTexCoord3i(int arg0,
int arg1,
int arg2,
int arg3)
GL void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
glMultiTexCoord3i in interface GL
public void glMultiTexCoord3iv(int arg0,
IntBuffer arg1)
GL void glMultiTexCoord3iv(GLenum target, const GLint * v);
glMultiTexCoord3iv in interface GL
public void glMultiTexCoord3iv(int arg0,
int[] arg1,
int arg2)
GL void glMultiTexCoord3iv(GLenum target, const GLint * v);
glMultiTexCoord3iv in interface GL
public void glMultiTexCoord3s(int arg0,
short arg1,
short arg2,
short arg3)
GL void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
glMultiTexCoord3s in interface GL
public void glMultiTexCoord3sv(int arg0,
ShortBuffer arg1)
GL void glMultiTexCoord3sv(GLenum target, const GLshort * v);
glMultiTexCoord3sv in interface GL
public void glMultiTexCoord3sv(int arg0,
short[] arg1,
int arg2)
GL void glMultiTexCoord3sv(GLenum target, const GLshort * v);
glMultiTexCoord3sv in interface GL
public void glMultiTexCoord4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glMultiTexCoord4d in interface GL
public void glMultiTexCoord4dv(int arg0,
DoubleBuffer arg1)
GL void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
glMultiTexCoord4dv in interface GL
public void glMultiTexCoord4dv(int arg0,
double[] arg1,
int arg2)
GL void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
glMultiTexCoord4dv in interface GL
public void glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glMultiTexCoord4f in interface GL
public void glMultiTexCoord4fv(int arg0,
FloatBuffer arg1)
GL void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
glMultiTexCoord4fv in interface GL
public void glMultiTexCoord4fv(int arg0,
float[] arg1,
int arg2)
GL void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
glMultiTexCoord4fv in interface GL
public void glMultiTexCoord4hNV(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
glMultiTexCoord4hNV in interface GL
public void glMultiTexCoord4hvNV(int arg0,
ShortBuffer arg1)
GL void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord4hvNV in interface GL
public void glMultiTexCoord4hvNV(int arg0,
short[] arg1,
int arg2)
GL void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord4hvNV in interface GL
public void glMultiTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
glMultiTexCoord4i in interface GL
public void glMultiTexCoord4iv(int arg0,
IntBuffer arg1)
GL void glMultiTexCoord4iv(GLenum target, const GLint * v);
glMultiTexCoord4iv in interface GL
public void glMultiTexCoord4iv(int arg0,
int[] arg1,
int arg2)
GL void glMultiTexCoord4iv(GLenum target, const GLint * v);
glMultiTexCoord4iv in interface GL
public void glMultiTexCoord4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
glMultiTexCoord4s in interface GL
public void glMultiTexCoord4sv(int arg0,
ShortBuffer arg1)
GL void glMultiTexCoord4sv(GLenum target, const GLshort * v);
glMultiTexCoord4sv in interface GL
public void glMultiTexCoord4sv(int arg0,
short[] arg1,
int arg2)
GL void glMultiTexCoord4sv(GLenum target, const GLshort * v);
glMultiTexCoord4sv in interface GLpublic int glNewBufferRegion(int arg0)
GL GLuint glNewBufferRegion(GLenum type);
glNewBufferRegion in interface GL
public void glNewList(int arg0,
int arg1)
GL void glNewList(GLuint list, GLenum mode);
glNewList in interface GL
public int glNewObjectBufferATI(int arg0,
Buffer arg1,
int arg2)
GL GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
glNewObjectBufferATI in interface GL
public void glNormal3b(byte arg0,
byte arg1,
byte arg2)
GL void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
glNormal3b in interface GLpublic void glNormal3bv(ByteBuffer arg0)
GL void glNormal3bv(const GLbyte * v);
glNormal3bv in interface GL
public void glNormal3bv(byte[] arg0,
int arg1)
GL void glNormal3bv(const GLbyte * v);
glNormal3bv in interface GL
public void glNormal3d(double arg0,
double arg1,
double arg2)
GL void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
glNormal3d in interface GLpublic void glNormal3dv(DoubleBuffer arg0)
GL void glNormal3dv(const GLdouble * v);
glNormal3dv in interface GL
public void glNormal3dv(double[] arg0,
int arg1)
GL void glNormal3dv(const GLdouble * v);
glNormal3dv in interface GL
public void glNormal3f(float arg0,
float arg1,
float arg2)
GL void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
glNormal3f in interface GL
public void glNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
glNormal3fVertex3fSUN in interface GL
public void glNormal3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1)
GL void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glNormal3fVertex3fvSUN in interface GL
public void glNormal3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3)
GL void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glNormal3fVertex3fvSUN in interface GLpublic void glNormal3fv(FloatBuffer arg0)
GL void glNormal3fv(const GLfloat * v);
glNormal3fv in interface GL
public void glNormal3fv(float[] arg0,
int arg1)
GL void glNormal3fv(const GLfloat * v);
glNormal3fv in interface GL
public void glNormal3hNV(short arg0,
short arg1,
short arg2)
GL void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
glNormal3hNV in interface GLpublic void glNormal3hvNV(ShortBuffer arg0)
GL void glNormal3hvNV(const GLhalfNV * v);
glNormal3hvNV in interface GL
public void glNormal3hvNV(short[] arg0,
int arg1)
GL void glNormal3hvNV(const GLhalfNV * v);
glNormal3hvNV in interface GL
public void glNormal3i(int arg0,
int arg1,
int arg2)
GL void glNormal3i(GLint nx, GLint ny, GLint nz);
glNormal3i in interface GLpublic void glNormal3iv(IntBuffer arg0)
GL void glNormal3iv(const GLint * v);
glNormal3iv in interface GL
public void glNormal3iv(int[] arg0,
int arg1)
GL void glNormal3iv(const GLint * v);
glNormal3iv in interface GL
public void glNormal3s(short arg0,
short arg1,
short arg2)
GL void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
glNormal3s in interface GLpublic void glNormal3sv(ShortBuffer arg0)
GL void glNormal3sv(const GLshort * v);
glNormal3sv in interface GL
public void glNormal3sv(short[] arg0,
int arg1)
GL void glNormal3sv(const GLshort * v);
glNormal3sv in interface GL
public void glNormalPointer(int arg0,
int arg1,
Buffer arg2)
GL void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
glNormalPointer in interface GLarg2 - a direct Buffer
public void glNormalPointer(int arg0,
int arg1,
long arg2)
GL void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
glNormalPointer in interface GL
public void glNormalStream3bATI(int arg0,
byte arg1,
byte arg2,
byte arg3)
GL void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
glNormalStream3bATI in interface GL
public void glNormalStream3bvATI(int arg0,
ByteBuffer arg1)
GL void glNormalStream3bvATI(GLenum index, const GLbyte * v);
glNormalStream3bvATI in interface GL
public void glNormalStream3bvATI(int arg0,
byte[] arg1,
int arg2)
GL void glNormalStream3bvATI(GLenum index, const GLbyte * v);
glNormalStream3bvATI in interface GL
public void glNormalStream3dATI(int arg0,
double arg1,
double arg2,
double arg3)
GL void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);
glNormalStream3dATI in interface GL
public void glNormalStream3dvATI(int arg0,
DoubleBuffer arg1)
GL void glNormalStream3dvATI(GLenum target, const GLdouble * v);
glNormalStream3dvATI in interface GL
public void glNormalStream3dvATI(int arg0,
double[] arg1,
int arg2)
GL void glNormalStream3dvATI(GLenum target, const GLdouble * v);
glNormalStream3dvATI in interface GL
public void glNormalStream3fATI(int arg0,
float arg1,
float arg2,
float arg3)
GL void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);
glNormalStream3fATI in interface GL
public void glNormalStream3fvATI(int arg0,
FloatBuffer arg1)
GL void glNormalStream3fvATI(GLenum target, const GLfloat * v);
glNormalStream3fvATI in interface GL
public void glNormalStream3fvATI(int arg0,
float[] arg1,
int arg2)
GL void glNormalStream3fvATI(GLenum target, const GLfloat * v);
glNormalStream3fvATI in interface GL
public void glNormalStream3iATI(int arg0,
int arg1,
int arg2,
int arg3)
GL void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r);
glNormalStream3iATI in interface GL
public void glNormalStream3ivATI(int arg0,
IntBuffer arg1)
GL void glNormalStream3ivATI(GLenum target, const GLint * v);
glNormalStream3ivATI in interface GL
public void glNormalStream3ivATI(int arg0,
int[] arg1,
int arg2)
GL void glNormalStream3ivATI(GLenum target, const GLint * v);
glNormalStream3ivATI in interface GL
public void glNormalStream3sATI(int arg0,
short arg1,
short arg2,
short arg3)
GL void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);
glNormalStream3sATI in interface GL
public void glNormalStream3svATI(int arg0,
ShortBuffer arg1)
GL void glNormalStream3svATI(GLenum target, const GLshort * v);
glNormalStream3svATI in interface GL
public void glNormalStream3svATI(int arg0,
short[] arg1,
int arg2)
GL void glNormalStream3svATI(GLenum target, const GLshort * v);
glNormalStream3svATI in interface GL
public void glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
glOrtho in interface GL
public void glPNTrianglesfATI(int arg0,
float arg1)
GL void glPNTrianglesfATI(GLenum target, GLfloat s);
glPNTrianglesfATI in interface GL
public void glPNTrianglesiATI(int arg0,
int arg1)
GL void glPNTrianglesiATI(GLenum target, GLint s);
glPNTrianglesiATI in interface GL
public void glPassTexCoordATI(int arg0,
int arg1,
int arg2)
GL void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue);
glPassTexCoordATI in interface GLpublic void glPassThrough(float arg0)
GL void glPassThrough(GLfloat token);
glPassThrough in interface GL
public void glPixelDataRangeNV(int arg0,
int arg1,
Buffer arg2)
GL void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);
glPixelDataRangeNV in interface GLarg2 - a direct Buffer
public void glPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
glPixelMapfv in interface GL
public void glPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
glPixelMapfv in interface GL
public void glPixelMapfv(int arg0,
int arg1,
long arg2)
GL void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
glPixelMapfv in interface GL
public void glPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
GL void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
glPixelMapuiv in interface GL
public void glPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
glPixelMapuiv in interface GL
public void glPixelMapuiv(int arg0,
int arg1,
long arg2)
GL void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
glPixelMapuiv in interface GL
public void glPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
GL void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
glPixelMapusv in interface GL
public void glPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
glPixelMapusv in interface GL
public void glPixelMapusv(int arg0,
int arg1,
long arg2)
GL void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
glPixelMapusv in interface GL
public void glPixelStoref(int arg0,
float arg1)
GL void glPixelStoref(GLenum pname, GLfloat param);
glPixelStoref in interface GL
public void glPixelStorei(int arg0,
int arg1)
GL void glPixelStorei(GLenum pname, GLint param);
glPixelStorei in interface GL
public void glPixelTexGenParameterfSGIS(int arg0,
float arg1)
GL void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s);
glPixelTexGenParameterfSGIS in interface GL
public void glPixelTexGenParameterfvSGIS(int arg0,
FloatBuffer arg1)
GL void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);
glPixelTexGenParameterfvSGIS in interface GL
public void glPixelTexGenParameterfvSGIS(int arg0,
float[] arg1,
int arg2)
GL void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);
glPixelTexGenParameterfvSGIS in interface GL
public void glPixelTexGenParameteriSGIS(int arg0,
int arg1)
GL void glPixelTexGenParameteriSGIS(GLenum target, GLint s);
glPixelTexGenParameteriSGIS in interface GL
public void glPixelTexGenParameterivSGIS(int arg0,
IntBuffer arg1)
GL void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);
glPixelTexGenParameterivSGIS in interface GL
public void glPixelTexGenParameterivSGIS(int arg0,
int[] arg1,
int arg2)
GL void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);
glPixelTexGenParameterivSGIS in interface GLpublic void glPixelTexGenSGIX(int arg0)
GL void glPixelTexGenSGIX(GLenum mode);
glPixelTexGenSGIX in interface GL
public void glPixelTransferf(int arg0,
float arg1)
GL void glPixelTransferf(GLenum pname, GLfloat param);
glPixelTransferf in interface GL
public void glPixelTransferi(int arg0,
int arg1)
GL void glPixelTransferi(GLenum pname, GLint param);
glPixelTransferi in interface GL
public void glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
GL void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
glPixelTransformParameterfEXT in interface GL
public void glPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
glPixelTransformParameterfvEXT in interface GL
public void glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
glPixelTransformParameterfvEXT in interface GL
public void glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
GL void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
glPixelTransformParameteriEXT in interface GL
public void glPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
glPixelTransformParameterivEXT in interface GL
public void glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
glPixelTransformParameterivEXT in interface GL
public void glPixelZoom(float arg0,
float arg1)
GL void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
glPixelZoom in interface GL
public void glPointParameterf(int arg0,
float arg1)
GL void glPointParameterf(GLenum target, GLfloat s);
glPointParameterf in interface GL
public void glPointParameterfARB(int arg0,
float arg1)
GL void glPointParameterfARB(GLenum target, GLfloat s);
glPointParameterfARB in interface GL
public void glPointParameterfEXT(int arg0,
float arg1)
GL void glPointParameterfEXT(GLenum target, GLfloat s);
glPointParameterfEXT in interface GL
public void glPointParameterfSGIS(int arg0,
float arg1)
GL void glPointParameterfSGIS(GLenum target, GLfloat s);
glPointParameterfSGIS in interface GL
public void glPointParameterfv(int arg0,
FloatBuffer arg1)
GL void glPointParameterfv(GLenum target, const GLfloat * v);
glPointParameterfv in interface GL
public void glPointParameterfv(int arg0,
float[] arg1,
int arg2)
GL void glPointParameterfv(GLenum target, const GLfloat * v);
glPointParameterfv in interface GL
public void glPointParameterfvARB(int arg0,
FloatBuffer arg1)
GL void glPointParameterfvARB(GLenum target, const GLfloat * v);
glPointParameterfvARB in interface GL
public void glPointParameterfvARB(int arg0,
float[] arg1,
int arg2)
GL void glPointParameterfvARB(GLenum target, const GLfloat * v);
glPointParameterfvARB in interface GL
public void glPointParameterfvEXT(int arg0,
FloatBuffer arg1)
GL void glPointParameterfvEXT(GLenum target, const GLfloat * v);
glPointParameterfvEXT in interface GL
public void glPointParameterfvEXT(int arg0,
float[] arg1,
int arg2)
GL void glPointParameterfvEXT(GLenum target, const GLfloat * v);
glPointParameterfvEXT in interface GL
public void glPointParameterfvSGIS(int arg0,
FloatBuffer arg1)
GL void glPointParameterfvSGIS(GLenum target, const GLfloat * v);
glPointParameterfvSGIS in interface GL
public void glPointParameterfvSGIS(int arg0,
float[] arg1,
int arg2)
GL void glPointParameterfvSGIS(GLenum target, const GLfloat * v);
glPointParameterfvSGIS in interface GL
public void glPointParameteri(int arg0,
int arg1)
GL void glPointParameteri(GLenum target, GLint s);
glPointParameteri in interface GL
public void glPointParameteriNV(int arg0,
int arg1)
GL void glPointParameteriNV(GLenum target, GLint s);
glPointParameteriNV in interface GL
public void glPointParameteriv(int arg0,
IntBuffer arg1)
GL void glPointParameteriv(GLenum target, const GLint * v);
glPointParameteriv in interface GL
public void glPointParameteriv(int arg0,
int[] arg1,
int arg2)
GL void glPointParameteriv(GLenum target, const GLint * v);
glPointParameteriv in interface GL
public void glPointParameterivNV(int arg0,
IntBuffer arg1)
GL void glPointParameterivNV(GLenum target, const GLint * v);
glPointParameterivNV in interface GL
public void glPointParameterivNV(int arg0,
int[] arg1,
int arg2)
GL void glPointParameterivNV(GLenum target, const GLint * v);
glPointParameterivNV in interface GLpublic void glPointSize(float arg0)
GL void glPointSize(GLfloat size);
glPointSize in interface GLpublic int glPollAsyncSGIX(IntBuffer arg0)
GL GLint glPollAsyncSGIX(GLuint * markerp);
glPollAsyncSGIX in interface GL
public int glPollAsyncSGIX(int[] arg0,
int arg1)
GL GLint glPollAsyncSGIX(GLuint * markerp);
glPollAsyncSGIX in interface GLpublic int glPollInstrumentsSGIX(IntBuffer arg0)
GL GLint glPollInstrumentsSGIX(GLint * marker_p);
glPollInstrumentsSGIX in interface GL
public int glPollInstrumentsSGIX(int[] arg0,
int arg1)
GL GLint glPollInstrumentsSGIX(GLint * marker_p);
glPollInstrumentsSGIX in interface GL
public void glPolygonMode(int arg0,
int arg1)
GL void glPolygonMode(GLenum face, GLenum mode);
glPolygonMode in interface GL
public void glPolygonOffset(float arg0,
float arg1)
GL void glPolygonOffset(GLfloat factor, GLfloat units);
glPolygonOffset in interface GLpublic void glPolygonStipple(ByteBuffer arg0)
GL void glPolygonStipple(const GLubyte * mask);
glPolygonStipple in interface GL
public void glPolygonStipple(byte[] arg0,
int arg1)
GL void glPolygonStipple(const GLubyte * mask);
glPolygonStipple in interface GLpublic void glPolygonStipple(long arg0)
GL void glPolygonStipple(const GLubyte * mask);
glPolygonStipple in interface GLpublic void glPopAttrib()
GL void glPopAttrib(void);
glPopAttrib in interface GLpublic void glPopClientAttrib()
GL void glPopClientAttrib(void);
glPopClientAttrib in interface GLpublic void glPopMatrix()
GL void glPopMatrix(void);
glPopMatrix in interface GLpublic void glPopName()
GL void glPopName(void);
glPopName in interface GLpublic void glPrimitiveRestartIndexNV(int arg0)
GL void glPrimitiveRestartIndexNV(GLuint mode);
glPrimitiveRestartIndexNV in interface GLpublic void glPrimitiveRestartNV()
GL void glPrimitiveRestartNV(void);
glPrimitiveRestartNV in interface GL
public void glPrioritizeTextures(int arg0,
IntBuffer arg1,
FloatBuffer arg2)
GL void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
glPrioritizeTextures in interface GL
public void glPrioritizeTextures(int arg0,
int[] arg1,
int arg2,
float[] arg3,
int arg4)
GL void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
glPrioritizeTextures in interface GL
public void glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
glProgramBufferParametersIivNV in interface GL
public void glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
glProgramBufferParametersIivNV in interface GL
public void glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
glProgramBufferParametersIuivNV in interface GL
public void glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
glProgramBufferParametersIuivNV in interface GL
public void glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
glProgramBufferParametersfvNV in interface GL
public void glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
glProgramBufferParametersfvNV in interface GL
public void glProgramEnvParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glProgramEnvParameter4dARB in interface GL
public void glProgramEnvParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
glProgramEnvParameter4dvARB in interface GL
public void glProgramEnvParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
glProgramEnvParameter4dvARB in interface GL
public void glProgramEnvParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glProgramEnvParameter4fARB in interface GL
public void glProgramEnvParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
glProgramEnvParameter4fvARB in interface GL
public void glProgramEnvParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
glProgramEnvParameter4fvARB in interface GL
public void glProgramEnvParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
glProgramEnvParameterI4iNV in interface GL
public void glProgramEnvParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
glProgramEnvParameterI4ivNV in interface GL
public void glProgramEnvParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
glProgramEnvParameterI4ivNV in interface GL
public void glProgramEnvParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
glProgramEnvParameterI4uiNV in interface GL
public void glProgramEnvParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
glProgramEnvParameterI4uivNV in interface GL
public void glProgramEnvParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
glProgramEnvParameterI4uivNV in interface GL
public void glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
glProgramEnvParameters4fvEXT in interface GL
public void glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
glProgramEnvParameters4fvEXT in interface GL
public void glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
glProgramEnvParametersI4ivNV in interface GL
public void glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
glProgramEnvParametersI4ivNV in interface GL
public void glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
glProgramEnvParametersI4uivNV in interface GL
public void glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
glProgramEnvParametersI4uivNV in interface GL
public void glProgramLocalParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glProgramLocalParameter4dARB in interface GL
public void glProgramLocalParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
glProgramLocalParameter4dvARB in interface GL
public void glProgramLocalParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
glProgramLocalParameter4dvARB in interface GL
public void glProgramLocalParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glProgramLocalParameter4fARB in interface GL
public void glProgramLocalParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
glProgramLocalParameter4fvARB in interface GL
public void glProgramLocalParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
glProgramLocalParameter4fvARB in interface GL
public void glProgramLocalParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
glProgramLocalParameterI4iNV in interface GL
public void glProgramLocalParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
glProgramLocalParameterI4ivNV in interface GL
public void glProgramLocalParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
glProgramLocalParameterI4ivNV in interface GL
public void glProgramLocalParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
glProgramLocalParameterI4uiNV in interface GL
public void glProgramLocalParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
GL void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
glProgramLocalParameterI4uivNV in interface GL
public void glProgramLocalParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
glProgramLocalParameterI4uivNV in interface GL
public void glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
glProgramLocalParameters4fvEXT in interface GL
public void glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
glProgramLocalParameters4fvEXT in interface GL
public void glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
glProgramLocalParametersI4ivNV in interface GL
public void glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
glProgramLocalParametersI4ivNV in interface GL
public void glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
glProgramLocalParametersI4uivNV in interface GL
public void glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
glProgramLocalParametersI4uivNV in interface GL
public void glProgramNamedParameter4dNV(int arg0,
int arg1,
String arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glProgramNamedParameter4dNV in interface GL
public void glProgramNamedParameter4dvNV(int arg0,
int arg1,
String arg2,
DoubleBuffer arg3)
GL void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
glProgramNamedParameter4dvNV in interface GL
public void glProgramNamedParameter4dvNV(int arg0,
int arg1,
String arg2,
double[] arg3,
int arg4)
GL void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
glProgramNamedParameter4dvNV in interface GL
public void glProgramNamedParameter4fNV(int arg0,
int arg1,
String arg2,
float arg3,
float arg4,
float arg5,
float arg6)
GL void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glProgramNamedParameter4fNV in interface GL
public void glProgramNamedParameter4fvNV(int arg0,
int arg1,
String arg2,
FloatBuffer arg3)
GL void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
glProgramNamedParameter4fvNV in interface GL
public void glProgramNamedParameter4fvNV(int arg0,
int arg1,
String arg2,
float[] arg3,
int arg4)
GL void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
glProgramNamedParameter4fvNV in interface GL
public void glProgramParameter4dNV(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glProgramParameter4dNV in interface GL
public void glProgramParameter4dvNV(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
glProgramParameter4dvNV in interface GL
public void glProgramParameter4dvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
glProgramParameter4dvNV in interface GL
public void glProgramParameter4fNV(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glProgramParameter4fNV in interface GL
public void glProgramParameter4fvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);
glProgramParameter4fvNV in interface GL
public void glProgramParameter4fvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);
glProgramParameter4fvNV in interface GL
public void glProgramParameteriEXT(int arg0,
int arg1,
int arg2)
GL void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);
glProgramParameteriEXT in interface GL
public void glProgramParameters4dvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);
glProgramParameters4dvNV in interface GL
public void glProgramParameters4dvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);
glProgramParameters4dvNV in interface GL
public void glProgramParameters4fvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);
glProgramParameters4fvNV in interface GL
public void glProgramParameters4fvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);
glProgramParameters4fvNV in interface GL
public void glProgramStringARB(int arg0,
int arg1,
int arg2,
String arg3)
GL void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
glProgramStringARB in interface GL
public void glProgramVertexLimitNV(int arg0,
int arg1)
GL void glProgramVertexLimitNV(GLenum target, GLint limit);
glProgramVertexLimitNV in interface GLpublic void glPushAttrib(int arg0)
GL void glPushAttrib(GLbitfield mask);
glPushAttrib in interface GLpublic void glPushClientAttrib(int arg0)
GL void glPushClientAttrib(GLbitfield mask);
glPushClientAttrib in interface GLpublic void glPushMatrix()
GL void glPushMatrix(void);
glPushMatrix in interface GLpublic void glPushName(int arg0)
GL void glPushName(GLuint name);
glPushName in interface GL
public void glRasterPos2d(double arg0,
double arg1)
GL void glRasterPos2d(GLdouble x, GLdouble y);
glRasterPos2d in interface GLpublic void glRasterPos2dv(DoubleBuffer arg0)
GL void glRasterPos2dv(const GLdouble * v);
glRasterPos2dv in interface GL
public void glRasterPos2dv(double[] arg0,
int arg1)
GL void glRasterPos2dv(const GLdouble * v);
glRasterPos2dv in interface GL
public void glRasterPos2f(float arg0,
float arg1)
GL void glRasterPos2f(GLfloat x, GLfloat y);
glRasterPos2f in interface GLpublic void glRasterPos2fv(FloatBuffer arg0)
GL void glRasterPos2fv(const GLfloat * v);
glRasterPos2fv in interface GL
public void glRasterPos2fv(float[] arg0,
int arg1)
GL void glRasterPos2fv(const GLfloat * v);
glRasterPos2fv in interface GL
public void glRasterPos2i(int arg0,
int arg1)
GL void glRasterPos2i(GLint x, GLint y);
glRasterPos2i in interface GLpublic void glRasterPos2iv(IntBuffer arg0)
GL void glRasterPos2iv(const GLint * v);
glRasterPos2iv in interface GL
public void glRasterPos2iv(int[] arg0,
int arg1)
GL void glRasterPos2iv(const GLint * v);
glRasterPos2iv in interface GL
public void glRasterPos2s(short arg0,
short arg1)
GL void glRasterPos2s(GLshort x, GLshort y);
glRasterPos2s in interface GLpublic void glRasterPos2sv(ShortBuffer arg0)
GL void glRasterPos2sv(const GLshort * v);
glRasterPos2sv in interface GL
public void glRasterPos2sv(short[] arg0,
int arg1)
GL void glRasterPos2sv(const GLshort * v);
glRasterPos2sv in interface GL
public void glRasterPos3d(double arg0,
double arg1,
double arg2)
GL void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
glRasterPos3d in interface GLpublic void glRasterPos3dv(DoubleBuffer arg0)
GL void glRasterPos3dv(const GLdouble * v);
glRasterPos3dv in interface GL
public void glRasterPos3dv(double[] arg0,
int arg1)
GL void glRasterPos3dv(const GLdouble * v);
glRasterPos3dv in interface GL
public void glRasterPos3f(float arg0,
float arg1,
float arg2)
GL void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
glRasterPos3f in interface GLpublic void glRasterPos3fv(FloatBuffer arg0)
GL void glRasterPos3fv(const GLfloat * v);
glRasterPos3fv in interface GL
public void glRasterPos3fv(float[] arg0,
int arg1)
GL void glRasterPos3fv(const GLfloat * v);
glRasterPos3fv in interface GL
public void glRasterPos3i(int arg0,
int arg1,
int arg2)
GL void glRasterPos3i(GLint x, GLint y, GLint z);
glRasterPos3i in interface GLpublic void glRasterPos3iv(IntBuffer arg0)
GL void glRasterPos3iv(const GLint * v);
glRasterPos3iv in interface GL
public void glRasterPos3iv(int[] arg0,
int arg1)
GL void glRasterPos3iv(const GLint * v);
glRasterPos3iv in interface GL
public void glRasterPos3s(short arg0,
short arg1,
short arg2)
GL void glRasterPos3s(GLshort x, GLshort y, GLshort z);
glRasterPos3s in interface GLpublic void glRasterPos3sv(ShortBuffer arg0)
GL void glRasterPos3sv(const GLshort * v);
glRasterPos3sv in interface GL
public void glRasterPos3sv(short[] arg0,
int arg1)
GL void glRasterPos3sv(const GLshort * v);
glRasterPos3sv in interface GL
public void glRasterPos4d(double arg0,
double arg1,
double arg2,
double arg3)
GL void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glRasterPos4d in interface GLpublic void glRasterPos4dv(DoubleBuffer arg0)
GL void glRasterPos4dv(const GLdouble * v);
glRasterPos4dv in interface GL
public void glRasterPos4dv(double[] arg0,
int arg1)
GL void glRasterPos4dv(const GLdouble * v);
glRasterPos4dv in interface GL
public void glRasterPos4f(float arg0,
float arg1,
float arg2,
float arg3)
GL void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glRasterPos4f in interface GLpublic void glRasterPos4fv(FloatBuffer arg0)
GL void glRasterPos4fv(const GLfloat * v);
glRasterPos4fv in interface GL
public void glRasterPos4fv(float[] arg0,
int arg1)
GL void glRasterPos4fv(const GLfloat * v);
glRasterPos4fv in interface GL
public void glRasterPos4i(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
glRasterPos4i in interface GLpublic void glRasterPos4iv(IntBuffer arg0)
GL void glRasterPos4iv(const GLint * v);
glRasterPos4iv in interface GL
public void glRasterPos4iv(int[] arg0,
int arg1)
GL void glRasterPos4iv(const GLint * v);
glRasterPos4iv in interface GL
public void glRasterPos4s(short arg0,
short arg1,
short arg2,
short arg3)
GL void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
glRasterPos4s in interface GLpublic void glRasterPos4sv(ShortBuffer arg0)
GL void glRasterPos4sv(const GLshort * v);
glRasterPos4sv in interface GL
public void glRasterPos4sv(short[] arg0,
int arg1)
GL void glRasterPos4sv(const GLshort * v);
glRasterPos4sv in interface GLpublic void glReadBuffer(int arg0)
GL void glReadBuffer(GLenum mode);
glReadBuffer in interface GL
public void glReadBufferRegion(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
glReadBufferRegion in interface GLpublic void glReadInstrumentsSGIX(int arg0)
GL void glReadInstrumentsSGIX(GLint count);
glReadInstrumentsSGIX in interface GL
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
glReadPixels in interface GL
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
glReadPixels in interface GL
public void glRectd(double arg0,
double arg1,
double arg2,
double arg3)
GL void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
glRectd in interface GL
public void glRectdv(DoubleBuffer arg0,
DoubleBuffer arg1)
GL void glRectdv(const GLdouble * v1, const GLdouble * v2);
glRectdv in interface GL
public void glRectdv(double[] arg0,
int arg1,
double[] arg2,
int arg3)
GL void glRectdv(const GLdouble * v1, const GLdouble * v2);
glRectdv in interface GL
public void glRectf(float arg0,
float arg1,
float arg2,
float arg3)
GL void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
glRectf in interface GL
public void glRectfv(FloatBuffer arg0,
FloatBuffer arg1)
GL void glRectfv(const GLfloat * v1, const GLfloat * v2);
glRectfv in interface GL
public void glRectfv(float[] arg0,
int arg1,
float[] arg2,
int arg3)
GL void glRectfv(const GLfloat * v1, const GLfloat * v2);
glRectfv in interface GL
public void glRecti(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
glRecti in interface GL
public void glRectiv(IntBuffer arg0,
IntBuffer arg1)
GL void glRectiv(const GLint * v1, const GLint * v2);
glRectiv in interface GL
public void glRectiv(int[] arg0,
int arg1,
int[] arg2,
int arg3)
GL void glRectiv(const GLint * v1, const GLint * v2);
glRectiv in interface GL
public void glRects(short arg0,
short arg1,
short arg2,
short arg3)
GL void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
glRects in interface GL
public void glRectsv(ShortBuffer arg0,
ShortBuffer arg1)
GL void glRectsv(const GLshort * v1, const GLshort * v2);
glRectsv in interface GL
public void glRectsv(short[] arg0,
int arg1,
short[] arg2,
int arg3)
GL void glRectsv(const GLshort * v1, const GLshort * v2);
glRectsv in interface GLpublic void glReferencePlaneSGIX(DoubleBuffer arg0)
GL void glReferencePlaneSGIX(const GLdouble * m);
glReferencePlaneSGIX in interface GL
public void glReferencePlaneSGIX(double[] arg0,
int arg1)
GL void glReferencePlaneSGIX(const GLdouble * m);
glReferencePlaneSGIX in interface GLpublic int glRenderMode(int arg0)
GL GLint glRenderMode(GLenum mode);
glRenderMode in interface GL
public void glRenderbufferStorageEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorageEXT in interface GL
public void glRenderbufferStorageMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorageMultisampleCoverageNV in interface GL
public void glRenderbufferStorageMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorageMultisampleEXT in interface GL
public void glReplacementCodeuiColor3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
GL void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiColor3fVertex3fSUN in interface GL
public void glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
GL void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiColor3fVertex3fvSUN in interface GL
public void glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
GL void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiColor3fVertex3fvSUN in interface GL
public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10)
GL void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiColor4fNormal3fVertex3fSUN in interface GL
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2,
FloatBuffer arg3)
GL void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiColor4fNormal3fVertex3fvSUN in interface GL
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7)
GL void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiColor4fNormal3fVertex3fvSUN in interface GL
public void glReplacementCodeuiColor4ubVertex3fSUN(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4,
float arg5,
float arg6,
float arg7)
GL void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiColor4ubVertex3fSUN in interface GL
public void glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer arg0,
ByteBuffer arg1,
FloatBuffer arg2)
GL void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);
glReplacementCodeuiColor4ubVertex3fvSUN in interface GL
public void glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0,
int arg1,
byte[] arg2,
int arg3,
float[] arg4,
int arg5)
GL void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);
glReplacementCodeuiColor4ubVertex3fvSUN in interface GL
public void glReplacementCodeuiNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
GL void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiNormal3fVertex3fSUN in interface GL
public void glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
GL void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiNormal3fVertex3fvSUN in interface GL
public void glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
GL void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiNormal3fVertex3fvSUN in interface GL
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12)
GL void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN in interface GL
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2,
FloatBuffer arg3,
FloatBuffer arg4)
GL void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN in interface GL
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7,
float[] arg8,
int arg9)
GL void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN in interface GL
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8)
GL void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN in interface GL
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2,
FloatBuffer arg3)
GL void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN in interface GL
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7)
GL void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN in interface GL
public void glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiTexCoord2fVertex3fSUN in interface GL
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
GL void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiTexCoord2fVertex3fvSUN in interface GL
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
GL void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiTexCoord2fVertex3fvSUN in interface GL
public void glReplacementCodeuiVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3)
GL void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r);
glReplacementCodeuiVertex3fSUN in interface GL
public void glReplacementCodeuiVertex3fvSUN(IntBuffer arg0,
FloatBuffer arg1)
GL void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);
glReplacementCodeuiVertex3fvSUN in interface GL
public void glReplacementCodeuiVertex3fvSUN(int[] arg0,
int arg1,
float[] arg2,
int arg3)
GL void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);
glReplacementCodeuiVertex3fvSUN in interface GL
public void glRequestResidentProgramsNV(int arg0,
IntBuffer arg1)
GL void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
glRequestResidentProgramsNV in interface GL
public void glRequestResidentProgramsNV(int arg0,
int[] arg1,
int arg2)
GL void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
glRequestResidentProgramsNV in interface GLpublic void glResetHistogram(int arg0)
GL void glResetHistogram(GLenum mode);
glResetHistogram in interface GLpublic void glResetMinmax(int arg0)
GL void glResetMinmax(GLenum mode);
glResetMinmax in interface GLpublic void glResizeBuffersMESA()
GL void glResizeBuffersMESA(void);
glResizeBuffersMESA in interface GL
public void glRotated(double arg0,
double arg1,
double arg2,
double arg3)
GL void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
glRotated in interface GL
public void glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
GL void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
glRotatef in interface GL
public void glSampleCoverage(float arg0,
boolean arg1)
GL void glSampleCoverage(GLclampf value, GLboolean invert);
glSampleCoverage in interface GL
public void glSampleMapATI(int arg0,
int arg1,
int arg2)
GL void glSampleMapATI(GLuint red, GLuint green, GLenum blue);
glSampleMapATI in interface GL
public void glSampleMaskEXT(float arg0,
boolean arg1)
GL void glSampleMaskEXT(GLclampf value, GLboolean invert);
glSampleMaskEXT in interface GL
public void glSampleMaskSGIS(float arg0,
boolean arg1)
GL void glSampleMaskSGIS(GLclampf value, GLboolean invert);
glSampleMaskSGIS in interface GLpublic void glSamplePatternEXT(int arg0)
GL void glSamplePatternEXT(GLenum mode);
glSamplePatternEXT in interface GLpublic void glSamplePatternSGIS(int arg0)
GL void glSamplePatternSGIS(GLenum mode);
glSamplePatternSGIS in interface GL
public void glScaled(double arg0,
double arg1,
double arg2)
GL void glScaled(GLdouble x, GLdouble y, GLdouble z);
glScaled in interface GL
public void glScalef(float arg0,
float arg1,
float arg2)
GL void glScalef(GLfloat x, GLfloat y, GLfloat z);
glScalef in interface GL
public void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
GL void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
glScissor in interface GL
public void glSecondaryColor3b(byte arg0,
byte arg1,
byte arg2)
GL void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
glSecondaryColor3b in interface GL
public void glSecondaryColor3bEXT(byte arg0,
byte arg1,
byte arg2)
GL void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
glSecondaryColor3bEXT in interface GLpublic void glSecondaryColor3bv(ByteBuffer arg0)
GL void glSecondaryColor3bv(const GLbyte * v);
glSecondaryColor3bv in interface GL
public void glSecondaryColor3bv(byte[] arg0,
int arg1)
GL void glSecondaryColor3bv(const GLbyte * v);
glSecondaryColor3bv in interface GLpublic void glSecondaryColor3bvEXT(ByteBuffer arg0)
GL void glSecondaryColor3bvEXT(const GLbyte * v);
glSecondaryColor3bvEXT in interface GL
public void glSecondaryColor3bvEXT(byte[] arg0,
int arg1)
GL void glSecondaryColor3bvEXT(const GLbyte * v);
glSecondaryColor3bvEXT in interface GL
public void glSecondaryColor3d(double arg0,
double arg1,
double arg2)
GL void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
glSecondaryColor3d in interface GL
public void glSecondaryColor3dEXT(double arg0,
double arg1,
double arg2)
GL void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
glSecondaryColor3dEXT in interface GLpublic void glSecondaryColor3dv(DoubleBuffer arg0)
GL void glSecondaryColor3dv(const GLdouble * m);
glSecondaryColor3dv in interface GL
public void glSecondaryColor3dv(double[] arg0,
int arg1)
GL void glSecondaryColor3dv(const GLdouble * m);
glSecondaryColor3dv in interface GLpublic void glSecondaryColor3dvEXT(DoubleBuffer arg0)
GL void glSecondaryColor3dvEXT(const GLdouble * m);
glSecondaryColor3dvEXT in interface GL
public void glSecondaryColor3dvEXT(double[] arg0,
int arg1)
GL void glSecondaryColor3dvEXT(const GLdouble * m);
glSecondaryColor3dvEXT in interface GL
public void glSecondaryColor3f(float arg0,
float arg1,
float arg2)
GL void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
glSecondaryColor3f in interface GL
public void glSecondaryColor3fEXT(float arg0,
float arg1,
float arg2)
GL void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
glSecondaryColor3fEXT in interface GLpublic void glSecondaryColor3fv(FloatBuffer arg0)
GL void glSecondaryColor3fv(const GLfloat * m);
glSecondaryColor3fv in interface GL
public void glSecondaryColor3fv(float[] arg0,
int arg1)
GL void glSecondaryColor3fv(const GLfloat * m);
glSecondaryColor3fv in interface GLpublic void glSecondaryColor3fvEXT(FloatBuffer arg0)
GL void glSecondaryColor3fvEXT(const GLfloat * m);
glSecondaryColor3fvEXT in interface GL
public void glSecondaryColor3fvEXT(float[] arg0,
int arg1)
GL void glSecondaryColor3fvEXT(const GLfloat * m);
glSecondaryColor3fvEXT in interface GL
public void glSecondaryColor3hNV(short arg0,
short arg1,
short arg2)
GL void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
glSecondaryColor3hNV in interface GLpublic void glSecondaryColor3hvNV(ShortBuffer arg0)
GL void glSecondaryColor3hvNV(const GLhalfNV * v);
glSecondaryColor3hvNV in interface GL
public void glSecondaryColor3hvNV(short[] arg0,
int arg1)
GL void glSecondaryColor3hvNV(const GLhalfNV * v);
glSecondaryColor3hvNV in interface GL
public void glSecondaryColor3i(int arg0,
int arg1,
int arg2)
GL void glSecondaryColor3i(GLint red, GLint green, GLint blue);
glSecondaryColor3i in interface GL
public void glSecondaryColor3iEXT(int arg0,
int arg1,
int arg2)
GL void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
glSecondaryColor3iEXT in interface GLpublic void glSecondaryColor3iv(IntBuffer arg0)
GL void glSecondaryColor3iv(const GLint * v);
glSecondaryColor3iv in interface GL
public void glSecondaryColor3iv(int[] arg0,
int arg1)
GL void glSecondaryColor3iv(const GLint * v);
glSecondaryColor3iv in interface GLpublic void glSecondaryColor3ivEXT(IntBuffer arg0)
GL void glSecondaryColor3ivEXT(const GLint * v);
glSecondaryColor3ivEXT in interface GL
public void glSecondaryColor3ivEXT(int[] arg0,
int arg1)
GL void glSecondaryColor3ivEXT(const GLint * v);
glSecondaryColor3ivEXT in interface GL
public void glSecondaryColor3s(short arg0,
short arg1,
short arg2)
GL void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
glSecondaryColor3s in interface GL
public void glSecondaryColor3sEXT(short arg0,
short arg1,
short arg2)
GL void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
glSecondaryColor3sEXT in interface GLpublic void glSecondaryColor3sv(ShortBuffer arg0)
GL void glSecondaryColor3sv(const GLshort * v);
glSecondaryColor3sv in interface GL
public void glSecondaryColor3sv(short[] arg0,
int arg1)
GL void glSecondaryColor3sv(const GLshort * v);
glSecondaryColor3sv in interface GLpublic void glSecondaryColor3svEXT(ShortBuffer arg0)
GL void glSecondaryColor3svEXT(const GLshort * v);
glSecondaryColor3svEXT in interface GL
public void glSecondaryColor3svEXT(short[] arg0,
int arg1)
GL void glSecondaryColor3svEXT(const GLshort * v);
glSecondaryColor3svEXT in interface GL
public void glSecondaryColor3ub(byte arg0,
byte arg1,
byte arg2)
GL void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
glSecondaryColor3ub in interface GL
public void glSecondaryColor3ubEXT(byte arg0,
byte arg1,
byte arg2)
GL void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
glSecondaryColor3ubEXT in interface GLpublic void glSecondaryColor3ubv(ByteBuffer arg0)
GL void glSecondaryColor3ubv(const GLubyte * v);
glSecondaryColor3ubv in interface GL
public void glSecondaryColor3ubv(byte[] arg0,
int arg1)
GL void glSecondaryColor3ubv(const GLubyte * v);
glSecondaryColor3ubv in interface GLpublic void glSecondaryColor3ubvEXT(ByteBuffer arg0)
GL void glSecondaryColor3ubvEXT(const GLubyte * v);
glSecondaryColor3ubvEXT in interface GL
public void glSecondaryColor3ubvEXT(byte[] arg0,
int arg1)
GL void glSecondaryColor3ubvEXT(const GLubyte * v);
glSecondaryColor3ubvEXT in interface GL
public void glSecondaryColor3ui(int arg0,
int arg1,
int arg2)
GL void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
glSecondaryColor3ui in interface GL
public void glSecondaryColor3uiEXT(int arg0,
int arg1,
int arg2)
GL void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
glSecondaryColor3uiEXT in interface GLpublic void glSecondaryColor3uiv(IntBuffer arg0)
GL void glSecondaryColor3uiv(const GLuint * v);
glSecondaryColor3uiv in interface GL
public void glSecondaryColor3uiv(int[] arg0,
int arg1)
GL void glSecondaryColor3uiv(const GLuint * v);
glSecondaryColor3uiv in interface GLpublic void glSecondaryColor3uivEXT(IntBuffer arg0)
GL void glSecondaryColor3uivEXT(const GLuint * v);
glSecondaryColor3uivEXT in interface GL
public void glSecondaryColor3uivEXT(int[] arg0,
int arg1)
GL void glSecondaryColor3uivEXT(const GLuint * v);
glSecondaryColor3uivEXT in interface GL
public void glSecondaryColor3us(short arg0,
short arg1,
short arg2)
GL void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
glSecondaryColor3us in interface GL
public void glSecondaryColor3usEXT(short arg0,
short arg1,
short arg2)
GL void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
glSecondaryColor3usEXT in interface GLpublic void glSecondaryColor3usv(ShortBuffer arg0)
GL void glSecondaryColor3usv(const GLushort * v);
glSecondaryColor3usv in interface GL
public void glSecondaryColor3usv(short[] arg0,
int arg1)
GL void glSecondaryColor3usv(const GLushort * v);
glSecondaryColor3usv in interface GLpublic void glSecondaryColor3usvEXT(ShortBuffer arg0)
GL void glSecondaryColor3usvEXT(const GLushort * v);
glSecondaryColor3usvEXT in interface GL
public void glSecondaryColor3usvEXT(short[] arg0,
int arg1)
GL void glSecondaryColor3usvEXT(const GLushort * v);
glSecondaryColor3usvEXT in interface GL
public void glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glSecondaryColorPointer in interface GLarg3 - a direct Buffer
public void glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
GL void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glSecondaryColorPointer in interface GL
public void glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glSecondaryColorPointerEXT in interface GLarg3 - a direct Buffer
public void glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glSecondaryColorPointerEXT in interface GL
public void glSelectBuffer(int arg0,
IntBuffer arg1)
GL void glSelectBuffer(GLsizei size, GLuint * buffer);
glSelectBuffer in interface GLarg1 - a direct IntBuffer
public void glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
Buffer arg7)
GL void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
glSeparableFilter2D in interface GL
public void glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6,
long arg7)
GL void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
glSeparableFilter2D in interface GLpublic void glSetFenceAPPLE(int arg0)
GL void glSetFenceAPPLE(GLuint mode);
glSetFenceAPPLE in interface GL
public void glSetFenceNV(int arg0,
int arg1)
GL void glSetFenceNV(GLuint target, GLenum id);
glSetFenceNV in interface GL
public void glSetFragmentShaderConstantATI(int arg0,
FloatBuffer arg1)
GL void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);
glSetFragmentShaderConstantATI in interface GL
public void glSetFragmentShaderConstantATI(int arg0,
float[] arg1,
int arg2)
GL void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);
glSetFragmentShaderConstantATI in interface GL
public void glSetInvariantEXT(int arg0,
int arg1,
Buffer arg2)
GL void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
glSetInvariantEXT in interface GL
public void glSetLocalConstantEXT(int arg0,
int arg1,
Buffer arg2)
GL void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
glSetLocalConstantEXT in interface GLpublic void glShadeModel(int arg0)
GL void glShadeModel(GLenum mode);
glShadeModel in interface GL
public void glShaderOp1EXT(int arg0,
int arg1,
int arg2)
GL void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
glShaderOp1EXT in interface GL
public void glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
GL void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
glShaderOp2EXT in interface GL
public void glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
glShaderOp3EXT in interface GL
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
glShaderSource in interface GL
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
glShaderSource in interface GL
public void glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
glShaderSourceARB in interface GL
public void glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
glShaderSourceARB in interface GL
public void glSharpenTexFuncSGIS(int arg0,
int arg1,
FloatBuffer arg2)
GL void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
glSharpenTexFuncSGIS in interface GL
public void glSharpenTexFuncSGIS(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
glSharpenTexFuncSGIS in interface GL
public void glSpriteParameterfSGIX(int arg0,
float arg1)
GL void glSpriteParameterfSGIX(GLenum target, GLfloat s);
glSpriteParameterfSGIX in interface GL
public void glSpriteParameterfvSGIX(int arg0,
FloatBuffer arg1)
GL void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);
glSpriteParameterfvSGIX in interface GL
public void glSpriteParameterfvSGIX(int arg0,
float[] arg1,
int arg2)
GL void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);
glSpriteParameterfvSGIX in interface GL
public void glSpriteParameteriSGIX(int arg0,
int arg1)
GL void glSpriteParameteriSGIX(GLenum target, GLint s);
glSpriteParameteriSGIX in interface GL
public void glSpriteParameterivSGIX(int arg0,
IntBuffer arg1)
GL void glSpriteParameterivSGIX(GLenum target, const GLint * v);
glSpriteParameterivSGIX in interface GL
public void glSpriteParameterivSGIX(int arg0,
int[] arg1,
int arg2)
GL void glSpriteParameterivSGIX(GLenum target, const GLint * v);
glSpriteParameterivSGIX in interface GLpublic void glStartInstrumentsSGIX()
GL void glStartInstrumentsSGIX(void);
glStartInstrumentsSGIX in interface GL
public void glStencilClearTagEXT(int arg0,
int arg1)
GL void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);
glStencilClearTagEXT in interface GL
public void glStencilFunc(int arg0,
int arg1,
int arg2)
GL void glStencilFunc(GLenum func, GLint ref, GLuint mask);
glStencilFunc in interface GL
public void glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
glStencilFuncSeparate in interface GL
public void glStencilFuncSeparateATI(int arg0,
int arg1,
int arg2,
int arg3)
GL void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
glStencilFuncSeparateATI in interface GLpublic void glStencilMask(int arg0)
GL void glStencilMask(GLuint mask);
glStencilMask in interface GL
public void glStencilMaskSeparate(int arg0,
int arg1)
GL void glStencilMaskSeparate(GLenum target, GLuint id);
glStencilMaskSeparate in interface GL
public void glStencilOp(int arg0,
int arg1,
int arg2)
GL void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
glStencilOp in interface GL
public void glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glStencilOpSeparate in interface GL
public void glStencilOpSeparateATI(int arg0,
int arg1,
int arg2,
int arg3)
GL void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glStencilOpSeparateATI in interface GLpublic void glStopInstrumentsSGIX(int arg0)
GL void glStopInstrumentsSGIX(GLint count);
glStopInstrumentsSGIX in interface GL
public void glStringMarkerGREMEDY(int arg0,
Buffer arg1)
GL void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer);
glStringMarkerGREMEDY in interface GLpublic void glSwapAPPLE()
GL void glSwapAPPLE(void);
glSwapAPPLE in interface GL
public void glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
glSwizzleEXT in interface GLpublic void glTagSampleBufferSGIX()
GL void glTagSampleBufferSGIX(void);
glTagSampleBufferSGIX in interface GLpublic void glTbufferMask3DFX(int arg0)
GL void glTbufferMask3DFX(GLuint mode);
glTbufferMask3DFX in interface GLpublic boolean glTestFenceAPPLE(int arg0)
GL GLboolean glTestFenceAPPLE(GLuint id);
glTestFenceAPPLE in interface GLpublic boolean glTestFenceNV(int arg0)
GL GLboolean glTestFenceNV(GLuint id);
glTestFenceNV in interface GL
public boolean glTestObjectAPPLE(int arg0,
int arg1)
GL GLboolean glTestObjectAPPLE(GLenum id, GLuint cap);
glTestObjectAPPLE in interface GL
public void glTexBufferEXT(int arg0,
int arg1,
int arg2)
GL void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer);
glTexBufferEXT in interface GL
public void glTexBumpParameterfvATI(int arg0,
FloatBuffer arg1)
GL void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);
glTexBumpParameterfvATI in interface GL
public void glTexBumpParameterfvATI(int arg0,
float[] arg1,
int arg2)
GL void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);
glTexBumpParameterfvATI in interface GL
public void glTexBumpParameterivATI(int arg0,
IntBuffer arg1)
GL void glTexBumpParameterivATI(GLenum target, const GLint * v);
glTexBumpParameterivATI in interface GL
public void glTexBumpParameterivATI(int arg0,
int[] arg1,
int arg2)
GL void glTexBumpParameterivATI(GLenum target, const GLint * v);
glTexBumpParameterivATI in interface GLpublic void glTexCoord1d(double arg0)
GL void glTexCoord1d(GLdouble s);
glTexCoord1d in interface GLpublic void glTexCoord1dv(DoubleBuffer arg0)
GL void glTexCoord1dv(const GLdouble * v);
glTexCoord1dv in interface GL
public void glTexCoord1dv(double[] arg0,
int arg1)
GL void glTexCoord1dv(const GLdouble * v);
glTexCoord1dv in interface GLpublic void glTexCoord1f(float arg0)
GL void glTexCoord1f(GLfloat s);
glTexCoord1f in interface GLpublic void glTexCoord1fv(FloatBuffer arg0)
GL void glTexCoord1fv(const GLfloat * v);
glTexCoord1fv in interface GL
public void glTexCoord1fv(float[] arg0,
int arg1)
GL void glTexCoord1fv(const GLfloat * v);
glTexCoord1fv in interface GLpublic void glTexCoord1hNV(short arg0)
GL void glTexCoord1hNV(GLhalfNV factor);
glTexCoord1hNV in interface GLpublic void glTexCoord1hvNV(ShortBuffer arg0)
GL void glTexCoord1hvNV(const GLhalfNV * v);
glTexCoord1hvNV in interface GL
public void glTexCoord1hvNV(short[] arg0,
int arg1)
GL void glTexCoord1hvNV(const GLhalfNV * v);
glTexCoord1hvNV in interface GLpublic void glTexCoord1i(int arg0)
GL void glTexCoord1i(GLint s);
glTexCoord1i in interface GLpublic void glTexCoord1iv(IntBuffer arg0)
GL void glTexCoord1iv(const GLint * v);
glTexCoord1iv in interface GL
public void glTexCoord1iv(int[] arg0,
int arg1)
GL void glTexCoord1iv(const GLint * v);
glTexCoord1iv in interface GLpublic void glTexCoord1s(short arg0)
GL void glTexCoord1s(GLshort s);
glTexCoord1s in interface GLpublic void glTexCoord1sv(ShortBuffer arg0)
GL void glTexCoord1sv(const GLshort * v);
glTexCoord1sv in interface GL
public void glTexCoord1sv(short[] arg0,
int arg1)
GL void glTexCoord1sv(const GLshort * v);
glTexCoord1sv in interface GL
public void glTexCoord2d(double arg0,
double arg1)
GL void glTexCoord2d(GLdouble s, GLdouble t);
glTexCoord2d in interface GLpublic void glTexCoord2dv(DoubleBuffer arg0)
GL void glTexCoord2dv(const GLdouble * v);
glTexCoord2dv in interface GL
public void glTexCoord2dv(double[] arg0,
int arg1)
GL void glTexCoord2dv(const GLdouble * v);
glTexCoord2dv in interface GL
public void glTexCoord2f(float arg0,
float arg1)
GL void glTexCoord2f(GLfloat s, GLfloat t);
glTexCoord2f in interface GL
public void glTexCoord2fColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
GL void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glTexCoord2fColor3fVertex3fSUN in interface GL
public void glTexCoord2fColor3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
GL void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fColor3fVertex3fvSUN in interface GL
public void glTexCoord2fColor3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
GL void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fColor3fVertex3fvSUN in interface GL
public void glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11)
GL void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
glTexCoord2fColor4fNormal3fVertex3fSUN in interface GL
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2,
FloatBuffer arg3)
GL void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fColor4fNormal3fVertex3fvSUN in interface GL
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7)
GL void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fColor4fNormal3fVertex3fvSUN in interface GL
public void glTexCoord2fColor4ubVertex3fSUN(float arg0,
float arg1,
byte arg2,
byte arg3,
byte arg4,
byte arg5,
float arg6,
float arg7,
float arg8)
GL void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
glTexCoord2fColor4ubVertex3fSUN in interface GL
public void glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer arg0,
ByteBuffer arg1,
FloatBuffer arg2)
GL void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
glTexCoord2fColor4ubVertex3fvSUN in interface GL
public void glTexCoord2fColor4ubVertex3fvSUN(float[] arg0,
int arg1,
byte[] arg2,
int arg3,
float[] arg4,
int arg5)
GL void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
glTexCoord2fColor4ubVertex3fvSUN in interface GL
public void glTexCoord2fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
GL void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glTexCoord2fNormal3fVertex3fSUN in interface GL
public void glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2)
GL void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fNormal3fVertex3fvSUN in interface GL
public void glTexCoord2fNormal3fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5)
GL void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fNormal3fVertex3fvSUN in interface GL
public void glTexCoord2fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
glTexCoord2fVertex3fSUN in interface GL
public void glTexCoord2fVertex3fvSUN(FloatBuffer arg0,
FloatBuffer arg1)
GL void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glTexCoord2fVertex3fvSUN in interface GL
public void glTexCoord2fVertex3fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glTexCoord2fVertex3fvSUN in interface GLpublic void glTexCoord2fv(FloatBuffer arg0)
GL void glTexCoord2fv(const GLfloat * v);
glTexCoord2fv in interface GL
public void glTexCoord2fv(float[] arg0,
int arg1)
GL void glTexCoord2fv(const GLfloat * v);
glTexCoord2fv in interface GL
public void glTexCoord2hNV(short arg0,
short arg1)
GL void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
glTexCoord2hNV in interface GLpublic void glTexCoord2hvNV(ShortBuffer arg0)
GL void glTexCoord2hvNV(const GLhalfNV * v);
glTexCoord2hvNV in interface GL
public void glTexCoord2hvNV(short[] arg0,
int arg1)
GL void glTexCoord2hvNV(const GLhalfNV * v);
glTexCoord2hvNV in interface GL
public void glTexCoord2i(int arg0,
int arg1)
GL void glTexCoord2i(GLint s, GLint t);
glTexCoord2i in interface GLpublic void glTexCoord2iv(IntBuffer arg0)
GL void glTexCoord2iv(const GLint * v);
glTexCoord2iv in interface GL
public void glTexCoord2iv(int[] arg0,
int arg1)
GL void glTexCoord2iv(const GLint * v);
glTexCoord2iv in interface GL
public void glTexCoord2s(short arg0,
short arg1)
GL void glTexCoord2s(GLshort s, GLshort t);
glTexCoord2s in interface GLpublic void glTexCoord2sv(ShortBuffer arg0)
GL void glTexCoord2sv(const GLshort * v);
glTexCoord2sv in interface GL
public void glTexCoord2sv(short[] arg0,
int arg1)
GL void glTexCoord2sv(const GLshort * v);
glTexCoord2sv in interface GL
public void glTexCoord3d(double arg0,
double arg1,
double arg2)
GL void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
glTexCoord3d in interface GLpublic void glTexCoord3dv(DoubleBuffer arg0)
GL void glTexCoord3dv(const GLdouble * v);
glTexCoord3dv in interface GL
public void glTexCoord3dv(double[] arg0,
int arg1)
GL void glTexCoord3dv(const GLdouble * v);
glTexCoord3dv in interface GL
public void glTexCoord3f(float arg0,
float arg1,
float arg2)
GL void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
glTexCoord3f in interface GLpublic void glTexCoord3fv(FloatBuffer arg0)
GL void glTexCoord3fv(const GLfloat * v);
glTexCoord3fv in interface GL
public void glTexCoord3fv(float[] arg0,
int arg1)
GL void glTexCoord3fv(const GLfloat * v);
glTexCoord3fv in interface GL
public void glTexCoord3hNV(short arg0,
short arg1,
short arg2)
GL void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
glTexCoord3hNV in interface GLpublic void glTexCoord3hvNV(ShortBuffer arg0)
GL void glTexCoord3hvNV(const GLhalfNV * v);
glTexCoord3hvNV in interface GL
public void glTexCoord3hvNV(short[] arg0,
int arg1)
GL void glTexCoord3hvNV(const GLhalfNV * v);
glTexCoord3hvNV in interface GL
public void glTexCoord3i(int arg0,
int arg1,
int arg2)
GL void glTexCoord3i(GLint s, GLint t, GLint r);
glTexCoord3i in interface GLpublic void glTexCoord3iv(IntBuffer arg0)
GL void glTexCoord3iv(const GLint * v);
glTexCoord3iv in interface GL
public void glTexCoord3iv(int[] arg0,
int arg1)
GL void glTexCoord3iv(const GLint * v);
glTexCoord3iv in interface GL
public void glTexCoord3s(short arg0,
short arg1,
short arg2)
GL void glTexCoord3s(GLshort s, GLshort t, GLshort r);
glTexCoord3s in interface GLpublic void glTexCoord3sv(ShortBuffer arg0)
GL void glTexCoord3sv(const GLshort * v);
glTexCoord3sv in interface GL
public void glTexCoord3sv(short[] arg0,
int arg1)
GL void glTexCoord3sv(const GLshort * v);
glTexCoord3sv in interface GL
public void glTexCoord4d(double arg0,
double arg1,
double arg2,
double arg3)
GL void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glTexCoord4d in interface GLpublic void glTexCoord4dv(DoubleBuffer arg0)
GL void glTexCoord4dv(const GLdouble * v);
glTexCoord4dv in interface GL
public void glTexCoord4dv(double[] arg0,
int arg1)
GL void glTexCoord4dv(const GLdouble * v);
glTexCoord4dv in interface GL
public void glTexCoord4f(float arg0,
float arg1,
float arg2,
float arg3)
GL void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glTexCoord4f in interface GL
public void glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12,
float arg13,
float arg14)
GL void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glTexCoord4fColor4fNormal3fVertex4fSUN in interface GL
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer arg0,
FloatBuffer arg1,
FloatBuffer arg2,
FloatBuffer arg3)
GL void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord4fColor4fNormal3fVertex4fvSUN in interface GL
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7)
GL void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord4fColor4fNormal3fVertex4fvSUN in interface GL
public void glTexCoord4fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
GL void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glTexCoord4fVertex4fSUN in interface GL
public void glTexCoord4fVertex4fvSUN(FloatBuffer arg0,
FloatBuffer arg1)
GL void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);
glTexCoord4fVertex4fvSUN in interface GL
public void glTexCoord4fVertex4fvSUN(float[] arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);
glTexCoord4fVertex4fvSUN in interface GLpublic void glTexCoord4fv(FloatBuffer arg0)
GL void glTexCoord4fv(const GLfloat * v);
glTexCoord4fv in interface GL
public void glTexCoord4fv(float[] arg0,
int arg1)
GL void glTexCoord4fv(const GLfloat * v);
glTexCoord4fv in interface GL
public void glTexCoord4hNV(short arg0,
short arg1,
short arg2,
short arg3)
GL void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
glTexCoord4hNV in interface GLpublic void glTexCoord4hvNV(ShortBuffer arg0)
GL void glTexCoord4hvNV(const GLhalfNV * v);
glTexCoord4hvNV in interface GL
public void glTexCoord4hvNV(short[] arg0,
int arg1)
GL void glTexCoord4hvNV(const GLhalfNV * v);
glTexCoord4hvNV in interface GL
public void glTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3)
GL void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
glTexCoord4i in interface GLpublic void glTexCoord4iv(IntBuffer arg0)
GL void glTexCoord4iv(const GLint * v);
glTexCoord4iv in interface GL
public void glTexCoord4iv(int[] arg0,
int arg1)
GL void glTexCoord4iv(const GLint * v);
glTexCoord4iv in interface GL
public void glTexCoord4s(short arg0,
short arg1,
short arg2,
short arg3)
GL void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
glTexCoord4s in interface GLpublic void glTexCoord4sv(ShortBuffer arg0)
GL void glTexCoord4sv(const GLshort * v);
glTexCoord4sv in interface GL
public void glTexCoord4sv(short[] arg0,
int arg1)
GL void glTexCoord4sv(const GLshort * v);
glTexCoord4sv in interface GL
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glTexCoordPointer in interface GLarg3 - a direct Buffer
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
GL void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glTexCoordPointer in interface GL
public void glTexEnvf(int arg0,
int arg1,
float arg2)
GL void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
glTexEnvf in interface GL
public void glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv in interface GL
public void glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv in interface GL
public void glTexEnvi(int arg0,
int arg1,
int arg2)
GL void glTexEnvi(GLenum target, GLenum pname, GLint param);
glTexEnvi in interface GL
public void glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv in interface GL
public void glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv in interface GL
public void glTexFilterFuncSGIS(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
glTexFilterFuncSGIS in interface GL
public void glTexFilterFuncSGIS(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
glTexFilterFuncSGIS in interface GL
public void glTexGend(int arg0,
int arg1,
double arg2)
GL void glTexGend(GLenum coord, GLenum pname, GLdouble param);
glTexGend in interface GL
public void glTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
glTexGendv in interface GL
public void glTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
glTexGendv in interface GL
public void glTexGenf(int arg0,
int arg1,
float arg2)
GL void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
glTexGenf in interface GL
public void glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
glTexGenfv in interface GL
public void glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
glTexGenfv in interface GL
public void glTexGeni(int arg0,
int arg1,
int arg2)
GL void glTexGeni(GLenum coord, GLenum pname, GLint param);
glTexGeni in interface GL
public void glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
glTexGeniv in interface GL
public void glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
glTexGeniv in interface GL
public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage1D in interface GL
public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage1D in interface GL
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage2D in interface GL
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage2D in interface GL
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage3D in interface GL
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
GL void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage3D in interface GL
public void glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage4DSGIS in interface GL
public void glTexParameterIivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params);
glTexParameterIivEXT in interface GL
public void glTexParameterIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params);
glTexParameterIivEXT in interface GL
public void glTexParameterIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params);
glTexParameterIuivEXT in interface GL
public void glTexParameterIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params);
glTexParameterIuivEXT in interface GL
public void glTexParameterf(int arg0,
int arg1,
float arg2)
GL void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
glTexParameterf in interface GL
public void glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public void glTexParameteri(int arg0,
int arg1,
int arg2)
GL void glTexParameteri(GLenum target, GLenum pname, GLint param);
glTexParameteri in interface GL
public void glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage1D in interface GL
public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage1D in interface GL
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage2D in interface GL
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage2D in interface GL
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage3D in interface GL
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage3D in interface GL
public void glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
Buffer arg12)
GL void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage4DSGIS in interface GL
public void glTextureColorMaskSGIS(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glTextureColorMaskSGIS in interface GLpublic void glTextureLightEXT(int arg0)
GL void glTextureLightEXT(GLenum mode);
glTextureLightEXT in interface GL
public void glTextureMaterialEXT(int arg0,
int arg1)
GL void glTextureMaterialEXT(GLenum target, GLenum id);
glTextureMaterialEXT in interface GLpublic void glTextureNormalEXT(int arg0)
GL void glTextureNormalEXT(GLenum mode);
glTextureNormalEXT in interface GL
public void glTextureRangeAPPLE(int arg0,
int arg1,
Buffer arg2)
GL void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
glTextureRangeAPPLE in interface GL
public void glTrackMatrixNV(int arg0,
int arg1,
int arg2,
int arg3)
GL void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glTrackMatrixNV in interface GL
public void glTransformFeedbackAttribsNV(int arg0,
IntBuffer arg1,
int arg2)
GL void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode);
glTransformFeedbackAttribsNV in interface GL
public void glTransformFeedbackAttribsNV(int arg0,
int[] arg1,
int arg2,
int arg3)
GL void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode);
glTransformFeedbackAttribsNV in interface GL
public void glTransformFeedbackVaryingsNV(int arg0,
int arg1,
IntBuffer arg2,
int arg3)
GL void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
glTransformFeedbackVaryingsNV in interface GL
public void glTransformFeedbackVaryingsNV(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4)
GL void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
glTransformFeedbackVaryingsNV in interface GL
public void glTranslated(double arg0,
double arg1,
double arg2)
GL void glTranslated(GLdouble x, GLdouble y, GLdouble z);
glTranslated in interface GL
public void glTranslatef(float arg0,
float arg1,
float arg2)
GL void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
glTranslatef in interface GL
public void glUniform1f(int arg0,
float arg1)
GL void glUniform1f(GLint location, GLfloat v0);
glUniform1f in interface GL
public void glUniform1fARB(int arg0,
float arg1)
GL void glUniform1fARB(GLint location, GLfloat v0);
glUniform1fARB in interface GL
public void glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
glUniform1fv in interface GL
public void glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
glUniform1fv in interface GL
public void glUniform1fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform1fvARB in interface GL
public void glUniform1fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform1fvARB in interface GL
public void glUniform1i(int arg0,
int arg1)
GL void glUniform1i(GLint x, GLint y);
glUniform1i in interface GL
public void glUniform1iARB(int arg0,
int arg1)
GL void glUniform1iARB(GLint x, GLint y);
glUniform1iARB in interface GL
public void glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform1iv(GLint location, GLsizei count, const GLint * value);
glUniform1iv in interface GL
public void glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform1iv(GLint location, GLsizei count, const GLint * value);
glUniform1iv in interface GL
public void glUniform1ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
glUniform1ivARB in interface GL
public void glUniform1ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
glUniform1ivARB in interface GL
public void glUniform1uiEXT(int arg0,
int arg1)
GL void glUniform1uiEXT(GLint location, GLuint v0);
glUniform1uiEXT in interface GL
public void glUniform1uivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform1uivEXT in interface GL
public void glUniform1uivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform1uivEXT in interface GL
public void glUniform2f(int arg0,
float arg1,
float arg2)
GL void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
glUniform2f in interface GL
public void glUniform2fARB(int arg0,
float arg1,
float arg2)
GL void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
glUniform2fARB in interface GL
public void glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
glUniform2fv in interface GL
public void glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
glUniform2fv in interface GL
public void glUniform2fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform2fvARB in interface GL
public void glUniform2fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform2fvARB in interface GL
public void glUniform2i(int arg0,
int arg1,
int arg2)
GL void glUniform2i(GLint red, GLint green, GLint blue);
glUniform2i in interface GL
public void glUniform2iARB(int arg0,
int arg1,
int arg2)
GL void glUniform2iARB(GLint red, GLint green, GLint blue);
glUniform2iARB in interface GL
public void glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform2iv(GLint location, GLsizei count, const GLint * value);
glUniform2iv in interface GL
public void glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform2iv(GLint location, GLsizei count, const GLint * value);
glUniform2iv in interface GL
public void glUniform2ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
glUniform2ivARB in interface GL
public void glUniform2ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
glUniform2ivARB in interface GL
public void glUniform2uiEXT(int arg0,
int arg1,
int arg2)
GL void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1);
glUniform2uiEXT in interface GL
public void glUniform2uivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform2uivEXT in interface GL
public void glUniform2uivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform2uivEXT in interface GL
public void glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
GL void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
glUniform3f in interface GL
public void glUniform3fARB(int arg0,
float arg1,
float arg2,
float arg3)
GL void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
glUniform3fARB in interface GL
public void glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
glUniform3fv in interface GL
public void glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
glUniform3fv in interface GL
public void glUniform3fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform3fvARB in interface GL
public void glUniform3fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform3fvARB in interface GL
public void glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
GL void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
glUniform3i in interface GL
public void glUniform3iARB(int arg0,
int arg1,
int arg2,
int arg3)
GL void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
glUniform3iARB in interface GL
public void glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform3iv(GLint location, GLsizei count, const GLint * value);
glUniform3iv in interface GL
public void glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform3iv(GLint location, GLsizei count, const GLint * value);
glUniform3iv in interface GL
public void glUniform3ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
glUniform3ivARB in interface GL
public void glUniform3ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
glUniform3ivARB in interface GL
public void glUniform3uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2);
glUniform3uiEXT in interface GL
public void glUniform3uivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform3uivEXT in interface GL
public void glUniform3uivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform3uivEXT in interface GL
public void glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
glUniform4f in interface GL
public void glUniform4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
glUniform4fARB in interface GL
public void glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
glUniform4fv in interface GL
public void glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
glUniform4fv in interface GL
public void glUniform4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform4fvARB in interface GL
public void glUniform4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform4fvARB in interface GL
public void glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
glUniform4i in interface GL
public void glUniform4iARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
glUniform4iARB in interface GL
public void glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform4iv(GLint location, GLsizei count, const GLint * value);
glUniform4iv in interface GL
public void glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform4iv(GLint location, GLsizei count, const GLint * value);
glUniform4iv in interface GL
public void glUniform4ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
glUniform4ivARB in interface GL
public void glUniform4ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
glUniform4ivARB in interface GL
public void glUniform4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
glUniform4uiEXT in interface GL
public void glUniform4uivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform4uivEXT in interface GL
public void glUniform4uivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform4uivEXT in interface GL
public void glUniformBufferEXT(int arg0,
int arg1,
int arg2)
GL void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
glUniformBufferEXT in interface GL
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv in interface GL
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv in interface GL
public void glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fvARB in interface GL
public void glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fvARB in interface GL
public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2x3fv in interface GL
public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2x3fv in interface GL
public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2x4fv in interface GL
public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2x4fv in interface GL
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv in interface GL
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv in interface GL
public void glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fvARB in interface GL
public void glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fvARB in interface GL
public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3x2fv in interface GL
public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3x2fv in interface GL
public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3x4fv in interface GL
public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3x4fv in interface GL
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv in interface GL
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv in interface GL
public void glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fvARB in interface GL
public void glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fvARB in interface GL
public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4x2fv in interface GL
public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4x2fv in interface GL
public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4x3fv in interface GL
public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4x3fv in interface GLpublic void glUnlockArraysEXT()
GL void glUnlockArraysEXT(void);
glUnlockArraysEXT in interface GLpublic boolean glUnmapBuffer(int arg0)
GL GLboolean glUnmapBuffer(GLenum id);
glUnmapBuffer in interface GLpublic boolean glUnmapBufferARB(int arg0)
GL GLboolean glUnmapBufferARB(GLenum id);
glUnmapBufferARB in interface GL
public void glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
GL void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
glUpdateObjectBufferATI in interface GLpublic void glUseProgram(int arg0)
GL void glUseProgram(GLuint mode);
glUseProgram in interface GLpublic void glUseProgramObjectARB(int arg0)
GL void glUseProgramObjectARB(GLhandleARB mode);
glUseProgramObjectARB in interface GLpublic void glValidateProgram(int arg0)
GL void glValidateProgram(GLuint mode);
glValidateProgram in interface GLpublic void glValidateProgramARB(int arg0)
GL void glValidateProgramARB(GLhandleARB mode);
glValidateProgramARB in interface GL
public void glVariantArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
glVariantArrayObjectATI in interface GL
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
glVariantPointerEXT in interface GL
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
glVariantPointerEXT in interface GL
public void glVariantbvEXT(int arg0,
ByteBuffer arg1)
GL void glVariantbvEXT(GLuint index, const GLbyte * v);
glVariantbvEXT in interface GL
public void glVariantbvEXT(int arg0,
byte[] arg1,
int arg2)
GL void glVariantbvEXT(GLuint index, const GLbyte * v);
glVariantbvEXT in interface GL
public void glVariantdvEXT(int arg0,
DoubleBuffer arg1)
GL void glVariantdvEXT(GLuint target, const GLdouble * v);
glVariantdvEXT in interface GL
public void glVariantdvEXT(int arg0,
double[] arg1,
int arg2)
GL void glVariantdvEXT(GLuint target, const GLdouble * v);
glVariantdvEXT in interface GL
public void glVariantfvEXT(int arg0,
FloatBuffer arg1)
GL void glVariantfvEXT(GLuint target, const GLfloat * v);
glVariantfvEXT in interface GL
public void glVariantfvEXT(int arg0,
float[] arg1,
int arg2)
GL void glVariantfvEXT(GLuint target, const GLfloat * v);
glVariantfvEXT in interface GL
public void glVariantivEXT(int arg0,
IntBuffer arg1)
GL void glVariantivEXT(GLuint target, const GLint * v);
glVariantivEXT in interface GL
public void glVariantivEXT(int arg0,
int[] arg1,
int arg2)
GL void glVariantivEXT(GLuint target, const GLint * v);
glVariantivEXT in interface GL
public void glVariantsvEXT(int arg0,
ShortBuffer arg1)
GL void glVariantsvEXT(GLuint target, const GLshort * v);
glVariantsvEXT in interface GL
public void glVariantsvEXT(int arg0,
short[] arg1,
int arg2)
GL void glVariantsvEXT(GLuint target, const GLshort * v);
glVariantsvEXT in interface GL
public void glVariantubvEXT(int arg0,
ByteBuffer arg1)
GL void glVariantubvEXT(GLuint index, const GLubyte * v);
glVariantubvEXT in interface GL
public void glVariantubvEXT(int arg0,
byte[] arg1,
int arg2)
GL void glVariantubvEXT(GLuint index, const GLubyte * v);
glVariantubvEXT in interface GL
public void glVariantuivEXT(int arg0,
IntBuffer arg1)
GL void glVariantuivEXT(GLuint index, const GLuint * v);
glVariantuivEXT in interface GL
public void glVariantuivEXT(int arg0,
int[] arg1,
int arg2)
GL void glVariantuivEXT(GLuint index, const GLuint * v);
glVariantuivEXT in interface GL
public void glVariantusvEXT(int arg0,
ShortBuffer arg1)
GL void glVariantusvEXT(GLuint index, const GLushort * v);
glVariantusvEXT in interface GL
public void glVariantusvEXT(int arg0,
short[] arg1,
int arg2)
GL void glVariantusvEXT(GLuint index, const GLushort * v);
glVariantusvEXT in interface GL
public void glVertex2d(double arg0,
double arg1)
GL void glVertex2d(GLdouble x, GLdouble y);
glVertex2d in interface GLpublic void glVertex2dv(DoubleBuffer arg0)
GL void glVertex2dv(const GLdouble * v);
glVertex2dv in interface GL
public void glVertex2dv(double[] arg0,
int arg1)
GL void glVertex2dv(const GLdouble * v);
glVertex2dv in interface GL
public void glVertex2f(float arg0,
float arg1)
GL void glVertex2f(GLfloat x, GLfloat y);
glVertex2f in interface GLpublic void glVertex2fv(FloatBuffer arg0)
GL void glVertex2fv(const GLfloat * v);
glVertex2fv in interface GL
public void glVertex2fv(float[] arg0,
int arg1)
GL void glVertex2fv(const GLfloat * v);
glVertex2fv in interface GL
public void glVertex2hNV(short arg0,
short arg1)
GL void glVertex2hNV(GLhalfNV x, GLhalfNV y);
glVertex2hNV in interface GLpublic void glVertex2hvNV(ShortBuffer arg0)
GL void glVertex2hvNV(const GLhalfNV * v);
glVertex2hvNV in interface GL
public void glVertex2hvNV(short[] arg0,
int arg1)
GL void glVertex2hvNV(const GLhalfNV * v);
glVertex2hvNV in interface GL
public void glVertex2i(int arg0,
int arg1)
GL void glVertex2i(GLint x, GLint y);
glVertex2i in interface GLpublic void glVertex2iv(IntBuffer arg0)
GL void glVertex2iv(const GLint * v);
glVertex2iv in interface GL
public void glVertex2iv(int[] arg0,
int arg1)
GL void glVertex2iv(const GLint * v);
glVertex2iv in interface GL
public void glVertex2s(short arg0,
short arg1)
GL void glVertex2s(GLshort x, GLshort y);
glVertex2s in interface GLpublic void glVertex2sv(ShortBuffer arg0)
GL void glVertex2sv(const GLshort * v);
glVertex2sv in interface GL
public void glVertex2sv(short[] arg0,
int arg1)
GL void glVertex2sv(const GLshort * v);
glVertex2sv in interface GL
public void glVertex3d(double arg0,
double arg1,
double arg2)
GL void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
glVertex3d in interface GLpublic void glVertex3dv(DoubleBuffer arg0)
GL void glVertex3dv(const GLdouble * v);
glVertex3dv in interface GL
public void glVertex3dv(double[] arg0,
int arg1)
GL void glVertex3dv(const GLdouble * v);
glVertex3dv in interface GL
public void glVertex3f(float arg0,
float arg1,
float arg2)
GL void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
glVertex3f in interface GLpublic void glVertex3fv(FloatBuffer arg0)
GL void glVertex3fv(const GLfloat * v);
glVertex3fv in interface GL
public void glVertex3fv(float[] arg0,
int arg1)
GL void glVertex3fv(const GLfloat * v);
glVertex3fv in interface GL
public void glVertex3hNV(short arg0,
short arg1,
short arg2)
GL void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
glVertex3hNV in interface GLpublic void glVertex3hvNV(ShortBuffer arg0)
GL void glVertex3hvNV(const GLhalfNV * v);
glVertex3hvNV in interface GL
public void glVertex3hvNV(short[] arg0,
int arg1)
GL void glVertex3hvNV(const GLhalfNV * v);
glVertex3hvNV in interface GL
public void glVertex3i(int arg0,
int arg1,
int arg2)
GL void glVertex3i(GLint x, GLint y, GLint z);
glVertex3i in interface GLpublic void glVertex3iv(IntBuffer arg0)
GL void glVertex3iv(const GLint * v);
glVertex3iv in interface GL
public void glVertex3iv(int[] arg0,
int arg1)
GL void glVertex3iv(const GLint * v);
glVertex3iv in interface GL
public void glVertex3s(short arg0,
short arg1,
short arg2)
GL void glVertex3s(GLshort x, GLshort y, GLshort z);
glVertex3s in interface GLpublic void glVertex3sv(ShortBuffer arg0)
GL void glVertex3sv(const GLshort * v);
glVertex3sv in interface GL
public void glVertex3sv(short[] arg0,
int arg1)
GL void glVertex3sv(const GLshort * v);
glVertex3sv in interface GL
public void glVertex4d(double arg0,
double arg1,
double arg2,
double arg3)
GL void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glVertex4d in interface GLpublic void glVertex4dv(DoubleBuffer arg0)
GL void glVertex4dv(const GLdouble * v);
glVertex4dv in interface GL
public void glVertex4dv(double[] arg0,
int arg1)
GL void glVertex4dv(const GLdouble * v);
glVertex4dv in interface GL
public void glVertex4f(float arg0,
float arg1,
float arg2,
float arg3)
GL void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glVertex4f in interface GLpublic void glVertex4fv(FloatBuffer arg0)
GL void glVertex4fv(const GLfloat * v);
glVertex4fv in interface GL
public void glVertex4fv(float[] arg0,
int arg1)
GL void glVertex4fv(const GLfloat * v);
glVertex4fv in interface GL
public void glVertex4hNV(short arg0,
short arg1,
short arg2,
short arg3)
GL void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
glVertex4hNV in interface GLpublic void glVertex4hvNV(ShortBuffer arg0)
GL void glVertex4hvNV(const GLhalfNV * v);
glVertex4hvNV in interface GL
public void glVertex4hvNV(short[] arg0,
int arg1)
GL void glVertex4hvNV(const GLhalfNV * v);
glVertex4hvNV in interface GL
public void glVertex4i(int arg0,
int arg1,
int arg2,
int arg3)
GL void glVertex4i(GLint x, GLint y, GLint z, GLint w);
glVertex4i in interface GLpublic void glVertex4iv(IntBuffer arg0)
GL void glVertex4iv(const GLint * v);
glVertex4iv in interface GL
public void glVertex4iv(int[] arg0,
int arg1)
GL void glVertex4iv(const GLint * v);
glVertex4iv in interface GL
public void glVertex4s(short arg0,
short arg1,
short arg2,
short arg3)
GL void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
glVertex4s in interface GLpublic void glVertex4sv(ShortBuffer arg0)
GL void glVertex4sv(const GLshort * v);
glVertex4sv in interface GL
public void glVertex4sv(short[] arg0,
int arg1)
GL void glVertex4sv(const GLshort * v);
glVertex4sv in interface GL
public void glVertexArrayParameteriAPPLE(int arg0,
int arg1)
GL void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
glVertexArrayParameteriAPPLE in interface GL
public void glVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
GL void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
glVertexArrayRangeAPPLE in interface GL
public void glVertexArrayRangeNV(int arg0,
Buffer arg1)
GL void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
glVertexArrayRangeNV in interface GLarg1 - a direct Buffer
public void glVertexAttrib1d(int arg0,
double arg1)
GL void glVertexAttrib1d(GLuint target, GLdouble s);
glVertexAttrib1d in interface GL
public void glVertexAttrib1dARB(int arg0,
double arg1)
GL void glVertexAttrib1dARB(GLuint target, GLdouble s);
glVertexAttrib1dARB in interface GL
public void glVertexAttrib1dNV(int arg0,
double arg1)
GL void glVertexAttrib1dNV(GLuint target, GLdouble s);
glVertexAttrib1dNV in interface GL
public void glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib1dv(GLuint target, const GLdouble * v);
glVertexAttrib1dv in interface GL
public void glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib1dv(GLuint target, const GLdouble * v);
glVertexAttrib1dv in interface GL
public void glVertexAttrib1dvARB(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
glVertexAttrib1dvARB in interface GL
public void glVertexAttrib1dvARB(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
glVertexAttrib1dvARB in interface GL
public void glVertexAttrib1dvNV(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);
glVertexAttrib1dvNV in interface GL
public void glVertexAttrib1dvNV(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);
glVertexAttrib1dvNV in interface GL
public void glVertexAttrib1f(int arg0,
float arg1)
GL void glVertexAttrib1f(GLuint target, GLfloat s);
glVertexAttrib1f in interface GL
public void glVertexAttrib1fARB(int arg0,
float arg1)
GL void glVertexAttrib1fARB(GLuint target, GLfloat s);
glVertexAttrib1fARB in interface GL
public void glVertexAttrib1fNV(int arg0,
float arg1)
GL void glVertexAttrib1fNV(GLuint target, GLfloat s);
glVertexAttrib1fNV in interface GL
public void glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib1fv(GLuint target, const GLfloat * v);
glVertexAttrib1fv in interface GL
public void glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib1fv(GLuint target, const GLfloat * v);
glVertexAttrib1fv in interface GL
public void glVertexAttrib1fvARB(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
glVertexAttrib1fvARB in interface GL
public void glVertexAttrib1fvARB(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
glVertexAttrib1fvARB in interface GL
public void glVertexAttrib1fvNV(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);
glVertexAttrib1fvNV in interface GL
public void glVertexAttrib1fvNV(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);
glVertexAttrib1fvNV in interface GL
public void glVertexAttrib1hNV(int arg0,
short arg1)
GL void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
glVertexAttrib1hNV in interface GL
public void glVertexAttrib1hvNV(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib1hvNV in interface GL
public void glVertexAttrib1hvNV(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib1hvNV in interface GL
public void glVertexAttrib1s(int arg0,
short arg1)
GL void glVertexAttrib1s(GLuint target, GLshort s);
glVertexAttrib1s in interface GL
public void glVertexAttrib1sARB(int arg0,
short arg1)
GL void glVertexAttrib1sARB(GLuint target, GLshort s);
glVertexAttrib1sARB in interface GL
public void glVertexAttrib1sNV(int arg0,
short arg1)
GL void glVertexAttrib1sNV(GLuint target, GLshort s);
glVertexAttrib1sNV in interface GL
public void glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib1sv(GLuint target, const GLshort * v);
glVertexAttrib1sv in interface GL
public void glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib1sv(GLuint target, const GLshort * v);
glVertexAttrib1sv in interface GL
public void glVertexAttrib1svARB(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib1svARB(GLuint target, const GLshort * v);
glVertexAttrib1svARB in interface GL
public void glVertexAttrib1svARB(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib1svARB(GLuint target, const GLshort * v);
glVertexAttrib1svARB in interface GL
public void glVertexAttrib1svNV(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib1svNV(GLuint target, const GLshort * v);
glVertexAttrib1svNV in interface GL
public void glVertexAttrib1svNV(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib1svNV(GLuint target, const GLshort * v);
glVertexAttrib1svNV in interface GL
public void glVertexAttrib2d(int arg0,
double arg1,
double arg2)
GL void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
glVertexAttrib2d in interface GL
public void glVertexAttrib2dARB(int arg0,
double arg1,
double arg2)
GL void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
glVertexAttrib2dARB in interface GL
public void glVertexAttrib2dNV(int arg0,
double arg1,
double arg2)
GL void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t);
glVertexAttrib2dNV in interface GL
public void glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib2dv(GLuint target, const GLdouble * v);
glVertexAttrib2dv in interface GL
public void glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib2dv(GLuint target, const GLdouble * v);
glVertexAttrib2dv in interface GL
public void glVertexAttrib2dvARB(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
glVertexAttrib2dvARB in interface GL
public void glVertexAttrib2dvARB(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
glVertexAttrib2dvARB in interface GL
public void glVertexAttrib2dvNV(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);
glVertexAttrib2dvNV in interface GL
public void glVertexAttrib2dvNV(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);
glVertexAttrib2dvNV in interface GL
public void glVertexAttrib2f(int arg0,
float arg1,
float arg2)
GL void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
glVertexAttrib2f in interface GL
public void glVertexAttrib2fARB(int arg0,
float arg1,
float arg2)
GL void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
glVertexAttrib2fARB in interface GL
public void glVertexAttrib2fNV(int arg0,
float arg1,
float arg2)
GL void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t);
glVertexAttrib2fNV in interface GL
public void glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib2fv(GLuint target, const GLfloat * v);
glVertexAttrib2fv in interface GL
public void glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib2fv(GLuint target, const GLfloat * v);
glVertexAttrib2fv in interface GL
public void glVertexAttrib2fvARB(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
glVertexAttrib2fvARB in interface GL
public void glVertexAttrib2fvARB(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
glVertexAttrib2fvARB in interface GL
public void glVertexAttrib2fvNV(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);
glVertexAttrib2fvNV in interface GL
public void glVertexAttrib2fvNV(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);
glVertexAttrib2fvNV in interface GL
public void glVertexAttrib2hNV(int arg0,
short arg1,
short arg2)
GL void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
glVertexAttrib2hNV in interface GL
public void glVertexAttrib2hvNV(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib2hvNV in interface GL
public void glVertexAttrib2hvNV(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib2hvNV in interface GL
public void glVertexAttrib2s(int arg0,
short arg1,
short arg2)
GL void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
glVertexAttrib2s in interface GL
public void glVertexAttrib2sARB(int arg0,
short arg1,
short arg2)
GL void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
glVertexAttrib2sARB in interface GL
public void glVertexAttrib2sNV(int arg0,
short arg1,
short arg2)
GL void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t);
glVertexAttrib2sNV in interface GL
public void glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib2sv(GLuint target, const GLshort * v);
glVertexAttrib2sv in interface GL
public void glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib2sv(GLuint target, const GLshort * v);
glVertexAttrib2sv in interface GL
public void glVertexAttrib2svARB(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib2svARB(GLuint target, const GLshort * v);
glVertexAttrib2svARB in interface GL
public void glVertexAttrib2svARB(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib2svARB(GLuint target, const GLshort * v);
glVertexAttrib2svARB in interface GL
public void glVertexAttrib2svNV(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib2svNV(GLuint target, const GLshort * v);
glVertexAttrib2svNV in interface GL
public void glVertexAttrib2svNV(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib2svNV(GLuint target, const GLshort * v);
glVertexAttrib2svNV in interface GL
public void glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
GL void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
glVertexAttrib3d in interface GL
public void glVertexAttrib3dARB(int arg0,
double arg1,
double arg2,
double arg3)
GL void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
glVertexAttrib3dARB in interface GL
public void glVertexAttrib3dNV(int arg0,
double arg1,
double arg2,
double arg3)
GL void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r);
glVertexAttrib3dNV in interface GL
public void glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib3dv(GLuint target, const GLdouble * v);
glVertexAttrib3dv in interface GL
public void glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib3dv(GLuint target, const GLdouble * v);
glVertexAttrib3dv in interface GL
public void glVertexAttrib3dvARB(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
glVertexAttrib3dvARB in interface GL
public void glVertexAttrib3dvARB(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
glVertexAttrib3dvARB in interface GL
public void glVertexAttrib3dvNV(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);
glVertexAttrib3dvNV in interface GL
public void glVertexAttrib3dvNV(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);
glVertexAttrib3dvNV in interface GL
public void glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
GL void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
glVertexAttrib3f in interface GL
public void glVertexAttrib3fARB(int arg0,
float arg1,
float arg2,
float arg3)
GL void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
glVertexAttrib3fARB in interface GL
public void glVertexAttrib3fNV(int arg0,
float arg1,
float arg2,
float arg3)
GL void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r);
glVertexAttrib3fNV in interface GL
public void glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib3fv(GLuint target, const GLfloat * v);
glVertexAttrib3fv in interface GL
public void glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib3fv(GLuint target, const GLfloat * v);
glVertexAttrib3fv in interface GL
public void glVertexAttrib3fvARB(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
glVertexAttrib3fvARB in interface GL
public void glVertexAttrib3fvARB(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
glVertexAttrib3fvARB in interface GL
public void glVertexAttrib3fvNV(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);
glVertexAttrib3fvNV in interface GL
public void glVertexAttrib3fvNV(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);
glVertexAttrib3fvNV in interface GL
public void glVertexAttrib3hNV(int arg0,
short arg1,
short arg2,
short arg3)
GL void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
glVertexAttrib3hNV in interface GL
public void glVertexAttrib3hvNV(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib3hvNV in interface GL
public void glVertexAttrib3hvNV(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib3hvNV in interface GL
public void glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
GL void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
glVertexAttrib3s in interface GL
public void glVertexAttrib3sARB(int arg0,
short arg1,
short arg2,
short arg3)
GL void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
glVertexAttrib3sARB in interface GL
public void glVertexAttrib3sNV(int arg0,
short arg1,
short arg2,
short arg3)
GL void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r);
glVertexAttrib3sNV in interface GL
public void glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib3sv(GLuint target, const GLshort * v);
glVertexAttrib3sv in interface GL
public void glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib3sv(GLuint target, const GLshort * v);
glVertexAttrib3sv in interface GL
public void glVertexAttrib3svARB(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib3svARB(GLuint target, const GLshort * v);
glVertexAttrib3svARB in interface GL
public void glVertexAttrib3svARB(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib3svARB(GLuint target, const GLshort * v);
glVertexAttrib3svARB in interface GL
public void glVertexAttrib3svNV(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib3svNV(GLuint target, const GLshort * v);
glVertexAttrib3svNV in interface GL
public void glVertexAttrib3svNV(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib3svNV(GLuint target, const GLshort * v);
glVertexAttrib3svNV in interface GL
public void glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
GL void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
glVertexAttrib4Nbv in interface GL
public void glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
GL void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
glVertexAttrib4Nbv in interface GL
public void glVertexAttrib4NbvARB(int arg0,
ByteBuffer arg1)
GL void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
glVertexAttrib4NbvARB in interface GL
public void glVertexAttrib4NbvARB(int arg0,
byte[] arg1,
int arg2)
GL void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
glVertexAttrib4NbvARB in interface GL
public void glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
GL void glVertexAttrib4Niv(GLuint target, const GLint * v);
glVertexAttrib4Niv in interface GL
public void glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttrib4Niv(GLuint target, const GLint * v);
glVertexAttrib4Niv in interface GL
public void glVertexAttrib4NivARB(int arg0,
IntBuffer arg1)
GL void glVertexAttrib4NivARB(GLuint target, const GLint * v);
glVertexAttrib4NivARB in interface GL
public void glVertexAttrib4NivARB(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttrib4NivARB(GLuint target, const GLint * v);
glVertexAttrib4NivARB in interface GL
public void glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
glVertexAttrib4Nsv in interface GL
public void glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
glVertexAttrib4Nsv in interface GL
public void glVertexAttrib4NsvARB(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
glVertexAttrib4NsvARB in interface GL
public void glVertexAttrib4NsvARB(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
glVertexAttrib4NsvARB in interface GL
public void glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
glVertexAttrib4Nub in interface GL
public void glVertexAttrib4NubARB(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
glVertexAttrib4NubARB in interface GL
public void glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
GL void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
glVertexAttrib4Nubv in interface GL
public void glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
GL void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
glVertexAttrib4Nubv in interface GL
public void glVertexAttrib4NubvARB(int arg0,
ByteBuffer arg1)
GL void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
glVertexAttrib4NubvARB in interface GL
public void glVertexAttrib4NubvARB(int arg0,
byte[] arg1,
int arg2)
GL void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
glVertexAttrib4NubvARB in interface GL
public void glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
GL void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
glVertexAttrib4Nuiv in interface GL
public void glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
glVertexAttrib4Nuiv in interface GL
public void glVertexAttrib4NuivARB(int arg0,
IntBuffer arg1)
GL void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
glVertexAttrib4NuivARB in interface GL
public void glVertexAttrib4NuivARB(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
glVertexAttrib4NuivARB in interface GL
public void glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
glVertexAttrib4Nusv in interface GL
public void glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
glVertexAttrib4Nusv in interface GL
public void glVertexAttrib4NusvARB(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
glVertexAttrib4NusvARB in interface GL
public void glVertexAttrib4NusvARB(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
glVertexAttrib4NusvARB in interface GL
public void glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
GL void glVertexAttrib4bv(GLuint index, const GLbyte * v);
glVertexAttrib4bv in interface GL
public void glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
GL void glVertexAttrib4bv(GLuint index, const GLbyte * v);
glVertexAttrib4bv in interface GL
public void glVertexAttrib4bvARB(int arg0,
ByteBuffer arg1)
GL void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
glVertexAttrib4bvARB in interface GL
public void glVertexAttrib4bvARB(int arg0,
byte[] arg1,
int arg2)
GL void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
glVertexAttrib4bvARB in interface GL
public void glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glVertexAttrib4d in interface GL
public void glVertexAttrib4dARB(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glVertexAttrib4dARB in interface GL
public void glVertexAttrib4dNV(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glVertexAttrib4dNV in interface GL
public void glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib4dv(GLuint target, const GLdouble * v);
glVertexAttrib4dv in interface GL
public void glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib4dv(GLuint target, const GLdouble * v);
glVertexAttrib4dv in interface GL
public void glVertexAttrib4dvARB(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
glVertexAttrib4dvARB in interface GL
public void glVertexAttrib4dvARB(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
glVertexAttrib4dvARB in interface GL
public void glVertexAttrib4dvNV(int arg0,
DoubleBuffer arg1)
GL void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);
glVertexAttrib4dvNV in interface GL
public void glVertexAttrib4dvNV(int arg0,
double[] arg1,
int arg2)
GL void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);
glVertexAttrib4dvNV in interface GL
public void glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glVertexAttrib4f in interface GL
public void glVertexAttrib4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glVertexAttrib4fARB in interface GL
public void glVertexAttrib4fNV(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glVertexAttrib4fNV in interface GL
public void glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib4fv(GLuint target, const GLfloat * v);
glVertexAttrib4fv in interface GL
public void glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib4fv(GLuint target, const GLfloat * v);
glVertexAttrib4fv in interface GL
public void glVertexAttrib4fvARB(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
glVertexAttrib4fvARB in interface GL
public void glVertexAttrib4fvARB(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
glVertexAttrib4fvARB in interface GL
public void glVertexAttrib4fvNV(int arg0,
FloatBuffer arg1)
GL void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);
glVertexAttrib4fvNV in interface GL
public void glVertexAttrib4fvNV(int arg0,
float[] arg1,
int arg2)
GL void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);
glVertexAttrib4fvNV in interface GL
public void glVertexAttrib4hNV(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
glVertexAttrib4hNV in interface GL
public void glVertexAttrib4hvNV(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib4hvNV in interface GL
public void glVertexAttrib4hvNV(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib4hvNV in interface GL
public void glVertexAttrib4iv(int arg0,
IntBuffer arg1)
GL void glVertexAttrib4iv(GLuint target, const GLint * v);
glVertexAttrib4iv in interface GL
public void glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttrib4iv(GLuint target, const GLint * v);
glVertexAttrib4iv in interface GL
public void glVertexAttrib4ivARB(int arg0,
IntBuffer arg1)
GL void glVertexAttrib4ivARB(GLuint target, const GLint * v);
glVertexAttrib4ivARB in interface GL
public void glVertexAttrib4ivARB(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttrib4ivARB(GLuint target, const GLint * v);
glVertexAttrib4ivARB in interface GL
public void glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
glVertexAttrib4s in interface GL
public void glVertexAttrib4sARB(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
glVertexAttrib4sARB in interface GL
public void glVertexAttrib4sNV(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
glVertexAttrib4sNV in interface GL
public void glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib4sv(GLuint target, const GLshort * v);
glVertexAttrib4sv in interface GL
public void glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib4sv(GLuint target, const GLshort * v);
glVertexAttrib4sv in interface GL
public void glVertexAttrib4svARB(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib4svARB(GLuint target, const GLshort * v);
glVertexAttrib4svARB in interface GL
public void glVertexAttrib4svARB(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib4svARB(GLuint target, const GLshort * v);
glVertexAttrib4svARB in interface GL
public void glVertexAttrib4svNV(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib4svNV(GLuint target, const GLshort * v);
glVertexAttrib4svNV in interface GL
public void glVertexAttrib4svNV(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib4svNV(GLuint target, const GLshort * v);
glVertexAttrib4svNV in interface GL
public void glVertexAttrib4ubNV(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
glVertexAttrib4ubNV in interface GL
public void glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
GL void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
glVertexAttrib4ubv in interface GL
public void glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
GL void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
glVertexAttrib4ubv in interface GL
public void glVertexAttrib4ubvARB(int arg0,
ByteBuffer arg1)
GL void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
glVertexAttrib4ubvARB in interface GL
public void glVertexAttrib4ubvARB(int arg0,
byte[] arg1,
int arg2)
GL void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
glVertexAttrib4ubvARB in interface GL
public void glVertexAttrib4ubvNV(int arg0,
ByteBuffer arg1)
GL void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
glVertexAttrib4ubvNV in interface GL
public void glVertexAttrib4ubvNV(int arg0,
byte[] arg1,
int arg2)
GL void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
glVertexAttrib4ubvNV in interface GL
public void glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
GL void glVertexAttrib4uiv(GLuint index, const GLuint * v);
glVertexAttrib4uiv in interface GL
public void glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttrib4uiv(GLuint index, const GLuint * v);
glVertexAttrib4uiv in interface GL
public void glVertexAttrib4uivARB(int arg0,
IntBuffer arg1)
GL void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
glVertexAttrib4uivARB in interface GL
public void glVertexAttrib4uivARB(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
glVertexAttrib4uivARB in interface GL
public void glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib4usv(GLuint index, const GLushort * v);
glVertexAttrib4usv in interface GL
public void glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib4usv(GLuint index, const GLushort * v);
glVertexAttrib4usv in interface GL
public void glVertexAttrib4usvARB(int arg0,
ShortBuffer arg1)
GL void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
glVertexAttrib4usvARB in interface GL
public void glVertexAttrib4usvARB(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
glVertexAttrib4usvARB in interface GL
public void glVertexAttribArrayObjectATI(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6)
GL void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
glVertexAttribArrayObjectATI in interface GL
public void glVertexAttribI1iEXT(int arg0,
int arg1)
GL void glVertexAttribI1iEXT(GLuint index, GLint x);
glVertexAttribI1iEXT in interface GL
public void glVertexAttribI1ivEXT(int arg0,
IntBuffer arg1)
GL void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
glVertexAttribI1ivEXT in interface GL
public void glVertexAttribI1ivEXT(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
glVertexAttribI1ivEXT in interface GL
public void glVertexAttribI1uiEXT(int arg0,
int arg1)
GL void glVertexAttribI1uiEXT(GLuint index, GLuint x);
glVertexAttribI1uiEXT in interface GL
public void glVertexAttribI1uivEXT(int arg0,
IntBuffer arg1)
GL void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
glVertexAttribI1uivEXT in interface GL
public void glVertexAttribI1uivEXT(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
glVertexAttribI1uivEXT in interface GL
public void glVertexAttribI2iEXT(int arg0,
int arg1,
int arg2)
GL void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
glVertexAttribI2iEXT in interface GL
public void glVertexAttribI2ivEXT(int arg0,
IntBuffer arg1)
GL void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
glVertexAttribI2ivEXT in interface GL
public void glVertexAttribI2ivEXT(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
glVertexAttribI2ivEXT in interface GL
public void glVertexAttribI2uiEXT(int arg0,
int arg1,
int arg2)
GL void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
glVertexAttribI2uiEXT in interface GL
public void glVertexAttribI2uivEXT(int arg0,
IntBuffer arg1)
GL void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
glVertexAttribI2uivEXT in interface GL
public void glVertexAttribI2uivEXT(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
glVertexAttribI2uivEXT in interface GL
public void glVertexAttribI3iEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
glVertexAttribI3iEXT in interface GL
public void glVertexAttribI3ivEXT(int arg0,
IntBuffer arg1)
GL void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
glVertexAttribI3ivEXT in interface GL
public void glVertexAttribI3ivEXT(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
glVertexAttribI3ivEXT in interface GL
public void glVertexAttribI3uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
glVertexAttribI3uiEXT in interface GL
public void glVertexAttribI3uivEXT(int arg0,
IntBuffer arg1)
GL void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
glVertexAttribI3uivEXT in interface GL
public void glVertexAttribI3uivEXT(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
glVertexAttribI3uivEXT in interface GL
public void glVertexAttribI4bvEXT(int arg0,
ByteBuffer arg1)
GL void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
glVertexAttribI4bvEXT in interface GL
public void glVertexAttribI4bvEXT(int arg0,
byte[] arg1,
int arg2)
GL void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
glVertexAttribI4bvEXT in interface GL
public void glVertexAttribI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
glVertexAttribI4iEXT in interface GL
public void glVertexAttribI4ivEXT(int arg0,
IntBuffer arg1)
GL void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
glVertexAttribI4ivEXT in interface GL
public void glVertexAttribI4ivEXT(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
glVertexAttribI4ivEXT in interface GL
public void glVertexAttribI4svEXT(int arg0,
ShortBuffer arg1)
GL void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
glVertexAttribI4svEXT in interface GL
public void glVertexAttribI4svEXT(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
glVertexAttribI4svEXT in interface GL
public void glVertexAttribI4ubvEXT(int arg0,
ByteBuffer arg1)
GL void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
glVertexAttribI4ubvEXT in interface GL
public void glVertexAttribI4ubvEXT(int arg0,
byte[] arg1,
int arg2)
GL void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
glVertexAttribI4ubvEXT in interface GL
public void glVertexAttribI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
glVertexAttribI4uiEXT in interface GL
public void glVertexAttribI4uivEXT(int arg0,
IntBuffer arg1)
GL void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
glVertexAttribI4uivEXT in interface GL
public void glVertexAttribI4uivEXT(int arg0,
int[] arg1,
int arg2)
GL void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
glVertexAttribI4uivEXT in interface GL
public void glVertexAttribI4usvEXT(int arg0,
ShortBuffer arg1)
GL void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
glVertexAttribI4usvEXT in interface GL
public void glVertexAttribI4usvEXT(int arg0,
short[] arg1,
int arg2)
GL void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
glVertexAttribI4usvEXT in interface GL
public void glVertexAttribIPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glVertexAttribIPointerEXT in interface GL
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointer in interface GL
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointer in interface GL
public void glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointerARB in interface GLarg5 - a direct Buffer
public void glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointerARB in interface GL
public void glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointerNV in interface GLarg4 - a direct Buffer
public void glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointerNV in interface GL
public void glVertexAttribs1dvNV(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs1dvNV in interface GL
public void glVertexAttribs1dvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs1dvNV in interface GL
public void glVertexAttribs1fvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs1fvNV in interface GL
public void glVertexAttribs1fvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs1fvNV in interface GL
public void glVertexAttribs1hvNV(int arg0,
int arg1,
ShortBuffer arg2)
GL void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs1hvNV in interface GL
public void glVertexAttribs1hvNV(int arg0,
int arg1,
short[] arg2,
int arg3)
GL void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs1hvNV in interface GL
public void glVertexAttribs1svNV(int arg0,
int arg1,
ShortBuffer arg2)
GL void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs1svNV in interface GL
public void glVertexAttribs1svNV(int arg0,
int arg1,
short[] arg2,
int arg3)
GL void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs1svNV in interface GL
public void glVertexAttribs2dvNV(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs2dvNV in interface GL
public void glVertexAttribs2dvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs2dvNV in interface GL
public void glVertexAttribs2fvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs2fvNV in interface GL
public void glVertexAttribs2fvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs2fvNV in interface GL
public void glVertexAttribs2hvNV(int arg0,
int arg1,
ShortBuffer arg2)
GL void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs2hvNV in interface GL
public void glVertexAttribs2hvNV(int arg0,
int arg1,
short[] arg2,
int arg3)
GL void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs2hvNV in interface GL
public void glVertexAttribs2svNV(int arg0,
int arg1,
ShortBuffer arg2)
GL void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs2svNV in interface GL
public void glVertexAttribs2svNV(int arg0,
int arg1,
short[] arg2,
int arg3)
GL void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs2svNV in interface GL
public void glVertexAttribs3dvNV(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs3dvNV in interface GL
public void glVertexAttribs3dvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs3dvNV in interface GL
public void glVertexAttribs3fvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs3fvNV in interface GL
public void glVertexAttribs3fvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs3fvNV in interface GL
public void glVertexAttribs3hvNV(int arg0,
int arg1,
ShortBuffer arg2)
GL void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs3hvNV in interface GL
public void glVertexAttribs3hvNV(int arg0,
int arg1,
short[] arg2,
int arg3)
GL void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs3hvNV in interface GL
public void glVertexAttribs3svNV(int arg0,
int arg1,
ShortBuffer arg2)
GL void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs3svNV in interface GL
public void glVertexAttribs3svNV(int arg0,
int arg1,
short[] arg2,
int arg3)
GL void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs3svNV in interface GL
public void glVertexAttribs4dvNV(int arg0,
int arg1,
DoubleBuffer arg2)
GL void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs4dvNV in interface GL
public void glVertexAttribs4dvNV(int arg0,
int arg1,
double[] arg2,
int arg3)
GL void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs4dvNV in interface GL
public void glVertexAttribs4fvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs4fvNV in interface GL
public void glVertexAttribs4fvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs4fvNV in interface GL
public void glVertexAttribs4hvNV(int arg0,
int arg1,
ShortBuffer arg2)
GL void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs4hvNV in interface GL
public void glVertexAttribs4hvNV(int arg0,
int arg1,
short[] arg2,
int arg3)
GL void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs4hvNV in interface GL
public void glVertexAttribs4svNV(int arg0,
int arg1,
ShortBuffer arg2)
GL void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs4svNV in interface GL
public void glVertexAttribs4svNV(int arg0,
int arg1,
short[] arg2,
int arg3)
GL void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs4svNV in interface GL
public void glVertexAttribs4ubvNV(int arg0,
int arg1,
ByteBuffer arg2)
GL void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);
glVertexAttribs4ubvNV in interface GL
public void glVertexAttribs4ubvNV(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);
glVertexAttribs4ubvNV in interface GLpublic void glVertexBlendARB(int arg0)
GL void glVertexBlendARB(GLint count);
glVertexBlendARB in interface GL
public void glVertexBlendEnvfATI(int arg0,
float arg1)
GL void glVertexBlendEnvfATI(GLenum target, GLfloat s);
glVertexBlendEnvfATI in interface GL
public void glVertexBlendEnviATI(int arg0,
int arg1)
GL void glVertexBlendEnviATI(GLenum target, GLint s);
glVertexBlendEnviATI in interface GL
public void glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glVertexPointer in interface GLarg3 - a direct Buffer
public void glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
GL void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glVertexPointer in interface GL
public void glVertexStream1dATI(int arg0,
double arg1)
GL void glVertexStream1dATI(GLenum target, GLdouble s);
glVertexStream1dATI in interface GL
public void glVertexStream1dvATI(int arg0,
DoubleBuffer arg1)
GL void glVertexStream1dvATI(GLenum target, const GLdouble * v);
glVertexStream1dvATI in interface GL
public void glVertexStream1dvATI(int arg0,
double[] arg1,
int arg2)
GL void glVertexStream1dvATI(GLenum target, const GLdouble * v);
glVertexStream1dvATI in interface GL
public void glVertexStream1fATI(int arg0,
float arg1)
GL void glVertexStream1fATI(GLenum target, GLfloat s);
glVertexStream1fATI in interface GL
public void glVertexStream1fvATI(int arg0,
FloatBuffer arg1)
GL void glVertexStream1fvATI(GLenum target, const GLfloat * v);
glVertexStream1fvATI in interface GL
public void glVertexStream1fvATI(int arg0,
float[] arg1,
int arg2)
GL void glVertexStream1fvATI(GLenum target, const GLfloat * v);
glVertexStream1fvATI in interface GL
public void glVertexStream1iATI(int arg0,
int arg1)
GL void glVertexStream1iATI(GLenum target, GLint s);
glVertexStream1iATI in interface GL
public void glVertexStream1ivATI(int arg0,
IntBuffer arg1)
GL void glVertexStream1ivATI(GLenum target, const GLint * v);
glVertexStream1ivATI in interface GL
public void glVertexStream1ivATI(int arg0,
int[] arg1,
int arg2)
GL void glVertexStream1ivATI(GLenum target, const GLint * v);
glVertexStream1ivATI in interface GL
public void glVertexStream1sATI(int arg0,
short arg1)
GL void glVertexStream1sATI(GLenum target, GLshort s);
glVertexStream1sATI in interface GL
public void glVertexStream1svATI(int arg0,
ShortBuffer arg1)
GL void glVertexStream1svATI(GLenum target, const GLshort * v);
glVertexStream1svATI in interface GL
public void glVertexStream1svATI(int arg0,
short[] arg1,
int arg2)
GL void glVertexStream1svATI(GLenum target, const GLshort * v);
glVertexStream1svATI in interface GL
public void glVertexStream2dATI(int arg0,
double arg1,
double arg2)
GL void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t);
glVertexStream2dATI in interface GL
public void glVertexStream2dvATI(int arg0,
DoubleBuffer arg1)
GL void glVertexStream2dvATI(GLenum target, const GLdouble * v);
glVertexStream2dvATI in interface GL
public void glVertexStream2dvATI(int arg0,
double[] arg1,
int arg2)
GL void glVertexStream2dvATI(GLenum target, const GLdouble * v);
glVertexStream2dvATI in interface GL
public void glVertexStream2fATI(int arg0,
float arg1,
float arg2)
GL void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t);
glVertexStream2fATI in interface GL
public void glVertexStream2fvATI(int arg0,
FloatBuffer arg1)
GL void glVertexStream2fvATI(GLenum target, const GLfloat * v);
glVertexStream2fvATI in interface GL
public void glVertexStream2fvATI(int arg0,
float[] arg1,
int arg2)
GL void glVertexStream2fvATI(GLenum target, const GLfloat * v);
glVertexStream2fvATI in interface GL
public void glVertexStream2iATI(int arg0,
int arg1,
int arg2)
GL void glVertexStream2iATI(GLenum target, GLint s, GLint t);
glVertexStream2iATI in interface GL
public void glVertexStream2ivATI(int arg0,
IntBuffer arg1)
GL void glVertexStream2ivATI(GLenum target, const GLint * v);
glVertexStream2ivATI in interface GL
public void glVertexStream2ivATI(int arg0,
int[] arg1,
int arg2)
GL void glVertexStream2ivATI(GLenum target, const GLint * v);
glVertexStream2ivATI in interface GL
public void glVertexStream2sATI(int arg0,
short arg1,
short arg2)
GL void glVertexStream2sATI(GLenum target, GLshort s, GLshort t);
glVertexStream2sATI in interface GL
public void glVertexStream2svATI(int arg0,
ShortBuffer arg1)
GL void glVertexStream2svATI(GLenum target, const GLshort * v);
glVertexStream2svATI in interface GL
public void glVertexStream2svATI(int arg0,
short[] arg1,
int arg2)
GL void glVertexStream2svATI(GLenum target, const GLshort * v);
glVertexStream2svATI in interface GL
public void glVertexStream3dATI(int arg0,
double arg1,
double arg2,
double arg3)
GL void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);
glVertexStream3dATI in interface GL
public void glVertexStream3dvATI(int arg0,
DoubleBuffer arg1)
GL void glVertexStream3dvATI(GLenum target, const GLdouble * v);
glVertexStream3dvATI in interface GL
public void glVertexStream3dvATI(int arg0,
double[] arg1,
int arg2)
GL void glVertexStream3dvATI(GLenum target, const GLdouble * v);
glVertexStream3dvATI in interface GL
public void glVertexStream3fATI(int arg0,
float arg1,
float arg2,
float arg3)
GL void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);
glVertexStream3fATI in interface GL
public void glVertexStream3fvATI(int arg0,
FloatBuffer arg1)
GL void glVertexStream3fvATI(GLenum target, const GLfloat * v);
glVertexStream3fvATI in interface GL
public void glVertexStream3fvATI(int arg0,
float[] arg1,
int arg2)
GL void glVertexStream3fvATI(GLenum target, const GLfloat * v);
glVertexStream3fvATI in interface GL
public void glVertexStream3iATI(int arg0,
int arg1,
int arg2,
int arg3)
GL void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r);
glVertexStream3iATI in interface GL
public void glVertexStream3ivATI(int arg0,
IntBuffer arg1)
GL void glVertexStream3ivATI(GLenum target, const GLint * v);
glVertexStream3ivATI in interface GL
public void glVertexStream3ivATI(int arg0,
int[] arg1,
int arg2)
GL void glVertexStream3ivATI(GLenum target, const GLint * v);
glVertexStream3ivATI in interface GL
public void glVertexStream3sATI(int arg0,
short arg1,
short arg2,
short arg3)
GL void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);
glVertexStream3sATI in interface GL
public void glVertexStream3svATI(int arg0,
ShortBuffer arg1)
GL void glVertexStream3svATI(GLenum target, const GLshort * v);
glVertexStream3svATI in interface GL
public void glVertexStream3svATI(int arg0,
short[] arg1,
int arg2)
GL void glVertexStream3svATI(GLenum target, const GLshort * v);
glVertexStream3svATI in interface GL
public void glVertexStream4dATI(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glVertexStream4dATI in interface GL
public void glVertexStream4dvATI(int arg0,
DoubleBuffer arg1)
GL void glVertexStream4dvATI(GLenum target, const GLdouble * v);
glVertexStream4dvATI in interface GL
public void glVertexStream4dvATI(int arg0,
double[] arg1,
int arg2)
GL void glVertexStream4dvATI(GLenum target, const GLdouble * v);
glVertexStream4dvATI in interface GL
public void glVertexStream4fATI(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glVertexStream4fATI in interface GL
public void glVertexStream4fvATI(int arg0,
FloatBuffer arg1)
GL void glVertexStream4fvATI(GLenum target, const GLfloat * v);
glVertexStream4fvATI in interface GL
public void glVertexStream4fvATI(int arg0,
float[] arg1,
int arg2)
GL void glVertexStream4fvATI(GLenum target, const GLfloat * v);
glVertexStream4fvATI in interface GL
public void glVertexStream4iATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width);
glVertexStream4iATI in interface GL
public void glVertexStream4ivATI(int arg0,
IntBuffer arg1)
GL void glVertexStream4ivATI(GLenum target, const GLint * v);
glVertexStream4ivATI in interface GL
public void glVertexStream4ivATI(int arg0,
int[] arg1,
int arg2)
GL void glVertexStream4ivATI(GLenum target, const GLint * v);
glVertexStream4ivATI in interface GL
public void glVertexStream4sATI(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
glVertexStream4sATI in interface GL
public void glVertexStream4svATI(int arg0,
ShortBuffer arg1)
GL void glVertexStream4svATI(GLenum target, const GLshort * v);
glVertexStream4svATI in interface GL
public void glVertexStream4svATI(int arg0,
short[] arg1,
int arg2)
GL void glVertexStream4svATI(GLenum target, const GLshort * v);
glVertexStream4svATI in interface GL
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
glVertexWeightPointerEXT in interface GLarg3 - a direct Buffer
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
glVertexWeightPointerEXT in interface GLpublic void glVertexWeightfEXT(float arg0)
GL void glVertexWeightfEXT(GLfloat coord);
glVertexWeightfEXT in interface GLpublic void glVertexWeightfvEXT(FloatBuffer arg0)
GL void glVertexWeightfvEXT(const GLfloat * m);
glVertexWeightfvEXT in interface GL
public void glVertexWeightfvEXT(float[] arg0,
int arg1)
GL void glVertexWeightfvEXT(const GLfloat * m);
glVertexWeightfvEXT in interface GLpublic void glVertexWeighthNV(short arg0)
GL void glVertexWeighthNV(GLhalfNV factor);
glVertexWeighthNV in interface GLpublic void glVertexWeighthvNV(ShortBuffer arg0)
GL void glVertexWeighthvNV(const GLhalfNV * v);
glVertexWeighthvNV in interface GL
public void glVertexWeighthvNV(short[] arg0,
int arg1)
GL void glVertexWeighthvNV(const GLhalfNV * v);
glVertexWeighthvNV in interface GL
public void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
GL void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
glViewport in interface GL
public void glWeightPointerARB(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glWeightPointerARB in interface GLarg3 - a direct Buffer
public void glWeightPointerARB(int arg0,
int arg1,
int arg2,
long arg3)
GL void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glWeightPointerARB in interface GL
public void glWeightbvARB(int arg0,
ByteBuffer arg1)
GL void glWeightbvARB(GLint size, const GLbyte * weights);
glWeightbvARB in interface GL
public void glWeightbvARB(int arg0,
byte[] arg1,
int arg2)
GL void glWeightbvARB(GLint size, const GLbyte * weights);
glWeightbvARB in interface GL
public void glWeightdvARB(int arg0,
DoubleBuffer arg1)
GL void glWeightdvARB(GLint size, const GLdouble * weights);
glWeightdvARB in interface GL
public void glWeightdvARB(int arg0,
double[] arg1,
int arg2)
GL void glWeightdvARB(GLint size, const GLdouble * weights);
glWeightdvARB in interface GL
public void glWeightfvARB(int arg0,
FloatBuffer arg1)
GL void glWeightfvARB(GLint size, const GLfloat * weights);
glWeightfvARB in interface GL
public void glWeightfvARB(int arg0,
float[] arg1,
int arg2)
GL void glWeightfvARB(GLint size, const GLfloat * weights);
glWeightfvARB in interface GL
public void glWeightivARB(int arg0,
IntBuffer arg1)
GL void glWeightivARB(GLint size, const GLint * weights);
glWeightivARB in interface GL
public void glWeightivARB(int arg0,
int[] arg1,
int arg2)
GL void glWeightivARB(GLint size, const GLint * weights);
glWeightivARB in interface GL
public void glWeightsvARB(int arg0,
ShortBuffer arg1)
GL void glWeightsvARB(GLint size, const GLshort * weights);
glWeightsvARB in interface GL
public void glWeightsvARB(int arg0,
short[] arg1,
int arg2)
GL void glWeightsvARB(GLint size, const GLshort * weights);
glWeightsvARB in interface GL
public void glWeightubvARB(int arg0,
ByteBuffer arg1)
GL void glWeightubvARB(GLint size, const GLubyte * weights);
glWeightubvARB in interface GL
public void glWeightubvARB(int arg0,
byte[] arg1,
int arg2)
GL void glWeightubvARB(GLint size, const GLubyte * weights);
glWeightubvARB in interface GL
public void glWeightuivARB(int arg0,
IntBuffer arg1)
GL void glWeightuivARB(GLint n, const GLuint * ids);
glWeightuivARB in interface GL
public void glWeightuivARB(int arg0,
int[] arg1,
int arg2)
GL void glWeightuivARB(GLint n, const GLuint * ids);
glWeightuivARB in interface GL
public void glWeightusvARB(int arg0,
ShortBuffer arg1)
GL void glWeightusvARB(GLint size, const GLushort * weights);
glWeightusvARB in interface GL
public void glWeightusvARB(int arg0,
short[] arg1,
int arg2)
GL void glWeightusvARB(GLint size, const GLushort * weights);
glWeightusvARB in interface GL
public void glWindowPos2d(double arg0,
double arg1)
GL void glWindowPos2d(GLdouble x, GLdouble y);
glWindowPos2d in interface GL
public void glWindowPos2dARB(double arg0,
double arg1)
GL void glWindowPos2dARB(GLdouble x, GLdouble y);
glWindowPos2dARB in interface GL
public void glWindowPos2dMESA(double arg0,
double arg1)
GL void glWindowPos2dMESA(GLdouble x, GLdouble y);
glWindowPos2dMESA in interface GLpublic void glWindowPos2dv(DoubleBuffer arg0)
GL void glWindowPos2dv(const GLdouble * m);
glWindowPos2dv in interface GL
public void glWindowPos2dv(double[] arg0,
int arg1)
GL void glWindowPos2dv(const GLdouble * m);
glWindowPos2dv in interface GLpublic void glWindowPos2dvARB(DoubleBuffer arg0)
GL void glWindowPos2dvARB(const GLdouble * m);
glWindowPos2dvARB in interface GL
public void glWindowPos2dvARB(double[] arg0,
int arg1)
GL void glWindowPos2dvARB(const GLdouble * m);
glWindowPos2dvARB in interface GLpublic void glWindowPos2dvMESA(DoubleBuffer arg0)
GL void glWindowPos2dvMESA(const GLdouble * m);
glWindowPos2dvMESA in interface GL
public void glWindowPos2dvMESA(double[] arg0,
int arg1)
GL void glWindowPos2dvMESA(const GLdouble * m);
glWindowPos2dvMESA in interface GL
public void glWindowPos2f(float arg0,
float arg1)
GL void glWindowPos2f(GLfloat x, GLfloat y);
glWindowPos2f in interface GL
public void glWindowPos2fARB(float arg0,
float arg1)
GL void glWindowPos2fARB(GLfloat x, GLfloat y);
glWindowPos2fARB in interface GL
public void glWindowPos2fMESA(float arg0,
float arg1)
GL void glWindowPos2fMESA(GLfloat x, GLfloat y);
glWindowPos2fMESA in interface GLpublic void glWindowPos2fv(FloatBuffer arg0)
GL void glWindowPos2fv(const GLfloat * m);
glWindowPos2fv in interface GL
public void glWindowPos2fv(float[] arg0,
int arg1)
GL void glWindowPos2fv(const GLfloat * m);
glWindowPos2fv in interface GLpublic void glWindowPos2fvARB(FloatBuffer arg0)
GL void glWindowPos2fvARB(const GLfloat * m);
glWindowPos2fvARB in interface GL
public void glWindowPos2fvARB(float[] arg0,
int arg1)
GL void glWindowPos2fvARB(const GLfloat * m);
glWindowPos2fvARB in interface GLpublic void glWindowPos2fvMESA(FloatBuffer arg0)
GL void glWindowPos2fvMESA(const GLfloat * m);
glWindowPos2fvMESA in interface GL
public void glWindowPos2fvMESA(float[] arg0,
int arg1)
GL void glWindowPos2fvMESA(const GLfloat * m);
glWindowPos2fvMESA in interface GL
public void glWindowPos2i(int arg0,
int arg1)
GL void glWindowPos2i(GLint x, GLint y);
glWindowPos2i in interface GL
public void glWindowPos2iARB(int arg0,
int arg1)
GL void glWindowPos2iARB(GLint x, GLint y);
glWindowPos2iARB in interface GL
public void glWindowPos2iMESA(int arg0,
int arg1)
GL void glWindowPos2iMESA(GLint x, GLint y);
glWindowPos2iMESA in interface GLpublic void glWindowPos2iv(IntBuffer arg0)
GL void glWindowPos2iv(const GLint * v);
glWindowPos2iv in interface GL
public void glWindowPos2iv(int[] arg0,
int arg1)
GL void glWindowPos2iv(const GLint * v);
glWindowPos2iv in interface GLpublic void glWindowPos2ivARB(IntBuffer arg0)
GL void glWindowPos2ivARB(const GLint * v);
glWindowPos2ivARB in interface GL
public void glWindowPos2ivARB(int[] arg0,
int arg1)
GL void glWindowPos2ivARB(const GLint * v);
glWindowPos2ivARB in interface GLpublic void glWindowPos2ivMESA(IntBuffer arg0)
GL void glWindowPos2ivMESA(const GLint * v);
glWindowPos2ivMESA in interface GL
public void glWindowPos2ivMESA(int[] arg0,
int arg1)
GL void glWindowPos2ivMESA(const GLint * v);
glWindowPos2ivMESA in interface GL
public void glWindowPos2s(short arg0,
short arg1)
GL void glWindowPos2s(GLshort x, GLshort y);
glWindowPos2s in interface GL
public void glWindowPos2sARB(short arg0,
short arg1)
GL void glWindowPos2sARB(GLshort x, GLshort y);
glWindowPos2sARB in interface GL
public void glWindowPos2sMESA(short arg0,
short arg1)
GL void glWindowPos2sMESA(GLshort x, GLshort y);
glWindowPos2sMESA in interface GLpublic void glWindowPos2sv(ShortBuffer arg0)
GL void glWindowPos2sv(const GLshort * v);
glWindowPos2sv in interface GL
public void glWindowPos2sv(short[] arg0,
int arg1)
GL void glWindowPos2sv(const GLshort * v);
glWindowPos2sv in interface GLpublic void glWindowPos2svARB(ShortBuffer arg0)
GL void glWindowPos2svARB(const GLshort * v);
glWindowPos2svARB in interface GL
public void glWindowPos2svARB(short[] arg0,
int arg1)
GL void glWindowPos2svARB(const GLshort * v);
glWindowPos2svARB in interface GLpublic void glWindowPos2svMESA(ShortBuffer arg0)
GL void glWindowPos2svMESA(const GLshort * v);
glWindowPos2svMESA in interface GL
public void glWindowPos2svMESA(short[] arg0,
int arg1)
GL void glWindowPos2svMESA(const GLshort * v);
glWindowPos2svMESA in interface GL
public void glWindowPos3d(double arg0,
double arg1,
double arg2)
GL void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
glWindowPos3d in interface GL
public void glWindowPos3dARB(double arg0,
double arg1,
double arg2)
GL void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue);
glWindowPos3dARB in interface GL
public void glWindowPos3dMESA(double arg0,
double arg1,
double arg2)
GL void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue);
glWindowPos3dMESA in interface GLpublic void glWindowPos3dv(DoubleBuffer arg0)
GL void glWindowPos3dv(const GLdouble * m);
glWindowPos3dv in interface GL
public void glWindowPos3dv(double[] arg0,
int arg1)
GL void glWindowPos3dv(const GLdouble * m);
glWindowPos3dv in interface GLpublic void glWindowPos3dvARB(DoubleBuffer arg0)
GL void glWindowPos3dvARB(const GLdouble * m);
glWindowPos3dvARB in interface GL
public void glWindowPos3dvARB(double[] arg0,
int arg1)
GL void glWindowPos3dvARB(const GLdouble * m);
glWindowPos3dvARB in interface GLpublic void glWindowPos3dvMESA(DoubleBuffer arg0)
GL void glWindowPos3dvMESA(const GLdouble * m);
glWindowPos3dvMESA in interface GL
public void glWindowPos3dvMESA(double[] arg0,
int arg1)
GL void glWindowPos3dvMESA(const GLdouble * m);
glWindowPos3dvMESA in interface GL
public void glWindowPos3f(float arg0,
float arg1,
float arg2)
GL void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
glWindowPos3f in interface GL
public void glWindowPos3fARB(float arg0,
float arg1,
float arg2)
GL void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue);
glWindowPos3fARB in interface GL
public void glWindowPos3fMESA(float arg0,
float arg1,
float arg2)
GL void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue);
glWindowPos3fMESA in interface GLpublic void glWindowPos3fv(FloatBuffer arg0)
GL void glWindowPos3fv(const GLfloat * m);
glWindowPos3fv in interface GL
public void glWindowPos3fv(float[] arg0,
int arg1)
GL void glWindowPos3fv(const GLfloat * m);
glWindowPos3fv in interface GLpublic void glWindowPos3fvARB(FloatBuffer arg0)
GL void glWindowPos3fvARB(const GLfloat * m);
glWindowPos3fvARB in interface GL
public void glWindowPos3fvARB(float[] arg0,
int arg1)
GL void glWindowPos3fvARB(const GLfloat * m);
glWindowPos3fvARB in interface GLpublic void glWindowPos3fvMESA(FloatBuffer arg0)
GL void glWindowPos3fvMESA(const GLfloat * m);
glWindowPos3fvMESA in interface GL
public void glWindowPos3fvMESA(float[] arg0,
int arg1)
GL void glWindowPos3fvMESA(const GLfloat * m);
glWindowPos3fvMESA in interface GL
public void glWindowPos3i(int arg0,
int arg1,
int arg2)
GL void glWindowPos3i(GLint red, GLint green, GLint blue);
glWindowPos3i in interface GL
public void glWindowPos3iARB(int arg0,
int arg1,
int arg2)
GL void glWindowPos3iARB(GLint red, GLint green, GLint blue);
glWindowPos3iARB in interface GL
public void glWindowPos3iMESA(int arg0,
int arg1,
int arg2)
GL void glWindowPos3iMESA(GLint red, GLint green, GLint blue);
glWindowPos3iMESA in interface GLpublic void glWindowPos3iv(IntBuffer arg0)
GL void glWindowPos3iv(const GLint * v);
glWindowPos3iv in interface GL
public void glWindowPos3iv(int[] arg0,
int arg1)
GL void glWindowPos3iv(const GLint * v);
glWindowPos3iv in interface GLpublic void glWindowPos3ivARB(IntBuffer arg0)
GL void glWindowPos3ivARB(const GLint * v);
glWindowPos3ivARB in interface GL
public void glWindowPos3ivARB(int[] arg0,
int arg1)
GL void glWindowPos3ivARB(const GLint * v);
glWindowPos3ivARB in interface GLpublic void glWindowPos3ivMESA(IntBuffer arg0)
GL void glWindowPos3ivMESA(const GLint * v);
glWindowPos3ivMESA in interface GL
public void glWindowPos3ivMESA(int[] arg0,
int arg1)
GL void glWindowPos3ivMESA(const GLint * v);
glWindowPos3ivMESA in interface GL
public void glWindowPos3s(short arg0,
short arg1,
short arg2)
GL void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
glWindowPos3s in interface GL
public void glWindowPos3sARB(short arg0,
short arg1,
short arg2)
GL void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue);
glWindowPos3sARB in interface GL
public void glWindowPos3sMESA(short arg0,
short arg1,
short arg2)
GL void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue);
glWindowPos3sMESA in interface GLpublic void glWindowPos3sv(ShortBuffer arg0)
GL void glWindowPos3sv(const GLshort * v);
glWindowPos3sv in interface GL
public void glWindowPos3sv(short[] arg0,
int arg1)
GL void glWindowPos3sv(const GLshort * v);
glWindowPos3sv in interface GLpublic void glWindowPos3svARB(ShortBuffer arg0)
GL void glWindowPos3svARB(const GLshort * v);
glWindowPos3svARB in interface GL
public void glWindowPos3svARB(short[] arg0,
int arg1)
GL void glWindowPos3svARB(const GLshort * v);
glWindowPos3svARB in interface GLpublic void glWindowPos3svMESA(ShortBuffer arg0)
GL void glWindowPos3svMESA(const GLshort * v);
glWindowPos3svMESA in interface GL
public void glWindowPos3svMESA(short[] arg0,
int arg1)
GL void glWindowPos3svMESA(const GLshort * v);
glWindowPos3svMESA in interface GL
public void glWindowPos4dMESA(double arg0,
double arg1,
double arg2,
double arg3)
GL void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glWindowPos4dMESA in interface GLpublic void glWindowPos4dvMESA(DoubleBuffer arg0)
GL void glWindowPos4dvMESA(const GLdouble * m);
glWindowPos4dvMESA in interface GL
public void glWindowPos4dvMESA(double[] arg0,
int arg1)
GL void glWindowPos4dvMESA(const GLdouble * m);
glWindowPos4dvMESA in interface GL
public void glWindowPos4fMESA(float arg0,
float arg1,
float arg2,
float arg3)
GL void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
glWindowPos4fMESA in interface GLpublic void glWindowPos4fvMESA(FloatBuffer arg0)
GL void glWindowPos4fvMESA(const GLfloat * m);
glWindowPos4fvMESA in interface GL
public void glWindowPos4fvMESA(float[] arg0,
int arg1)
GL void glWindowPos4fvMESA(const GLfloat * m);
glWindowPos4fvMESA in interface GL
public void glWindowPos4iMESA(int arg0,
int arg1,
int arg2,
int arg3)
GL void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2);
glWindowPos4iMESA in interface GLpublic void glWindowPos4ivMESA(IntBuffer arg0)
GL void glWindowPos4ivMESA(const GLint * v);
glWindowPos4ivMESA in interface GL
public void glWindowPos4ivMESA(int[] arg0,
int arg1)
GL void glWindowPos4ivMESA(const GLint * v);
glWindowPos4ivMESA in interface GL
public void glWindowPos4sMESA(short arg0,
short arg1,
short arg2,
short arg3)
GL void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
glWindowPos4sMESA in interface GLpublic void glWindowPos4svMESA(ShortBuffer arg0)
GL void glWindowPos4svMESA(const GLshort * v);
glWindowPos4svMESA in interface GL
public void glWindowPos4svMESA(short[] arg0,
int arg1)
GL void glWindowPos4svMESA(const GLshort * v);
glWindowPos4svMESA in interface GL
public void glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
glWriteMaskEXT in interface GLpublic boolean isFunctionAvailable(String arg0)
GLBy "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is statically linked, or can be dynamically linked at runtime. Whether or not a GL function is available is determined as follows:
glGetString(GL_VERSION) is used to determine the
version number of the highest OpenGL specification version that both host
and display support, and then the function name is cross-referenced
with that specification version to see if it is part of that version.
glGetString(GL_EXTENSIONS) to see if the function is one of
the extensions that is supported on both host and display.
GLEventListener.displayChanged(GLAutoDrawable,boolean,boolean).
isFunctionAvailable in interface GLarg0 - the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" to check if GL.glBindRenderbufferEXT(int,int) is available).public boolean isExtensionAvailable(String arg0)
GL
isExtensionAvailable in interface GLarg0 - the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").
public ByteBuffer glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
GLwglAllocateMemoryNV /
glXAllocateMemoryNV extension.
glAllocateMemoryNV in interface GLpublic void setSwapInterval(int arg0)
GL
setSwapInterval in interface GLpublic Object getPlatformGLExtensions()
GL
getPlatformGLExtensions in interface GLpublic Object getExtension(String arg0)
GLNote: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension in interface GLprotected String dumpArray(Object obj)
protected void print(String str)
protected void println(String str)
protected void printIndent()
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